GTA5 Perico Island front mission strategy summary island front card teleportation instruction

GTA5 Perico Island pre-task strategy summary. In the players officially enter the Perico Island mission before we need to complete the predecessor task, the following brings all the predecessor task of the strategy and card teleportation teaching, for all players to refer to.

Perico Island pre task strategy summary

First of all, we have to learn in the pre task card errand transmission

Card errand transmission: r star errand "to improve the production" or the official website collection of ineffective errand can be open every time before the opening of the pre pre, after receiving the task can be in the submarine errand transmission out.

Card differential transmission advanced: go to the collection or production of each pre-mission point of the errand, once the mission to take the mission to the mission point (yellow dot) next to the differential transmission, save a lot of time to rush.

Unmarked weapons (ceo building only)

Fingerprint Replicator

Plasma Cutting Gun

Cutting Torch

Albacore

Medusa

Ways to use the errand transfer in pre-quests: esc online Make errands Rockerstar crafting Quests Increase production. Ask if you are hosting choose to host, when prompted to note that the rocker service is unavailable, choose to confirm, and you will be able to use it in prequests, and every time you open a prequest, you will have to raise the yield once first. (If in the submarine look at the big map on the no mission icon, usually because the birth point in the submarine, open the sparrow to go out once on the line) Errands teleportation is to click on the errands in the picture, and then space, to confirm, hosting, in your field of view to move past, towards the bottom of the drop, quickly right-click, to confirm.

Search for the name of the errand on the official website (socialclub.rockstargame.com/jobs), log in to your r-star account and click favorites, then restart the game to use it in game. If you can't search please change the search date from last week to any time.

The errand names are shown below. (When you see the errand only one stepped on, no need to be surprised, it is this errand, posting a self-destructive wall hanging wall scolded me half a day is not too much, and then ran to the official website to put my few days ago to make the errand point of stepping on the wall, thanks to the wall of the wall of the support of the level 12 of the yellow card hanging wall, you don't collect, what you what a line of code can be done to waste time on what I do here? (The series didn't have a point to step on, hanging wall really stupid, you use Chinese input method to input the brackets and how to search out my use of English input method to input the brackets it?)

Warm tips

If you have the Cone Phantom, you can use the m ~ carrier ~ call special carrier ~ Cone Phantom in the long fin mission, called out after linking the long fins, the use of the errand transient, the two and you a piece of the transient past, the long fins drop point is fixed, connecting the boat directly after selecting the Nagasaki drop point in the picture of the errand transient, do not have to wait for the Pavel to finish! Tell you where the teleportation point is.

No marking weapons if you are following the Valkyrie, do not do it, stuck errand transient probability to go in the Avenger appeared to be a bug, please use your submarine manual 4km cruise manual missiles to send the Valkyrie home, the Valkyrie is on the rooftop next to the yellow mark.

If you are new to the game and suffer from always being hit when you come out while doing the submarine front, please use the submarine's fast movement to move the submarine to the nearest point, then drive the submarine to the yellow mark (you can open the periscope and use the missiles to hit the enemies near the yellow point), dive down to the mission submarine, and press e to turn on the autopilot. You'll never have to be chased by enemies or swim hard when you come back.

Please do the mission in an invite wargame to effectively avoid interference from others.

All pre-mission strategy

According to my research, the fastest way to beat only 5 pre-missions are: plasma cutter (or a copy of the bond's code), fingerprint replicator, cutting torch, approaching the carrier (the fastest thing Nagasaki, I'll talk about the method later), and the weapon (sub-office and Merryweather)

Approach to Carrier Nagasaki: If you have the Spiky Charmer, it's the fastest of all the pre-mission carrier in the fastest to complete, the specific method: take the task before the card under the differential transmission, take the task - differential transmission to the police station - call out the Cone Phantom - pick up Nagasaki - get off the car to commit suicide, resurrected directly differential transmission to Nagasaki drop off point (do not have to sit on the truck and so on the yellow point, the location is probably in Paradise Island) Harbor, you can also collect that big guy homemade errand), drive and turn into the yellow dot, complete the front carrier, if the operation is fast, only about 2 minutes.

Pre-loading equipment ion cutter: nothing to say, card differential pass to pick up the task, teleport to the warehouse yellow point, take a picture and send it to Pavel, and then wait for him to locate and teleport over, it is best to have a younger brother rabbit, missiles clearing people directly pick up and fly away, but also very quickly to play the end.