AR now has two main areas of education and training
1, industry. Like airplanes, trains, automobiles, machine tools and other large-scale equipment production site, there are a large number of workers with high professional skills, they operate complicated, step by step, easy to miss or repeat. If the workers wear ar glasses, according to the guidance of the holographic screen, standardized operation, can see the next steps of the work, see the information of the equipment or items in front of them, see the work action route. Not only to avoid mistakes, but also to improve efficiency, but also to shorten the worker training cycle.
If a worker encounters a problem and wears ar glasses and connects remotely with an expert, the expert will be able to observe the situation from the worker's first point of view and then understand the problem and guide the worker on how to deal with it. Simply using natural interactions such as eyeballs and gestures to open and invoke services is a practical technology for industry that dramatically improves efficiency.
2, children's early education products. For example, ar TuDuLe, China Augmented Reality Industry Alliance referred to as the ar alliance or ara development of 'the story of the journey to the west', these two products ar experience is still good.
VR training is being used by more and more industries, such as real estate, automotive, education, etc., the sales staff as well as teachers through virtual reality quickly and efficiently.
College output and social training are undoubtedly the two main ways of VR talent training at present.
First is college education. If you can cut to VR from the university's specialty as well as curriculum design, it will be transformative for the development of the VR industry.
Nowadays, VR technology involves knowledge in various fields such as computer, optics, electronics, industrial design and even film and literature. Such as hardware design and wear comfort needs industrial design knowledge; VR interaction open, VR graphics development, VR-related application development needs computer professionals; VR headset on the lens, need to optical engineers a lot of calculations.VR itself is built on the basis of existing disciplines, so that a person to take care of all the work is also unrealistic. So if colleges and universities want to train VR talents, the best way is to open colleges to train in different disciplines, but the possibility of realizing it in the short term is zero.
Secondly, social training, the social training here includes both online and offline. In recent years, MOOC (Massive Open Online Course) platforms like cousera have been blowing up. Treehouse, a foreign online education company, has announced a program called VR Techgree, which will be online in January 2017 and can provide students with online VR teaching training and degree certificates. The second type of social training is offline training, for example, VRStar, which has received investment from Contemporary Property, focuses on training in the VR vertical, and they will design some relevant courses for VR game development.
MR is also now mostly used in industries such as oil exploration and production, energy, mining, utilities, chemical production, and pharmaceuticals, as well as hands-free directories, instructional help tools and manuals, remote assistance support, and real-time notification and alert delivery, which improves the personal safety of employees, improves efficiency, and will further help to change the way work gets done. It can also be used for medical education and training, such as the AR Alliance's HoloLens, a Microsoft MR headset device, which integrates the learning of Chinese medicine and acupuncture with an interactive experience for the purpose of producing a highly effective learning system that integrates the treatment of human meridian and acupoint diseases.