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Split Phrase Extreme Deep Chill

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Extreme Deep Chill, a typically American disaster horror film released in 1998, though only an entertaining movie, it is one of the best of its kind. In addition Ubisoft released an action game with the same horror theme, which perfectly combines thriller and action, giving players a game full of action and thrilling thrill to enjoy.

Chinese name: Deep Rising

External name: Deep Rising

Production company: Bowie Films

Production area: United States

Directed by: Stephen Sommers

Written by: Stephen Sommers

Starring Famek Jensen, Jason Flemyng, Jermaine Hensel, Tritter Hensel and Jermaine Hensel. Hansoo, Treat Williams, etc.

English title Deep Rising Chinese translation Extreme Deep Cold Dialogue English Korean Region United States Movie Poster(6 pics) Color Color Genre Horror Action Sci-Fi Sound Digital Theatrical System (DTS) Dolby Digital Surround Sound (Dolby Digital) SDDS Duration 106min IMDB rating 5.6/10< /p>

Cast

Directed by Stephen Sommers Written by Stephen Sommers Cast Famke Janssen Jason Flemyng Djimon Hounsou Treat. Treat Williams Kevin J. O'Connor Wes Studi Cliff Curtis Leanne Adachi

Production Distribution

Production Company. Calamari Pictures Inc. (U.S.) Cinergi Pictures Entertainment Inc. (U.S.) Hollywood Pictures (U.S.) Distribution company Ascot Elite Entertainment Group (Switzerland) Bovis Films (U.S.) Stunts Production Company Industrial Light & Magic (USA)

Release Date

United States January 30, 1998 France March 20, 1998 Germany May 28, 1998 Argentina June 4, 1998 Mexico June 12, 1998 Switzerland June 19, 1998 France June 24, 1998 Hong Kong April 18, 1999 China February 16, 2000

Synopsis

A speedboat is chugging along in the South China Sea when Captain Finnegan and the entire crew are hired by mercenaries to help them on a mission. The mission is to constantly cruise the South China Sea for the day and observe, so neither the captain nor the crew are sure what kind of adventure they are traveling on. All expenses for the voyage are paid for by a man behind the scenes. Joey, the mechanic, accidentally finds 8-9 torpedoes in his cabin and immediately realizes the gravity of the situation. Meanwhile, downstream from them, the world's number one luxury liner, the Yargo, is making its maiden voyage, filled with wealthy, bejeweled women. Because the cruise ship is too luxurious, the running cost is much higher than the construction cost, so the cruise ship builders in order to make themselves not to fall into debt and the cruise ship to the bank, so secretly broken movie "extreme deep cold" stills (20) broken all the operating systems of the cruise ship, including the emergency call, so that the ship will be in the case of unmonitored voyage, the end result is to hit the reef and sinking, and in accordance with the original plan! A pre-prepared rescue ship would arrive 24 hours later to save the ship, thus cheating the insurance premiums out of huge sums of money with minimal casualties. It was then that the giant multi-headed amphibious sea monster attacked the cruise ship, eating most of the ship's passengers with only a very few survivors (including the captain) surviving. By the time John and the others arrive, the Argo is in a bloody mess, with only a few survivors left on board, including Trilling and Simon, the engineer who built the Argo. It is at this point that Finnegan realizes that the mercenaries' mission is to rob the luxury liner and if they fail they will blow it up. At first, John doesn't believe the survivors' stories that the Yargo has been robbed by the so-called "Devil of the Deep", but only after he realizes that the crew and the mercenaries are dying one by one, he realizes that he's been put in a precarious situation where he's going to die. In a desperate situation, he could only join hands with Cuillin and the mercenaries **** together to deal with the bloodthirsty "Deep Sea Devil". In the end, after a fierce battle, Trillin, Finnegan and Joey teamed up to kill the monster, and they were the only ones who survived.

Film Box Office

The film grossed $4,737,793 in its first week of release in North America, ranking eighth. The final box office collection of $11,203,026 did not meet expectations.

Edit section of the game of the same name

Basic information

Poster of the game Extreme Deep Cold

Chinese name: Extreme Deep Cold English name: Cold Fear Game type: action-adventure Running environment: Win9x/NT/2000/XP/ Game configuration: the game of the same name (11 pictures) CPU: PentiumIII 1.4 GHz / PentiumIV 1.6 GHz Memory: RAM256 MB / 512 MB DVD-ROM: 4x speed or more Hard disk space: 4 GB or more / 5 GB or more

Game background

"Extreme Deep Cold" is the first horror-themed action game released by Ubisoft, which perfectly combines thrill and This game combines thriller and action perfectly together, giving players a game full of action and thrilling thrill to enjoy. Players in the game take on the role of Tom Hansen, a member of the U.S. Coastal Patrol who is ordered to rescue a Russian whaling ship in the center of a storm in the Bering Strait. Tom has to embark on an adventure both on the ship and on the oil rig towers, where terror is about to strike.

Game Features

Kill your way through a nightmarish inferno and escape. Travel on the often tilted decks and face highly intelligent enemies. Detailed and realistic, dynamically changing environments and cunning and brutal enemy game Extreme Deep Cold Screenshots (12) against creatures are immersive and overwhelming. Use powerful weapons to fight for your life. Use the ship's changing environment to lure enemies into deadly traps.

Process Guide

Hansen appears on the Rear Deck (Rear Deck), and before he makes his move, the occasional flirtation of his teammates comes through his headphones, but then I don't know what happens, and it sounds like chaos over there. Find the Emergency Radio Code Find the Emergency Radio Code Hansen appeared in the rear deck (Rear Deck), before he acted, the headset from time to time teammates flirting sound, but then I do not know what happened, sounds like chaos over there. At his feet was a Note about Ammunition Conservation, a warrant signed by Anischenko noting the importance of close combat as well as physical combat for a new recruit. Go forward along the starboard side, turn left near the bow and walk up the iron ladder, keep going and finally go down the steps to the other side of the ship, carefully pass the sling and take out the man who is shooting wildly. At the end of the passage there is a door controlled by an electronic lock, use the gun to break the power distribution box next to it to get in, here is the main deck (Main Deck). The desperate shouts of his teammates come over the headset, it seems that something terrible has happened, and it's not looking good for Hansen here. There are two guards in the corridor, pop the oil drums to take them out, search the immediate area and find quite a few supplies in the accessible rooms. There's a room in the corridor that you can't get into right now, but apparently there's a woman locked in there, and opening the door seems to require a code. Turning the blue valve at the end of the corridor silences the alarm that has been wailing, and after extinguishing the fire, a new passage opens up in the corridor. Pass by the fire scene and pick up A Note about Electrical Boxes on the floor, a death certificate describing the tragic death of Corporal Legai, who was electrocuted after firing a gun at an electrical box. There is a staircase going down, first enter the door to the left of the staircase to the Armory, there is a note about the Armory here, remember this place, as it is mentioned in the note it will be the main place to replenish ammo in the early stages of the game. Head out and down the stairs to the half-flooded Portside Cold Rooms, find the Upper Deck Key next to the floating corpse in the water, and head back up the stairs to enter the door beside you (Upper Main Deck). Upstairs, the first room on the left side of the stairs is the infirmary, and the second room on the right contains ammunition and a page from Yusupov's Diary, which describes the first encounter with an Exocel two months ago, when Yusupov and his men were killed by the Exocel. Yusupov and his men were drilling for oil on an offshore platform called the Star of the Kuril Islands. Returning outside, he opens an electronic door into the Lower Deck corridor. The passage to the right is blocked by a fire, so go straight to the Rest Room on the right, and after the battle, enter the Galley through the nearest door on the right. The gas in here is creepy isn't it? Go check it out ...... Go out the back door of the galley, turn right, and find the 2nd blue valve in the stairway, turn off the valve to extinguish the flames burning in the lower deck corridor. Go out the hatch directly opposite the back door of the galley, come back outside and find A Note about Barrels near the nearby body. In the record, Anishchenko orders his men to follow strict rules and regulations regarding flammable and explosive materials, and implies that these gasoline barrels can be used against the enemy. Turn around and follow the narrow catwalk to the bow of the ship, turn left and walk down the iron stairs to the Front Deck and enter the Dormitory on the right front. Find the Radio Room The dead Lansing is lying in the toilet at the end of the dormitory. After finding the radio code, go back the way you came and encounter a horrible zombie man. After killing him, you will find a page from Dr. Kamsky's Diary on the head of one of the beds in the dormitory, which mentions for the first time that the Exocel is a deadly infection. In 300 cases of human and animal cases, the researchers were able to figure out the conditions under which Exocel could be transmitted: it depended on how long Exocel had been in the organism's brain and on the organism's own immunity, but what was particularly frightening was the fact that Exocel could be transmitted to the brain of a person who had been infected by Exocel. But what's especially frightening is that Exocel can revive people who have been dead for days and control their movements. (Return to the foredeck, which has been turned into a zombie paradise, and avoid it if you can. Search the foredeck and enter the storeroom with the white hatch on one side, take out the zombies carefully and get a new weapon - AK-47. on a crate on one side is a note about Fire Extinguishers, which reminds the soldiers to be careful with fire. A Note about Fire Extinguishers on a crate reminds the soldiers to be careful with the fire extinguishers, as they can explode violently. Exit through the other door and find yourself on the aft deck, and re-enter the main deck through the same door where you just smashed the switchboard. A figure flashes and runs into a door that didn't open earlier, follow the figure into Main Deck Hold 5. When you enter, shoot the fire extinguisher directly in front of you, burn the soldier hiding behind the boiler, and then find the Handwheel on a shelf. Use the Handwheel to open the yellow hatch to the right of the port side refrigeration room (save point) and head out to the Fish Hold. In the doorway, find a Note about the Red Fuel Valves, a letter addressed to Major Anishchenko advising his men to stay away from the fire-prone fuel lines. Pick up the Radio Room Key near the Shark's Head, after which a large number of Exocel parasites begin to appear in the vicinity, and leave the room the same way you came. In the lower deck corridor, you'll find the place where you closed the second blue valve. From there, go up the stairs, use the key to open the door on the right, enter the bridge, and immediately go into the radio room on the left. There is a letter about the Spears describing the magical properties of the Bio-Enzyme Spear in case of emergency. Find Yusupov Find Yusupov reports the current situation to CIA Special Agent Bennett over the radio, and Hansen learns that he may not be the only survivor on the ship, and that Colonel Yusupov is currently alive or dead. (save point) Return to the aft deck. Since the door leading from the main deck to the aft deck (next to the busted switchboard) was previously blocked, the only way around is through the lower deck as well as the foredeck. Upon arriving at the aft deck, a fierce battle is taking place in the open area in the center of the deck, where an AK-47-wielding soldier is trying to snipe the 4 zombies on the bottom deck. Wait patiently for their battle to end, then head to the upper deck to clean up the mess. (Save Point) High above in the Rear Deckhouse, a dying Yusupov lies in the darkness. About everything that happened on the ship, Yusupov suggests that Hansen look to Anna (Anna) for answers. Before Hansen can get to the bottom of it, a parasite kills Yusupov. Free Anna finds the Speargun next to the body and Yusupov's Diary, according to which Yusupov took Kamsky's daughter Anna hostage after realizing the Exocel's immense military potential and forced Kamsky to carry out the Exocel. According to the diary, Yusupov took Kamsky's daughter Anna hostage after realizing the great military potential of the Exocel and forced Kamsky to carry out research on the Exocel. In order to protect themselves, they first developed a gas torpedo that could be used against monsters, although the effectiveness of this weapon was limited. The diary concludes with the combination to the starboard hatch on the aft deck and the room where Anna is being held. Upon exiting, Hansen and Agent Bennett disagree, with Hansen favoring the search for the mysterious Russian girl Anna to unravel the mystery and Bennett ordering him to search for Captain Lubenski, who is holed up in the freezer, before Hansen decides to listen to himself. Returning the way he came, he descends to the bottom deck of the ladder, turns left, finds the white hatch (next to the burning cargo) where the gunfight took place, and enters the Starboard Ladder by entering the code. After witnessing the horrific invasion of "Exocel" into the human body, go down the ladder to the Engine Room. There are two levels here, and after descending from the corner to the ground floor, you will be attacked by several zombies and parasites. Bypass the machinery in the center of the room and use the oil drums in the left corner to burn the Parasite Matrix and obtain the Propeller Shaft Room Key. Return the way you came and open the otherwise locked door at the stairway to the engine room (save point) to get to the engine room. Find the Shotgun on the corpse in the doorway, then go to the console in the center of the room and close the bridge in front of you, cross the bridge and find the 2nd Hand Wheel at the end of the room (you should make use of the oil drums to burn the hordes of zombies in this room, or use the gun to knock the enemies down the gap in the center of the room and into the "meat grinder"). Return to the Engine Room and go up the steps on the other side of the room to enter the door in the corner and go through the Engine Room Access to the Cargo Hold Corridor. All that seems to be left here are the bodies hanging upside down, but Yusupov's Journal can be found in Cold Room 3. The journal reveals the Colonel's deep unease, as he clearly senses Kamsky's uncooperative attitude, and that a breakthrough may have been made in the ostensibly floundering research. Return to the outside corridor and use the handwheel to open the yellow hatch on the steps to get out and return to the main deck from the fishing room. Escort Anna to the Radio Room Accompany Anna to the Radio Room (save point) Hansen releases Anna, but Anna has far fewer insiders to offer as well, and says it would be best to contact her father for more information. On the floor is a letter to Anna from Kamsky (A Letter to Anna from Kamsky), which is euphemistically written; he feels guilty for not taking enough care of Anna, but he is confident about the research in front of him, as if a bright future is right in front of their eyes. ...... When they leave the house, they receive a message from Bennett, and this time he suddenly changes his mind. s message, and this time he suddenly changes his mind and says that Anna is valuable and tells Hansen to protect her. Just follow the familiar route and escort her into the radio room. Find the Autopilot Unlocking Code Anna has contacted her father who is still on the rig, and despite Kamski's warnings, Anna decides to return to the rig to find out what's going on. But with the autopilot locked, Hansen has no choice but to leave Anna where she is and go in search of Captain Rubinski. Follow the Lower Deck, Forward Deck, and Aft Deck routes all the way outside, and find another white hatch next to the burning cargo that requires a code to enter the Pump Control Room. A Note about the Pumping Station can be found in the room, then pull the gate to drain the port side cooling room. Go down the stairs, past the Engine Room and Engine Room Passage into the Cargo Corridor. The yellow hatch is broken, so you can only go out through the door directly in front of you (save the point) to avoid the soldiers fighting with the zombies, and go directly through the hatch on the left side to enter the port side refrigeration room that has been drained of water. Several doors on the side can be entered, and in cold room 1 there is a letter from Yusupov about the Antidote (A Letter from Yusupov about the Antidote), which is about Yusupov reporting on the progress of the research on the Antidote to the investors of the research. It turns out that the antidote developed by Dr. Bakharev can only work on infected people whose Exocel has not yet entered the recipient's brain, and that he is actively working on a new type of agent that will limit the growth of Exocel. The Captain is frozen in Cold Storage 2. Find his Captain's Quarters Key and A Page about Mutations, which describes the details of human infection with the virus, such as the onset of an attack lasting from 3 minutes to 2 hours, and the development of distinctive mutations in about 1/3 of the population. Back outside, enter the lower deck corridor from the infirmary and use the key to open the yellow wooden door at the left end of the corridor. Tell Anna the code you found in the captain's cabin to unlock the autopilot. Reach the Look-out Post Reach Anna in the Look-out Post Anna comes up with a crazy plan: rendezvous with her on the look-out tower and jump from there when the ship rushes towards the drilling platform, otherwise it's impossible to count on the ship docking in the harbor during a storm. Out the door, (save point) Hansen receives the bad news from Bennett that due to unidentified radio interference on the drilling platform, he'll never hear the dude's chatter again unless he can find the source of the interference on the platform. The priority now was to get to the meeting with Anna. Break through the hordes of zombies on the upper deck and join Anna on the highest part of the ship. (Save Point) As the whaler rushes towards the platform, Hansen and Anna jump off together, but only Hansen lands on the platform, unconscious and waiting for a terrifying parasite ...... Find the Medicine Cabinet Hansen slowly wakes up, and he's facing the dock! The Dock Elevator. Head for the elevator, turn left when you come across the cracked deck, circle the dock elevator, enter the door and watch out for the raging waves. Turn on the elevator at the flashing green light, but it stops halfway through, even the power supply seems to be out of order. Exit through the door on the right to The Main Drilling Module. Cross the bridge to the end and to the left of the narrow passage is the armory, make the necessary supplies and go out and enter the infirmary next door (Sick Bay). (Save Point) When Hansen wakes up again, Dr. Bakarev has just administered the antidote and told him it's okay. The researcher obviously knows a lot about the inner workings of this drilling. Since the oil drilling had accidentally released a terrible creature, for his own selfish reasons, Kamsky was eager to use them for his own purposes, and sadly, even he didn't know how to control the creature and the spread of the terrible virus. Find Anishchenko Find the Medicine Cabinet A Letter from Yusupov, also addressed to the mysterious group Gentlemen, describes the latest developments in Kamsky's biological weapons research. The letter describes the latest developments in Kamsky's biological weapons research. According to the letter, they have created invulnerable bio-warriors and invisible creatures, but controlling these horrific creatures is still a challenge. There is also a note about the Retinal Scan on the table, and as Bakarev says, the only way to get into the magnetic field chamber and deactivate the radio interference here is to find Anishchenko. Rediscover the fish gun and head out the door, where Dr. Bakarev is about to tell Hansen something when he tragically and tragically dies under the tentacles of the Parasite. Search his body to find the Storeroom Key. Go down the path behind the Doctor, on the way you can regain the Shotgun and AK-47, go to the end and enter the door, which is the Storeroom. Take the stairs in the left corner up to the 2nd floor, unlock the electronic lock on the lower door in front of the console, find the Grenade Gun M39 in the ammo crate behind you, go back to the 1st floor, and enter the Lower Corridor (The Lower Corridor) through the door you just unlocked. (Save Point) It's pitch black here, go forward and encounter a large Parasite attack at the intersection, turn left up the stairs and run through the only door. As soon as you enter The Upper Corridor you can hear the sound of heavy fighting, ignore it for now and turn left into the door facing the corridor. As soon as you enter the Main Security Room, you'll hear a system announcement that you must kill all the enemies before the door to the room will reopen. After the battle, you will find an interesting weapon, the Flamethrower, on a dead body, and a warrant on the desk by the door that explains just what to do with this weapon, such as not to use it outdoors against the wind. Go back to the upper corridor and enter the door on the left hand side at the doorway you just entered the corridor. This area looks complicated, but in fact there is only one way forward, at the end of which you enter the door to the Drilling Unit. The area has been destroyed by the fire, but luckily the elevator works, find A Note from Anischenko about Bakharev in the broken staircase, then take the elevator to the first floor, jump down at the end, and trigger the mechanism in the control room to extinguish the fire. Go back down and enter the door that appears after extinguishing the fire. Find the new weapon MP5 in Storage Shed 1, then return to the upper corridor, turn left, and go outside through the area where the heavy fighting just took place. (The Heliport Access in front of you is lined with laser beams, crouch down and carefully pass through these lines of guards to enter the Storage Shed. Prepare for a fierce battle! Anishchenko's henchmen will keep coming, so a good strategy is to use the M39 to deal damage to the enemy from a wide range at long range. Deactivate the Magnetic Field Remove Anishchenko's eyeball from his corpse and (save point) return the same way to the upper corridor, then enter the main safe room and use the eyeball scan to open the inner door. Find the note about the Magnetic Jammer (A Note about the Magnetic Jammer). Following the hints in the text, go to the far end of the room and shoot the roots of the wires of the 3 connected devices to destroy the electromagnet. (Save Point) Find the Antidote for Anna Find the Antidote for Anna An unconscious Anna is still floating at sea. Suddenly, she is rescued by a horrible giant parasitic beast, the creature muttering something to itself under its breath before lovingly placing Anna in the infirmary. But the Exocel is soon in Anna's neighborhood, and Hansen, who has seen it all on the monitors, can't just stand by and watch. Find an Elevator Key on the body of the researcher next to him, go downstairs and return to the corridor on the ground floor, turn left at the intersection, use the key to open the electronic door and (save point) enter the Habitation Catwalk Elevator. Find Kamsky's Diary (A Page from Dr. Kamsky's Diary) on the soldier's body, in which the doctor describes the extreme mutation of certain test samples, on which the biochemical enzyme agents not only don't work, but make them extremely euphoric. After the elevator stops, we go out and over the catwalk to the Rest Room. The place seems to have been spoiled by the mutated creatures, go upstairs to the inner room, use the oil drum to blow up the parasites in the corner of the stairs, and then head towards the wall where the meat grows, only to fall through the gap in front of the door into the next floor ...... Hanson gradually came back to his senses, and realized that the bodies of the mutated creatures were piled up everywhere around him, and behind him there was a soldier banging on the iron door, trying to get out of this hellish place. iron door, trying to escape from this hellhole. Ignore him and take the path to the right up the stairs. there are some supplies in a couple of dormitories on the 2nd floor, but don't try to get into the Showers at the end of the corridor. Take the Underwater Elevator to the Underwater Tunnel, watch out for the invisible monsters that appear for the first time, and enter the door at the end of the tunnel to a large Lab's Main Elevator. After passing the elevator and the giant biochemical monster in the petri dish, enter the door to the right of the elevator, starting at Lab 6, the next few rooms lead to a catwalk, follow the catwalk all the way to Dr Kamsky's Lab, and get the antidote on the test bench. (Return the same way and pick up the Code for the Experimental Chamber PC in the Mortuary. Use the code on the PC in the lab next door to take out the zombies under the bridge, then go down to the Laboratory Shed. Go around the narrow path and back to the lower level of Lab 6. Take the small elevator by the lower bridge back up to the catwalk, go out, and return to the main Lab elevator. At this point, if you need to resupply a bit, activate the elevator in the center, take care of the Parasite that suddenly appears and continue up. When the elevator stops, enter the largest door. Close the catwalk in the Bridge Control Room at the entrance and return to the infirmary and armory via the dock elevator, then return to the main lab elevator the same way you came in. Turn your back on the door you just came through and run towards the second door on the left, halfway through which the giant monster in the petri dish will suddenly revive. The only way to open the surrounding doors is to take it out, so we recommend using the flamethrower. Leave through the 2nd door from the left, (save point) finally meet Anna in the Decontamination Room (Decontamination Room), Hansen does not hesitate to inject the antidote into Anna, but suddenly faints himself ...... Find Kamsky's Laptop Hansen When he woke up, Anna was gone and had to follow Bennett's instructions to find the laptop first. Go out the other door in the decontamination room, and after taking out the invisible creatures in Lab 2, go back out the back door and back into the main lab elevator again. Next, you'll have to retrace your steps back to the showers in the living area, which is also where the mutant creatures are accumulating. If you need to resupply a bit before heading back up, it's still a good idea to go back through the bridge control room and the dock elevator (you'll get a message from Anna on the way to the armory that she wants to completely destroy the place). Re-enter the living quarters from the lounge, and after taking out the enemy in the shower at the end of the 2nd floor, climb into the open vent in the corner. This leads to The Scientists' Dormitory, where Kamsky's laptop sits on the bed. Find the Room with the C4 Bomb Find the Room with the C4 From Anna, you get the code to a room in the main elevator of the test lab and learn the location of the C4 bomb storage, so now go and find it. Go out the back door of the scientists' quarters and (save point) re-enter the main lab elevator through the underwater passage. The coded door on the left with the red light on is now accessible. Go through the Maintenance Room passage to the Maintenance Room (Maintenance Room), after taking out all the enemies here, find the door on the other side of the room, destroy the switchboard to the right of the door and the fire extinguisher on the left, and enter the Weapons Warehouse (Ammo Warehouse). Get the C4 and Place the Charges in the Right Order The C4 Plastic Bomb is placed in the deepest part of the Warehouse, which is densely surrounded by a large number of Oil Barrels in addition to the Laser Beam defense. Crouch down and carefully avoid these obstacles, find the C4 and hide in the corner to detonate all the oil drums, take care of the last invisible monster and go out the way you came. (SAVE POINT) Now it's time to place each of the 4 C4 bombs in the correct detonation position. Enter that door leading to the underwater passage from the main lab elevator, (save point) Find the final document, Pages from Bakharev's Diary, in the underwater elevator and place the 1st bomb at the red cross mark. Note that each C4 will explode about 5 seconds after it is planted. After placing the bombs, quickly evacuate the route you came from and hold the arrow keys after the explosion occurs until the crisis is over by rushing through the underwater passageway and into the main elevator of the lab. The 2nd bomb is to be planted in the corner of the bridge control room. (Save point) Close the catwalk first, then place the bomb and run wildly across the bridge. Take the dock elevator to the main drilling unit and make supplies at the armory and infirmary. Then follow the route of the warehouse, bottom corridor to the upper corridor and (save point) place the 3rd C4 at the sign in the right corner. Turn right and run wildly out the door to the heliport. Kill Kamsky Kill Kamsky Receive another message from Anna at the warehouse about meeting at a heliport. Leave the elevator where you killed Anishchenko and come to the Transit Room, where it is obvious that you are here for final resupply. Go outside and (save point) a giant biochemical monster breaks through the wall, he is Dr. Kamsky, the man who saved Anna at sea earlier, but now he seems to have only the last vestiges of humanity left in him. This is the final battle, and after being able to act, Anna will plant C4 bombs in the corners of the platform and Kamsky will stop her. The battle is in two stages. In the first half Kamski will do his best to stop Anna, as he runs towards her, shoot him with the powerful weapon in your hand to entice him to turn and lunge at Hanson, once he grabs Anna it's over. Also watch out for Kamski's charge, side-step appropriately to avoid his attacks, and don't get too close to him or you risk being stomped by him. When Anna boards the plane and meets him in the air, the battle becomes relatively simple: Kamski will rush up and grab Hanson without thinking twice. When Hanson is in the monster's hands, press the action button quickly and shoot him as soon as the word "SHOOT" appears on the screen, and then hit him three times in a row to get the result of this demon. The drilling platform is destroyed in the flames, and Hansen and Anna finally escape. But in this story, there are more insider secrets that seem to be yet to be revealed ......(end))

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