1. Limitations
Before planning, understand the limitations that design development may suffer.
2. Summarize
Consider this as the exchange of subjective opinions and subconsciousness among team members. For designers, summarizing is a necessary skill for thinking about design, and it covers a range of dimensions, including the progression of the design as well as other elements in the step-by-step process.
3. Setting the framework
This is a way of condensing and simplifying the summarized insights, and then charting a course for subsequent development.
4, conceptualization
When the idea surfaces, you may not know how valuable it is, but for the design team, there are new ideas is a new progress, some may be macro ideas, some are for the details of the design, and the formation of these ideas
5, put forward the outlook
Ideas can be pie in the sky, but it is important to let it have a specific presentation, whether it is visualized, behavioral or both, in short, there must be a clearer presentation to move to the next stage.
6. Uncertainty
There's always some uncertainty when a new design idea is fleshed out, visualized, or prototyped, but this step-by-step process is good for spawning different options and making it tangible enough for you to evaluate.
7. Selection
The time has come to make a choice. At this point, it is important to select from a considerable number of proposals what to focus on next.
8. Visualization
Visualization is very closely related to the presentation of the outlook and the development of prototypes, and there is often only one step between the two.
9, prototype
The purpose of the prototype is to test any part of the design plan, you can make the final selection or visualization of the idea into a prototype, or the simplest and fastest prototyping techniques, test uncertainty, to determine the direction of the development, or to rule out the development of ideas can not be continued.
10, evaluation
In the R & D process, the evaluation of each period is required.