What kind of game is Company of Heroes Standalone? Is it fun?

Upstairs nonsense. I use more than 700 megabytes of memory machine, running very smooth, the game configuration is adjusted to lower on the line (the picture quality is still very good), recommended that the Company of Heroes Legends of Courage, no if the Company of Heroes Resistance Front can also be. Some of the Company of Heroes (from Baidu)

Company of Heroes Encyclopedia card

Company of Heroes Company of Heroes is a real-time strategy game for the PC set in World War II. The game was first announced on April 25, 2005, and was developed by Relic Entertainment, a Canadian game development company known for the Homeworld and Warhammer 40,000: Dawn of War series. "The game was developed by Relic Entertainment (known for games such as Homeworld and Warhammer 40,000: Dawn of War) and published by THQ in the United States, with a Traditional Chinese version released in Taiwan by Song Gang Technology. A second sourcebook, Company of Heroes: Tales of Valor, was released in April 2009, which included a manual shooting mode and three Warhammer 40,000: Dawn of War II-style single-player episodes.

Company of Heroes official website: companyofheroes.com/

Game overview

(1) Game description

Company of Heroes is a real-time strategy game based on World War II and developed using Relic's next-generation 'Essence' engine. Essence' engine development, and combined with the 'Havok' physics engine technology, so the game screen performance is very amazing, whether it is a delicate war scenes, realistic light and shadow effects, detailed characters and weapons of the 3D module, a variety of explosions, fire and smoke effects, etc., so that the 'Company of Heroes' in the see Company of Heroes makes one's eyes light up at the first sight. Company of Heroes The story of Company of Heroes by the game, the entire "Company of Heroes" is the European battlefield during World War II as the main axis, in single-player mode players can start from the Normandy landings in 1944, the player in the game as a commander leading a combat company, must start from Normandy all the way to the north to push forward, and the stubborn Nazi Germans to start a fierce battle. The game's combat missions are combined with real battles, making Company of Heroes a richer game. In addition, Company of Heroes uses the 'Havok' physics engine, so each combat unit in the game not only has more realistic dynamics, but also all the buildings in the game can be destroyed, so players do not think that just hiding the combat unit to the back of the building will not be harmed, because the building is always under attack, so the player does not think that the combat unit will not be harmed. So players do not think that just hiding the combat units behind the building will not be harmed, because the building has been attacked will also be damaged, so players must be more appropriate scheduling team strategy, and according to the terrain at the time to adjust the strategy at any time, or else it will be a big loss. Game screen in the game of computer AI, "Company of Heroes" computer AI is very smart, when the player gives the combat instructions, the computer will be in accordance with the instructions of the player and the battlefield and adjust the strategy, and even the computer AI will also cover each other in order to attack the enemy in the form of a group combat, which is a rare innovation in real-time strategy games. In addition to the single-player mode, Company of Heroes also supports two to eight players in the multiplayer mode.

(2) Release

Relic, an up-and-coming RTS producer that gained instant fame with the Homeworld and Warhammer series, has once again turned its attention to World War II. Following the announcement of the new real-time strategy game Company of Heroes in mid-2005, the game was released in September 2006 for the European market. After Warhammer 40,000 Dawn of War and the "Winter Offensive" installment, Relic felt that further streamlining the old "resource gathering" part of the RTS was the future of real-time strategy games. Relic believes that further streamlining the old "resource gathering" part of the RTS is one of the future trends of real-time strategy games. In Company of Heroes, Relic has put this idea into practice. In addition, Company of Heroes will use its own physics engine, "Essence", which is based on the Havok 3.0 engine. With better A.I. settings, interactive battlefield environments, and exciting gameplay, Company of Heroes is the next generation of real-time strategy. Company of Heroes was released in 2006 to critical acclaim and is considered one of the best real-time strategy games in gaming history. The game is based on World War II and allows players to experience Able Company fighters on their journey across the European continent. Company of Heroes has won 37 gaming awards, including six PC Game of the Year and 12 Strategy Game of the Year awards, and has been included in at least ten of the specialty media's " The game was also included in the "10 Best Games of 2006" list by at least 10 professional media. The English version of Company of Heroes, a real-time strategy game, has just been released in Traditional Chinese, and was officially launched in Taiwan on November 10th, 2006 by Taiwan's Song Gang Technology. Company of Heroes is the world's first game to support Windows Vista, with excellent performance and visualization getting a top-notch multiplier effect on the Vista platform.

(3) Game Settings

Company of Heroes continues the operational style of Dawn of War, with each troop type operating as a squad, and some types of troop types, such as the anti-tank gun, restricting the number of troops left in the squad to at least two to continue operations. Troops can be reinforced at their own bases or near troop carriers to supplement any shortfalls (airborne troops can be reinforced anywhere, anytime). Most German infantry can self-medicate using medical kits. There are a few troop types that have concealment (e.g. snipers, German stormtroopers and Type 38 anti-tank guns) but reveal their position once they open fire. The various armored vehicles have different attacks and damage effects depending on the terrain and angle, but damage to the engine or tracks (e.g. from mines or sticky bombs) will render them immobile, while the machine gunner on the roof of the vehicle can be shot at, and will be incapacitated if the main gun is destroyed. Armored vehicles generally have the strongest defenses at the front, the next strongest at the sides, and the weakest at the rear, and may even "ricochet" when hit especially at the front without any damage. Ordinary light weapons if the use of armor-piercing bullets can form a certain threat to light armored vehicles, but basically ineffective against tanks and other heavy armored combat vehicles. Some vehicles have special abilities, such as the U.S. Army's M4 Sherman's smoke bombs and demining spinning chain, the Crocodile Sherman's bulldozing shovel, the M8 "Greyhound" armored vehicle's mine laying, and the German Army's No. 4 Infantry Support Tank's spotting rapid-fire, and so on. The bunker system from Dawn of War is further developed in Company of Heroes. During an engagement, a soldier will automatically seek cover (sandbags, walls, trenches, craters, bushes, destroyed vehicles, and other obstacles), and will lie down when there is no cover around. Squads under cover gain an additional defense index, which makes them more effective in combat. Clever use of cover in Company of Heroes is the key to victory, and the protection that cover can give is represented by green (hard cover), yellow (soft cover), and red (no cover). Intelligent AI allows the troops to make some reflections of reality. Due to the special physics engine used by Company of Heroes, different bunkers have different defense effects against different weapons, while grenades and flamethrowers can ignore the bunker to hit the opponent, and dynamite packs, mortars, heavy artillery, etc. are able to simply destroy the bunker. In addition to this, there is the so-called suppression ability, whereby if a unit is attacked by powerful enemy fire (e.g. heavy machine guns), the unit will automatically lie down on the ground, sacrificing maneuverability for more defense, and blinking a yellow light on the icon. Until the red light flashes, indicating complete suppression, the unit will be pinned to the ground, unable to move, and will have to crawl forward at a slower rate than the flashing yellow light. And with the protection of hard cover, the opportunity for troops to be pinned down by fire will be greatly reduced, and the time to recover from being pinned down will be greatly shortened. Most fire attacks will be extended on the floor, capable of seriously wounding troops without distinguishing between friend and foe.

[edit]Configuration Requirements

1. Basic Equipment: ? Operating System: Windows XP or Vista ? Sound card: DirectX 9.0c compatible 16-bit sound card products ? Optical drive: 8x or faster CD-ROM or DVD-ROM drive ? Peripherals: Keyboard and Mouse 2.Minimum Configuration: ? CPU: 3.0Ghz Intel Pentium IV or AMD Athlon XP processor of the same level ? System memory: 768MB. Graphics card: compatible with DirectX 9.0c and Pixel Shader 1.1 technology, configured with 64MB of video memory graphics products 3, the recommended configuration: ? Central Processing Unit: 2.5 Ghz Intel Pentium-core E5200 or equivalent AMD dual-core processor? System memory: 3GB Graphics card: Configuration 1G memory NVIDIA GeForce 9800GTX + series graphics card or higher-end graphics card products

[Edit Paragraph]Storyline

(A) Name Origin

"Company of heroes" (Company of heroes) The name comes from a famous line in the post-credits interview section of the American war feature film "Band of Brothers" when Major Richard Winters reads a letter from his comrade, Sgt. Myron Ranney. In the letter Ranney mentions that his grandson asked him if he was a hero and the response was, "No, but I served with a company of heroes." (No, but I served with a company of heroes.)" In addition, Winters' famous quote from the movie, "We are paratroopers; we are supposed to be surrounded)" also became a line in the game for paratroopers. The sniper's line from Company of Heroes, "Give me a shot at Berlin" is derived from sniper Jackson's line in the movie Saving Private Ryan: "Just put me and this gun within a mile of Hitler and pack up your bags and go home, boys, the war's over. "

(ii) Battle Plot

Company of Heroes is a fictional U.S. Army rifle company called "Able Company" deployed on the Western Front during World War II (e.g., Able Company landed in Omaha with the 1st Infantry Division and inexplicably followed the 90th Infantry Division to Utah Beach), and also assisted the 1st Infantry Division in the battle of Omaha, and the 90th Infantry Division to Utah Beach. Beach), but also the 101st Airborne Division's "F Company" (Fox Company), Rangers, and armored units that assisted them in combat. This unit experienced most of the important and bloody battles in the European Theater of World War II, including the Normandy landings on D-Day, the capture of Carentan, the Battle of Cherbourg, breaking the stalemate of Operation Cobra, the defense of Mortain, and the Siege of Falaise, which encircled the German 7th Army. 1, U.S. Army Battles The Invasion of Normandy Capt. Sam MacKay, commander of A Company, was portrayed as a charger, although he was the commander of an ordinary Army unit. He was killed in the battle of St. Lo by a German Tiger Ace, Captain Schutz. Sgt. Joe Conti, 1st Sgt. (later promoted to 1st Lt.) of Company A. He enlisted at the same time as Capt. McKay. He enlisted at the same time as Capt. McKay and was the narrator of the game. He was present when Captain McKay was killed, but had a brush with death. He then became the commander of A Company and commanded his troops to avenge McKay's death. Capt. Hauptmann Shultz of the German 130th Armor Instructor Division is the captain of a German Tiger tank (codenamed "Ace"). In Company of Heroes, he leads an elite armored regiment alone against A Company and commands a tank group in an attack on the "Red Ball Express", and then observes Capt. McKay through binoculars during the battle. He directs his unit at St. Lo to assist in the German retreat and operates a Tiger Ace that fires the gun that kills Capt. McKay, and A Company eventually takes revenge on Capt. Schutz by destroying his tanks as his unit tries to break out and retreat. On the day before D-Day, the U.S. Army planned to take control of the Rafaeli Highway to recapture the German-occupied Kakini. On June 6, 1944, the 82nd Airborne Division dropped some paratroopers near the Rafaeli Highway and rushed to Kakini to complete the mission. 2. The British Campaign The Liberation of Caen Major Blackmore Captain Cutting The British Campaign recounts a series of battles that the Royal Scots Engineer Regiment endured in order to capture Caen, the first strategic point of the Battle of France and a beachhead base in Normandy. The capture of High Ground 112, which would provide fire support for the attack on Caen, and the clearing of German resistance at Caen airfield. During the battle, Colonel Black and his company will be supported by elite Royal Commandos, tough Churchill tanks, and British howitzers like the roar of death. 3, Armored Elite Battles "Market Garden Combat" Voss (Voss) Major General Wolfgang Bercher (Wolfgang Bercher) Aldrich Bercher (Aldrich Bercher) "Resistance Front" in the German armored elite team designed for the plot of the battle, which is extremely rare in the World War II game. The German campaign plot centers around Operation Market Garden, the largest airborne operation of World War II. As a German armored instruction battle group stationed in the small town of Wormetz on the Belgian-French border, the Porcher brothers work together to resist the British and American allied airborne divisions that are coming in like a blizzard. And on highway 69, the highway known as hell, completely destroy the hope of the Allied airborne divisions; in Oosterbeek, complete the final cut, encircle, annihilation of the Allied forces. In the process, the elite Wehrmacht also participated in the operation, and the "Green Devils" - the German elite paratroopers division also participated in the assistance; the German armored elite team corps including Panther armored combat group, the hunter combat vehicle, the cheetah destroyer combat vehicle, and the most powerful armed vehicle on the land at that time --King Tiger tanks will also appear. 4, the Axis war "Tiger elite" Michel? Weitman, Captain Joseph Schultz, Sergeant. Sergeant Schultz British seventh armored division "Desert Rats" is to a Pokaji village to push the attack, and the German Tiger tank tank tank commander Captain Weitmann ordered the troops to retreat, leaving him and his crew and a sturdy Tiger tank to face the British seventh armored division, although at a numerical disadvantage, but he single-handedly broke through a large number of British armored vehicles. a large number of British armored vehicles. When the Tiger was crippled, they managed to sneak back to the rear, mounted another Tiger, and blew the British troops out of the town. The Siege of Falaise 10,000 German men in Falaise were virtually surrounded by the Allies, their only hope was to escape through the gap between the towns of Durham and Chambord, and the main task this time was to make sure that Durham wasn't taken by the Allies or there would be no chance of evacuating their comrades.

[edit]IV. Company of Heroes full tech book

The Allied and Axis armies each have 3 types of companies/tech books, each with their own strengths and weaknesses, and the different companies have 2 separate branches. Each ability is activated by a point of experience points. These experience points are earned through various actions in the game such as battles. Also using these abilities costs a certain amount of human resources/military/fuel.

(I) Allied Chapter

1. Infantry Company Reinforcements Level 1: Rapid Response ----- Infantry and Heavy Weapons squads have reduced deployment times (training time). Requires 1 experience point. Very useful early on to get machine gun squads quickly. Level 2: Rangers ----- Gain 1 Assault Squad Reinforcement (emerges from near HQ). Assault Squad is equipped with anti-tank rockets. Requires 2 experience points. Very useful, main infantry squad for late combat. Can be upgraded with Thomson submachine guns. Level 3: Combat Squad ----- Randomly get a group of reinforcements consisting of infantry squads and light tanks (appear as above). Defense Level 1: Fortifications ----- Enables Rifle Squads to build defenses and speeds up the rate at which Engineers build defenses. Requires 1 experience point. It is more advantageous to the defending side to gain protection of the stronghold faster. Level 2: Long Range Artillery Support ----- Gain a squad of off-map long range artillery support to strike a designated area. Requires 2 experience points. Very good ability that works quite well for eliminating enemy drum units. Tier 3: 105mm Howitzer Support ----- Allows the player to build 105mm howitzers in military facilities. Requires 2 experience points. Very tough and couldn't be better for hitting opposing strongholds/HQs. 2. Airborne Company Airborne Level 1: Paratroopers ----- Airborne a squad of paratroopers in a designated area (must be in visual range). Requires 2 experience points. Can be used to sneak up behind enemy lines or for emergency reinforcements. Level 2: 57mm Anti-tank Gun ----- Airborne a 57mm anti-tank gun and gunner in a designated area. Requires 2 experience points. Can be used to reinforce a paratrooper sneak attack, or in a crisis where you are temporarily faced with a large number of tanks. Level 3: Airborne Quartermaster ----- Airdrops some quartermasters, fuel, and some heavy weapons in a designated visual area. Requires 2 experience points. If it is not an emergency, it will not be considered. Air Support Level 1: Aerial Reconnaissance ----- Calls in a reconnaissance plane to scout a designated area. Requires one experience point. Very useful for spotting enemy concentrations as well as long-range fire positions in time. However, you must be careful of enemy AA air guns. Level 2: Machine Gun Fire ----- Calls the P47 Thunderbolt to machine gun the designated area. Requires 2 experience points. More useful against infantry groups and light mechanical units. Level 3: Bombardment ----- Calls the P47 Thunderbolt to bombard a designated area. Requires 3 experience points. Very good ability, works well against tank units and mixed units. Especially if a scout plane finds an opposing rally point coming in for a bombardment that will be a disaster. Bombardment is more expensive so watch out for AAGUN. 3. Tank Company Armored Reinforcements Level 1: Surprise Attack ----- Allows light vehicles to occupy territorial security points. Requires 2 experience points. Can use Jeeps to quickly occupy favorable positions early on. Level 2: Calliope Rocket Launch Sherman ----- Gain a Sherman equipped with a Calliope T34 Rocket Launcher rig. Requires 3 experience points. Excellent armored vehicle with rockets so powerful they can destroy almost anything. Level 3: M26 Pershing ----- Gain an M26 Pershing Reinforcement. Requires 4 experience points. Powerful tank, the best choice to be used later in the game against strong German equipped units. Logistics Level 1: Rapid Production ----- Speed up factory production of armored units. Requires 1 experience point. Necessary if you need to mass produce armored units. Level 2: Battlefield Repair ----- When the ability is active, vehicle members repair vehicles. Requires 2 experience points. Best used after tank battles and retreats, or if you don't have an engineer. Level 3: War Machine ----- When the ability is activated, a new armored vehicle can be immediately reinforced whenever an armored vehicle is destroyed. Requires 4 experience points. A perversion, and certainly the best choice when facing the mighty Tiger and Panther combo hordes.

(2) Axis

1, Defense Science Fire Support Level 1: For the Fatherland ----- gives defense bonuses to troops in territory under their control. Requires 1 experience point. Good for defenders, ability of their own troops to fight in their homeland is increased. Level 2: Fortifications ----- Gives all buildings a Mg34 of protection and allows troops to get reinforcements (replenish lost personnel) near bunkers. Requires 2 experience points. If your rear defense is plagued by airborne for a long time this is a good option. Note that only buildings started by engineers get this upgrade, usually buildings manned by infantry and HQs, front line HQs don't get the upgrade. Tier 3: 88mm Anti-aircraft Guns ---- allows engineers to build 88mm anti-aircraft guns in territories they control. Requires 2 experience points. Best option against allied forces who are keen on airborne endeavors. Basic Defense Level 1: Advanced Early Warning ----- Increases the field of view of occupied points. Requires 1 experience point. Can prevent enemy sneak attacks. Level 2: Artillery Support ----- Provides long range fire reinforcement to buildings or strongholds you have marked. Requires 2 experience points. Buys time for your troops to get to your suppressed stronghold, mostly good for protecting important resource points or scoring points. Level 3: Rocket Support ----- Fires 280mm rockets at a designated area. Requires 4 experience points. Second only to V1 in the game's long-range fire support. 2. Blitzkrieg Stormtrooper Level 1: Infantry Attack Squad ----- Gain a squad of Stormtrooper reinforcements. Requires 2 experience points. Although there is only a squad of 4 people, the combat ability cannot be questioned. Level 2: Urban Assault Squad ----- receives a mixed group of Stormtrooper and Stuh42. Requires 3 experience points. When you need an emergency unit this is a good choice. Level 3: Armored Assault Squad ----- Gain a Tiger Tank for support. Requires 3 experience points. Raid Level 1: Raid ----- Equip an infantry corps with grenades. Requires 1 experience point. Better for attacking enemies inside a build as well as destroying artillery. Level 2: Resource Blitz ----- Gain a large amount of human resources for a period of time after activation, but other resources do not grow during that time. Requires 2 experience points. A life saver when you have other resources but lack human resources. Level 3: Blitzkrieg Attack ----- activation will greatly increase the speed of all armored units and infantry corps. Requires 3 experience points. Great for Rush opponents, or when you know aerial bombardment or long-range artillery is coming to evacuate dense units. 3, Terrorology Heroic Support Level 1: Fervor ----- Patriotism makes troops fight more tenaciously after losing men. Requires 1 experience point. Great passive ability to make your infantry fight with loss of personnel.PS: Germany's establishment was originally less than the Allies, except for the death squads such as the Younger Army, which were the same as the Allies, the elite units had fewer personnel than the Allies, and this item is too helpful for zealotry infantry group combat. Level 2: Firestorm ----- Calls for long-range fire to shell a designated area. Requires 3 experience points. A commonly used long range support with good power, but with large gaps in the artillery, it is easy for the enemy to escape. Level 3: King Tiger ----- Calls for a King Tiger tank piloted by an elite member to reinforce the battlefield. Requires 5 experience points. The most powerful Axis armored unit, can only be summoned once. beats Pershing 1 to 1, but it is slow, so watch out for your tank's butt. Propaganda Level 1: Courageous Attack ----- Makes your troops more defiant in their attacks. Requires 1 experience point. Very useful for those who concentrate on developing infantry groups, greatly increasing the combat power of infantry. Level 2: Propaganda Warfare ----- Propaganda warfare causes the enemy to retreat back to HQ with a shaken army. requires 3 experience points. Used to protect one's armored units from a large infantry siege. Level 3: V1 Rocket ------ Fires 1 V1 rocket into a designated area. Requires 4 experience points. Can destroy all weapons, and is extremely effective when used later in the game against the pesky Allied howitzer swarms.

(C) Troop List

(Troops are not ranked) Army Management Allied American British Engineers Engineers Riflemen Infantry Detachment Rangers Lieutenants Paratroopers Captains Snipers Commandos Heavy Machine Gun Squad PIAT Commandos (Anti-Armor) Mortars Heavy Machine Gun Commandos 57mm Anti-tank Guns Mortar Commandos 105 Howitzers Branton Carriers M8 Greyhound Armored Vehicle Stuart Light Tanks T-17 Armored Carrier Deerhound Armored Carrier M4 Sherman Tank Cromwell Tank M4 Sherman Crocodile Tank Cromwell Command Tank M4 Sherman Multiple Rocket Sherman Firefly Tank M10 Wolverine Destroyer Fighting Vehicle M7 Cleric Self-Propelled Howitzer M18 Hellcat Kangaroo Tank Carrier M26 Pershing Heavy Tank Churchill IV Infantry Tank Churchill AVRE Engineer Tank Churchill Crocodile Little Monarch Tank (commonly translated as Lord of the Manor) Axis Wehrmacht Wehrmacht Panzer Elite Engineer (Pionier is the German word for engineer, synonymous with English Engineer) Armor Grenadier National Grenadier Assault Heavy Infantry Bombardier Anti-tank Heavy Infantry Storm Troopers Air Force Ground Troops Iron Cross Elite Troopers Paratroopers (commonly translated as Airborne Hunters) Officers Cadenrid half-track Snipers Reconnaissance vehicles Mortar squads Armored vehicles MG42 machine gun squads Half-tracks Type 38 50 mm anti-tank guns Mortar half-tracks Multiple rocket launcher teams (Nebelwerfer 41) Fankwegian Vampire half-tracks 88 mm Battle Defense Guns Ammunition half-tracks Motorcycles Light anti-tank half-tracks Amphibious Type 166 amphibious Type 128 amphibious Type 128 amphibious Type SDKFZ 251 half-track vehicle Infantry Support Tank IV SDKFZ 234/1 armored vehicle Wild Bee self-propelled gun Dongfeng self-propelled anti-aircraft gun Tiger Recovery Vehicle Goliath Remote Bomb MAD III Tank Hunter Assault Gun IV (StuG IV) Leopard Tank Self-propelled Howitzer IV (StuH 42) Cyclone self-propelled anti-aircraft gun Panzer IV Tank Pursuer Tank Leopard Tank (Sd.Kfz. 171) Cheetah Destroyer Tank Tiger Tank (Tiger I) Flakvierling 38 Anti-Aircraft Gun King Tiger Tank (Tiger II) Hotchkiss Light Tank Geschutzwagen Self-Propelled Run 88mm Battle Defense Cannon

Game Series

The Company of Heroes main program's latest official patch is v1.71, Company of Heroes followed by two datasheets , the latest official patch for the first sourcebook "Resistance Front" is version v2.400, while the latest official patch for the second sourcebook "Legend of Courage" is version v2.601. This was followed by the MMO Company of Heroes Online.

(I) Company of Heroes: Resistance Frontline

Resistance Frontline developed by Relic and published by THQ's popular masterpiece "Company of Heroes" sequel - "Company of Heroes: Resistance Frontline" (Company of Heroes Opposing Fronts) has been announced to be in the factory to press the disk which will be released in the next few days. The game will be produced using the DX10 engine, showing powerful graphic effects. The game takes place during the World War II battle of Market Garden, where players take control of Allied British and French Resistance forces, as well as German armored units. According to Relic and THQ, the game will be released as a standalone title, and due to the unprecedented success of the previous Warhammer 40K, the companies are considering a new promotional model that will bring in more revenue. The documentary will use an upgraded version of the Essence engine with DirectX 10 support, enhanced physics, support for dynamic weather systems, and enhanced vehicle and soldier AI. while the previous game was told in the context of the Normandy landings by the US Army, the documentary adds the liberation of Caen, France by the British Army, and the counterattack of the Germans in the Market Garden Project.

(ii) Company of Heroes: Tales of Valor

"Company of Heroes" (Company of Heroes) of the second documentary "Company of Heroes: Tales of Valor" (Company of Heroes: Tales of Valor) in April 24, 2009 officially debuted on the release of the traditional Chinese version. The Chinese version of Company of Heroes: Tales of Valor, which was released on April 24th, continues the spirit of the series by inviting players to take on the role of famous historical officers and heroes, and lead their brethren into the front lines, recreating the intense and exciting battles of the time. Adaptation of the three historical hero battles "Company of Heroes: Legends of Courage" game content contains three battles: "Tiger Elite", "Rafaeli Highway" and "Falaise siege". History back to the "Rafaeli Highway", as a U.S. paratrooper company players must try to land safely in Normandy, and then take the "Rafaeli Highway" and must pass through the land bridge, so that the back of the beach brothers into the continent of Europe smoothly. In "Tiger Elite" and "The Siege of Falaise", the player will participate in the battle from the perspective of the German army, when the Allied forces in the continent of Europe, the player must use the limited resources to protect the only remaining German soldiers, so that everyone can retreat smoothly. New Multiplayer Co-op Mode New Multiplayer Co-op Modes In addition to the new storyline, Company of Heroes: Legends of Courage features three new multiplayer modes, and unlike the previous installments in the series, players will have the opportunity to work together with friends to fight against the same enemies***. The new online modes include Iron Wall Battle, Assault Battle, and Tank Battle, with a variety of maps to support these modes. In Iron Wall Battle, players and their teammates must protect the command center in the center of the map against waves of enemy attacks, and the difficulty of the battle increases; in Assault Battle, players can choose to play as a hero unit responsible for raiding and capturing enemy command centers, such as the Commandos, and the Tanks. Command Center, such as commandos, heavy weapon specialists, medics, engineers, etc. Each hero unit has two special skills that can be launched at the right time, and as long as you kill the enemy or destroy the carriers, you will have the opportunity to upgrade to obtain a variety of resources; in the "Tank Battle," the player will be in command of a tank and the enemy to fight against each other, each tank has its own unique technology tree, and the use of battlefield technology is very important to the enemy. Each tank has its own unique tech tree, using the experience gained on the battlefield to develop combat skills, killing hostile tanks played by other players and lowering their victory points. Each camp has three frightening tanks to choose from, such as the Leopard Tank, the M18 Hellcat Tank, or the Sherman Tank...etc., so the player can choose the tank that suits his or her own style of play. So players can choose the tank that suits their style, kill soldiers, dominate the battlefield, and watch hostile players run away in fear. Adding new technology full of speed The most powerful design of "Tank Battle" can be felt thanks to the new game technology - "Direct Fire". The production team said that this is a brand new concept, in the past, players could only watch their soldiers fight on the battlefield by themselves, but now players can use this technology to directly control the direction of the weapon facing, and the timing of the fire. Therefore, the "directional attack" allows the player to be more integrated into the battle, through this kind of perspective, by virtue of the planning of surprise attacks, predicting the enemy's actions around the corner to assist the soldiers to break through the siege.