World of Warcraft: I am now level 27! Which dungeon should I go to to get equipment?

The first copy: Copy name: Gnomeregan, suitable for levels 24-33 (complete all tasks, should be after 30), suitable for camp: Alliance & Horde.

Gnomeregan is of great significance to Alliance players. It was the most valuable copy of Scarlet Monastery before. The experience and item drops are very considerable. It is a copy that alliance players must play. As for the tribe, since there are only two related tasks, although it can be teleported, there will not be many people here.

Dungeon location: West of Ironforge

1. Macnir Thermaplugg 2. Electrocutor Type 6000 3. Grubis 4. Group Striker 9 -60

5. Black Iron Master 6. Card 7. Elevator

3. Dungeon Mission

Alliance Party:

1. Rescue cutting-edge robots

Quest level accepted: 20-42

Quest location accepted: Ironforge Craftsman Overbark (70, 50)

Quest Goal: Get the prop "The Memory Core of the Cutting-Edge Robot"

Task Description: The monster Cutting-edge Robot can be found outside Gnomeregan. After killing it, you can get the prop "The Memory Core of the Cutting-edge Robot". It is a simple task that can be completed by passing by before entering the dungeon.

Task reward: 20 silver coins, 1,600 experience points

2. After the disaster——>Norn——>More radioactive dust

Accept the task level: 20 -38

Accept quest location: Norn in Ironforge (70, 50)

Quest objective: Talk to Ozzie Electric Ring in Karanos and follow his request Collect radioactive dust.

Task description: The first step is to find the monster radiation robber outside the dungeon and collect the radiation dust. The next step is to go inside the dungeon to find the acid lurker and collect the sticky radiation dust.

3. Gyroscopic Excavator

Quest level accepted: 20--34

Quest location accepted: Shuni in Stormwind City (53, 13)

Task goal: collect 24 pairs of mechanical guts

Task description: This task is very easy to do. As long as you enter the dungeon, many robots, robot birds, and dwarfs will have them, and sometimes they will be found once Drop multiple.

Task reward: Shuni's wrench or deception gloves

4. Rescue data

Accept task level: 25--45

Accept the mission location: Ironforge Grand Mechanic Caspeip (70, 49)

Mission goal: Get the colored punch card

Quest description: First get it from the non-elite at the door White punched card, then start the "Matrix Punch Computer 3005-Type A" machine next to the door, get the yellow punched card and leave. Afterwards, open the "Matrix Punch Computer 3005-Type B" and remove the blue punch card. The approximate location of the machine is next to the door in the dormitory. After opening the C-type machine, you can get a red punch card, which is probably located at the Boss Electrode 6000. Finally, open the "D-type" machine and you can get colored punch cards. Its location is next to the door of the work workshop.

Task reward: Repairman's cloak or steam hammer

5. Basic module

Accepted task level: 24--38

Mission acceptance location: Ironforge Koromot Steel Ruler (68, 46)

Mission goal: Collect 12 basic modules

Task description: Leave it in the corner of the dungeon There are some lockboxes and the like. Open them to get mission items, but the number is not large. If the whole team has to complete this mission, it may take several copies to complete the mission

6. The Great Traitor

Quest level accepted: 25--38

Quest location accepted: Mekkatorque, the great craftsman of Ironforge (69, 49)

Quest Objective: Kill Macnair Thermaplugg.

Task description: Main mission, kill the last BOSS. However, to open the door of this BOSS hall, you need to dismantle another BOSS, which is the electrocution device type 6000. Only after beating it can you get the key to the door (legend has it that advanced thieves can open the door directly through lock-picking skills).

Mission reward: Civinad Robes or Triprunner Dungarees or double-chain leggings

Horde side:

1. Chief Engineer Scuti——> Let’s go! Gnomeregan!

Quest level accepted: 26-41

Quest location: Orgrimmar Valley of Honor, goblin engineer Sovek

Quest description: Continuous speaking quests , just talk to the NPC. After completing the task, you can get a goblin teleporter, which can be used next to the teleporter to teleport you directly to the door of the Gnomeregan instance. Isn’t it very convenient~

Mission reward: Goblin Teleporter

2. Equipment Battle

Accept mission level 25-60

Accept the mission location: Goblin Engineer Nogg in the Valley of Honor in Orgrimmar

Mission purpose: Get the drilling equipment blueprint and McNeil's safe code from Gnomeregan, and give them to Orgrim Madinog.

Task description: The main task of the tribe, kill McNeil Thermapura, and obtain the task items in the box next to him.

Mission reward: Civinad Robes or Triprunner Dungarees or double-chain leggings

4. Dungeon process

Go forward after entering the tunnel, and after two turns, you come to Next to an elevator. After passing the elevator, you will see two roads. Go straight to the left and you will come to the entrance of the dungeon. Follow the path to a platform and fight the non-elite gnomes in the platform until you get a white punch card, then take the yellow punch card from the "Type A" machine. There are cutting-edge robots in the rooms around the platform, and you can get corresponding props. This is another entrance to the dungeon, but it is inaccessible due to the missing workshop key. It is recommended to follow the road first to obtain all the mission props, and then go to another entrance.

After entering the dungeon, you will come to a carousel hall, jump directly (those with weak hearts should not look at the screen). Needless to say, be careful about the water element below. Warriors and hunters have pet monsters, and long-range troops need to pay attention to increasing blood. There will be two roads to choose from, one leading to the dormitory, and the other leading to the Boss Electrocution Device Type 6000. It is recommended to go to the dormitory first. There are many acid lurkers on the road. The radiation dust in the Norn series of tasks means collecting these monsters. There will be a "Type B" machine here, open it and you will get a blue punch card. After the end, return to the hall and take another path, paying attention to the elite robot birds and the group of non-elite dwarfs there.

After walking through a long tunnel, you will see another round hall, where you should pay attention to collecting basic modules. But be sure not to attract a large group of monsters by snatching quest items, remember! When you walk to the center of the hall, you will meet the Boss Electrocution Device Type 6000. This guy is very good, and there are no small animals around to harass him. Beating him is just a matter of three strikes, five divided by two. The boss has a nice blue ring or weapon.

Insert the blue punched card into the "C-shaped" machine next to it and you will get a red punched card. In addition, don't forget to get a key from the boss to open the entrance to the back door of the dungeon (the function of the key is explained below).

After completing the sanctions against the Electrocution Device Type 6000, follow the path to an elevator. Pay attention to the group attackers here. They not only attack in groups but also cause great damage. Also watch out for those sirens, which will attract more enemies. After walking out of the elevator, there is a "D-type" machine here. Open it to get colored punch cards.

Go straight along the road at the door, and there will be a fork in the road. There is a dead end on the right, so anyone with some intelligence and a non-road-crazy will tell you - turn left. This road is a bit more difficult than the previous one. First, you will encounter Black Iron Dwarves, Black Iron Masters, etc. here, and they will place Black Iron mines in front of you. Another trouble-causing machine is the Swarmers. These guys are very annoying and should be dealt with slightly lower than the priority of the Black Iron Mines. When you reach the end of the road, you can see the ultimate boss of this dungeon, McNair Thermaplugg.

When I first saw this big machine, it stood motionless in the middle. There is a red button on each surrounding pillar. When the button pops up, a self-exploding bomb robot will appear above the pillar. Its power cannot be underestimated. When the bomber comes out, try to deal with the bomber first and then the boss. At this time, the hunter's advantage comes into play. The hunter's pet can be used to attract the boss, and he can wander between the pillars. When he sees a button, he can press it immediately. The hunter can also press the button while attacking the boss. Of course, if the team does not have a hunter, a remote unit can also control the switch, such as a mage. The priest can just watch the buttons on a pillar while paying attention to the blood volume of the "human shield".

As mentioned earlier, the entrance to another dungeon is at the white punch card, but this entrance can only be opened by getting a key from Electrocution Device Type 6000 after defeating it. This shortcut can directly reach the elevator and factory workshop. It is a quick way to enter the underground city after being destroyed by the group. It's a straight path to the lift and to the Dark Iron Dwarves' factory.

5. Item Drops

1. McNeil Thermaplugg

The central module of Thermaplugg is bound after being picked up Off-hand shield 795 points Armor 18 Block 3 Spirit requires level 32 Equipment: After being hit by an enemy in combat, there is a 5 chance to cause 35 to 65 points of shadow damage to the attacker.

Thermaplugg's left arm is bound after being picked up. Two-handed ax 70 - 106 Damage speed 2.70 (32.6 damage per second) 18 Strength 7 Stamina requires level 32

Electromagnetic fusion activation After the weapon is picked up, it will be bound to the head cloth armor, 44 points, armor 15, intelligence 12, spirit level 32 required. Use: Causes 147 to 167 points of natural damage to all enemies in front of the caster. The caster is protected by a lightning shield for 10 minutes.

The charged gear will be bound to the finger after being picked up. Arcane resistance 5. Random enchantment with natural resistance requires level 32.

2. Electrocution device type 6000

Spider The tank oilcloth is bound to the wrist cloth armor after being picked up. 20 points of armor. 7. Agility requires level 28.

Electrocution device leg pole is bound to the single finger after being picked up. 4 endurance. 9. Spirit needs level 29.

Electrocution Bind the weapon's legs after picking up. Main hand sword 26-49 Damage speed 1.70 (damage per second 22.1) Requires level 29. Possible hit: Impacts the target, causing 10 to 20 points of natural damage.

3. Grubis

When picked up, Grubis’s claws are bound to hand mail armor with 144 points of armor 6, strength 5, agility 9, and spirit requirement level 29

4. Group Striker 9-60

Manual Punisher Binds after picking up Two-Handed Hammer 46 - 70 Damage Speed ??2.00 (29.0 Damage Per Second) 16 Strength 5 Agility Requires Level 29 Use: Makes you 's attack speed is increased by 50 for 30 seconds.

The dwarf robot operating boots will be bound to the foot leather armor 68 points when picked up, 8 armor points, endurance 3, and spirit level 28 required

5. Black Iron Master

Glass Gun Binds when picked up Firearm 36 - 68 Damage Speed ??2.90 (Damage Per Second 17.9)

Royal Diplomat Scepter Binds when picked up One-Handed Hammer 37 - 69 Damage Speed ??2.30 (Damage Per Second 23.0) 2 Stamina 7, Spirit Required Level 30

Monkey Messenger Wristwheel Binds Wrist Leather Armor 47 points after picking up, Armor 5, Arcane Resistance 5, Agility 5 Stamina

Second copy Name: Razor Swamp Suitable Level: 28-32 Suitable Faction: Alliance & Horde

Dungeon Location: The southernmost point of the Barrens, near the elevator, go west

3. Dungeon Mission

Alliance

1. Calgar Thornrib

Quest level accepted: 29-35

Accepted location: Thousand Needles Farfindel in the Stone Forest

Mission goal: Kill Calgar Thornrib (the last BOSS) and get his head

Mission reward: Emerald Mantle or Stone Fist Girdle or stone buckler

2. Last words

Question level accepted: 25-35

Accepted location: Razorfen Helras Stillwater

Quest objective: Bring Tashara's Pendant to Tashara Stillwater in Darnassus.

Mission reward: Cloak of Sorrow (21 defense, 7 resistance - 3 spirit) or Lancer boots (leather armor, shoes, 64 armor, 6 sensitivity, 5 resistance)

For the tribe :

1. Alder's Revenge

Quest level accepted: 29-36

Accepted location: Alder Stone Tower in Thunder Bluff

Mission goal: Kill Calgar Thornrib (the last BOSS) and get his head

Mission reward: Emerald mantle or stone fist girdle or stone buckler

2. Bat guano

Acceptance level: 30-54

Acceptance location: Great Apothecary Faranir in the Alchemy Room of the Undercity

Mission goal: Help Faranir, the great apothecary in the Undercity, bring back three piles of swamp bat feces.

Explanation: For a mission that gives experience, kill the bats in the cave and they will drop. A team can collect them all by killing them once.

Task reward: 2000xp --- 3300xp

***There are tasks:

1. Blue-leaf potato

Accept the task level : 20-49

Acceptance location: Jingtooth City, Myberk Mixilix

Mission objective: Find a box with a hole. Find a gopher baton. Find and read the Gopher Command Manual. Use the open box in Razorfen to summon a gopher, then use the baton to drive it to search for blueleaf potatoes.

Note: The box with holes, the Gopher Baton, and the "Gopher Command Manual" are on the table next to the mission NPC. Take them when you accept the mission, so don't forget them. Blue-leaf potatoes are found in many places in the cave, and are more common in Qiaotou.

Task reward: a small bag of gems

2. Importer Willix

Acceptance level: 25-35

Acceptance location: Importer Willix in Razorfen

Mission objective: Escort Importer Willix to the door of Razorfen

Mission reward: monkey ring (agility 6) or snake ring (intelligence 6) or Tiger Ring (Strength 6)

4. Dungeon Process

Warning: If it is your first time to enter Razorfen, please close the minimap, it will make you dizzy. Follow me! (^-^)

To be honest, when I first arrived at Razor, I was immediately confused by the mini map. However, after playing it again, I feel that the map of Razormarsh is actually very simple.

Okay, let's start. When we first enter the dungeon, there is a small corridor. The mobs can be easily killed. Just pay attention to the pigs patrolling in groups of 2. It is very easy. You can't go far. , you will start to face a fork in the road, just turn right, ignore the left side (quietly tell you: the left road is for soldiers who make "Savage Armor" to get the task item "Phlogiston"), and keep going forward. The road starts to get bigger, but the monsters also become more concentrated. If you don't attract the monsters well, you are likely to face a situation of 4 elites and 1 non-elite pig. After successfully walking through this section, the road begins to turn left, but there will be three choices of roads in front of you. Don't get dizzy, go straight forward, and you will enter the depths of the dungeon. There are two small roads on both sides, and there is a BOSS at the end. Waiting for you, the BOSS doesn't have any special skills, but he will bring two small ones with him, transforming into a sheep, and the warrior will carry the BOSS. The others will focus on killing the other small one, and then the BOSS can be easily destroyed. The things that fall are average. Take a rest and continue walking forward. The road is no different from the previous one. Kill it in an ordinary way.

Soon, you will reach the more dangerous area in this copy---Dominator Ramutas is waiting for your challenge on a small hillside. He is a violent warrior with a very high attack level. Level 33 and level 30 warriors will feel that the defense is really not enough in front of him. Moreover, he also brings two small ones (=.=!) with him. The old method is to change one If you want to kill the small one again, the person who increases the blood should concentrate on it. The person who adds the secondary blood should also stop attacking and just increase the blood. Killing this BOSS will drop good weapons and a warrior's mail helmet. In addition: At the foot of the hill, there is the way to go forward. There are also several pigs there, including patrols in groups of two. When fighting the BOSS, don't accidentally jump down, otherwise---gorgeous A train, our team was run over by a train like this once... leaving 5 bodies behind.

Cooperate with the patrol team's time and kill the following monsters. Then walk through a small cave and enter the "Suspension Bridge Area". There are 4 monsters at each bridge head, and they are linked. Yes, the pressure will be greater. If you don't grasp the timing well and let the patrols rush over, the possibility of destroying the group is very high. Also, try not to fight on the bridge, because it is easy to fall off the bridge. There are also a group of hungry pigs under the bridge waiting for you to go down and fill their bellies.

After the battle in the suspension bridge area, it will seem a lot calmer below - enter the cave bat area. The bats are scattered and can be killed one by one, but they will be silent in groups, and the legal medical profession will leave. It's farther away. Fight to the bottom of the Batcave, and you will see a barrier. The door is guarded by 2 veteran guards and 2 ordinary wild boars. After killing it, kill the two little suckling pigs at the door, and the barrier will open. . The famous old sow is inside! Friends of thieves, start praying when you get here---the pig tooth dagger is the main purpose of most thieves coming here. The old sow will be knocked down and its attack is relatively high, so you need to deal with it carefully. Kill it, then go to the right. After clearing out a few bats and wild boar men, turn left and you will find the final boss, Calgar Thornrib. A person, oh no, a pig alone in a small shed, it can use chain lightning, um ~ you know, in WOW, the attack power of chain lightning is relatively low. Lure it to the open space below and kill it easily. Will drop a nice shield and a nice ring. There is also a small scroll that triggers a quest.

After killing the BOSS, the instance is not over yet. Jump down from the place where you killed the BOSS. There is a tent on the hillside. A mission NPC from the alliance is here. In addition, the importer Willis is also here. If If you have time, you can take this mission and send him out. The monsters on the road will not pose any threat. After completing this task, you can get a ring with a single attribute (agility, intelligence, strength) of 6.

Send the goblins out, and you can also issue a copy. This copy ends here.

5. Item Drops

1. Furious Agathyros

The pig tooth dagger is bound after being picked up. The only one-handed dagger 24-45 damage speed 1.50 (Damage per second 23.0) 6 Endurance 4 Spirit requires level 30

Beast Leggings binds leg leather armor 87 points when picked up, Armor 9 Strength 8 Agility requires level 29

2. Calgar Thorn Rib

Agamaggan's Grip binds to the off-hand shield when picked up. Unique finger 5 Stamina 9 Requires Spirit level 31

Agamaggan's Heart binds to the off-hand shield when picked up. 776 Armor points 17 Block 7 Endurance 8 Spirit requirement level 31

Forked ax is bound after being picked up Unique one-handed ax 40 - 75 Damage speed 2.40 (damage per second 24.0) 6 Strength 5 Spirit requirement level 31

3. Overlord Ramtus

After picking up the long-tusked helmet, it is bound to the head mail with 168 armor points, 9 armor points, 8 strength, and agility of 28.

The Corpse Maker is bound to a two-handed ax after picking it up 88-132 Damage speed 3.80 (28.9 damage per second) 15 Strength 8 Stamina requires level 29

4. Jagba the Deathrapper

The Deathspeaker's Mantle binds the shoulder cloth armor when picked up, 32 points of armor, 7 intelligence, 3, and stamina. Requires level 25

The Deathspeaker's robe binds, after picking up, the chest cloth armor, 44 points of armor, 3 stamina, and 8 intelligence. 6 Spirit requirement: Level 26

Deadwhisper's Scepter is bound after being picked up. Main hand hammer 33-63 Damage speed 2.80 (damage per second: 17.1) 1 Spirit requirement: Level 28 Equipment: Increases the healing effect caused by spells , up to 11 points. Equip: Increases the damage caused by Shadow spells and effects, up to 7 points.

The name of the third copy: Dark Abyss. Suitable level: 23-26. Suitable camp: Alliance, Horde.

Copy location: West of Salannar, a dilapidated temple. That is required. Diving down

1. Aku'mael 2. Kellis the Sleepwalker 3. Grihast 4. Serakis & Baron Aquinis

5. Salives 6, Gamora 8, Silver Moon Guard Selred

3. Dungeon mission:

Alliance side:

1. Search Selred

Accepted the task level: 18-51, accepted the location: Sentinel Sandras in the Artisan District of Darnassus.

Mission goal: Go to the Black Abyss to find Silver Moon Guard Selred.

Task reward: 240-2400 experience

2. Demon in the dark abyss

Quest level accepted: 18-48, accepted location: "Looking for Sel A follow-up to the mission "Red", a new mission after finding the Silver Moon Guard in the Dark Abyss

Mission goal: Kill the sleepwalker Kellis in the Dark Abyss and hand it over to the Sentinels of Darnassus Selgoum

Quest reward: Tombstone Scepter or Aurora Buckler

3. Knowledge in the Abyss

Quest level accepted: 10-48

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Quest location: Gree Hardbone in Ironforge

Task goal: Bring the Logaris Manuscript to Gree Hardbone in Ironforge.

Quest reward: Ring of Encouragement

4. The End of Twilight's Hammer

Accept quest level: 20-51

Accept Mission location: Silver Moon Guard Manados in the Artisan District of Darnassus

Mission goal: Collect 10 Twilight Pendants, which can be dropped by killing members of the Twilight Hammer in the Abyss.

Task reward: Cloud Light Boots or Redwood Girdle

5. Research on Corruption

Accept task level: 18-40

Location where the mission is accepted: Auberding Goshara Night Whisper

Mission goal: Collect 8 pieces of the brain stems of the fallen

Mission reward: Worm shell bracers or priest cloak

Tribe side

1. Servant of the Ancient God

Quest level accepted: 24-37

Quest location: Zoramgar Outpost Standing Yenu Thackere

Mission goal: Kill Logus Jet in the Dark Abyss

This is the follow-up to a continuous mission. The first step is to send A damp note to Yenu Thackeray.

Quest reward: Giant Fist Ring or Chestnut Shell Mantle

2. Between the Ruins

Accepted quest level: 21-35

Quest location: Yenu Thackeray at Zoramgar Outpost

Quest objective: Find the Core of the Abyss in the ruins of the Moonlight Temple.

Quest reward: 2750 experience and 45 silver coins

3. The evil in the dark abyss

Quest level accepted: 23-33

Quest location: Silver Moon Guard Serred in the Dark Abyss

Quest goal: Kill Kellis and get his head

Quest reward: Tombstone Scepter or Aurora Buckler

4. Dungeon Guide

Starting from this dungeon, the Alliance and the Horde will face the task of having a dungeon at the same time, and the phenomenon of PK at the gate of the dungeon has also begun to increase. . If you enter safely, this copy is actually not difficult at all. After clearing the Nagas at the entrance, we came to the underwater temple. This part of the monsters is relatively scattered and not many in number. However, there are many crabs that do not actively attack. It is recommended not to fight them. Be careful when using the group method.

Go into the water and swim along the left side to the shore. You can see three broken stone piers. This is the most disgusting place in the dark abyss. It is recommended that friends who are not good at jumping can practice more outside. Come again, otherwise you will be despised~. You have to jump three times in a row and jump over three stone piers, and you will reach Aska Pool along the way. There is a platform like a turtle shell in the middle of the Aska pool. On the platform is the first small BOSS turtle Gamorra. There are many small turtles next to Gamorra, but these turtles are passive. If you don't want to fight, After clearing the active monsters in the nearby waters, the warrior can lead Gamorra to the shore. Gamora is level 25, its attack power is not high, but its skin is very thick, so be patient with it. Gamorra will produce two kinds of equipment, one is a green cloth belt, Gamorra's rope, and the other is a blue mail breastplate and turtle armor. The defense is very high, but it has no attributes. It is a bit useless. It is estimated to increase This is what Maura wears. There is also a certain chance of getting a ring that increases mental endurance, which is suitable for magic professions.

After taking care of Gamorra, the whole team can come to the platform of Askar Pool, where Gamorra was just now. There are three intersections here.

The first one, from here you can see that there is a road to the shore on the opposite side. It is the far left, and it is also the road leading to the depths of the instance, but don't rush to take this one. The second and third intersections are underwater. Soldiers are required to lead the underwater dragon to the shore and clear it before leaving. The second intersection is where Silver Moon Guard Serred is. Swim in and find a seriously injured NPC lying on the ground. He takes on a new mission - "The Demon in the Dark Abyss". At the third intersection, there is a group of sea witches and servants, as well as a mini-boss Salives. They are killed along the way and some equipment is dropped.

At this time you can start towards the first intersection. From here on, there will be invisible monsters on the road. If you are not careful, you will attract more than two monsters. At this time, the mage must be sure that the monster will turn into a sheep. Invisible monsters cannot change.

Along the road, we come to a fork in the road. There are two forks. There is a fishman in front and a sea witch on the right. There is a small BOSS Grihast among the fishmen in front. Kill it and there will be a big white bead behind it. Clicking on it will give you a good status - Blessing of the Abyss. The time is one hour. . To the right is the way to continue the mission. Kill monsters along the way. These Naga Sea Witches are from the Fallen Brainstem (alliance mission). Try to kill them all in the team.

At this time, we came to a new place, which is the territory of Twilight believers. Many of the Twilight believers are warlocks. Kill the baby water guards first. Warriors should be careful to attract monsters. It is easy for three or more monsters to swarm them. The Twilight Pendant (alliance mission) is a must-have for almost every monster. Keep killing it from here, trying to clear every monster, so that the whole team has enough mission props.

Go down the stairs and there are stairs going upstairs on the right hand side. Be careful with the Twilight Acolyte here. If there are more than two monsters at the same time, fight the other monsters first and then the Acolyte. The Acolyte is very annoying and will keep adding blood to itself very quickly. After clearing the monsters on the platform of the stairs, you will find a temple in front of you, and Sleepwalker Kellis is inside.

After entering the temple, the whole team stayed at the entrance of the temple, and the warrior used long-range weapons to lure the monsters out. Be careful at this time, the monster will seduce you and make you betray the people in your own team, but the time is very short, about 3 seconds. After clearing all the mobs, you can go in and find Sleepwalker Kelris.

Keris is level 27. He stands in front of the stage in the middle of the temple, looking thoughtful. Kellis is not difficult to fight, but be careful because he can mass hypnotize. The priest can use dispelling magic to unhypnotize teammates. Kelris will drop green cloth armor pants, and there is a certain chance of dropping a blue top-quality staff.

After beating Kerris, it seems that all the tasks have been completed. But don't worry, Kerris is not the final BOSS. There is a door behind the temple, and behind the door is Akumail, the big boss of the abyss. To open this door, we need a method. The platform where Kerris was just now is square in shape, with a Fire of Aku'mai in each of the four corners. The door will open only after lighting these four fires and killing the monsters that appear.

At this time, the whole team took a rest. Be prepared, and the soldiers will step forward to light the fire. Remember, the fire must be lit one by one. If you light all 4 fires in one go, then wait for the group to be destroyed! After lighting a fire, the warrior retreats, the priest adds mantra shield and recovery to his teammates, and then immediately sits down and drinks water to return to mana. Because after lighting the fire, it takes about a few seconds for the monster to appear. For the first time, 6-7 level 26 lobster monsters will appear. The mage AOE can quickly solve them. If you rest well, the second one will appear. 3 elite turtles will appear and transform into sheep. Defeat them one by one. The third fire will appear. The two water elements have very strong attack power. Concentrate your firepower and solve them quickly. There should be no danger. In the fourth fire, 4 crabs appear. The mage transforms into one of them, and the others follow the warrior to kill them one by one.

After killing the monsters, the door in front will open, and the speed will rest, because at this time, some turtles will slowly crawl out from the door. This is just a snack before killing the last BOSS. After clearing the turtles, you can see the final BOSS Akumai

r. It was a three-headed dragon, very huge. Aku'mair is level 28. Don't underestimate it. After all, it is the ultimate BOSS of the abyss and a servant of the ancient gods. It has very strong attack power. Warriors and health-adders should be careful.

If the warrior's defense is not too bad, there is no suspense in destroying it. There are a lot of blue stuff after killing it!

After killing Akumael, click on the white bead behind it to return to the entrance of the instance. If you still want to continue brushing, just click on that bead.

5. Item Drops

1. Gamorra

After picking up Gamorra’s rope, it will bind the waist cloth armor with 22 points of armor 4 and endurance 4 Intelligence requires level 20

Turtle Armor will bind to chest mail after picking up 311 points. Armor requires level 20

2, Salives

Blackwater Knife Binds when picked up Main hand sword 20 - 39 Damage speed 2.20 (13.4 damage per second) Requires level 21 On hit: Shoots a shadow arrow at the target, causing 25 points of shadow damage.

Naga Military Gloves Binds when picked up Hand Leather Armor 61 Armor Points 4 Strength 4 Endurance 7 Spirit Required Level 22

Naga Heart Piercer Binds Remote Bow 13 when picked up - 25 damage speed 1.80 (damage per second 10.6) Requires level 21

4. Grihast

Seaweed gloves bind hand mail 132 points when picked up, armor 10 strength 4 Stamina requires level 23

Reef Battle Ax is bound after being picked up. Two-handed ax 48-73 Damage speed 3.30 (18.3 damage per second) 5 Stamina 7 Spirit requires level 22

5. Se Ragis

The glowing plesiosaur cloak is bound to the back after being picked up. 23 points of armor are 3. Strength 8. Spirit requirement is level 24.

The ring of Serakis is bound to the wrist skin when being picked up. Armor 39 points Armor 4 Strength 2 Endurance Requires level 22

The Thorn of Serakis is bound when picked up One-handed dagger 16-30 Damage speed 1.30 (damage per second 17.7) Requires level 23 When hit Possibility: Causes the target to be poisoned every 2 seconds, causing 4 points of nature damage, lasting 20 seconds.

6. Sleepwalker Kerris

After picking up the Staring Pants, it will bind the leg cloth armor with 36 points of armor, 7 intelligence, 6, and spirit level 23.

Sleepwalking Binds the two-handed wand after picking it up. 53-80 Damage speed 2.80 (23.7 damage per second) 11 Intelligence 10 Spirit requirement level 24

7, Akumael

Moss After the belt is picked up, it is bound to the waist leather armor with 59 points of armor 5, stamina 11, and the intelligence requirement is level 26

The vampire shorts are bound to the leg cloth armor with 42 points of armor 1, stamina 5, intelligence 15, and the spirit level is 26

Strike of the Sea Serpent Binds when picked up Two-handed sword 67 – 102 Damage speed 3.30 (25.6 damage per second) Requires level 26 Possible hit: Corrosive acid, causing 7 natural points to the target every 3 seconds Damage and reduce its armor by 50 points for 30 seconds.