Is there a future in learning VR

VR was proposed in the early 1980s by Lanier, the founder of VPL in the United States.

The VR industry is still in its infancy, but the application areas of VR are constantly being explored. As the beginning of the application of VR technology, VR games are most widely used, in addition to medical, entertainment, aerospace, real estate, education, tourism, training and other fields we can see the figure of VR technology. At present, the domestic VR application field has gathered a number of innovative enterprises and teams in hardware equipment, software solutions, system integration, application and content development, etc. The initial reserve of industrial chain and business model is basically completed, and the future is expected to rapidly form an industrial scale. Analyzing the employment prospects of VR technology from the direction of employment, learning VR technology can be engaged in positions such as VR development software engineers, VR development hardware engineers, VR game development engineers, VR product designers. We can analyze the current recruitment needs of enterprises, most of the enterprises for VR development talent requirements are mastery of C/C++/Java language, familiar with the implementation of algorithms, Matlab, UI design, etc., skilled in the use of Unity3d, master 3DMax, Maya and other modeling software, familiar with the commonly used ProE, CAD, CAM and other related design software, so systematic and scientific VR learning is very necessary. Scientific VR learning is very necessary. And it depends on whether you have the determination to learn, if so, but also to learn very well, if three minutes of enthusiasm, I personally think it is better not to try, and this in accordance with the history of development and the development of equipment and sales, it should be the HTC VIVE is better