Any task of the player in the game needs to consume resources. After the player selects a task in the Air Command Center (ACC), he will enter an interface called "Sorite Prep". In this interface, players can choose the equipment needed for task deployment in detail. In the lower left corner of the interface, GMP and related resources required for one appearance will be marked. If the player resources or GMP are insufficient, the task cannot be carried out. Loose drilling is divided into small (10000GMP) and large (1000000 GMP), providing different quantities of GMP. The treated materials can be divided into five categories: ordinary metals, rare metals, biochemical materials, fuels and finishing materials, which can be directly used for the development and construction of the mother base. Containers are divided into five types: ordinary metals, rare metals, biochemical materials, fuels and finishing materials. Some containers contain processed materials, while others contain raw materials. The recycled raw materials need to be treated at the mother base before use. There are nine different medical plants that can be used to develop specific equipment, such as anesthesia bullets. The blueprint records the weapon development method to unlock specific weapons. Posters will be scattered in the map together with posters posted by different forces, and players can take them down to modify props such as cartons. In the game, players can use the resources obtained in the game task to develop different weapons and equipment. These weapons and equipment are mainly divided into nine categories, which are classified into "lethal", "stunning" and "anesthesia" according to their uses. The style of the player's game largely depends on the weapon that the player chooses before going out. Due to the limited pre-game resources, players need to think and plan before developing weapons.
In addition to equipment carried by individual soldiers, players can also develop and transform partners and support helicopters. During the game, the player can open "Modify System". In the modified system, players can customize the appearance, capabilities and accessories of firearms, vehicles and partners. Achieve different effects through different choices. Props classification The main weapons (waist) assault rifles, shotguns, Grenade launchers and other medium-sized weapons are worn in this position. The main weapons (rear) sniper rifle, machine gun, rocket launcher and riot shield are all worn in this position. Sub-weapon (leg) pistols, submachine guns and other small weapons are worn in this position. Weapons in this field can also be used when carrying goods. Sub-weapon (hand) Only the protagonist with artificial limbs can use this field. Equipping (throwing) throwing weapons such as fragmentation grenades, smoke bombs and decoys belongs to this field. Equipping (placing) mines, C4 and other weapons all belong to this field. Prop night vision equipment, cartons and aspirin all belong to this field. Tools such as Fulton recycling system and telescope belong to this field.