What is the cost and approximate budget for developing a large stand-alone game?

regarding this large-scale single-player game, I am puzzled by the definition of "large-scale". If we look at the masterpiece standard of host 3A, the budget of $ 5W is guaranteed, only more, not less.

If the stars volunteer for this volume game, it must be within 1 million RMB.

However, speaking of Daewoo, I think we can clean up, wash and sleep when the next generation of stars volunteer. The Daewoo DEMO team has been scattered overseas, and the talents have long been lost (this metaphor may be slightly exaggerated, but it is basically the same). You think that the main designer of Feeling 6 was only an executive copywriter in the 4th generation, and it is conceivable (I don't look down on people, I just want to express the meaning of where all the old people have gone). So in fact, this matter is not about money at all.

In addition, money is necessary, but making high-level games only requires money and eggs. Let me make an analogy. The series "The Brave Fight the Dragon" has always been designed by Toriyama Akira. As far as I know, it is mainly designed by people. But you know, Toriyama Akira's style is not impossible to learn by copying. Why didn't you learn from a migrant worker and asked Toriyama Akira to design it himself? To put it bluntly, design is to integrate the essence of the designer's life and inject soul into the work. Assuming that "The Brave Fight the Dragon" does not have Toriyama Akira, then there may still be a chance to become a good game series, but it is doomed to be different from the present "The Brave Fight the Dragon".

domestic RPG is usually about 5w to 1, w (refer to the development costs of Xianjian, Gu Jian and Xuanyuanjian in previous dynasties)

avg, domestic new word games such as Redprint can be compared, but since the production company does not disclose the production costs, Therefore, only take Nissan as a comparison

the cost of the game

the original painting is 1.5 million to 2 million yen

the background is 15, to 3, yen

the coloring is 2.5 million to 3 million yen

the script is about 1 million yen

the planning and management is 5, to 8, yen

the music is 2, to 5, yen

.

the cost of the firm is about 1 million yen

the program is 5-1 million yen

the total is about 8-12 million yen

if it is converted into RMB, it is about 48w. Considering the labor cost, this figure can be reduced by about half. However, the cost is close to zero if you make your own products as well as your own. Of course, the premise is that there are good illustrators in the team. But with the popularity of mint, forget it. Program China has ready-made templates, sound effects and music to choose from in the music library. Many programs can be omitted because they are made by the same person.

the act game was terminated due to the betrayal of Qin yi 2, and there is no similar 3d production in China. Of course, Gu Jian 2 is not an act game.

slg, if it is still being done in China in the near future, the name is probably the biography of the Three Kingdoms Group. Also produced by Daewoo. However, according to Daewoo's urine, it will not exceed 5w W. Considering that the audience is far less than the double sword series, it should be much less than this number.

edu, the cost is different with different game screens. If the star volunteers 3, it will not exceed 1 million, or even lower.

However, with the development of the game industry, the large-scale increase in development costs is a trend, and the constant pursuit of images is also an important reason for the increase in costs.

here are the development costs of some games as a reference: [publicity costs are not only publicity and marketing ]

. Halo 3

Development costs: US$ 55w

Publicity costs: over US$ 2w million

1. Star Wars: Old * * and China

Development costs: over US$ 8w < ]

2. Legend of the Fairy Sword and the Chivalrous Man 5

Development cost: 1w USD

Publicity cost: estimated to be less than 2w USD

[ As for why the Fairy Sword 6 is not mentioned, there are rumors on the Internet that the total investment is about 1,1 W USD. If it is true, it is estimated that it has spent nearly 1w on publicity! After all, the studio was invited to draw animation ]

3. Wizard 3

Development cost: 32w US dollars

Publicity cost: 35w US dollars

4. Journey

Development cost: millions of dollars

Publicity cost: Have you heard of this game?

[ It won numerous international awards in 212, so far it has not been profitable ]

5. The total cost of Torch Light 1

is less than 1w USD

6. swords of legends

Development cost: over 4w USD

Publicity cost: 1w USD

[Perhaps the TV series has already had a good publicity effect. ]

7. Ares 3

The total cost is 4,4 w

8. Titan

is not the fall of Titan, nor the magic of Titan, but Titan. The development cost is more than 5w W. Blizzard thinks Emma is a little confused about this situation! I stopped halfway and became a watch pioneer. If you finish it and count the total investment in publicity and marketing, it will definitely not be less than 2 million yuan. However, this game is an online game, just pulling it out to make up the number of words.

9. Song of the Saint 3

Development cost: less than 5w

A. Infinite Star

It took 17w to develop for 9 years, and it has been developed for 12 years now.

B. StarCraft 2

By the end of 214, Activision Blizzard had invested more than 1 million dollars in this project. But it's still a bit reluctant to say that this is a stand-alone game ... hmm ... a stand-alone game that can only be played online ...

C. bioshock: Unlimited

Production cost: more than 1 million US dollars

Publicity cost: more than 1 million US dollars

D. Chess

Finally! According to the earliest records, the king needs to pay the developer 258.7 billion tons of wheat, equivalent to 8 trillion US dollars. This should be the most expensive game to develop!