Mass Effect 3 Branching Tips

First of all, the ones who did the main guide have already solved most of the major branching tips, this guide is to supplement those branching tips that were not mentioned in the main guide, as well as some of the branches in the cockamamie branching quests, there may be some omissions, welcome to remind. In addition, recently a little busy may be very slow to update, so if you are impatient you can just see if there is a lack of certain tasks did not do.

1. Aria's Quest

Aria, the queen of the Citadel who controls Omega in Generation 2, can be found in the Citadel's bar, where she is being questioned by a Citadel official, and then Aria bullshits her way into calling Senator Asari to help her get out of the way.

Aria was lured out of Omega by Cerberus' men and ambushed her, but how could Aria be taken out so easily, she escaped, but Cerberus' forces laid siege to Omega before she had time to set up a counterattack, leaving her alone, which made Lord Aria gray and upset, so she promised the protagonist As soon as the three mercenary groups are taken care of, she will lead a force of mercenaries to provide ground support for the protagonist in the Battle for Earth.

Here are the branching quests for the three mercenary corps

1-1Aria:BloodPack

First, you go to a room on the second floor behind PersidiumCommons, and run into a passerby who tells you to get ready, and then the leader of the BloodPack comes over, and provokes the protagonist; in fact, one of the leader's followers In fact, one of the leader's followers is Aria's inside man. The protagonist and the passerby take out their guns and raid the two leaders, leaving the inside man behind, and the inside man will do whatever Aria tells him to do, so it's done.

1-2Aria:BlueSuns

First, go to Docks:HoldingArea to meet the leader of the BlueSuns. He wants you to kill General Oraka who is getting in the way of his men doing their pirate "business", you can find this general in Persidium Commons, don't kill him (if it bothers you of course), talk to him and he'll tell you that the BlueSuns looted a shipment of weapons he purchased, and that's why they need to be destroyed, if you want to go a different route. If you want a different route, get him the weapons, this time go to the weapons store on the other side of PersidiumCommons and find a merchant named Kannik

He says he has good stuff, but doesn't accept cash transactions, he wants to trade for antiques, you need to go back into space to a galaxy called KitesNest to look for antiques, it's very easy to find them, come back afterward and give them to the general. Give it to the merchant and talk to the general, done

1-3Aira:Eclipse

The leader of the Eclipse is locked up by the C-Sec, go to the CitadelEmbassies and meet CommanderBailey, he states that the bastard is dangerous, you tell him to meet him, he will tell you to go to the PersidiumCommons' C-Sec site to talk to the leader via video

After meeting with him, it's true that he's a madman, and if you don't want to release the madwoman captain, you can meet with Bailey and agree to let the madwoman sit in jail, then go to the DockHolding Area and find Vice-Captain Eclipse (next to Gareth). Simply convince him to go straight to the top, and if you don't like the hassle you can just ask Bailey to release him.

Aria mission all done.

1. AtticenTraverse:KroganTeam

This mission is automatically received and handed to you by the Krogan leader

There's a beacon to guide you, so I'll cut the crap

On arriving there, there's a pair of

Krogan soldiers already waiting, and depending on the archive will It's some kind of Pathfinder A or Grant from Generation 2,

Scour the neighborhood before you move forward, especially when you enter the house with 2 houses, enter the one on the left first, enter the one on the right and it will trigger the plot to fall down, and then you will go deeper into the caves

These eggs will explode on their own when you get close to them, which is very powerful, so pay attention to it (of course, you want to play it easy, so just pretend I didn't say that), and you can pick up a flamethrower next to the dead Korgan soldiers. You can pick up a flamethrower from a dead Korgan soldier, and you'll find bodies everywhere, so burn them to your heart's content. On the way there, you'll also run into a dead Korgan soldier who has a will for you to take to his beloved in Citadel, who's in the Persidium Commons (some of you may have already noticed that this was in Generation 2)

Go in and shoot the switches on the way. The enemies are mainly husk zombies and zombie shooters and cannon bugs, the cannon bugs have very powerful artillery, beware, continue to kill to the center of the hollow, you will find that all around the walls are surrounded, shoot the switches on the wall to open up the pathway

After that, you will open up the pathway on the right side, pay attention to the enemies on the road, there is a switch there too, after you break it, it will open up the left side of the pathway, then open that switch and open the left side of the pathway. After that, you can open the center wall and see the bug queen. You can choose to release her or leave her alone, and then you can escape. If you choose to release her, then Korgan's team will be buried with her, and the captain of the team will be punished if he's Roadrunner A. If he's Grant, he'll be able to escape, and then he'll be able to complete the mission. GrissomAcademy:Investigation

Get it by talking to your assistant SpecialistTraynor, a human space academy has been attacked by Cerberus and has sent out a call for help, you need to go to the rescue, there are guides for that, so cut the crap

Get there and find out that Cerberus has a bar there. Cerberus has a cruiser there and a dozen fighters, the protagonist tells Joker to distract them and boards the space station, first you run into the academy's headmaster

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The headmaster opens a door for you, on the way you'll run into students needing help, watch out for the corners, there's some goodies, the main enemies here are Cerberus soldiers, engineers, guardians, and mechs, and there's a lot more than just a few of them. The main enemies here are Cerberus soldiers, engineers, guardians, and mechs, note that the engineers will keep placing turrets, it is recommended that you prioritize killing them

All the way to the hall, you will run into Jack, it depends on your record, then follow the instructions to find the laptop in the corner to turn on the camera and look for a way to escape, and then turn on the terminal located on the 2nd floor, which opens the door

Enter a garden and destroy all the enemies, the students will be in the 2nd floor. All the enemies, the students will use their skills to help you on the 2nd floor

On the way, you will see 2 students hiding behind a shield, help them, the other thing is that the male student's name is actually Isaac (the younger version of the masked man?), continue to walk forward and you can find a broken mech, you can enjoy the fun of driving the mech

Enter the hall, cover the evacuation of the students on the 2nd floor, and repel the Cerberus soldiers that are coming to attack. You'll find this guy in Holding Area, badly wounded and suspected of being a terrorist, which he is. galaxy for killing his family and got cynical and took revenge, you can get him killed or leave him alone, it's better to keep him.

5. KitesNest:PillarsofStrength

Go to the KitesNest galaxy and find the pills, scan them, and give them to Batarain in HoldingArea who is always coughing, done.

6. Citadel:CerberusAutomatedTurrentSchematic

This should turn up somewhere halfway through the mission, just give it to a C-Sec officer in PresidiumCommons afterwards.

7. Citadel: Inspirational Stories

After the Cerberus attack on the Citadel, you can run into Solik near the entrance to the Holding Area, who is arguing with the C-Sec officer, and he wants you to go into the camp and take some pictures for him. It's a simple mission, just walk around and then go up and click on the circles when you see them, you'll be done after about 4-5 clicks. You'll have to go back and turn it in.

PS: Spectre Terminal, notice the room with the shooting range in Citadel Embassies? There's a computer on the other side of the room where you can use the protagonist's Spectre access to preview some files and approve some requests, like those from the Citadel's Militia or something like that, and you can also track some signals that only the protagonist has the access to track, and also in the terminal next to it you can buy some weapons that are quite powerful and expensive (20W-25W).

8.N7:CerberusFighterBase

Automatically received, the alliance asks you to clear out one of Cerberus's fighter bases, but that base has a lot of anti-aircraft firepower, so you'll have to make a cameo as a commando once again, with a guide and no nonsense.

To make it simple: In-BOWN-Out.

Ahem, let's go into more detail, first of all, take the dinghy to the battlefield as usual, as soon as you arrive there's a group of Cerberus soldiers rushing out to give you a warm welcome, and kill you all the way down the lower levels until you see 2 terminals.

First order one of your teammates to go to the terminal on the right and start making contact, at this point the enemy soldiers will counterattack and try to retake the terminal, blast them away. Once your teammate is done with the operation, use the terminal on the left to paralyze the enemy's air defenses, which will allow the Alliance forces to attack. At this point you'll have to kill your way back to where you just landed, there are enemy infantry, and a mech. Take them all out, done.

4.Mesana:DistressSignal

The Asari High Command wants you to investigate what's going on in one of the Asari colonies.

It turns out that the colony has an Ardat-Yakshi holding facility, well, you should be familiar with it, the protagonist helped capture an Ardat-Yakshi in Generation 2, these guys are powerful, dangerous, and crazy, basically all Ardat-Yakshi are killers, vandals, or shunners, and the protagonist is going to one of the facilities they shun. Facility, before the high command sent a team of Asari commandos to plant a bomb to destroy this facility, naturally they never returned, so here comes the protagonist the protagonist really is the life of an ass wipe

After entering it's a mess inside, remember to search it

One of the commando's bodies has a will on it, you know, go to the Citadel and ask someone to claim it, that person is in the PresidiumCommons. Keep going in and according to the archive you'll run into that Asari Inquisitor from Generation 2. Continue on

On the way, you'll run into a surviving Ardat-Yakshi, one of the Inquisitor's daughters, and his sister Rila, also an Inquisitor's daughter, who was captured by Reaper. Continue on, and on the way, you'll run into multiple battles and a new enemy, a new breed of monster based on Ardat-Yakshi that was lovingly crafted by Reaper.

After the battle, you'll come to Great Hall, where you'll be attacked by a large number of enemies, which you'll have to repel and find the triggers in Great Hall. Rila has begun to turn into a Reaper monster, and she tells her sister to go away and detonate the bomb herself

The detonator is actually with you, so I've been looking for it--

This is when you force your sister to take her away, and the sister goes down with the enemy.

Eventually the Inquisitor (if present) will try to commit suicide to enforce the dogma, remember to stop her and in the end the sister will remain in the destroyed facility. Done

9.ApienCrest:BanneroftheFirstRegiment

Hear a turian officer there on the left side of the Citadel bar saying that he needs the First Legion's banner to boost morale, this banner is in Castellus in the ApienCrest system, use scan to find it! Find it and give it to him.

10.Citadel:BatarainCodes

A C-Sec officer, Noles, discovered that a Batarain had hacked into the Citadel's consoles and left a secret code behind, and demanded that the protagonist find it. You need to find three consoles (Consle) to operate them, one is in some compartments inside the hospital. One in the D-24 hall where you boarded the ship, and one at the end of HoldingArea, when you operate the last console, a Batarain will jump out and try to take you out, but if you have a high enough Exemplar/Rebel value, you can convince him to help you so that the Batarain's fleet will also join you.

11. Uh, I don't even remember the name

You're wandering around HoldingArea and you find the refugee camp doctor complaining about a problem with the medical gel equipment

Fix it for him, as shown in the picture

They're all in HoldingArea, there's 4 of them in a ****, so just talk to the doctor after you fix it all. , there's a storyline behind it.

Quests that don't count

You'll get this quest on your personal terminal, and when you get to the Citadel you'll meet Garrus at the elevator at D-24 where you boarded the ship, and he'll take you to the Ciadel for some target practice with two people. Also, if you've completed quest #3, you'll run into Jack at the bar if he's there (you have to get the email to do so). You can run into Jeff and EDI in the Citadel shopping area before the Cerberus attack, and you can run into them in the bar after the attack for a little drama.

9. Citadel: Medical Suppiles

From the medical officer at the medical office, you find out that a group of refugees at the Citadel have military-grade medical items. Talk to their leader, Tactus, and convince him to do so if you have a high enough Exemplar/Rebel value.

10.Citadel:GX12ThermalPipe

Your assistant will tell you that Adam, the engine officer, wants to see you about something, go meet him in the engine room, he asks you to buy a GX12ThermalPipe to fix some of the engine's hidden problems. Go to the Citadel and buy it for him.

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