Experience in handling, moving and using weapons in corrupt countries

The operation of corrupt country has always been a headache for players, but for players who are proficient in game operation, refreshing operation can bring players a good experience. Many times, game characters, props or vehicles have their own application characteristics.

Experience in handling, moving and using weapons

Basic operation chapter

ASWD: move f: use props e: y, interactive actions (open the door, get on the bus, etc. ) And kick q: x, honk T: Flashlight and headlights.

R: shift when shooting: Run ctrl: Dodge, Squat tab: Turn on manual P: Call the radio station (need patch).

Left mouse button: right click attack: long-range aiming wheel: switch props.

Special operation articles

Shift+E: Special actions, generally pushing js away, killing and attacking when there is a suitable js (such as falling to the ground, squatting, wall, etc. ), as well as the fast search when searching.

Shift+ctrl: Enter stealth mode after fast squat and roll, then roll with ctrl, and right click to cancel the state.

Character attribute article

Character attributes are divided into basic attributes and special attributes. The basic attributes are heart and lung, wisdom, melee and long range. Special attributes include leadership, small talk, cooking and so on.

Heart and lung: determines the upper limit of the character's physical strength, consumption and load. The best way to exercise is to keep running at the gate of the base. If you are tired, you can eat some snacks and continue running. It only takes a few minutes to reach level 3. It's easy to exercise your interesting friends in this way.

Wisdom: determines the search ability and stealth ability of characters. Search two rooms and you will reach level 2. Except for a few people who are commonly used, we still don't have to worry about other jokes.

Melee: melee damage and attack ability. Playing a small basin friend will soon reach level 3, and playing a few waves of ss group will reach level 5. With level 3, you can use most of your attack abilities, and with a few more levels, you can choose specialization.

Remote: Remote damage and attack capability. Higher levels can choose weapon specialization. Stand on the sentry with a pistol and shoot slowly. You can reload directly from the butt of the gun without carrying ammunition. Of course, please invite the bullets first-

Special attributes: I mainly do various tasks to improve, but I can't seem to exercise-

Prop items

Analgesic: It is the easiest blood transfusion medicine to get, so 1/3 can be used, and there is no harm in using too much, because if you lose half of your blood, you will be injured, then you will be seriously injured, and then you will be disabled, so there is no need to save it.

Snacks: the easiest medicine to get to restore physical strength, and things I basically don't have, such as back 12 snacks, running all the way from church to town.

Driver's special medicine: holy things, the only thing that can be found to restore the upper limit of physical strength is to ensure that I don't have to go home for two days to search on the spot.

Various drugs: they are all life-restoring drugs, which are better than painkillers. Why don't you change your influence?

Various diets: things to restore physical strength, please refer to snacks for treatment.

Weapons article

Blunt weapon: recommended by novices, because three blunt weapon attacks by ss will definitely enter a special state, and then you can end it directly. However, blunt instruments are generally heavy, so practice your heart and lungs before you leave.

Sharp instrument: recommended after high melee, because sharp instrument has more advantages in weight, attack speed and special killing. Tip: When you use sharp tools, the corner is your good friend.

Pistol: It's useless. Of course, if you can aim accurately, you can shoot yourself in the head.

Shotgun: only used for group warfare, opening roads and guarding stairs. Don't use it at ordinary times, because there is no benefit.

Rifles: Let's use them all on the computer. They are a group of sharpshooters.

Assault rifle: 3 bursts are pits, 3 bursts are giant pits, above.

SMG: Take 150 rounds, and go straight home after the mutation.

Throwing products: except incendiary bombs and grenades, others have special functions. You can take some favorite children's shoes out to play ss.

Teammate article

Little black brother: high sports stunts, no negative skills, leadership skills. The protagonist, the most versatile talent.

Ed: A pile of rubbish. So long-winded, the plot must be very hurt. In line with the principle of doing a good job in gay friends all my life, it is better to save him and practice him-

Maya: Nice technique. Recommend specializing in shooting. The earliest replaceable teammate, a good soldier with accurate shooting efficiency, everyone has to practice.

Lily: Radio girl, no comment. A girl who has basically stayed in the radio station all her life is called the sister of the hostess by some people.

Allen: Sheriff sharpshooter, the guy who gives you the most criticism, but is reliable at home, can't use it, and will be infected and die later.

Sam: Another soldier's sister, no nonsense, also recommended.

Jacob: It's funnier than a guy who disappears in various ways, is basically not at home, but often magically goes home and then goes out after you log off. Initiator of various rescue missions.

Fat man: a guy with no skills, but he doesn't like going out, so he doesn't die easily. A guy who has no sense of existence.

Other teammates: Except for the first eight people, all other special talents should be brushed, and those with special abilities, such as craftsmen, doctors and chefs, should be given priority.

Base camp article

Dormitory: Just equal to or greater than your total number of people. It's useless to have more, usually two.

Medical station: an essential thing to recover from injury and improve the upper limit of physical strength.

Storage room: to improve the storage limit, it must be built. The number is 1.

Radio: find material to stimulate tasks, etc. , bring your own.

Gate sentry: it is built on the gate, at most 1, and must be built.

Kitchen: improve morale, life, etc. , 1 is fine, it must be built.

Garden: Provide a regular food source. If there are many people, there should be 1 friends hanging up.

Library: Things that must be built and upgraded technically can be dismantled when they are full.

Boxing ring: something that improves team melee. You can build another one later.

Workshop: A must for players who use weapons. The durability of weapons in the warehouse should be restored every day. If it's advanced, it's repairing cars.

Sentinel: After searching other rooms, it can be set by radio, consuming 50 influence.