Detailed description of what foundation is needed to learn vr?

The foundations that need to be learned to learn vr are: 1. hardware; 2. content production tools; 3. content; 4. content distribution platform (channel).

The foundations that need to be learned to learn vr are detailed:

Hardware includes visual simulation (HTCVIVE, Oculus, google Daydream, etc.), haptic simulation (Manus force feedback gloves, Dexmo exoskeleton, Skinterface haptic leotard), traveling simulation (Omni, Kat treadmill, multi-axis cockpit), taste and smell simulation (KokiriLab and other odor directional diffusion systems), auditory simulation (panoramic sound such as Times Toplin), and sex object simulation (indescribable). Different hardware development requires different bodies of knowledge, so it's good to choose the direction that interests and suits you to learn.

The best content production tools are UnrealEngine4 and Unity3D. UnrealEngine4 is open source, so you can learn its source code. There are already teams developing vertically segmented production tools for different fields, like us. Figuratively speaking, PS is more powerful, and Meitu Xiu Xiu also has its market. We just hope that in the future, VR content will no longer be something specialized and esoteric, and all people can become VR self media. Do production tools need software foundation, mainly C++, database, OpenGl, DirectX and other knowledge.

Content production is one of the biggest and most promising markets in the future. Because it covers a really wide range: real estate, tourism, education, health care, automotive, gaming, social, media and so on all as long as the need to use the glasses to see the industry will have a place for VR. We are currently surviving on it. The knowledge it requires includes modeling, texturing, animation, scene design, behavioral scripting, user interface design, and engineering optimization. Engineering optimization needs to be carried out throughout the first few tasks. vR has at least 4 times the rendering overhead of flat content because of the two eyes and high frame rate. This requires working strictly with all the methods that can reduce the rendering overhead, and the workload is much higher than for flat content. Behavioral scripts and user interfaces require ergonomically re-developing a system based on real behaviors and human eye observations, while at the same time taking into account the performance overhead of the rendering threads to achieve high quality and low consumption. Therefore, it is not difficult to get started in this business, it is not easy to do fine, game companies, modeling and rendering companies, film and television animation companies are preparing or have entered, the future is bound to be a mixed industry, the fight will be very fierce. Finding a small vertical segmentation may be a shortcut.

Channel is also a large plate, it is divided into two directions, one is offline one is online. Personally, I guess the offline before the egg chair and experience store will be shuffled, there will be a larger VR Casino, their equipment more better and more expensive, visual auditory tactile gustatory adult supplies can be on you, a set of equipment not a few million down to the ordinary people certainly can not afford to buy, can afford to buy the home also can not put. Sub-large, large, medium private rooms, large packages can be up to 20 people on the line at the same time, each other can see each other, 10 to 10 gun battles air war mech warfare, push tower fighting ghosts werewolf killing love what to do what. As far as I understand at present there are really bosses in doing this attempt. If you are interested in this area, perhaps you can start with the rich second generation? Online channels are currently HTC, Oculus, Steam three main. Two rely on hardware, one relies on games. There are also some domestic VR information, 87870 and so on. Personally, I guess the future of the domestic market may still be held by a few big brothers. Alipay binding VR shopping, WeChat steady VR social, Baidu do do content list, the first annual "VR Internet data transmission is much larger, Huawei's 5G has a place to use.VR travel, VR film and television, VR media will be out of a few big brother. Interested in this area hurry to hold the thigh. But the risk is also there, after all, who could have thought that Nokia cell phone would not be able to do it.