Werewolf kill strategy: simple to understand how to play werewolf kill at a glance

The charm of werewolf kill has a long history, mainly because it is a social game in addition to strategy or a voice, dating has always been for young people is a very desirable hobby. When people don't know what to play when they are socializing, werewolf kill has become a game for everyone to enjoy. But the werewolf kill has many role cards, and the rules are also more complicated, so we sometimes a little bit confused, do not worry, this article is to sort out the werewolf kill the simplest strategy, so that the newbie you can understand how to play werewolf kill specific?

(Werewolf kill)

A, werewolf kill common card introduction

1, werewolf

(Werewolf kill werewolf)

Core roles, must be indispensable. Werewolf in the night can choose to kill a player on the field, and in the daytime to use their own lies to justify themselves, so that the good people believe that they are "good people", and last night's killings were planted to the field of bad players, so as to achieve the anti-push of one of the good people of the purpose. Once the werewolf has succeeded in the night, and can successfully resist the push of a good guy during the day, the probability of the werewolf's victory will be extremely high. The common werewolf's method of play is to jump, charge, barb, deep water and so on.

2, civilian

(werewolf kill civilian)

Core role, must be missing. The civilian is the "weakest" role, the weakest does not mean that he is useless, but he has no skills, can only be on the field through the other people's speech to organize the logic, and then the table water analysis, first of all, their own identity to talk about clean to assist the gods to find the wolf. The civilian's play should focus on the table water, and civilians should try to find the wolf, never randomly find the god, because find the god is the most obvious characteristics of the werewolf.

3, prophet

(werewolf kill prophet)

Prophet belongs to the priesthood role, is a common board necessary role, he can check the identity of the player's camp at night, he found out was a werewolf player for the check, non-werewolf players for the gold water. The prophet usually does not have the ability to self identification, so the prophet is usually more difficult to play the role, so the focus of the prophet is to quickly report the check, leave the badge and talk about the heart of the process, to get the good people to trust as the first priority. The prophet player should be put in a good frame of mind, try to do their own thing, if they have done their best, then even if the good guys lost the responsibility is not in their own.

4, witch

(werewolf kill witch)

Witch is werewolf kill regular board in the most powerful priesthood, she has the antidote and poison, the antidote generally we need to be used on the first night, poison need to be careful to use to avoid accidental poisoning of good people and even strong God. The witch's antidote and the guards of the guardian two skills are in conflict, so to avoid such "medical malpractice".

5, hunter

(werewolf kill hunter)

Hunter, one of the priesthood roles, domineering appearance, "retarded" inside, newbie hunter often because of their own openings too much just lead to an early exit, and even in the exit and blind shooting away from the strong God. Therefore, after getting the hunter, we should hide the identity of the early stage, through the daytime speech to sip the wolf, only to find the real prey, you can jump out of the identity to lead the team, so that out of the game we can be prepared to bring to the wolves.

6, idiot

(werewolf kill idiot)

Idiot, one of the priesthood roles, can also be said to be a senior civilian. Usually, we should get the idiot to the people's play to carry out, because to do so can maximize the role of the idiot, in the wolverine knife people can be for the people to block the knife, in the wolverine knife God Bureau of time can hide identity. Once the idiot is voted to banish, he can flip the card to self-identify and stay on the field, and this is the time to use the idiot's ability to interrupt and return votes to get more information for the good guys and indicate who to banish.

7, guard

(werewolf kill guard)

Guard, one of the priesthood roles, can be used to guard a player from being killed by werewolf knives, guard is in addition to the witch outside the second priesthood roles can be created on Christmas Eve, the priesthood guard sip werewolf knife ability to create more than one Christmas Eve. But the guards should pay attention to avoid conflict with the witch's antidote, so usually guards in the first round will choose to empty guard.

8, other

(Werewolf kill wolf beauty)

Werewolf kill has many roles, in addition to the above common 7 kinds of roles, there are many times common roles as well as some uncommon roles, such as werewolf beauty, cupid, the white wolf king and so on.

Second, werewolf killing rules

1, victory and defeat conditions

(werewolf killing victory and defeat conditions)

Often the good guy's victory conditions is to banish all the werewolves; and werewolves win conditions for the success of the knife edge, that is, the civilian or the priesthood all out of the game can be. Of course, there are some special boards or third-party camps will have different victory conditions, as a newcomer do not need to understand.

2, the order

Wolfman kill usually from the night, directly to the end of the results of the winners and losers. Usually the night will be some special role to confirm the identity of the players with the ability to act at night to launch the skills; and the daytime for everyone to speak and banishment stage, of course, part of the board will have the sheriff campaign link.

Three common werewolf killing boards

The common werewolf killing boards are the standard 12-person boards, i.e., the pre-woman hunting white, the pre-woman hunting guards, etc.

The common werewolf killing boards are the standard 12-person boards.