We need to demonstrate the 3D function, so we draw 3 circles on the canvas.
Next, we find the effect-3D, found that there are 3 sub-functions in 3D.
First, let's take a look at Bulge and Bevel, click on Bulge and Bevel to bring up the following parameters, then let's see what his own parameters do, open the Parameters panel and first select the Preview option so we can preview the effect in real time.
Position is to see the viewing angle of this 3d model, of course we can also set the viewing angle of the model by ourselves.
The thickness of the protrusion depends on the thickness of the model and can be adjusted as needed. The surface style of the graphic can be set here in beveled corners and endpoints.
By default, the surface fruit, as this is the most efficient texture.
Next we click on More Options to expand the panel and then we can fill in the light source parameters.
Next we'll talk about Wrap Around in 3D, which is a loop around a point to get a 360-degree three-dimensional shape.
Here, we'll focus on the parameters for the wrap around in the panel. Now it shows the 360-degree effect. We can change the angle and see how it looks.
The next step is displacement, making the displacement value larger, the larger the diameter of the shape we find.
The last one is Rotation with the fewest parameters. Clicking on the preview, we can see that the rotation just shows a flat shape from a different angle.
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