Perspective, you can adjust the parameters of the object on the Z-axis, so that it is in the rendering range, and then rendered out of the picture:
The rest is the operation of the PS, open the PS execution of the file - script - load the file into the stack, will be rendered out of all the sequence of images at once imported into the PS.
Of course, you can also be used directly with the AE or PR to get
. cinema4d is to do whatcinema4d is to do graphic design, three-dimensional design, dynamic design, e-commerce design, film and television post
1, graphic design (e-commerce posters, font design): it can help us to create a view of the product, we can create a model of the product, and the use of C4D rendered out of the United States, the better to impress the audience.
2, dynamic design: product demonstrations, column credits, commercial advertising design, motion graphics design, UI dynamic effects, film and television post-production.
3, three-dimensional design: game production (characters, scenes, props, etc.), interior design, display design, guide design.
4, e-commerce design: C4D in e-commerce design is more widely used, such as e-commerce thematic activity pages, product detail pages, product images, Banner. many e-commerce stores are designed to use the three-dimensional scenes and product displays, the sense of realism can bring a more shocking visual effect.
5, film and television post: C4D was born at the beginning of the film and television post and born in the field of film and television design, mainly used to build three-dimensional scenes, create character models, interpretation of animation ideas.
CINEMA4D referred to as C4D, by the German MaxonComputer company developed a three-dimensional production software, it can be competent scene, character, product, animation and other design production, combined with different design industries will have a variety of output results. Widely used in graphic design, e-commerce design, UI design, film and television post, column packaging and other fields.
UI training is mainly to learn what contentUI training is mainly learning content: graphic design, commercial illustration, e-commerce design, operation design, C4D three-dimensional design, UI interface design, interaction design.
A basic design, including:
Software, art foundation: Photoshop software foundation, Illustrator software foundation, art foundation, digital board operation;
Design foundation: plane composition, three-dimensional composition, color composition, graphic creativity, layout design, brand design.
Two, Internet illustration design
1, basic illustration, including: composition, Internet illustration features and common style, simple exaggerated modeling, the use of Internet illustration scenarios, human proportionality, the use of different scenarios of the color skills, geometric modeling method explains the characteristics of the Internet education modeling;
2, illustration, including: flat style illustration, texture and texture, and the use of the Internet. style illustration, texture illustration, illustration splash page design, Doodle stroke style illustration, pseudo-3D illustration, vector illustration.
Three, Internet operation design
1, the operation of the basic chapter, including: banner design, font design, fission poster design, operation of the long picture layout;
2, operation to enhance the chapter, including: operation design thinking, the main KV design activities, operation design extension specifications, activities, special page design, the company's design of the middle platform system and the concept of componentization.
Four, C4D three-dimensional production
1, C4D modeling chapter, including: C4D commonly used tools, polygonal modeling, curve modeling, character modeling, bone binding and dynamic adjustment, lighting and materials;
2, auxiliary software chapter, including: OC Renderer, Arnold Renderer, MarvelousDesigner fabric production.
Fifth, UI design basic course
1, UI design foundation, including: Sketch software and commonly used plug-ins, icon design specifications and production methods, iOS system specifications, Android system specifications, website types, website page design specifications;
2, UI design advanced chapter, including: interactive navigation paradigms, interface Layout and hierarchical relationships, card flow and the concept of componentization, home page, details page, personal center, for the empty page design.
Sixth, Workshop practical projects
1, UXD chapter, including: product design and service design concepts, user experience design methodology;
2, workshop project chapter, including: product design process, project cooperation in small groups, interactive gestures and document specifications, Principle interactive effect production, product reporting.
The above UI training content can be referred to.