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At the 8th annual meeting of the game industry of 20 1 1, Liu Jinhua, president of the game software branch of China Software Association, made the annual work of the game industry at the meeting, which indicates that the whole game industry of 20 1 1 China (including online games, mobile games, web games, family games, stand-alone games, handheld games, large-scale games, etc.
Game industry development and employment 2010;
The 26th Statistical Report on Internet Development in China released by China Internet Network Information Center (CNNIC) in mid-July, 2010 shows that by June, 2065 438+00, the total number of Internet users in China had reached 420 million, exceeding the 400 million mark. The number of online game users has also continued to grow, increasing by 3 1.56 million compared with the end of 2009, reaching 296 million, accounting for more than 70% of the total number of netizens. On the contrary, the talent gap of online games in China has further widened. According to incomplete estimates, the current talent gap of animation online games in China has reached 300,000.
According to the data of Pearl Research, an American market research organization, the online game market in China reached $3.9 billion in 2009 and is expected to exceed $6 billion by 20 12. With the continuous expansion of the market, the contradiction between supply and demand of online game talents will become more intense.
Through the above two sets of data, I believe it has clearly shown the current talent gap in the game industry.
However, the large talent gap does not mean that the standard of talent requirements is low. At the end of 20 10, a wave of layoffs in major game companies just reflected the improvement of employment standards in the industry, and the game industry has transformed from a simple period of rapid expansion to a period of rational development.