SimCity 4 Questions

First, let's talk about the residential area, the central purpose of urban development is the city's population, without people nothing can be done, not to mention the development of industry and commerce, therefore, the first step in urban development is to divide the residential zoning. Residential zoning is divided into three densities: low, medium, and high. Low density: individual family houses, medium density individual family houses, rows of buildings, and apartments, and high density: family houses, buildings, apartments, and high-rise apartments. However, it is important to note that one should not just start zoning for high density at the beginning, and always pay attention to the details of the RCI indicator, which can only be counterproductive and a waste of money if there is no demand for it, especially in the early days when money is tight. Therefore, just establish the city in the decades, or low-density residential areas as the main zoning, when the population grows to a certain level, the level of education, industrial and commercial development can be transformed to medium-high density later.

1, the environment: who wants to live next to a garbage dump? None! Indeed, your citizens are the same, they long for clean air, water that can be drunk directly, boulevards, gardens, recreation and entertainment venues, no noise only birdsong ...... as if the conditions are really quite a lot, in fact, it is not difficult, as long as more trees are planted in residential areas, and the construction of parks, ballparks, and other facilities will be able to do, all of these things can provide a very good living environment, however, they can be of little use in industrial and commercial areas.

2, health: the arrangement of hospitals is a very important thing, hospitals have its control range, in the range of residents can enjoy medical treatment, but the periphery is often the gathering place of disease, land prices are very low and no one wants to go there to live, we have to do is to establish a health care system in the residential area, the initial stage, the patient is very small, the city is also very small, so there is no need for large hospitals, as long as a medical clinic can meet the demand. Initially, there were very few patients and the city was small, so there was no need for a large hospital, just an internal medicine clinic would suffice. As the city grows in size, it is not too late to build a large hospital.

3. Without education, the city would be filled with illiterate people, and that would be too bad. Building schools is the only way to solve this problem, but schools are built with a lot of care, including coverage and age of education (more on this later), so ensuring education is also key to developing housing.

4. Security: Thieves, fires, robberies, and drugs ...... are no joke, and criminals and disasters that hurt your citizens hurt you (and your wallet)! Therefore, it is also necessary to address security. However, here is a reminder that police stations can be built without any rush, as they can be built in the middle of the game as education can be used to solve a lot of problems in the early stages of the game, and the crime rate is not very high at the beginning.

With the residential area out of the way, let's talk about the industrial area. Industrial zones are the focus of the initial development, but also a major source of tax revenue; and, industrial zoning is also very interesting, SimCity 4 for the first time introduced a purely agricultural zoning, than the SimCity 3000 deliberately prepared for the agriculture of the environment without pollution a lot of strong, industrial zoning is composed of agricultural zones, medium-density industrial zones, high-density industrial zones, zoning the type of building and the degree of pollution is not the same! Agricultural zoning: farms and orchards (water pollution), medium-density zoning: manufacturing, high-tech industries and low-density heavy industries (air and water pollution), high-density zoning: various manufacturing, high-tech industries and heavy industries (air and water pollution, heavy industries often cause heavy pollution). Since the city has just been established with a low population and low education, you can develop agriculture with no tax revenue; or you can give up agricultural development and go straight to heavy industry. However, since agriculture can bring you two bonus buildings (Agricultural and Livestock Products Center, Trade Center), they are both positive for business development. As the city's education continues, the industrial companies' desire for technology grows stronger, and when the education reaches a certain level, large swaths of high-tech companies will be created. The benefit of high-tech companies is that they have a higher employee capacity and are very low-polluting, which is good for city development.

Finally, there is the business sector, which is one of the more difficult aspects of city building and requires a certain amount of population and industrial development. However, highly developed commerce is very cheering, especially building a commercial district with tall buildings is the most accomplished thing in the whole game, no wonder many people like to show off with their own commercial districts. Here's how to develop a commercial district. There are also three densities of commercial areas, low density: small stores and small offices, medium density: small and medium-sized retail stores and offices, and high density: high-rise office buildings. The order of development is similar to that of residential areas, which should be from low density to high density, otherwise it is a waste. In SimCity, commercial zones often act as barriers to industrial pollution, and dividing commercial zones between industrial and residential zones can be an effective way to rationalize the use of land resources, since commercial zones don't care much about industrial pollution.

In the beginning, the need for commercial districts was so low that a very small commercial zoning district was sufficient for the development at that time. Also, with low health, education, safety, and expectations there is even less need for advanced commercial zoning, so business cannot be an effective source of tax revenue in the early stages, and too much zoning can easily create a commercial "wasteland" (aka abandoned houses), which can cause fires and safety hazards. Therefore, the commercial development should be in the middle of the game, when the city population grows to 10,000 people, with a certain density, good health and education, and the development of high-tech industry is going well, the middle and high commercial organizations will quietly come to your city, remember to put the buildings that have a positive effect on the business in the commercial group. If you have more money, you can also consider iconic buildings, which have varying degrees of positive impact on business; in addition, airports will increase the flow of business and bring new business opportunities to your city.

Taxes on businesses are also differentiated by income, with $ representing low-income commercial offices and services, $$$ representing middle-income commercial offices and services, and $$$ representing high-income commercial offices and services.

That's all there is to know about zoning, and it's important to note that in SimCity 4, zoning can only determine the density of the population, and it should never simply be assumed that higher density is better! Remember that!!!

In the early stages of the game, low income, high pollution is the **** the same characteristics of urban development, at this time, we do not have to care about the tax population single problem (but in the early stage there are still high-income people, but quite a few), the tax rate can be adjusted a little higher (increase in the magnitude of 2% or so), the people are not going to care. Of course, the high tax rate is not because we are greedy for money! Rather, the initial development for better municipal construction is to upgrade education and job opportunities as soon as possible so that the overall quality of the city's population improves, which will not only reduce crime, but also promote industry to manufacturing and reduce unemployment, and at the same time, expand the size of the city to stimulate business development.

With the gradual deepening of the game, the city's development into the mid-term, at this time, education should have reached a relatively high level, the main working group's EQ should be more than 150, and at this time, the city's industrial zone should have a lot of high-tech enterprises, in order to reduce pollution, you can adjust the tax rate of polluting enterprises in the industry up, and promulgate the Air Cleanliness Act to gradually crowd out the heavy polluting enterprises (if you are in a hurry you can also tear down the polluting business zoning and rebuild it when the yellow fog over the city disappears), but note: Polluting businesses can't be completely excluded, only they can be reduced. Since there is an increase in the number of employees in high tech companies, we can then lower the tax rate a bit to increase revenue (or not, of course). For the residents, those with higher education will certainly not be satisfied with doing heavy and monotonous manual labor on the factory floor, nor will they want to work as fellows in the corner grocery store; they seek higher self-worth, and thus they will choose jobs in high-tech companies, and in the middle and high-level business sectors, and thus their incomes will increase accordingly, and naturally, the amount of taxes they pay will be higher.

In fact, the tax paid by residential and commercial is the most noteworthy. This is because in an industrial area, there are only 3 levels of industrial building class, of which agriculture accounts for one. As a result, there are no skyscrapers in industrial areas, and the tallest chimneys are not as tall as the average office building in a medium-density commercial area. As a result, the industrial population is relatively sparse. This is not the case at all in the residential and commercial zones. There are 8 levels of building class in these two zoning districts, and many of the screenshots you see on many websites from netizens originate from the commercial districts, because the buildings are tall! It's pretty and worth showing off. And high buildings for population density is also very noteworthy, high-rise apartments or high-income commercial buildings generally accommodate more than 500 people, and their footprint can only be a maximum of 4 * 3, that is to say, the palm of the hand can be hundreds or even thousands of people work and live, well ...... there are still paying taxes

Many people playing SimCity always turn all the partitions into high-density partitions later in the game, which isn't really a big deal, but that would be a waste! In previous games, we've always assumed that high density is good zoning, and there's nothing wrong with that, except that it's not so simple in SimCity 4. Think about your life, if you were given two choices: 1. A two-story personal home with a wide lawn, private pool, and garage; 2. A high-rise apartment where you have to deal with a wide variety of neighbors on a daily basis, a garage that's underground but doesn't have a dedicated spot for you, a public **** pool, and a rare green ...... you would Which one would you choose? I think we will choose the former, this is a trend of modern life, and in SimCity 4, many people mistakenly think that low-density zoning are poor people, in fact, not, as long as you investigate the details of the tenants you will find that in the outskirts of your high-rise urban areas of the beautiful cottages can be rich businessmen ah! How's that? Don't worry!

Construction (This is an example of a large city planning area, small and medium-sized urban areas can be referred to)

Initial:

First of all, let's talk about zoning construction. In the beginning, the city's population growth is fast (relatively speaking), and more low-density residential areas need to be zoned, but not too much, because zoning also has maintenance costs. Also since the people who are new to the city have a low level of culture, there needs to be heavy industry (aka polluting companies) to provide them with workplaces so that they can be resident, otherwise, although you have a lot of industrial population, they may come from other cities and not be counted as part of your city's population. Therefore, zoning for medium and high density industrial zoning is also necessary. As for commercial zoning, you can have less zoning, and low density is fine, because with a small population and low population density, you don't need large commercial establishments. Therefore, commercial zoning can remain small with low-density zoning.

Public **** facilities construction, the initial medical facilities are mainly clinics, their local funds according to the number of people attending the corresponding adjustment to ensure that the upper limit of patients can be slightly larger than the number of people attending the clinic on the line. As for the educational institutions, can be built gradually (according to the income and expenditure), because the initial polluting enterprises do not need a very high level of education, really tight funding can only build primary and high school, but, in order to balance the development of the city in the future, or hope to try to put the educational facilities as sound as possible, of course, as with the hospitals, make sure that the local funds are adjusted, otherwise it is easy to go bankrupt because of the education.

There isn't much to pay attention to in terms of transportation, as the city is just starting out, so just use highways for major routes and keep the streets for minor ones. There is absolutely no need for public **** transportation or highways to be built unless you change the money. The most important thing in terms of safety is the firefighting facilities in industrial areas, because compared to residential areas, the fire risk factor in industrial areas is quite high, and if there is no fire station fires often break out and get worse one at a time (there was a small fire that instantly ignited all the buildings around it once when I was conducting a fire test in an industrial area), so the construction of a fire station must be considered in the industrial area first. On the other hand, there is no need to rush the establishment of police stations, because with good education and medical conditions, the crime rate can be suppressed, therefore, at the initial stage, if funds are tight, police stations can be avoided, and if they are to be constructed, they should be built with a focus on industrial areas. As for prisons, there is no need to consider them at all because police stations have space to hold criminals.

There isn't much garbage at the beginning of the game, but as the population grows, there will be large piles of garbage on the map, and it's time to consider the issue of garbage disposal. At the beginning of the game, I recommend landfills, but since landfill areas are hard to eliminate, it is also possible to build garbage incinerators (which generate electricity) without waiting until the middle of the game, and if you can't afford to pay for the upkeep, you can export the electricity in exchange for money.

Electricity supply is fine with wind power when the city is just developing, as there is not much need for electricity; wind turbines have the advantage that they do not pollute in any way and are cheap. But for heavy industry, it is difficult to meet the demand for wind power, so when wind power is not enough, you can consider coal and oil power generation. Of course, waste incinerators are also a source of electricity.

Water supply in the early stage of the use of water towers can be, be careful not to build in industrial areas, water pollution will have to build water purification plants, in the early stage of that is a high cost! (Note: water facilities do not need to be built on the water's edge)

Midterm:

When the city's population exceeds 10,000, and the education level exceeds 120, the city has reached midterm development. Of course, in the process of development from the early to the middle stage, attention should be paid to the following points:

1. Pay attention to the direction of development of education: try to achieve a balanced development of the educational level of the entire age population, it is really difficult to do so, but also to ensure that the education of the population of the age of 20 to 60 years old (the working age of the population) to ensure the balanced development of the development of the population. Pay attention to the coverage of educational institutions to ensure that the residents of residential areas can get a good education, because education can also reduce the crime rate, at the same time, pay more attention to the changes in the number of students in elementary school, because education in elementary school is the most easily popularized, and appropriate adjustment of the local fund to meet the requirements of teaching.

2. Pay attention to the area covered by medical care: as the clinic does not cover a large area, a slightly larger urban residential area will be beyond the scope of its management, areas without medical care will not develop benignly (not able to reach the life expectancy of the people), and the excessive number of poor medical care will also lead to a lower evaluation of the mayor. Therefore, the decision to build a clinic or a hospital is based on the size of the city and the number of people who visit the clinic (the difference between a hospital and a clinic is in the number of people accommodated and the area covered, there is no functional difference).

3. Building police stations and fire stations: when the forest is big, there are all kinds of birds. When the city is big, all kinds of people show up. Therefore, the possibility of crime is greater, and police stations should be present in the city. Police stations have limited coverage, but it doesn't matter if there are management gaps (no police coverage) for cities where crime isn't obvious enough to need too many police stations to keep the peace. Of course, if there is an overabundance of red crime (drugs, armed robberies, and other vicious crimes) there will have to be an increased police presence. Fire stations are still predominantly industrial areas, and fires are sure to break out in areas that aren't covered (unlike police stations), so the fewer fire loopholes the better (there can be a little bit, just not much).

4, the problem of garbage disposal: the city is growing, the excretion of waste is more and more. City garbage is also gradually revealed, if the funds allow, you can let the neighboring city to help you deal with the garbage (you have to pay for it), if the funds are not enough, you can only come by yourself, the simplest way is to incinerate the garbage, although it will cause a lot of pollution, however, you can build the garbage incinerator in the place where there is no human habitation. The electricity produced for the city to use or sell would be fine.

5. Water and electricity problems: if the demand for water towers exceeds seven, switch to pumping stations. Electricity if waste incineration can not meet the city's needs, switch to coal or fuel oil, of course, in the budget allows the premise of the less pollution the better.

6, the development process will be a lot of bonus buildings appear, they can all help you better develop the city, pay attention to their role, many buildings have a positive impact on the residential, there are also some buildings can help commercial development. The city has a lot of bonus buildings that will help you develop the city better!

Midway through a city's development, it's time for full-on rapid growth, and if it's done well, this stage is the most exciting and fulfilling! At this point, paying attention to the construction of recreational facilities (gardens, tennis courts, etc.) in your residential neighborhoods, if not more, is good for increasing development potential. At the same time, it's time to consider upgrading to a medium or even high density residential area if certain low density residential areas are populated with a lot of high income homes, have a 3*3 or 3*4 footprint, and have a lot of amenities in the neighborhood that have a positive impact on the homes. That way, high-rise buildings will have a chance to populate your city. And your city's resident population will grow quickly.

Due to the development of education, people's EQ grows along with it, and the demand for high-tech enterprises rises gradually. At this time, you can pay attention to the industrial zoning with low pollution, and the high-tech enterprises are slowly expanding in your city, and provide them with the space for development (change to high-density zoning) and strong policies (lower the tax rate of high-tech enterprises, and promulgate decrees to reduce the pollution to expel the high-polluting enterprises), so that that you can achieve the best of both worlds: industrial development and environmental improvement.

Industrial development, increased population density, and educational growth are all incentives for business development, so it's time for a golden age of business development. Notice if the commercial establishments near those incentive buildings that are good for business development are doing well, and if not, stimulate them with landmark buildings (landmark buildings almost always have a positive impact on business, and the more expensive they are to maintain, the greater their influence and reach). If, all goes well, high-rise commercial service centers will come to your city (don't forget to change the zoning density, of course).

The most serious problem at the moment is probably traffic. A large number of vehicles and pedestrians lead to a very crowded highway, and now it's time for the public **** transportation system to play to its strengths, build bus stations in areas with high population density, and if that still doesn't satisfy you can also build a subway, build a ring railroad, ring highway, and make it easy for the citizens to get around. It is important to note here that your citizens will not choose the nearest travel route, but the one that saves them the most time. Therefore, how to place the station depends on your ingenuity, remind, if you live in this city, you want the station in in the location, whether it is crowded vehicles next to the road, or gathering population of residential and commercial areas.

The middle stage of the city's development is a rather long process and the focus of the entire game. Later stages: at this point the city should have little space left to plan, and only the mayors are happy to score (if managed well).

While it's true that MAXIS games basically have no endings to speak of, SimCity is basically the end of the game when it reaches this point in its development. Because there's very little left for you to maneuver at this point. From the middle of the city's development to the later stages of the construction phase need to pay attention to:

1, education reaches its peak, according to the ability to: As the city expands day by day, educational facilities are also gradually increasing, at this time, the city's university, the general library, a large art gallery, the Opera House and other advanced educational facilities construction program will be gradually elevated to the agenda to build or not it's up to you, if the city's current educational conditions If the city's current education situation is good, you can not build advanced educational institutions, because their maintenance costs are relatively high, of course, you can also use the demolition of the original building to rebuild advanced building methods. The more serious problem at this point would be the elementary schools, which are sometimes overloaded due to the rapid growth of the city's population and the rate of growth of students in the elementary schools. This would require enough elementary school to cope with such a situation.

2. Improvement of medical standards and control of hospital funding: From the middle of the city's development, clinics should no longer be able to meet the requirements of medical care, so hospitals have become the main medical institutions. The number of hospitals should reach to cover the whole residential area, the hospitals increase the main problem lies in the funding. Reasonable control of the number of people attending the hospitals can reduce the load on the city's hospitals (free medical care is a decree that will increase the number of patients in the hospitals, and not enacting such a decree would be sufficient). Also, a medical research center can have a positive effect on the business district, so don't put it far away from the business district.

3. Safety and security, both sides of the coin: fire control lies in the establishment of fire stations, and as long as they are properly controlled, there shouldn't be too many fires. But crime, due to the increased density of residents, the crime rate has the potential to rise, which is beyond the control of education. The solution to the crime problem in the city as a whole is to have the right area of police coverage. While loopholes aren't a big problem, it's worth noting the number of inmates held at each police station; if each police station is nearly full, it's time to consider building a prison; otherwise, the police will have to release the inmates they've worked so hard to catch. (Of course, the federal prison is a good place to bring you income)

4, more and more garbage, solve the problem by themselves: the garbage to the neighboring city to deal with, how to say is to spend a lot of money, or their own burn it, the garbage incinerator is built in a place far away from the city, the neighborhood can not be divided into construction zoning or industrial infill (which is the development of polluting enterprises, high-tech enterprises will never be in the pollution) (which means developing polluting businesses, high tech businesses will never show up in heavily polluted places in clusters).

5, the supply of clean water, reduce pollution: the city continues to expand, water pollution is inevitable, therefore, sewage treatment plants will most likely need to be built, because the polluted pumps are not working.

6, after the development of the mid-term, clean energy facilities (solar power stations, nuclear fission power stations, nuclear fusion power stations) will gradually appear, if there is no financial problems, of course, or build the good, but their maintenance costs are very high, the nuclear fission power station there is a danger of core melting (that is, inside your city to detonate a nuclear bomb), therefore, for these energy facilities, or better to live within your means.

7, road congestion is difficult to solve, even with highways, the problem is serious, because the city still needs general highways to connect, so for the red high congestion roads, if the public transportation facilities have been improved, do not care about it, because there is no other way to ease the situation. Decrees encouraging the use of public transportation facilities can reduce congestion, but they have no significant effect either.

An inevitable part of urban development is the abandonment of buildings, caused by the unsuitability of the location for such buildings, which may be salvaged by raising the level of recreational facilities in the area. City development is a long process, don't expect to rely on modding money to get to the later stages quickly, because the objective needs in the city cannot be interfered with by any modifier!

Public **** construction

The people living in the city are not the ancient people of Zhoukou and Yuanmou, or the modern people during the first industrial revolution, but the modern people who desire a modern civilization and have great ambitions, like you, the mayor! Therefore, the public **** construction should be more careful! Here's a quick rundown!

Water and electricity supply: water and electricity have always been inseparable from the city's resources, there is no water, no electricity lighting city is a dead city, therefore, as the mayor, the first thing to do is to create a basic living environment for the citizens. Initially, the power supply equipment is considered a wide range of choices, but taking into account the city's capital and pollution, the initial power should be provided by the wind power station, because the wind power does not have any pollution, can be built in the city's residential areas, but the wind farms to provide a very limited amount of power, the residential areas to use more appropriate, but in the industrial areas, especially in the industrial zone will be in short supply, and industrial areas Pollution in industrial areas has always been more serious, the use of environmentally friendly electricity is not necessary, therefore, coal-fired power stations can be built in industrial areas (to be far away from residential areas) (the highest performance-price ratio!) --But be careful: coal-fired power stations are extremely polluting, you can see the obvious yellow smog over the zones (it's very bad for visual aesthetics), so if you have more money, you can build other power plants - this way you can solve the power supply needs of the industrial zones. demand.

Later in the game, as the city continues to grow, there are solar, nuclear fission, and fusion power plants available, all of which are very clean, but extremely expensive to maintain, and nuclear fission plants can explode as their cores melt as they age, so be careful. Water supply is another job, the choice of water facilities is relatively single, including water pipes (surface water supply), water towers (low water supply), water pumps (high water supply), sewage purification plant (reduce the amount of sewage) four, the initial water supply using water towers will be enough, industrial areas, commercial areas, residential areas can be satisfied, but with the development of the city, when you have seven water towers, you can consider converting the water pumps because Their maintenance costs are the same, and the pumps are more resistant to pollution than water towers, and can save a lot of development space;

In the late game can only be between the pumps, because if you want to use the water tower will be exhausted, a water tower can only give a few high-income high-rise apartments water supply, and the pumps are not so troublesome. Because the water pipes will transport water resources to the industrial area, so water pollution is inevitable, so sewage purification plant also becomes very important, water pollution will lead to the water supply system to stop functioning, which will make a lot of areas out of water, which is a big problem, but the game does not need to build a sewage treatment plant at the beginning of the sewage treatment plant, wait until the sewage appeared to talk about it, but of course, you can also put the water supply system built in the place far away from industrial areas, so that the possibility of sewage will appear! Of course, you can also build water supply systems away from industrial areas, so that the likelihood of sewage appearing is greatly reduced. By the way, the water and electricity resources cannot be stopped or curtailed once you start supplying them, otherwise your rating will be greatly reduced!

Waste Disposal: Waste disposal has been around since SimCity 3000, and is now much more intuitive for city building, with two methods of waste disposal: landfill and incineration. Landfill relative to small cities is more effective, because the maintenance cost is relatively low, and can be built in the distance from the city is relatively far away from the place, so that it will not affect the development of the city; but I think a lot of people do not just want to develop small cities, and for large cities, landfill appears to be unable to do so, so the garbage incineration power plant on the unquestionable to become the dominant garbage disposal, but the garbage burning However, the maintenance cost of waste incineration is relatively high. At the same time, the treatment of waste can also get electricity, saving the maintenance costs of the power plant, electricity can also be exported to neighboring cities to make money, which is also a balance, right?

Transportation: A city without a transportation system is like a man without blood, it is lifeless, therefore, transportation is very important for the development of the city. It is divided into four types: above ground transportation, underground transportation, aviation and navigation, of which aviation and navigation are more abbreviated, targeting commercial and industrial areas respectively. Focus on the ground and underground transportation, ground transportation is divided into: streets, roads, highways, railroads, bus systems. Let's talk about the car traffic, the game at the beginning, due to the vehicle traffic is small, so the street is the main, highway for auxiliary is enough, but to leave some space for the future plans. Gradually, due to the number of people as well as the density increase, the status of the highway is elevated to the main transportation channel, at this time, pay more attention to the details of the city traffic congestion, if the city traffic congestion is very serious we should consider expanding the road, that is, on the basis of the original in part of the region to increase the double stranded highway, if the problem is still not solved, in the busy area of the construction of the public **** bus station. It should be noted that: public **** car in the rate of return is not high, therefore, want to make money through the public transportation system is unlikely. Again, railroads are a more efficient transportation system later in the game, with a capacity of 2,000, and are a great way to ease traffic in the city; however, trains don't just run away, and if people in neighboring areas have no intention of taking the train, then the station was built for nothing, so be sure to observe the station once it's built to make sure it's being used.

It's worth noting: there are two types of stations: passenger stations and freight stations, with the former being used in residential areas and the latter in industrial areas, not reversed. Passenger vehicles can easily populate the city, but freight vehicles can't be so easy, and require a very developed industry to do so! Finally, the subway, subway and railroads, only in the underground travel is just, very space-saving, usually in the construction of public **** bus station can not be solved after the regional traffic congestion can be used.

Security facilities: fire and crime are the main hazards in the city, so the police station and fire station is an essential building, for these two facilities, there is nothing to say, as long as the jurisdiction of the appropriate on it. In addition, the prison can not be built, the police station can hold a certain number of inmates, if you want to build, build that bonus building (Federal Prison), can bring you business income Oh!

Education and Health System: education and health are said together because they have so much in common. First of all, each building in the education and health system has a current headcount and a headcount cap (libraries and museums have slightly different names, but they mean the same thing), and you just have to make sure that the headcount cap is more than the current headcount, so that the education and health needs of the area you're in can be met. The effective area size is controlled by school buses and local charitable funds, so if the city is slightly out of their sphere of influence and you don't want to build a new building, just raise that budget and you'll be able to solve the temporary requirement