Void scorching + grenade strengthening
Maybe many people see grenade, first thought of warlock, but in the high-intensity battlefield, frequent pinch of thunder will be very constipated and boring, hunters under the void may also be able to have a battle, but more biased towards the total injury skills design also let the hunters under the void is very difficult. The hunter under the void in the battlefield is difficult to give people a bright performance
This side I recommend the void, the void under the Titan
The void in the skill will give the enemy on a void detonator (bomb why is it called a detonator?). This thing is detonated after the nearby friendly units will be returned to the life value and grenade, melee energy
Void under the passive grenade kills back grenade energy (high-level arms), in most cases grenade can be returned to the faster than the void; but due to the lack of void detonator's sake, the survivability and AOE ability will be slightly inferior
And the void titan in the battlefield of the The highlight of the battlefield is far more than this, more weighty is his super power, as we all know, the United States captain press the grenade button is able to fly shield, may also be because of a little bit of connection with the grenade's sake, the mine thrower can also be given to the flying shield to speed up the recovery speed
So, what is the answer?
Tooth of Destruction shoulder armor!
Flying shield hits on enemies will restore super energy, and melee skills will speed up the frequency of releasing super energy
Even if the Tailed King has a blood lock on, nullifying damage all the time with the flying shield will still give you back super energy, pretty much making it possible for the restoration to be on par with the consumption (perpetual?).
So the Tooth of Destruction shoulder armor is a happier pairing, use Void Medium if you want to survive, and Void Down if you want to fly shield a little faster (second Holy Shield)
When you don't have supers, you can choose to add a layer of grenade charging with your medical equipment, and then switch to the Tooth shoulder when you have supers.
Simply put: the four modules of the Void, the Void, the Medical Equipment, and the Tooth of Destruction Shoulder Armor can be used in any combination you like.
Void Scorch + Melee Enhancement
"Melee? That must be a Titan!" Someone is sure to say that, and hey, don't, this wave of Warlocks can really be something. Hunters can move back a bit, either you take the worm hand the whole live?
Void under the Warlock, void on the Titan (you really want to void under the Titan teeth shoulder shoulder bump hard brush superpower is not not possible, the above introduced on the lazy say again)
Void on the Titan in the melee skills of the cover shield exists when the melee damage bonus (as if only this shield will take effect, the bubble shield in the did not test, what the Ice Falls Mantle, the end of the superpower for the shield and what not!
But that shield, it seems (still forgetting) will not be restored, the cohesive force on the void will only restore your blood
The void under the warlock has swallowed in the case of kills will be full of blood, but the warlock's melee speed seems to be slower than the other occupations (I heard before, will be farther away, but a little slower, and did not test)
The Titan can take on the Synthesized Receptor closed-eye clearing flow, Bug God's Caress classic one-punch flow, no Plan B left-right punch synergy flow (severed end of the road may be able to - the whole point of the flowers?)
Warlock with cunning winter punch flow (Karnstein armband to give you in the melee interval back to the blood, viper face to increase the range of melee, the undead grip have no use I do not know, the theory is a little bit of use, but in practice, there is no use)
This is not much to say, on the hard to hit the punch, to see the big one to come directly to a spray a punch, the boss, then there is a buff to the He came to a punch, no buff on their own to see what to do
Void Scorch + Power Enhancement
This I would only recommend under the Void Warlock, used to say good
Blazing Sun Scorch + Grenade Enhancement
Few of the three professions have to play
Give me the whole tired, this side with the fire warlock, fire hunter, fire titan can be (I grass three branch can be) whole live, a little something)
Fire hunter's swarm grenade is good, but here I still recommend Juvenile Alhankara's Ridge plus induction grenade (did not use this outfit to play the battlefield, but it should be able to use, right, may be able to blow up their own death? The accuracy of throwing the grenade is also required, quite tired, can be used but not recommended)
Fire Warlock is needless to say, Yan Yang wrist guards! The fire on the maximization of melee speed, fire in the milk milk their own teammates can be, fire under the melee passive AOE others can also use the phoenix dive back to the blood, but with quite tired, not recommended
Next is even more heavyweight: Fire Titan!
Fire adds movement speed and loading speed so that you can better advance (wait, he sprint speed plus? I don't get it!)
In fire with damage sensing module to increase the frequency and damage of grenades, if you run out of blood, throw a hammer to get some blood back (tireless warrior) (be careful not to blow yourself up)
Under fire is even easier, grenade thrown over, pop! A sunspot, but also back to blood (Invincible Sol) monster directly rolled dead (good roll) can also be used to block the door, go in and touch the grenade is also almost (Sun Warrior) there is a big monster can rely on the damage to him to do away with, very happy, very empty, I use the most is this
Golden still need to ask? Pale Awakening! There is nothing to say, throw on the end, either medical equipment, sacred fire heart armor you play a little aluminum heat grenade is also OK, also good, that effect can be said to be wildfire
Sunburn + melee strengthened
Heavyweight, this wave is really heavyweight
Warlock still inflammatory sun gauntlet, the idea is the same, more likely to trigger, but the grenade damage is not as high as a Throwing Thunderbolt is just
Warlock still Yan Yang wrist guards, the idea is the same, more likely to trigger, but the grenade damage is not as high as the Throwing Thunderbolt is just
Titan since the first few months (the sun and the moon belongs to is) ate the dividends of the melee button after becoming a melee people on people on God, classic synthesis of the feeler, the worm god appeasement a hammer two hammer seconds tail king (dong ~ bong! fiu ~ tail king died) can also be used to cut off the end of the road and the dune walker to clear the monsters (what the God of Thunder Saul) or even you can touch the fish while playing with a cell phone while you give your Titan in the fire! Teammates um throw _, directly fused to become a fiery warhammer youth version [□□□□ generated 1 light sphere] (I grass is hanging! The original is a strong attack light energy ah, that's all right)
Now let me grand introduction, the fire in the flying dagger hunting (what sea cat)
Wait a minute, wait for me to record a macro according to the melee
Inflammation on the body of the 3 layer, coupled with the Coil Snake Bracts direct realization of the freedom of flying dagger, well, according to the melee on the end, encountered the fight of the direct a spray and even fly three knives to take down the happy (can not really you fly!
Don't talk to me about the Asris embrace, you're not tired?
Scorched Sun + Strengthened Power
Guess what I'm going to say?
Hey, that's bound to be -
The Way of the Titan on Fire Burning Dance!
Blade of Light + Warhammer Strike + Flame Walker - Make the Tailed King feel the pain! (Energy acceleration my energy acceleration-)
Electric Arc Scorch + Grenade Enhancement
I'm wondering if I'm numb and that's why I always feel like all three professions have something to fight for?
The Electric Up Warlock chain (Arc Conduction) is good, and the increased duration of the Electric Up Titan grenade effect is fine (the aftermath doesn't dissipate), but I'd still only recommend the Electric Hunt
Electric Up Hunting's frequent dodging has become a style, and guess what I'm going to say? It's not bad with the bombardier module and the recovery provided by the melee skills
It goes without saying that the electric center is not bad either, after the skills hit it's good to go over there and punch him to get back some of the grenade, melee, and flash energy, and it can also confuse him (tide rises and falls)
Electric underhunter's dodging is kind of frequent too (focus on breathing) or the bombardier module (which is what you're taking with you) and the afterburners are not. After the grenade melee recovered fast
Golden aspect - lucky raspberry cap is relatively high, but also more difficult to use, not to the pile of monsters thrown very easy to come back, (electric one may also return, but I recommend that is electric more than two)
In contrast to the oath of endurance wild, I recommend, can be said to be the battlefield throws The grenade is one of the easiest to throw, basically any throw, auto-tracking, stable, last season rely on the artifact module: pulse recycler is like a tiger to liberate the brain (you can even hide in the corner of the mountain to give yourself a round of the top, hard to throw)
Ah? It's gone for the season?
No hurry, let's look at the rear module pairing
Arc Scorch + Melee Enhancement
The melee ability of Electricity has long been recognized by the public (_:?).
Electricity on the hunt and Titan have a relatively hard melee ability, women and children know
Electricity on the hunt compared to the Titan, to do back to the blood must first roll next to the monster, but also at least one punch, many times a miss - understand understand (a punch on the shield, the hand to the whole numb off)
Because of the flash is very Frequent, so the gold suit can choose the bombardier to increase the ability of an AOE, strengthened after it is in the pve to replace the former Gemini clown electric hunting combination, set AOE, blinding in one, the only drawback is the delay and have a built-in cd, but it is also good
Of course, the deceiver's handshake is a must slightly spend a bit of ink, the second hit back to the hunter is more so the hunter's return to blood Vacuum has the capital to continue A (of course you can illegally modified into a non-existent blood-sucking exotic arm armor)
If you really can not bandage, then the Assassin's Wind Hat is not impossible to choose, stealth, back to the blood, can be said to be the electric on the Hunter's most secure survival of the gold, but in the field of battle, the reason that I cut the screen on the spot are generally smashed by the ball or grenade (strong is also a kind of pain △ Roaring Blaze ×3 0:19)Assassin Wind Hat can't bring a big role in speed
Titan on the heavyweight: high-damage AOE (seismic strike) (you spray it?). The main culprit of all this is the impenetrable cranial fortress
If you're tired of running, bring your synthetic feelers or bug god caresses, and feel the thrill of punching into the next stage! stage thrill! (Time_:?)
Dropping the head of the chase compared to the bug god feel, blood return vacuum will be relatively long (to help running, well) if you can not come back to the next switch to electricity with synthetic feel or the bug god caress to hammer it! (Life reversal) (and then record a melee macro)
Maybe some children will ask - ah! Where's my Severed End? 10