CSGO crazy teeth big action first week of cooperative drama mode difficult full collection process
Difficulty: difficult Long gun: there
Opening along the river first step, do not have to listen to the prompts in the requirements of the direct big footsteps trips through the end of the matter, touching the far end of the house there are four with the micro-impulse enemy, easy to solve continue to move forward can be.
Bypassing the house to an open farm, where you will face the first point of attention, from a small house will be brushed out of the eight enemies, if they let them start that your first medical needles most likely to be accounted for, so in the upper-right corner of the display refreshes the enemy to throw fire to this location in advance, teammates late a beat smash mine, you can easily deal with this wave of enemies.
Through the farm and continue forward, after the right side will refresh the first wave of enemies with Galil, it is recommended to use the cover card, the left side of the room there is the first ammo supply box, for pure pistol through the player is crucial.
Pick up the curry we came to a room area, here will refresh a wave of enemies, but the distance is relatively far, to the gun law confident friends can be directly small body position one by one point shooting, do not expose too long. Of course, you can also play high flash points several times, need to pay attention to is the first collection of coins here, in the picture below directly opposite the lower level of the power house, from the black hole to enter.
Get the coin, the right side of the big room there are two shadowy enemies to be careful to clean up, at the same time there is a switch, but will prompt you can not open now, in you get the coin on top of a generator, send a person to press the generator and a person to press the switch can be. After the switch is turned on, a door will open on the side, and there will be a wave of monsters inside, which can be solved by throwing mines and strafing in advance.
Forward all the way to here, will rise an underground platform, there are a number of phoenix warriors and the first heavy armor soldier, the usual rules in advance two fire waiting, you can also throw flash in advance, the use of cover and the heavy armor soldier can be circled.
Fighting off the enemy to take the elevator down, after clearing the following waiting for the enemy, do not rush to leave, turn back to face a bunch of containers, which is the second coin. Go around to the back and there's an open door to enter.
Continuing to advance up the stairs, there is a need for two people to open the mechanism, and there is also a supply of bullets. When you open the door, there will be a new wave of enemies. Standing on the high ground, you can throw mines and strafe them easily.
Continue to open the door all the way to this location, after cleaning up the enemies from the right side of the door upward, the right side of a section of stairs, remember to turn around and collect the third coin.
Good bullets, there is a noobgun, the right hand is a double open door mechanism, after opening a wave of enemies will be pulled out horizontally, there is a second heavy armor soldier. You can throw fire in advance, AK plus AUG rack point to deal with this heavy armor soldier is relatively easy, if you only use a pistol you need to use flash to drag him in the fire.
Open the door and move forward to the last big scene. From the left side of the stairs to change the supplies, the next will be continuously from the left and right sides of the brush, it is recommended to find a two-way bunker card position. The first wave of enemies from the left up and down, the second wave of both left and right, at the same time the way will also refresh the enemy.
After three waves of monsters, go up the stairs from the door behind you, and after clearing the point, open the switch to refresh the last heavy armor soldier. The enemy will come from the road, as long as a left and a right stand on the platform, to the ground to throw the flash together with the strafing, a magazine can almost solve the problem. If it is a pistol, it is recommended to use cover here to take turns pumping fire, he is using a machine gun, firepower is extremely strong.
After the fight, the plot into the end, from the railings on the big pipe jumped on the top of the squatting elevator to leave, the elevator to the top of the room on the right hand side of the room there is another enemy, remember to solve the problem, and then that pass.
Through the summary:
Process I still have a lot of details of the omission, such as back and forth to take props, gun law mistakes, etc. But a little familiar with the difficult mode players. But a little familiar with the difficult mode players, in the case of the use of the long gun, through the pressure should not be big. I've got a score of nearly 12w on my second difficult lance mode challenge:
But here's the problem: I've tried to get through the pistol-only normal mode, and I've already felt a lot of pressure. Because the supply points in this episode are relatively few and far between, and there's a lot of long-distance gunfire, it's easy to run out of ammo if you're using a Sandhawk, which is much more efficient, or to run out of bullets if you're using a fn57 or a tec9, which won't allow you to kill enemies at long distances as fast as you'd like. Using pistols will inevitably have a big impact on the clearance time, and the extra reward for pistol clearance is only 1w, so from my personal point of view, to get a high score, we should strive to use long guns, familiarize ourselves with all the procedures, and maintain a high hit rate. If you have a friend who has successfully used a pistol to pass the difficult mode, you are welcome to share your experience.
King's Hearts 2