What is the profession of e-sports?

Electronic Sports is a kind of professional gaming competition, which is a part of the gaming profession, and I will introduce it in detail next.

First of all: Electronic Sports (Electronic Sports), is the electronic game competition to reach the "competitive" level of sports. E-sports is a combination of intellectual and physical competitions between people using electronic devices as sports equipment. Through e-sports, it can exercise and improve the participants' thinking ability, reaction ability, limb coordination ability and willpower, cultivate team spirit, and professional e-sports also have higher requirements for physical strength. E-sports is also

a profession, similar to non-electronic game competitions such as chess, which was officially approved by the State General Administration of Sports on November 18, 2003, listing e-sports as the 99th official sports competition.In 2008, the State General Administration of Sports reapproved e-sports as the 78th official sports competition.The 2018 Asian Games in Jakarta included e-sports as a performance item The sport of eSports has been recognized as one of the most popular sports in the world. [1]

On December 16, 2020, the Olympic Council of Asia announced that eSports became an official competition sport of the Asian Games and

participated in the 19th Asian Games in Hangzhou 2022. [2]

On the afternoon of November 5, 2021, Zhu Qinan, the Minister of Competition of the Hangzhou Asian Games Organizing Committee, announced for the first time on behalf of the Hangzhou Asian Games Organizing Committee at a conference that the Hangzhou Asian Games eSports Minor Events were set up, and eight events were selected, including League of Legends, King's Glory (Asian Games Edition), Peaceful Elite (Asian Games Edition), Hearthstone Legends, Tower of Blades 2, Dreams of Three Kingdoms 2, Street Fighter 5, and FIFA Online 4 . [51]

Chinese name

Electronic sports

Foreign name

Electronic Sports

Basic elements

Electronics, games, athletics, tournaments, live broadcasting

Abbreviations

esports, e-sports, e-sports

< p>Matchmaking platform

Computer, cell phone,

TV

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Concept Summary

Misunderstanding

Industry Composition

Development Process

User Scale

Seminar

Magazines

Basic Features

The sport of eSports has two basic features: electronic, competitive

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E-sports events

"Electronic" is the way and means, meaning that the sport is played with the help of various hardware and software centered on information technology, as well as the environment created by it, which is similar to the equipment and venues in traditional sports. In e-sports, "equipment" is realized by information technology, which is also the difference between e-sports and traditional sports.

"Athletics" refers to the essential characteristic of sports, i.e. confrontation. As a sport, confrontation is the most basic characteristic. There are many classifications of eSports

and programs, but the core must be confrontation and competition.

Don't lie to yourself, e-sports is not at all a fallback

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Conceptual Summary

From the above understanding let's expound on the concept of e-sports: e-sports is based on the game of e-sports, information technology as the core of the hardware and software equipment as the apparatus, in the information technology In the virtual environment created by information technology, in the unified rules of competition, as well as in the rules to ensure the fairness of the adversarial e-sports game competition, e-sports is becoming a new sport.

Misunderstanding

The view that "online games = e-sports" is wrong. With the development of the gaming industry and the constant turnover of e-sports programs, e-sports have long ceased to be confined to single-player games with direct IP connections or LANs. Although online games are very different in terms of distribution, operation, payment methods, and the platform construction of the game, this does not affect the fact that some highly balanced and confrontational online games are added to the e-sports program. Whether it's a single-player game or an online game, as long as it meets the characteristics of "electronic" and "competitive", it can be called eSports in a broader sense.

Most of the eSports programs are based on the concept of "eSports", which is a term used to refer to a game that is played by a person who is not a member of the team.

The main differences are:

Firstly, the basic attributes are different, online games are entertainment games, e-sports belong to sports projects, online games are mainly simulation and role-playing in the virtual world for the purpose of pursuing the feelings, and e-sports are in the virtual environment created by the information technology, and the intellectual confrontation between people is organized.

Combat;

Secondly, e-sports can be referred to as "e" and "competition" in broad sense as long as they meet the two characteristics of "e" and "competition".

Secondly, e-sports have clear and unified competition rules, the most important feature is the strict time and round limit, while online games lack clear and unified competition rules, no time and round limit, easy to make people addicted;

Thirdly, e-sports is a competition between athletes upholding the spirit of fairness and equity of the sports, and the winners and losers are determined through the confrontation of intelligence and physical strength among people, while online games are mainly human-computerized and computerized.

Thirdly, e-sports is a competition between athletes in the spirit of fairness and sportsmanship, and the winner is determined by the intellectual and physical confrontation between people.