Resident Evil Umbrella Squad Experimental Mode Detailed Strategy Umbrella Squad Experimental Mode How To Pass

Resident Evil Umbrella Squad game was actually revealed as early as 15 years ago, but it was not officially released until 2016. The game itself is still taken from the Resident Evil theme, but the gameplay as well as the mode has changed a lot. The biggest change, the protagonist is a mercenary member of the Umbrella Corporation, the company that made the biochemical virus in the background of the game, instead of the familiar protagonists of the Resident Evil series such as Leon and King Ada. In addition, the game completely eliminated the single-player mode, if you have played the previous Resident Evil Raccoon City operation, surely know that there was a single-player mode at that time. Instead, the current generation has done away with that setting altogether, and instead focuses on an online multiplayer mode, and incorporates a lot of settings that look a lot like an online game, such as color changes to members' outfits, weapon unlocks, and so on.

Here's a detailed look at the game's only single-player mode, Experimental Mode. Each level has its own plot text, which we've roughly translated before releasing the Chinese version, and like the Umbrella Squad tutorial, we'll be changing some of the more ambiguous translations as the Chinese version becomes available.

Experiment Mode 1***There are 21 types

Experiment 1: Deadly Experiment

Mission: DNA hunter, the goal is to collect infected DNA samples! (0/20) The first level of Experiment Mode has us collecting DNA samples from the infected, the red collectibles that drop after killing a walker. The purpose of the mission is very simple, just go on a killing spree. However, it's important to note here that you have to make sure that you kill the zombie completely. A zombie that is knocked to the ground by a firearm or in a physical fight doesn't drop samples, and the real form of death is a mushy paste that turns the body into mush. Stomping on a zombie after being shot in the head or knocked down with a firearm will have an immediate effect. Experimental results: according to the agreement to enhance the difficulty, if you fail, it means death, and I will also lose the opportunity to promote, so we are tied to a rope grasshopper ah, so we must kill, brave forward ah! Experiment 2: Adding a little excitement SpicingThingsUp This is a T-virus infested site, a true hell in the human world. I give you the weapons to survive the coming slaughter.

Mission: DNA Hunter, objective to collect infected DNA samples! This level of the mission doesn't seem to be any different from the previous one (and it actually isn't), but the differences are mainly in the movement and attack power with the enemies. Here the enemies are infected with the T-virus and have much swifter reflexes and speed. Try to run around as much as possible, and attack the enemies that are standing still from behind, for the quickest kill. Be aware that the protagonist's blood level is not high, so if he is attacked three or four times in a row, he will basically be killed. You'll need to be on guard against the zombies coming from behind.

Experiment result: high rate of fire of self-defense weapons can help improve your probability of survival.

Experiment 3: Shotgun VirtueoftheShotgun

Mission: DNA hunter with the goal of collecting infected DNA samples! Still the same mission, still the same conditions, the difference is the weapon. We can say goodbye to the small pistol in this level and employ the shotgun against the zombies. Due to the sudden increase in firepower, this level basically does not constitute any pressure, speed clearance can be. However, you need to pay attention to the shotgun's rate of fire and reloading speed, and switch pistols to eliminate the zombies in between. Conclusion: It looks like the shotgun is particularly effective at close range, but that's obvious. Next we will test the true vitality of the subject. Experiment 4: The Subjects Potential

Mission: DNA Hunter, the objective is to collect samples of infected DNA! The level objectives are still exactly the same as before, and the zombies' desire to attack is at its maximum. The pistol held by the character in this level only has 17 rounds of ammo, so it's basically a matter of physical combat. The level is nominally more difficult, but thanks to the few open areas and swarms of zombies, it's still not much of a challenge to get through. However, when using the Brain Digger, you must be careful to avoid it before attacking it, as there is a certain amount of time between attacks. (Ninety percent of all deaths come from the gap between wielding the brain digger.) Experiment Conclusion: I have been granted permission to begin a new round of testing. I have changed my mind about the subject. If he performs well enough, it's good for me. So, the next phase. We will travel to the Triad facility that was attacked by bioterrorism.

Experiment 5: HellHounds

Mission: DNA hunter with the goal of collecting infected DNA samples! The enemies we face in this level aren't just those humanoid zombies anymore, we'll also encounter the relatively tricky infected hounds. Their agility and small size make precise aiming difficult. Luckily, we have access to a shotgun in this level, and sweeping these guys away isn't much of a problem. Be aware that the Hellhounds will burrow through the fleshy mud, and if you're not careful, you'll get torn up and hurt. Conclusion: Honker is busy taking care of his own affairs. He proposes to change the terms of the mission. I'm curious how this will play out Experiment 6: Defending the Location SecuretheLocation

Mission: domination mode with the objective of defending a set location! After five whole levels, the game mode has finally changed. I have to say that Capcom really hasn't been on top of the single-player mode for this one. The level requires the player to guard a specific place, which will have a beacon indicating the location, and any killing is pointless until you get there. Find the five guarded locations and stay there to finish the countdown to complete the mission. This is a relatively long mission, so be sure to keep yourself safe.

Experiment 7: CollectionTraining

Mission: Collector, Objective Recover all briefcases! The map is filled with briefcase icons all around, and due to the level's more complex terrain, as well as the three-dimensional structure of the facility, finding things is actually a relative pain in the ass. One of the briefcases requires the door to be opened to obtain it, and you need to pay close attention when collecting it. Experiment Conclusion: I have reported your excellent performance to the organization. honker is no longer able to stop us, and our next step will be to head to a place of infamy. Experiment 8: Village of OriginsVillageWhereitAllStarted

Mission: DNA hunter with the goal of collecting infected DNA samples! Everyone should be very familiar with Resident Evil 5's Village, and in this level the player is once again tasked with sample collection. The villagers here are not only more resistant than the previous researcher zombies, but they are also much more vicious in their attacks, and are able to use axes for chopping. You must pay attention to avoid, otherwise it is very easy to be inexplicably seconds. In addition to the villagers, there are also crows that swoop in to resist bullets. So here it is recommended that players use fewer bullets for confrontation, rather than directly rushing forward for physical combat. As the enemy discovery process first to have a lift finger your preparatory action, this time to go up to V a second can be seconds. Conclusion of the experiment: a high-level heard about you, to come to have an observation. I had heard rumors and apparently he has everyone fearing him.

Experiment 9: SingularitySingularity

Mission: domination mode, target defense of a set location! The familiar Domination Mode has also arrived in the middle of this barbaric village, and this level even features the full body of the Parasite that breaks open the head, extremely hardy and with extra high attacks, so be sure to deal with it carefully. The advice for this level is the same as the previous one, don't waste your poor bullets and fight your way out. Once injured, quickly run around to find herbs, do not fight. This level should pay particular attention to not too much hate, in the occupation of the stronghold before only need to eliminate the surrounding enemies can be, the detection range of the other side is not broad, and rashly shoot often attract a large number of zombies, with a small number of enemies basically do not have any chance of winning. In addition, the last need to open the door to open the guard point, there will be a skull cracker, be very careful.

Experiment 10: The Commander

Mission: Collector, the goal is to recover all the briefcases! I'm sure many players have suffered from the previous level, this one is even more deadly, as soon as you come up, you will come into head-on contact with the Head Crusher, this level is recommended to play as a sneaking game, careful detours to avoid the enemy. With minimal supplies, even the Cerberus can be lethal. Many briefcases are hidden in the second floor of the house, the house building is also a favorable place for us to avoid the line of sight of the enemy, careful detour to break through it. Conclusion of the experiments: I promised the Commander that I would move forward with the next phase of testing, and he convinced me that he was one of the people in charge of these experiments at the time. I don't think he was there by accident, he was very knowledgeable about everything. I better get along with him. Experiment 11: ScorchedEarth

Mission 1: DNA Hunter, objective to collect infected DNA samples! Mission Content 2: Domination Mode, objective to defend a set location! The terrain and the enemies to be dealt with in this level are no different from the previous one, but combining the two missions together doesn't just mean that the process is multiplied, but the most annoying thing is that even if you complete the first half of the mission, once you miss and die in the second mission, a repeat of the level awaits you. The first half of the DNA Hunter missions are fairly straightforward, but Domination Mode is extremely problematic. There are a number of zombies gathered at each defense point, and live grenades cause group kills. Experiment conclusion: who the hell is this guy and why is everyone so terrified of him? Experiment 12: The Vanished and the New

Mission 1: DNA Hunter, objective is to collect infected DNA samples! Mission Content 2: Collector, objective to recover all briefcases! As described in the mission hints, this level will add a larger infected canine. Be sure to keep a distance from it by employing bullet fire, but of course you can also get up close and kill it in one hit. This multi-tasking to extend the length of the game is really tiresome and advances cautiously. Conclusion of the experiment: the mouse completed the experiment, was he oblivious to what was going on, or was it simply because of what a bad experiment the previous researcher was conducting.

Experiment 13: TheAfricanGate

Mission Content 1: DNA Hunter, objective to collect infected DNA samples! Mission Content 2: Collector, objective to recover all briefcases!

Mission Content 3: Domination Mode, objective to defend a set location!

This level contains all three mission types from the experimental mode of the title, and is the one that will play you to death. Anyway, good luck with that, dropping the joystick and keyboard and all that can be tolerated. Conclusion of the experiment: the mice break through to the next level of the experiment, and the next place is highly secretive. We will be hypnotized and transported there. I know what we're doing is particularly douchey, but it still doesn't give the whole picture. Experiment 14: The Initial Place WhereitAllBegan

Mission Content 1: DNA Hunter, objective to collect infected DNA samples! Mission Content 2: Domination Mode, objective to defend a set location! Mission Content 3: Collector, objective to recover all briefcases! The most nostalgic Raccoon City actually reappears in this likeness, and I have to say that the plot of waking up after a coma cleverly circumvents a bunch of problems. Unlike the previous map, the Raccoon City level is set in the middle of the night, with a large number of abandoned vehicles on the city's roads, separating you from the zombies. The zombies here are less active than in Magazine, but they're quite eager to attack, and almost all of them can sprint. Note that the ammo supply in this level is very stingy, and you'll have to fight your way through almost the entire level. Thanks to the very flat terrain, the final task of finding the briefcase is much easier than before, and can be completed easily by running all the way through the town. Conclusion: It doesn't look like the town poses a threat to you, which is no surprise.

Experiment 15: ADependableWeapon

Mission 1: DNA Hunter, objective is to collect samples of infected DNA! Mission Content 2: Collector, objective to recover all briefcases! Mission Content 3: Domination Mode, objective to defend a set location! The last level was kind of easy, and this level we get a new weapon: the Waltham. Its effectiveness is similar to that of a shotgun, but the firepower and ammo spread is indeed quite a bit more fierce. the 10-round magazine capacity is also particularly impressive. When you encounter packs of dogs, just let the gun go. Conclusion: This weapon is customized for the CQBZ and is very effective. Experiment 16: WalkingThread

Mission: Special DNA Hunter, objective is to obtain special DNA infected samples! With only three DNA samples to obtain, this level may seem very simple, but there are stronger enemies to face than ever before. After clearing out the normal enemies in the underground tunnel, we come to the interface where we can encounter a particularly tough mutated zombie, whose appearance is a bit thicker than the normal zombie, with spines on its back. If you want to deal effective damage to them, you have to build up the Brain Digger to a high level of heat. There is a tricky way to safely inflict damage on the mutated zombie, luring it to the wall, climbing up the high wall and using firearms to attack, which can prevent us from receiving fatal injuries. Experiment conclusion: unbelievable! The experiment survived. I had to consider flooding the next area with close-range combat. That way we will tap into the true power of the CQBZ.

Experiment 17: Distressed Struggle ConfinedStruggle

Mission Description 1: DNA Hunter, objective to collect infected DNA samples!

Mission Content 2: Collector, objective to recover all briefcases! Mission Content 3: Domination Mode, objective to defend a set location! This map is a hall with a small range of movement, the character's guns all have only one magazine, plus very closed terrain, so please do not hesitate to take out the brain digger, this level does not have a special powerful zombies, but also beware of the zombies with police hats, whose attack power is still very high. There are a lot of obstacles in the scene, use the bunker over to keep the distance with the zombies, relatively speaking, it is also a relatively easy level. Conclusion: I was called over by my superiors to inform me that they were going to triple the contract money and that I would get a special bonus for successfully completing the trial. I wasn't interested in this, but

Experiment 18: Zombie Jammer ZombieJammer

Mission Content 1: DNA Hunter, objective to collect infected DNA samples! Mission Content 2: Domination Mode, objective to defend a set location! Mission Content 3: Collector, objective to recover all briefcases!

This level isn't too different from the previous one, it's still such a space-compact map as the Raccoon City Police Station. And the difference is that there are more annoying enemies like zombie dogs, the good thing is that this thing only refreshes on the first floor. So the first mission to collect samples can be completely avoided with the dog. Before going down to the first floor, remember to use the grenade to kill the dogs on the ground, otherwise the hope of survival will be slim after being surrounded. Conclusion: The zombie jammer is complete, the device deprives the infected of their sensory abilities. However, we have yet to test the potential side effects on normal humans, and it is not hard to imagine that the device could cause brain damage.

Experiment 19: Beginning of the End

Mission Content 1: DNA Hunter, objective to collect samples of infected DNA! Mission Content 2: Collector, objective to recover all briefcases! Mission Content 3: Domination Mode, objective to defend a set location! The map of this level is a compact place covered with snow and ice, and you should pay special attention to the fact that the powerful mutated zombies from the previous level of collecting special samples will appear in this level. Try to use the difference in heights and terrain to keep up with them. If you are equipped with a zombie jammer, normal zombies will not pose a threat to you, so just deal with the zombie variants at your best. Mission Conclusion: The purpose of this experiment is to kill you! What's wrong with you? I request my superiors to give me another chance. Experiment 20: The Final BattleTheFinalBattle

Mission Content 1: Collector, objective to recover all briefcases! Mission Content 2: Domination Mode, objective to defend a set location!

Mission 3: Special DNA Hunter, the objective is to obtain a special sample of infected DNA! This level has more annoying zombie dogs in addition to the normal zombies and mutated zombies, which is good because it doesn't make the difficulty steep. Be aware that the final task is to engage the mutant walker and get the sample. Again, ladder tactics can be utilized to abuse them with ease. Conclusion of the experiment: holy shit! Why don't you just die! Are you still human? Are you the Grim Reaper? I don't want to die, I still have a chance! Experiment 21: EndlessGameEndlessGame

Mission Content 1: DNA Hunter collects infected DNA samples! Mission Content 2: DNA Hunter collects infected DNA samples! Mission Content 3: DNA Hunter collects infected DNA samples! This is the true final level of the experimental mode of this work, the odd thing is that the three mission content is all DNA hunter, the enemy also added a large zombie dog, the use of terrain height difference carefully must deal with. Although this level does not require the collection of samples of mutated zombies, but not to eliminate them but it is difficult to bully ordinary zombies. The final task requires the collection of 40 samples, do not be inattentive to the failure, always guard the bottom of the stairs. Conclusion: You're alive, of course you're alive. The researchers are afraid of you. They began to call you the new God of Death

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