Blender tea cans outside scene how to render?Blender tea cans outside scene rendering tutorials

Blender is a free modeling software to support domestic operating systems, powerful modeling features, and a few seconds a map of the realistic rendering effect can make the modeler's work efficiency doubled. As a partner who wants to get involved in the modeling industry, whether you will not operate at this time because you do not know what to do? No need to worry, look here! For you to provide a basic, advanced, proficient in different stages of Blender video courses, from software to explain the case of hands-on, staged teaching, support for online learning, help gradually strengthen the blender software for practical use, to help solve the application of the work of the problem! Blender Tea cans rendering tutorials for the exterior scene: 1. Here to the students to introduce an Explorer plug-ins in This plug-in can be placed in a number of material models, and then open the Blender software, and then directly drag the use of the panel to load the preset model in, and then combined with the use of mobile / rotary commands to adjust the position of the model, specifically as shown in the figure. 2. create a camera, in the transform panel will be adjusted to the value of the focal length of 80mm, specifically as shown in the figure. 3. select the ambient light, in the downloaded Select the ambient light, in the downloaded image material, add a HDR file to the sky, modify the value of the power information, used to illuminate the "scene", as shown in the figure.4. Select the material ball in the effector to add the texture mapping and then connected to the base color channel, and then adjust the UV effect of the map, as shown in the figure.5. Select the material ball in the effector to add the noise node and then connected to the normal color channel, as shown in the figure. 6. Add the noise node in the effector and connect it to the normal channel, then adjust the UV effect of the mapping, as shown in the figure.6. Select the material sphere in the effector to add the texture of the mapping and connect it to the base color/brownness/normal channel, then adjust the UV effect of the mapping, as shown in the figure.7. Select the material sphere in the effector to add the noise node in the effector and connect it to the normal channel, then adjust the UV effect of the mapping, as shown in the figure.8. Select the material ball and click the base color channel, modify the "color" information of the material in the channel, and then adjust the intensity of metallicity/highlight, as shown in the figure. 9. Select the material ball and add the texture of the mapping in the effector, and then connect it to the base color channel, and then adjust the UV effect of the mapping, and then right-click on the mouse! Click UV Mapping - Expand Effect to enter into the editing interface, after entering into the expansion mode, then use the moving and scaling effects to adjust the size of the texture, as shown in the figure.10. Select the material ball to add the noise node to the effector and then connect it to the normal channel, and then adjust the UV effect of the texture, as shown in the figure.11. Select the model and the material sphere to copy the texture and modify the "color" of the texture in the base color channel. In the basic color channel, modify the "color" information of the material, and then adjust the intensity of the metallicity/highlight, as shown in the figure.12. Select the material sphere and add the curve node in the panel, and adjust it according to the effect of the material sphere in the panel.13. In the Lighting panel, select the light and then create a new surface light, place it in the right position, and modify the power, color and numerical information, as shown in the figure. value information, specifically as shown in the figure.14. In the Lighting panel, select Lights and then create a new point light, load a texture file in the node panel, and then add a self-luminous node in the panel to adjust the intensity of the value.15. In the Settings panel, check the Depth of Field option, and then set the focus object in the panel.16. The final result is as shown in the figure, then, the effect of the " Blender tea cans outside the scene how to render Blender tea cans outside the scene rendering tutorials" of the relevant content on the end here, I hope that the small sharing of your mastery of Blender learning has a certain role in helping! Blender is quite good at graphic modeling and rendering. If you want to get started or even master in-depth, then be sure to systematize your learning! Click on the link: