Psps game submarine spy palm action operation introduction

First into the game is the familiar music style, immediately give a person a kind of "this is MGS, SNAKE is back!

First of all, let's take a look at the operation of this game:

Cross Keys

Adjust the perspective

Joystick

Movement

Action Keys

Fighting/near-enemy long-press CQC/CQC in a series of points for the strangled stun, with the joystick to push the direction of the fall

Enter the props bar, then press the cross keys to determine which weapons/protocols to equip/use. Press and hold for quick loading/unloading of weapons during normal action screens

×

Stand/Crouch Press and hold to get down (for quick dialog), and use the joystick to roll

L

To correct the view, press and hold to lock on to the view, and use the directional arrow keys for directional movement, and use the arrow keys to move around the area during the CQC. Pressure

R

First-person view

△+joystick

Sneak against a wall, press □ to hit the wall to attract attention

R+L

Precise aiming

L+joystick

End-gun action

Select

Communication Machine

Start

Open Menu Skip Episode

It can be said that the PSP's limited buttons are utilized as much as possible in the restoration of the traditional operation of the MGS series, but since it is a handheld machine, it is bound to make some corresponding adjustments. For example, the lack of R2, L2 props equipment fast switching bar, had to be assigned to other keys. And the wall must press △ and whisper sneak also need to press △ setting is also the series for the first time, will need time to get used to. It's nice to see that the end-gun action setting is easier to use on the PSP. Finally, the CQC, CQC in the 3rd generation of invincibility decline, currently found CQC enemy soldiers in addition to fall, strangulation, questioning, as if not found can wipe the neck, the strongest killing move was removed, a little upset.

Viewpoint: Viewpoint may be the series of players first contact with this work feel the most awkward, if you have played [MGS3 Survival] may be a little better, because the viewpoint from the series of consistent top-down fixed view into a tail view, and then use the cross keys to control the rotation of the viewpoint, this point and the [MHP] is the same, if you have played the [MHP] players believe that it will be quickly adapted to. However, this change in perspective may lead to certain situations where it's too late to observe the enemy soldiers around you and be detected, so you should be more careful with your actions in the game and fully confirm the situation around you before acting.

Game interface:

The interface is mainly a change of radar, using sonar sensing device, the radar will sense the approaching enemy and generate electric waves, and you can see the range of the enemy's field of vision. Press the START button can see the map, above the various signs icon has its corresponding meaning, I combined with the system to explain one by one.

System:

MISSION: A single process has been changed to a mission system, with each mission corresponding to a scene. After entering a mission, you can pull up the map to see that the place on the map labeled with a white X is the destination of the mission, and the white arrow is the location where the player is currently controlling the character. The red circles are enemies and the small green squares are props.

FOX HOUND formation! Formation (MANAGE): the most distinctive and attractive feature of this game.

1. First of all, since it's a formation, you have to have companions, and one of the missions early in the game instructs the player on how to make a capture (CAPTURE). There is a truck at the beginning of each mission, and all the player has to do is stun or paralyze the enemy soldiers during the mission, and then drag them to the truck to complete the capture. Captured enemy soldiers don't yield right away, though, so they're first categorized as PRISONERS, and then turn into companions after a few missions.

Character abilities: see the bottom half of the picture above, in order of name, life value, physical strength, monitoring range, pistol ability, machine gun ability, rifle ability, shotgun ability, sniper rifle ability, bazooka ability, knife ability, throwing weapons ability, traps ability, bombs ability, medical ability

2. Login: After receiving the companions, the first thing to do is to login them, and each companion is good at different abilities, you can check their good abilities when selecting the character, for example: for example, "DELIVERRYMAN", because the action character can only carry 4 props, so his special ability is to carry props in the body. If he is full, his special ability is to return the newly acquired props to the truck.

In this game, the troops **** divided into "infiltration team (SNEAKING UNIT), spy team (SPY UNIT), technical team (TECHNICAL UNIT), medical team (MEDICAL UNIT)" and other groups, the player will be in accordance with the different abilities of the companions assigned to different groups. The game's main feature is that it's a very simple and easy-to-use game, and it's a great way to get your feet wet.

Sneaking team (SNEAKING UNIT): is to participate in the mission action group, a group of four people, can be organized into four groups. Members of the group in the implementation of the mission can be replaced at any time, players must consider the ability to balance the formation of the team. Mentioned here companion replacement (MENBER CHANGE) system, after the team into the mission, call up the map menu to select "MENBER CHANGE" will allow players to select the hidden points, and several other companions in the player's team is hidden in these hidden points of the box, in the map, the blue X is available! The blue X's on the map are hidden spots, and the circles around the X's are the current hiding spots of the companions. A replacement companion will start at the hidden spot.

SPY UNIT: Spy work is very important in the game, the player needs to send the appropriate spy unit members in each map, and then select "WAIT" in the system menu will get the spy unit to investigate the return of important information, the player because of this information may get new missions and props and so on (the resulting report). You can also get new missions, items, and more (the reports can be seen in the LOG under the system screen), so be sure to train a good team of spies.

TECHNICAL UNIT: The establishment of a technical unit can increase the supply of ammunition and the production of weapons to a certain extent, and is also a very important department.

MEDICAL UNIT: The establishment of a medical unit can speed up the recovery of the injured soldiers' physical strength and HP. After the establishment of a medical unit, selecting the last WAIT in the map system screen will allow the injured soldiers' physical strength and HP to be recovered from the PSP section of the GameBus.