What direction will VR take in the future?

I think it's feasible that both VR and AR represent the future. I don't want to talk about VR and AR separately here, they have similarities

Kevin Kelly, the founding editor-in-chief of Wired magazine and author of "Out of Control", once said that "virtual reality will become social media" (this man has predicted the windfall of the Internet many times). Many Internet gurus at home and abroad worship him as a god-like figure. In fact, it seems to me that he said that, causing many internet companies to go in that direction.

That depends on the specific situation, you mentioned the equipment is not portable is the main problem you question, but, in fact, Microsoft's hololens a class of equipment has been very advanced, there is also news that Apple has also applied for a patent AR glasses, Google's generation of Google glasses did not succeed, but the second generation has been realized a lot of applications in the industry. These are all well-documented online, and you can go find the relevant news.

The big boys of course know that the current devices are not portable, so they are also making all kinds of efforts, and the current cell phone AR is a good proof.

AI was so popular at the recently concluded Wuzhen Internet Conference that it overshadowed progress in VR and AR.

Non-coffee-loving Jack Ma, on the other hand, launched an AR navigation experience with Starbucks Roasters after the conference, where consumers were able to see the whole story of how coffee beans turn into mellow coffee in Starbucks, and learn about the details of the coffee bar, brewing utensils, and other details through AR technology.

In the "Internet Light Expo" held at the same time, VR, AR is also one of the important contents of the exhibition. In Tencent's VR museum project, the VR museum database will gradually include all the museums at home and abroad, art museum collections, exhibitions of digitized information, and then through the AR technology to connect art and the public. Users only need to open the Museum Officer and sweep at the artwork to get an all-round interpretation of the artwork. Similarly, Baidu Encyclopedia will work with the State Administration of Cultural Heritage to launch VR and AR museums.

Beyond museums, the progress of gaming companies in VR and AR should not be underestimated. Tencent and students from the Communication University of China (CUC) have launched a VR game called "Arc" based on the traditional Chinese folk game of "pot throwing", using the game to protect and pass on traditional culture.

NetEase, on the other hand, has focused on mobile AR, first launching an AR card drawing game in "Yin Yang Shi" and then launching AR handheld games "Yumeng" and "Dragon Soul Duel," as well as investing in Niantic, the developer of "Pokemon Go," which once released "Pokemon Go" in the past.

Snail, on the other hand, has made achievements in both VR and AR fields, the VR masterpiece "Ark Park" developed with Unreal 4 engine will be released at the end of this year, when it will be logged on steam/PSVR/HTC Vive/ Oculus Rift and other global VR gaming platforms, and its strategy hand travel game "My Dinosaurs" is also extremely skillfully integrated into AR gameplay, and in the test has received favorable reviews from many players.