How to play Xianju Mahjong

Handoff is 4 (3x/xyz) + 2x

Columns: zzzz, yyyy, 123, 456, xx

First, the core gameplay of Xianju Mahjong:

1. Tables.

The banker 2 draws 1.

Have their corresponding wind + 1 table.

Column: you are the dealer, 3/4 sheets of east wind for your wind +1 table.

Hard house: center-hair white. 3/4 of a card each is 1 table, and center-fair white **** 3 tables

Hard house (flat hu) 1 table. Pong Pong + 1 table. Kung Fu + 1 table. Flower (Plum, Orchid, Bamboo and Chrysanthemum) + 1 table. Seasonal (spring, summer, fall, winter) +1. Mixed Colors (God of Fortune) + 1. Ground Hoop +3 tables. Tianhu +4. Clear One Color (God of Fortune can be replaced) +3 tables.

2. Flower cards.

The flower tiles are: 1 plum, 2 orchids, 3 bamboos, 4 chrysanthemums, 1 spring, 2 summers, 3 autumns and 4 winters.

When you draw a flower card, you can spread it out and draw another one from the kong area.

The number on each card corresponds to the corresponding wind seat + 1 table.

Column: If you are a banker, the corresponding suit cards are "plums" and "spring", and if you touch one of them, you get a +1 table.

3. Eat and touch cards.

Eating can only be done by eating the upper hand without much ado

Golden touch is preferred, followed by the God of Fortune touch, and finally the Double Clip

Golden touch is a pair of hands without the God of Fortune touching the card.

The Fortune Touch is a pair of Fortune Tiles in your hand and a pair of tiles played by the other players that correspond to the tiles you want to touch.

Double Clutch is two clutches on one of the other cards played by the other player.

You cannot touch cards from the same round.

Columns: Situation 1: You play East Wind, and the other house then plays East Wind, which may not be touched back. Only after each player has touched a round of cards.

Situation 2: You need to touch the East Wind, not after the next player has played it, and not after the opponent or top player has played it.

4. Rules of Hoop.

The rules of the game are as follows:

To play a hand, you need to touch your own hand, or you need to touch a hand.

There is no hard or self wind in possession of the God of Fortune. You can't replace the God of Fortune.

With a hard pair or a windfall, the God of Fortune can be replaced. You can wait for it.

The order of play is counterclockwise.

Column: You are the dealer and listen to the east wind. If the next player plays and then both your opponent and you play, then your opponent can cut off your opponent's hu; if your opponent plays the East Wind and both you and your opponent play, then you can cut off your opponent's hu.

It is not possible to play the same round.

Column: You listen to the East Wind, and when the next player plays it, you don't hu, and you can't hu even if your opponent or your superior player plays it.

Fraudulent hu: each place payout is different. There is a person 10 bottom also have 10 bottom + the number of tables of each person's card payout. The actual situation is based on the actual situation.

Note: The God of Fortune cannot make a foot (i.e. a pair).

4. Fortune.

The God of Fortune has 2 types of cards, ****7 cards. The winds corresponding to the number of points rolled on the dice and the flipped card corresponding to the number of points.

Columns: The person who rolled the dice is the dealer, and the one God of Fortune card that came up to 5 points is the East Wind. In front of the banker's face, the top card of the 5th card from right to left is the other God of Fortune card. (When the dice points are rolled to a certain point, you will choose the God of Fortune cards in counterclockwise order of the corresponding points. (Columns: 5 9 for east; 2 6 10 for south; 3 7 11 for west: 4 8 12 for north)