Non-artifacts module this season **** added 12
Because of the untested new season module can be unlocked on any 10-11 season gear
Each kind of Elemental 4
Module Description
Fire Elemental Module
Continuous Charge: 4 energy, use an automatic rifle, tracking rifle, or machine gun to quickly eliminate combatants to become flooded with light energy
Silver White Heavy Cannon: 5 energy, use a bazooka to inflict damage on high-ranking personnel to boost the damage of the rocket launcher for a short period of time, using a layer of Charge of Light
Ignite Flame: 2 power, reviving a fallen Guardian while recharged with light energy heals you for one burst
Super Charge: 5 power, increases the light energy charge limit by two tiers
Elemental Module of Electricity
Swift Charge: 5 power, using a Pulse Rifle, Pistol, or Miniature Submachine Gun to quickly eliminate combatants to become recharged with light energy, secondary effect: using a Pulse Rifle to eliminate combatants has a few percentage points of light energy. Pulse Rifle to eliminate combatants has a chance to drop special ammo for a companion.
Blade of Light: 4 energy, when flooded with light energy, damage dealt with a blade gains an additional bonus to blade damage for 5 seconds, consumes one level of Light Charge, secondary effect, dramatically increases the speed at which the blade is charged.
Light Energy Source: 3 energy, when flooded with light energy, using a finishing move to destroy a combatant generates a sphere of light for your companion consuming one level of Charge of Light, secondary effect: gains a powerful force field shield when using a finishing move.
Radiant Light: When flooded with light energy, using a supercharge can flood nearby companions with light energy, secondary effect: +20 Strength
Arc Module secondary effect requires that another Arc Module be equipped to trigger it
Void Attribute Module
Precision Charge: 2 energy drain, use bows and arrows, hand cannons, and scout rifles to kill with precision to rapidly eliminate Combatants to become Charged with Light Energy, Derogation: -10 Strength
Surprise Attack: 1 Energy, When Charged with Light Energy, a loaded or ready pistol consumes all of its Charged Light Energy tiers and converts them into a high damage bonus, which decays as you use that pistol to deal damage to combatants. Derogation: -10 Wisdom
Energy Conversion: 4 Energy Drain, Attacking with a grenade while charged with Light Energy gains Super Energy, consuming all of your Charge Tiers and 10% Super Energy per Tier. Derogation -10 Discipline
Charged Reaper: if you are Charged Light Energy, any kill or assist has a lower chance to be Charged Light Energy, Derogation, Profession Skill Response Rate -10