Not far ahead is a huge dam, the first to look in the direction of the searchlight, above which there are badges 4. According to the Clare chapter whether or not to adjust the dam with the mechanism, Barry chapter here the process is also divided into two cases - ① left side of the water door is open, that is, there is no Trigger Mechanism: Go left at the container with two enemies, climb down the escalator and run to the end of the road on the right hand side, there is a Larva behind the iron lattice 1. Go up the short wall near the stairs and you can see a locked container behind the garbage heap, have Natalia climb through the hole in the wall and recover the part "Penetration Level 1" from Mechanism Box 1 inside. "The right water door opens, and you can see a locked container behind the trash pile. ②The water door on the right side opens, i.e., the mechanism is triggered: at the container with two enemies, go right, climb down the escalator and then climb up the other escalator on the right side, behind the two crates on the upper level there is a Larva 2. Then climb up the escalator on the left hand side, and in the room you have to pass through, have Natalia climb through the hole in the wall to open the Mechanism Box 2, and recycle the part "Recoil Level 2". ".
- Since there are collectible elements on both routes, you have to beat the process twice to collect them all, which is what unlocks the special trophies/achievements.
Regardless of which route was taken earlier, jumping off the broken bridge brings you to the giant scaffolding. Here you need to work together to solve the puzzle: ① first let Natalia stand on the crane, trigger the mechanism of the 1st frame to send her to the opposite side; ② Natalia climbed along the escalator to the top of the scaffolding, ran to the opposite side and kicked down the escalator on the side of the 3rd frame on the side of the Barry down; ③ adjusted the crane to the side of the 3rd frame to send the Barry to the opposite bank, here you can see the emblem of the 5 below the break; ④ Barry stood on the crane and did not move, Natalia Climb to the top of the scaffolding along the escalator again, run to the opposite side of the 5th frame and pull the mechanism, let Barry approach the 5th frame by the body can pick up the shotgun TAP194; ⑤ let Barry back to Natalia side, and stop the crane at the 4th frame side, let Lori climb up the escalator again, stand on top of the crane, Barry triggered the mechanism of the 5th frame, then Natalia can kick down the escalator by the 5th frame and help the uncle to come up.
The two can kick down the escalator by frame 5 to help Uncle up.
The two of you will go through the double doors to the entrance area of the mine, go up the fork in the staircase, jump to the opposite side of the tracks, and run all the way to the end of the track, where there's a badge on the back of the mine cart outside the collapsed cavern.6 Go back to the beginning of the tracks, jump to the opposite side of the track, drop the escalator, and don't rush to get into the elevator just yet; let Natalia run to the left of the elevator, where there's a Larva 3 on the corner of the wall down the hill.
Ride the elevator. When you get to the underground mine, there's a "mine map" in the room on your left. You'll find a yellow colored poisonous gas in the area. You can't stay in the poisonous area for too long, or the screen will gradually turn black and white until your character is poisoned to death. As long as the player runs to higher ground, he will not be attacked by the poisonous gas. At a locked electronic door, go across the path with a number of enemies in the way, and pull down the switch at the end to open the lock.
Once you see the workbench, head left and take the elevator that requires a key to activate. Enter the double doors on the upper level, eliminate the enemies, and then the uncle pushed open the mine car in the gas, and then let Lori climb to the opposite room to open the unlocked iron door, there is an iron cage used to cushion your feet, and there are parts of the iron barrel "Weapon Fire Rate Level 3". You'll be able to get the "Elevator Start Key" by climbing up to the opposite side of the room.
After returning the way you came, don't enter the elevator, but run across the room and enter the blue door. The lower level here is also filled with poisonous gas, and the wooden platform in the center of the large scene is a respite for the player. For reference, the south side of the map is a closed electronic door, and the other three paths are worth visiting: (1) push the mine cart to the end of the east path, and at the end of the small room is a machine box 3 containing the part "Bullet Level 3"; (2) at the end of the north path, there are diamonds worth 2,000 BP; (3) push the mine cart to the end of the west path; the back of the mine cart is a small room with the diamonds worth 2,000 BP. After entering the west access road, first push open the mine cart, there are Larvae 4 in the collapsed area at the back of the mine cart, bypassing the mine cart, the road is divided into two, the north and south, the platform at the end of the north side of the road is a Magnum 2005M, push open the double doors at the end of the south side of the road, you will come to a new scenario. Here there will be a thrower and Durga attack, it is recommended to use the sniper rifle to prioritize the long-range firepower to kill, in the narrow section to meet the Durga be careful to roar after a one-hit kill sprint attack. After clearing out the enemies and pulling the mechanism on the high side, the locked electronic door on the south side will be opened. Pass through the door to activate the huge exhaust fan, and wait until all the poisonous gas has been discharged before you can take the elevator to the lower floors (or else you will watch the uncle being poisoned to death in the elevator).
Immediately after the elevator stops, look high above the iron frame across the street for Badge 7, followed by a circular fingerprint-approved door that must be investigated with Natalia to open. The underground facilities are as opulent as a foreign pavilion, reminiscent of the classic first generation of the series. Go straight to the mural and turn left. There is a large door with an emblem on it, which you will need to get a key for later, and inside is a locker containing the rare part "Charged Shot Level 1". Take the stairs at the end and go down to the lower level, behind the crates piled up under the stairs there is an insignia 8. When you get to the room full of undead petri dishes, one of them has a larvae 5 on top of it, go through the door on the right side and find the "Underground Research Facility" map in front of the console to make exploring a lot easier, continue on and you will see a workbench, the door on the right side requires a level 2 Magnetic Card. The door to the right requires a Level 2 Magnetic Card. Get the "Security Magnetic Card Level 1" from the corpse at the bottom of the stairs, then go back to the room with the undead petri dish and enter the door on the left (watch out for Glasper roaming around). Inside the torture chamber patrolled by the undead on the lower level, there's a "Magna Cartridge" in Box 4. Use the magnetic card to open the room next to the torture chamber labeled "Lv1", and you'll find the "Heraldic Key" in a compartment of the morgue. The exact location will change randomly, so we recommend using Natalia to find it, and prioritize opening the one with no enemies.
Run all the way back to where you got the "Security Magnetic Card Level 1", and head up the stairs to get back to the Western Hall. From the mural, turn right and go through the dining room. Behind the counter with the document "Research Facility Director's Log 2" there is a Box 5 containing the Rare Part "Hairshot +1", and in the room at the end there is a "Security Magnetic Card Level 2". Take a long detour back to the workbench you saw earlier, and open the door labeled "Lv2" to an open scene with supplies strewn about that will surely lead to a fight. Scavenge for supplies, and in the center of the scene, under the floor, there's Badge 9. Pull the switch and the enemies will keep coming, and you'll need to take down all of them before the elevator arrives, including a large number of undead, flingers, graspoons, and durgas. It is recommended to actively release a few undead from the petri dish before the battle starts, prioritizing their kills before they stir up trouble in the melee. During the battle, pay attention to Natalia's prompts and quickly solve the invisible enemies, and the last Durga can be killed more safely by using a few crates to jump back and forth after using oil barrels or explosive flasks to waste its tentacles.
On the lower level, walk through the creepy area where the dolls are hanging, see Natalia's bear doll being "dismembered", and then head right to the torture device hanging across the workbench with larvae 6. Walk across the long, thin platforms and you'll be facing Alex in a boss battle! At first, the boss will hide in the ventilation ducts, so use Natalia to determine where she's hiding and approach her. Alex's weak point is located in the chest, in the crawling state is not easy to hit, and the attack range is very large, it is recommended to meet the enemy to the top of the broad platform, see it out of the move back to dodge safer. To Alex caused a certain amount of damage, it will be drilled into the ventilation pipe, at this time to change to Natalia to recognize the position of the BOSS. BOSS will hang upside down from the ventilation pipe to poke his head out, spitting blocks of smoke to the player, at this time the weak point is exposed, very suitable for focused attacks, but can not be allowed to spit poisonous gas, it should be appropriate to fight, otherwise the scene is filled with poisonous fog can not be dispersed for a long time, it will greatly limit the player! The player's positioning will be greatly restricted. Repeatedly around a few rounds, the boss knocked down will trigger the plot - if the choice of chapter 3 is Clare shoot, then will enter the "bad ending", the game also ends here; if the choice of chapter 3 is Moy_shoot, then will enter the "good ending"; if the choice of chapter 3 is Moy_shoot, then will enter the "good ending". If the choice in chapter 3 is Moy_Shoot, it will lead to the "good ending" and a real final battle.
The characters to maneuver in this battle become Clare and Barry, and the system automatically switches for the player depending on whether Alex is outside or inside the cave. When sniping with Clare look up the mountain first, the last badge 10 is hidden very sinisterly, don't miss it. When the BOSS is chasing Barry in the mountains, the player uses Krell to keep the attack hitting the body to slow down its action, without too much deliberate aiming at the weak points; when the BOSS chases into the cave, Barry's side has a lot of fuel canisters can be utilized, but due to the Alex's speed of action a lot faster, so after the appropriate attack should be led to the outside of the cave, after all, the sniper bullets of the side of the Krell is unlimited. After causing some damage to the boss, Claire will pull out the classic series of "big killer" rocket launcher, the ammunition is also unlimited, enjoy the boss killed to the dregs of it!