Two fists are harder than four hands, just as one hand is harder than two hands. It's useless to play Warcraft with your right hand. We must learn to use the left hand-the keyboard.
Keyboard operation is faster, more convenient and more accurate than mouse operation. I'll talk about basic operation first, then advanced operation, and then more detailed operation. Nothing else, because my level can only go so far, hehe.
Start with the basics:
One: basic operation: use the keyboard to make units, release magic and use items.
Everything in Warcraft can be done with shortcut keys, and the mouse only plays the role of positioning. For example, to be a night elf, you can click on the avatar of the elf in the base with the mouse, or press W directly; Or to make a moon well in the dark, you can choose Genie, click Build, and then click the head of the moon well, or press B and M directly. For a specific shortcut key, you can move the mouse to the head of a specific cell, and the mouse will pop up some subtitles. The yellow letter in parentheses after the unit name is the shortcut key for making the unit. The production unit and building are completed by keyboard, which is the basis of operation.
The important thing is that in Warcraft, all magic can also be done with shortcut keys. This means that you can use the keyboard to quickly release heroic magic. For example, if you put a hammer on the Terran Mountain, you can click the icon of the hammer with the mouse, and then click the hero of the other side, or you can press T on the keyboard and click the hero of the other side with the mouse. The speed of magic release may be half a second or 1 second. But sometimes, this half a second or 1 second determines the outcome of the game.
Similarly, to buy items in a store, you can also click on the store and press the shortcut key corresponding to the item. This will allow your hero to quickly buy items (return trip, blood bottle, invincible, group therapy or airship) during the battle near the store, so as to protect himself and his troops well.
Similarly, the use of hero items can also be done with the keyboard. The Item column corresponds to the first two vertical rows of keys on the numeric keypad. That is, the first item can be used according to 7, the second item can be used according to 8, the third item can be used according to 4, and so on. Some people may think that the shortcut keys used in the article are not as fast as the mouse. However, using the keyboard also has some advantages: 1, using quantitative items (such as ointment, hurricane power war), cumbersome mouse clicks, and faster keyboard use. 2. In the middle and late melee, it is likely that your hero has a blood bottle or is invincible, but there is deviation and delay when using the mouse, which leads to the death of the hero and the error rate of using the keyboard is lower. It is very important to use the keyboard to put the items to be used (such as blood bottle, invincible, return trip) on the left side of the item column as far as possible. After all, pressing 7,4, 1 is much better than pressing 8,5,2.
In addition, always remember that F 1 is your first hero, F2 is your second hero and F3 is your third hero. These three keys allow you to quickly choose the hero you want and know their position in the chaotic battle.
Some hotkeys you may not know:
1, "~", press it to select the rest farmers.
2. "Backspace", press it to quickly switch back to the main base with the main base as the center of the screen. This hotkey is extremely important when the hero returns to the rescue. You choose the hero, use Return, and then press the Backspace key to switch back to the base, choose the ideal place for your return, and return (don't forget that you can choose the return place, you don't have to go to the main base to come back). This is always faster than clicking on the base on a small map and then choosing a good location.
3. Insertion and deletion can make the screen turn right or left, so that you can click on some units that cannot be clicked under normal viewing angle. For example, Terran pathfinders often hide behind tall buildings.
4.pageup and pagedown can move the viewing angle up and down, and so can the middle mouse button. So you can enjoy what you want to see up close.
5. The O key can help the hero learn skills quickly by selecting the hero, pressing O and then pressing the shortcut key of the corresponding skill, which is equivalent to clicking the+sign with the mouse. For example, when your death knight was in red blood, he just upgraded. You can quickly press O and E to learn death pact, and then eat your own unit to ensure that the Death Knight will not die.
The key to making, putting magic and using things with the keyboard is to abandon the bad habit of pointing with the mouse and force yourself to use the keyboard. After using the keyboard constantly, you will find that using the keyboard has become your habit, and you will finally taste the sweetness of using the keyboard.
Ps: the use of keys a, h, p and tab.
1, one key, attack key. If you March with your right hand, the troops just move to their destination and then attack. Use the A key, and then click the destination to March. If the troops find the enemy during the March, they can stop attacking immediately. In addition, if you want to kill yourself or your teammates' units, you can also use the A key to attack.
2: H key, keep the original key. For example, your opponent has a tower at his base in the Caspian Sea, but you can only attack his base with siege vehicles. Your opponent usually uses several units to lure your unit near his tower. At this point, you can use the H key to keep your non-siege units in place to protect the siege vehicles.
3: p key, patrol key. For example, if you want the undead shadow to wander between the opponent's main base and the sub-base, you can let the shadow go to the main base first, press P and then click the sub-base, and your shadow will achieve your goal.
4: Tab key, subgroup conversion key. For example, put the death knight and the lich in a team, and I will release the frost nova of the lich. You can press tab, and you will find that the lich's head is highlighted in the status bar, which can release the frost nova.
Two: advanced operations: the use of alt, shift and ctrl.
It can be said that Warcraft players who don't use these three keys are basically not novices, and those who don't master these three keys can't be regarded as masters. Personally, mastering these three keys is the only way for beginners to become masters. Here are the functions of these three keys.
Alt key:
①: The purpose of pressing alt key is to observe the blood volume of all units on the screen. After pressing alt, you can find that there is blood on the top of each unit, and you can know which unit is dying at a glance. Then all you have to do is drag your dying unit back and try to kill the dying unit of the other side. Remember the ultimate goal of the action, protect each unit of yourself as much as possible and kill each unit of the other party as much as possible. It is said that a master put a toothpick on the alt key while fighting. Although it is a bit exaggerated, it still shows the importance of alt key.
②: The ALT key can interact with other key combinations, the most famous being alt+ctrl+del, followed by alt+F4. But these combinations can't be randomly pressed in the process of Warcraft. Commonly used combinations in Warcraft are:
1, alt+G is very important in 2vs2, and it is used to issue a warning on the map. Tell your allies where they need help.
2.alt+A changes the colors of yourself, teammates and enemies. Try to switch to mode 3, that is, you turn blue, your teammates turn green and your enemies turn red. In order to distinguish the enemy and ourselves more clearly in the battle, so as to avoid accidental injury.
3.alt+F team moves. Remember to turn off the formation movement when you escape, otherwise those remote units will not move until the melee units escape to the front.
Two shift keys:
①: ①: One function of the Shift key is actually very simple. To put it bluntly, let a unit do several things in a row. But once this function is used, it becomes very useful.
1, let a farmer go back to mining automatically after construction. The way to do this is to choose farmers, hold down shift after giving the construction order, and then right-click wood or gold mine.
2, let a farmer do several buildings in a row. The practice is to choose farmers, give the first construction order, hold down shift, give the second construction order ... and so on. Combined with the method of 1, farmers can continue to mine after completing a large number of buildings. If the same building is built continuously, such as Terran Farm. You can drag the farmers out first, hold down shift and then press BF (farm shortcut key), then you can do whatever you want, just press it in the open space, and finally don't forget to use shift to pull the farmers back into the mine.
3. Explore several places continuously. The method is to select a reconnaissance unit, first click the first reconnaissance position, hold down shift, then click the place where you want this unit to go in turn, and let go of shift.
4, let your unit focus on firepower and attack N opposing units in a row. This practice is best for remote units. Right-click an opponent's unit and press shift to click the unit you want to attack in turn. This can concentrate firepower and cause sustained high damage to some units. However, the disadvantage of this method is that if the opponent moves the attacked unit, your unit will continue to pursue it, which will lead to more attacks from other units of the opponent. So it's best to just shoot 2-3 units in a row. Because if you give an order to turn on 12 units at a time, once the opponent turns off his unit, you have to give a new order. Khan, are you tired?
5, let your troops bypass the wild monster. It often happens in battle that your unit gathers on the hero, while the unit that produces during the day often passes by the wild monster, causing casualties to the unit. To avoid this, you can use the shift key. Exercise: Click on the barracks, hold down shift to set the assembly point, bypass the monsters, and finally point to the hero. After that, the troops coming out of the barracks will pass through N assembly points and finally walk on the heroes.
6. Get away with it after harassment. For example, Gargoyle harassed, killing a farmer (or several farmers) first, and then holding down the shift key to click a safe place.
7. Other uses. I can't remember many details. I think the most classic is the bear of the night. Press f to change back to druid, shift+e to add blood, and then shift+f to change back. This operation can be completed in one second with shift, but if you wait for the bear to become a druid and then press E to add blood, and then press F to change back after adding blood, 2-3 seconds will pass.
②: Add or remove units from the team.
1, plus. If you want to add a unit to the team you control, just hold down the shift key and click the unit you want to add. This is especially important when it is integrated into a newly manufactured unit.
2. eliminate. If you want to remove a unit from the team you control, just hold down the shift key and click the unit you want to remove.
For example, on losttemple, four of your beast soldiers are 1 dying. You can right-click four beast soldiers on the Fountain of Life, and then press the dying beast soldier (the icon in the status bar can also be used) at the shift change point to remove this beast soldier from the team, and then control the other three beast soldiers to do other work (mf, harassment, etc. ), and then add it to the dying beast soldier after it is full of blood.
Three ctrl keys:
①: ①: The first function of the CTRL key is to form a team. For example, if you want to be a team of seven musketeers and two wizards, just select seven musketeers and two wizards and press ctrl+ 1, and you will be a team of musketeers and wizards. Next, press 1 Select 1 Team once, and press 1 Select 1 Team twice, with 1 Team as the center of the screen. Warcraft can have at most 0, 1-9 formations. Organizing each unit into a team is the basis of operation. In addition, buildings can be formed. For example, the barracks are organized into 5 teams, and 5 can be used as infantry or muskets in combat or mf.
②: Select the same unit on the screen. For example, if you want to select 8 ghouls in the same screen, hold down ctrl and click any ghoul, and you can select all 8. However, the selected unit is only 12 at most, because a team can only accommodate 12 units, hehe.
③: ③: Another function of the CTRL key is the legendary "subgroup order modification key". After entering the game, check the box in front of "subgroup sequence modification key" in "Playfulness" in "Options" to use this function. The function of this function is to separate different units of the same team from each other. For example, in the early stage of immortality, I put ghouls and skeletons in the same team with Skeleton Power Battle+Ghoul mf. When I want to put the skeleton at the front, I can press TAB first (because the skeleton has a lower priority than ghouls) to select the skeleton, and hold down ctrl to move to the front. You will find that only the skeleton is moving, and the ghosts will not move.
Three: more elaborate operation: the use of M key and S key.
An m key: the original meaning is move, but we can extend it to surround. Yes, it is the legendary surround key. To become a master, you must practice the magical skills surrounding it. Everybody, do your best.
The first concern on the battlefield is always the hero, so of course, surround the hero first. Theoretically, four units can surround a hero without the influence of terrain. But this rarely happens, so we usually surround the hero with five or more units.
Basic operation steps of surrounding heroes (taking 6 ghouls as an example): 1. First, right click to move the ghouls to the other side of the opponent's hero. 2. When two ghouls surpass the hero, choose six ghouls and give M to the other hero. 3. Press M again, and then click another hero. 4. Press M again, and then click another hero. 5, press a to attack the other hero. The most important thing is that you should never think that an M key can surround each other. [{Of course, after the siege, you should pay attention to attack with A-building, HOHO, don't forget. }]
But such an obvious encirclement is easy for opponents to detect and run away. Therefore, we always try to relatively slow down the speed of the other hero and implement a looser encirclement. The practice is as follows:
1, repair the other heroes: storm hammer in the mountains, Tauren Chieftain war trampling, shaman purification, wolf riding trapping, witch doctor static trap, jungle guardian root entanglement, Raptor Druid hurricane, crypt lord puncture, fear of Lord sleep and ultimate skill, goblin repairman missile.
2, slow down the other hero: blood method nothingness, witch slowness, shadow hunter witchcraft, dragon poison attack, watchman shadow raid (poison dart), tree demon poison attack, lich frost nova, immortal frost tower, skeleton mage disability, frost wyrm attack, Naga ice arrow, panda wine fog. Of course, there are heroes who wear lightning balls, poison balls or frost balls.
3. Accelerate your troops: the accelerated scroll of the orcs, the lasting aura of Tauren Chieftain, and the evil aura of the death knight (including the heroes with the natural disaster bone clock).
Another method is to use the terrain. I believe everyone has read an illustrated battle report on the forum. A demon hunter is surrounded by a moon well and three small archers. This is a classic siege using terrain. Similarly, we can also use the corners and stairs on the map to surround the hero with fewer soldiers. This requires the opponent's hero to go as far as possible. For example, we can leave only one hole on the edge of the building in our base. If the other hero wants to harass, he must only come in through the gap between the building and the forest. We can surround him with the building and the forest.
It is also a good way to surround by summoning units. I really don't know how to do it (everyone says "you are a rookie, I don't know what you are talking about!") " )。 When fighting, first surround half of you with three beast soldiers, then the prophet hides to one side and releases the wolf, and the hero is just surrounded. In addition, the book of death summons 8 units at a time, which is enough to surround a hero. These two situations are embarrassing situations when I fight with others. Of course, when I harassed the Terran to open a branch base, I was also surrounded by militia and water elements, 555 ~ ~.
The m key can also be used for anti-enclosing. When your opponent wants to surround your hero by fixing or slowing down your hero, you can surround your unit with heroes at this time and then escape from the encirclement after the hero recovers.
Surrounding ordinary units is basically the same as surrounding heroes, except that some units are smaller than heroes, and more units are needed when surrounding.
A successful encirclement can often affect the outcome of a battle. For example, your opponent's army is coming to your home in a mighty way, and your home has only a little defense. If you successfully surround your opponent's hero, you can not only solve the urgent need, but also waste your opponent 350 yuan's return trip.
Now more and more people know how to drag soldiers to death to protect their units, so practice encirclement.
Second s key: means stop, but we can extend it to stop.
The basic way to stop a unit is: 1, so that your unit can find a way to run ahead of its moving route. 2. Insert your unit obliquely into its moving route. Once you reach the route it wants to move, press S.
The next thing you have to do is to guess its moving route, occupy its moving route, control the moving route of your unit with the mouse, and press S wildly. When blocking, the most important thing is never to think that your unit can just run to its moving route to block. Use the S key to control your unit to stop at the right position, and use the right mouse button to make your unit move.
Sometimes I think blocking is almost as important as enclosing. After your opponent thinks that he can't win, he will often control a large number of yellow or red blood units to escape. And you can completely block one or several units of your opponent with one or several units, waiting for your hero to release magic or waiting for your unit to surround you. The two obstacles that impressed me the most were that a Terran blocked a Red Blood 5 prophet with a farmer, and then the prophet was killed by four fireballs dropped by the exorcist. The other was that Little T blocked a Yellow Blood 6 exorcist with two 3 invisible wolves, and then the exorcist was knocked down by two lightning bolts and two shock waves.
Of course, the block of the S key can also be used to cover the retreat of our own troops. When you retreat and your opponent is unwilling to pursue you, we can let a faster unit (such as Hero, Huntress, Wolf Knight, etc. ) to stop his opponent's troops from chasing you, of course, the most important thing is consciousness.
Warcraft 4 tactics daquan
Hum tactical device
1. tiger balm tactics
This tactic has been popular since the Republic of China, and it has been enduring for a long time. After the weakening of version update, improved tactics emerge one after another.
The basic troops are composed of exorcist (hereinafter referred to as AM), hill (MK), musket (RM), priest witch (male and female).
Suitable for competition race: orc northeast UD (so it is called tiger balm)
Suitable maps: They are basically single-person maps.
Advantages: with mobile meat shield-water element, spike tool -MK, high attack output -RM, tactical auxiliary supply-men and women, HUM has excellent MF ability from the beginning. HUM can be any common creep point of MF when secondary water element appears; In battle, water can act as a powerful meat shield, and high HP makes it impossible for opponents to get rid of it quickly. At the same time, the powerful puncture injury of water also makes unarmed troops daunting. Huntress (HT) is the biggest victim, and the appearance of later dispersal reduces the power of water, but the endless magic of AM still makes the appearance of water play and MK turn over the fragile buzz in the early stage, and the flying hammer with super high damage becomes the nightmare of all heroes, and thunder strikes. Under the glorious aura of AM, MK has gradually become the soul of HUM, and muskets have always been the favorite of HUM players. High HP, good attack power and fast attack speed are the end of heroes. Witches slow down, muskets can also hit HT &;; Run. The high attack output of muskets is also one of the core of this tactic. They can kill almost all units on a large scale. In the middle of the battle, the power of auxiliary magic gradually surfaced. Among all races, the skill of Master Hem 1 is the most effective, which greatly reduces the death rate of Hem troops, whether it is medical treatment or deceleration. Protecting wizards and witches is the key to the success of this tactic.
Tactical variant: breaking the law, changing MK into NAGA against NE's bear deer flow; Rise 3 and go out 49 against the bloodthirsty tauren of orcs.
See Master: It is a metropolis of human beings.
2. sky stream
Many players first saw Tianliu in the rematch of WCG2004 in China. At that time, the two sides were SKY, who had not yet reached the peak, and T, who had a high voice for winning the championship. In the end, SKY won. Tianliu tactics became famous in World War I, and soon, Tianliu-related tactical analysis came out one after another, and a large number of HUM players followed suit. Nowadays, Sky Flow has become a compulsory course for HUM vs ORC. After continuous improvement, variant tactics are also quite common.
Basic troops: exorcist BM, FM, priest witch.
Suitable for combat race: orcs
Suitable map: with pub map.
Tactical system thought: In fact, the sky stream is a perfect variant of the tiger balm. Do not use RM, but use summoners (water elements, porcupines) with equal attack power. At the same time, strive for the loophole of orc exorcism, and use witches to slow down a lot. At the same time, the witch's magical attack causes 200% damage to the heavily armored orc infantry and can also be used as a killing weapon. Some people may ask, there are two ways to disperse ORC. Then let's analyze it this way: Shaman's purification is the strongest in WAR3, with 400 damage at a time, but whether it is water or porcupine, HP is greater than 400, which means it needs to be dispelled twice, but shaman's mana needs lightning shield and bloodthirsty besides dispelling, which is obviously not enough; The white cow dispersed on the surface can effectively prevent the witch from slowing down, but it can't do anything to summon things. Therefore, against Hum, GRUBBY will choose big and small, but the operation requirements are very high, because the increase of mage troops will affect the number of combat arms. This is a foreign word. After all, there is only one filth in the world.
When orcs can't summon and slow down, killing each other slowly with cheap wizards and endless summoners is the essence of the world.
Pay attention to the weather: you need to leave the logging yard very early, which can not only help the defense quickly, but also reduce the round-trip time for farmers to collect wood. Invisible species increase the efficiency of wood collection, because the natural flow consumes much more wood than usual, so someone hired a goblin lumberjack on the map with laboratory (TM) to ensure the supply of wood and prevent farmers from mining quickly. A lot of FM is very important in the early stage, and MF, harassment and anti-harassment are all essential, so that you can safely transfer to the mage's army and act as a cheap meat shield for the mage. In the intermediate stage, reconnaissance is very important. When you hire a BM, you must send BM to scout the base of the orcs to see if their technology is going to the corral or the mage camp. Of course, BM can use the power of three porcupines to forcibly demolish some buildings. Of course it is appropriate. The choice of BM summoning object is controversial. If the opponent is a skilled mage (mostly), you can choose the eagle as the second summoner, and choose the eagle of level 2 when BM 3 is level. On the contrary, you can attack porcupines, and eagles can be used as anti-stealth tools (against blade master). Of course, you can choose a bear, but it costs too much mana and is not practical. The position of the mage is very important in the battle. The sky flow requires high operation, otherwise all mage troops will probably die after the lightning shock wave, so group compensation is necessary, so BM should be stored with MF after it appears (there is not much time difference between the cooling time of hero appearance and group compensation). You have to go back to the city to make up for it. Because he was caught by MF, if the mage's position was not good, the blow would be fatal.
Tactical variation: three strokes to recruit FL flame master as three heroes, realize three summoning, and raise 49 cages and 49 at the same time.
See the main representative: the sky
3. Define the flow
I saw the earliest DEF stream in WCG2004 Guangzhou qualifier, when EAT was defeated by this strange trick. In the subsequent national finals, SKY also won a game by SUHO, and SUHO exclaimed, LT Hum BUG! Since then, DEF has become a fashion, and some people like it and some people hate it.
Basic force composition: Arrow Tower Dwarf Helicopter Tank
Suitable for fighting race: UD in Northeast China (UD is a variant)
Suitable for maps: large and easy to HUM to mine, such as LT GW.
Tactical system thought: use HUM's powerful early mining speed to open a mine, and then erect 10+ towers at each base for defense. Heroes with a small number of troops rely on water element MF to upgrade their level and wait for opportunities to mine again. At the same time, we will build 3-4 ordnance yards and mass-produce cheap helicopter N teams. Three completions, upgrade the helicopter's ability to touch the ground, upgrade 3 attacks and 3 defenses at the same time, and then. Use helicopters to harass opponents' main mines and auxiliary mines, and quickly dismantle opponents' buildings, so that opponents can't go out and retreat to the base, but take the opportunity to continue mining and produce powerful siege weapons tanks. After the helicopter was sparsely annihilated, the tank rushed to forcibly dismantle the other base, but not twice, three times or four times at a time, relying on economic advantages to attack the opposite opponent. In the later stage, powerful arms such as 74 49 can be transformed, which makes the opponent very uncomfortable.
Tactical points: hold the original mining area, use a small number of helicopters to constantly detect the opponent's whereabouts, main arms and hero level in the medium term, and never exchange experience with the opponent in the medium term, otherwise the 6-level DH will be a tank killer. Be good at digging and erect a large number of arrow towers.
Variant: Suitable for UD. Instead of starting with Paladin PAL, we will forcibly mine the vertical tower, raise PAL to level 3 with the fastest speed, buy invisible shoes, invincible, transfer scepter in the store, and a bottle of returning to the city and mana, and then enter the UD mining area invisibly, add a hammer of level 2 holy light, and chop down farmers. In order to prevent the freezing tower from slowing down, we can use invincible skills or props, kill them all and send them away. Repeatedly, the opponent's economy will collapse.
4. Other strategies
1) Double cultivation of ice and fire: using the snowstorm of AM and the flaming storm of BMG to make a meat shield with magical immunity, and the priest provides it for group injuries. It has a good effect on a large number of short-range arms (such as bears), simple long-range troops (AC groups) and can also be used to harass farmers. Widely used in HUM Civil War and V2, 1V 1 SOLO is rarely used.
2) Tachong: It is widely used when the nearest mine in TR is ne or UD. Take advantage of the speed and attack power of the militia, forcibly demolish it in batches, and cooperate with the formation of the watchtower to annihilate the opponent in one fell swoop in the early stage. However, the competition is too strong and the utilization coefficient is not large.
3) Liu 49+74: HUM's common tactics in civil war, there are three books, 49 and 74 of the heart fire, which are not appreciated enough, and the victory or defeat lies in the way of operation.
4)KUA Stream: The perfect combination of MK and infantry is suitable for novice players to practice encirclement and killing skills.
New tactical device
1, female hunting stream
Watchmen female hunting stream: APM70 masterpiece, WD harassment, HT accumulation, mining, Storm Warrior, Line 2.
Jungle Huntress: showtime's favorite, using Shu Ren to mine quickly and pestering rival farmers.
Tigress hunts women: the king of the civil war, high-speed attack, heroic level competition, and the number of hunting women competition.
Tactical system thought: Pure female hunting began to spread widely from ROC, but due to the change of armor in TFT, the natural enemies of ht gradually increased. Fortunately, HT was the strongest first-class unit in the early days, and it was acceptable for Tigress's long-range melee attack (harmful to farmers). As a NE player, female hunting should be the most basic tactic. Different heroes have different styles. Ok, I'll talk about how to develop it in detail. After the game started, 4W dug for gold, 1W built an altar, and a lot of W appeared in the book. The first moon well came out, the second explored the road, the third mined gold, and the rest were mined wood. Wood 160, put down the ancient war BR and hunter hall BH at the same time. At this time, when heroes come out, they can choose to harass. After forty, fill a moon well. Next, there is another branch of friendship, which is the flow of technology or the flow of soldiers. If the technology flows, make up for another month, and then upgrade to 2 books at the first time; If there is a sudden flow of soldiers, we will add a BR, BM, Moon Well and Elves (put them everywhere). When there is a small amount of HT, you can MF first, and rush into the enemy base to slaughter farmers on the first night arrival. Without HP, we would be invisible. If it's hum speed thunder, divide HT into two teams, harass in the second line, and keep the opponent busy going back and forth.
What we are talking about is the violent flow of soldiers. At the same time of harassment, the family used the advantages of double BR to mass-produce HT. In addition to some harassment, the other part went out to the MF underworld and had the opportunity to steal more mines. When the population reaches 70, a few crossbows will be fired, and the soldiers will move forward and win or lose at one stroke. Let the huntress drown her opponent.
2. AC flow
Compared with HT, AC is more difficult to operate because it has less HP and moves slowly. But the attack power, attack speed and attack distance of AC are incomparable. But experts like to use AC because it is cheap and easy to climb technology.
Naga AC Stream: Podox's desperate move once defeated INSO in 15 minutes and disarmed in 10 minutes.
Strictly speaking, AC is not a tactic. When mercenaries encounter difficulties, AC is the favorite excessive arms of NE players, and the survival rate of AC also reflects the level of a player. Making good use of AC stealth is also crucial to the war situation. The real AC RUSH is Naga AC flow. Like the normal neutral start, the barracks-Moon Well-Altar-Moon Well just added one more barracks. When Naga came out, the lightweight MF rose to level 2. At this time, the number of AC is small and suppressed, which is the only choice. Ice arrow deceleration and AC volley can knock down any unit, and the power of fork lightning can not be underestimated. Elves can build ancient tree shops near their opponents' bases and oppress them.
3. Bear deer flow
NE's mainstream tactics, brother SUHO's favorite.
Bear deer is a technological stream, so a small number of arms are needed in the early stage, AC or HT, depending on personal preference. But DH's harassment is the focus of the game. The fast climbing technology enables NE to have two heroes Naga prematurely, and the combination of DH and Naga can slay the monomer at will. With the cooperation of AC(HT), it is difficult to get through the mid-term. After the completion of the three books, with the upgrade of the main bear, the ultimate arms appeared, and then a small number of deer were added to form an army.
For different races, the tactics may change a little. For example, the deer is placed in the middle stage, and the deer is the UD main bear. Sometimes three heroic beastmasters can be used to increase the firepower.
But the bear is slow and easy to be killed, so keep the scepter for DH and Naga to use back and forth, and try to make Naga run slowly. You can also buy her shoes.
There is little introduction about Xiongluxi. If you need to know more, there are too many online articles. Google will know it at once.