Encased dome branch quests strategy guide a complete list of all branch pick up location introduction

Encased dome this game has a lot of side missions, then these side missions where to trigger and how to do it? The following to bring you is Encased dome branch mission cheats Daquan.

Encased dome side mission strategy

Newbie tutorial - Concordia Station

Encased waiting room in the silver group of the boy, help him in the terminal opposite the registration can be obtained silver group reputation +5, and a chest.

After registering, follow the numbers on the floor for a newbie tutorial, no order required, scanning the tutorial for a single relic unit has mounds of dirt that can be dug up with a shovel purchased from the equipment merchant (hitchhiker guy).

The center of the hall wandering practice propaganda speech girl, if you make her cry will lead to the silver group reputation -5.

The hall next to the combat instructor to go in, there are six relic boxes in the office on the right, one by one, scanning and recorded in the notebook on the desk, and office wandering members of the white group to deliver the task can be silver group reputation +5.

The bathroom on the right side of the Orange Group trio can guess the numbers, each time 200 cost and bonus and 100 xp.

The three coffins outside the bathroom can be scanned, the standing blue group worker has a plot to kill, don't lie down in it, no life, if you back-pit the blue group worker to death it will result in a blue group reputation -5.

The very inside there is an orange group worker standing here, the demand for the left side of the corridor to get out of the door and then open the box to get the items The orange group has a reputation of +5,20 money and no consequences for the shards of relics.

While resting, you may trigger the orange group girl to ask for help, after helping the orange group reputation +5.

Come to the garage, the insect corpse car can be scanned, after checking it out, help the black group worker to get the black group reputation +5, the silver group to talk to you will be considered as a waste of their time, resulting in the black group reputation -5,.

The person standing next to the gate behind the insect corpse car should not be stolen, it will cause the game to shut down (inoperable) and you can only restart the program.

Prologue

Picnic Neutral Zone, off to the right of the car there is a radiation box to take the radiation gloves (wear them to get constant +radiation ****uff) and then to the right of the point there are two rats, and nearby there are two piles of rocks to dig.

The generator the old man asked for is in the basement in his room, and the vent pipes in the basement will drop a rat each if you knock on them.

There is a large scannable rock next to the white group of scientists in the upper right.

The basement of the gas station has a ventilation duct that goes directly to the Golden Apple Tree, and next to the tree in the chest is the Vision Protector, a small monster that won't move when attacked and can be killed with a long range weapon.

The basement of the gas station triggers the arrival of the gangsters, so sneak up and touch the car to remove the vision protector.

The picnic mission can pull the female driver next to the truck over as well.

Nashville Base

The driving skill given is the pits, the first time it causes the female driver to hang up, after that I didn't try it, just go full speed all the way.

There are two rock piles near the gate of the base guard post, out come the weapons.

There's a subterranean waterway door in the guard room at the post gate, go in and get the Discover Hidden Places bonus, and the terminal to restart the turrets so they don't hit anyone.

The generator set to the right of the base gate overloads the turret and can be scavenged for some rifle ammo.

The guardhouse terminal near the base gate can open the elevator door next to the gate.

There are three rats in the lower right of the underground waterway and three in the center of the big strong, with a repairman's workshop near the big strong.

It makes no difference if the underground waterway goes into the elevator or the gate does.

Nashville Base Negative Level

Bottom right guard room can get Trigon Legs 1/3, get it and light up the 4 ventilation ducts on that level (belong to the hidden location bonus) and trigger the duct footsteps plot 4 times can get another Trigon Legs 1/3,, power mechs are recommended to wear and then empty-handed, the power mechs empty-handed attack action point consumption-1.

Nashville Base Negative two levels

The upper right medical room toilet can get the last Trigon Legs 1/3, and then synthesize the Trigon Legs 3/3 in the UI upper right crafting interface.

The turret can be triggered by the corner of the fight, and then stand close to the wall, don't just stand on the corner can be hit, and then save the maximum action points to go up to the K, and then save 5 action points if the K is not dead to return.

The orange group in the middle and bottom of the mopping floor will trigger the fight.

Nashville Base Negative Three

The imprisoned scientist on the left is normal, it's the seated woman that's abnormal.

All other npc's on that level automatically trigger a fight.

Lower right reply to comms and then go to the upper right monitor room to report Kingsley.

Lower left elevator to enter the dig site.

Nashville Excavation Yard

npc's don't attack automatically, walk into the darkness and get bloodied by the darkness.

There are three gensets in the room, light them one by one and turn on the lighting at the upper right terminal of the room.

The three terminals near the broken relics are lit up not finding anything.

Run out of the room to the upper left and find the backup generator, light it up and return to the lighting terminal again to turn on the lighting, it will only go to the end of the bright path on the right, click to trigger the plot and complete the prologue.

_Watchtower Ground Level

2L There's a secret-relic box next to the innermost bench that can be scanned.

Picnic Neutral Zone

Enter the map, the security guard sitting on the upper chair day and night (00:00 activity), you can receive the transport team attack mission, next to the ground there are notes can be informed of the location of the transport team, the mission can be harvested in the middle of the second small partner sparrow, complete the mission delivery rewards Picnic Neutral Zone Reputation +15.

The gas station standing in front of the door of the old man's granddaughter

The female security guard standing in front of the old man's fast-food restaurant can lead to the task of running errands to find people, after receiving the task, the order to go to the Magellan science layer of the lower-right morgue, the northern radiation graveyard to complete the graveyard, the graveyard needs to go to the middle of the lower-unnamed graveyard scanning to complete, the graveyard needs to go to the middle of the lower-unnamed graveyard scanning to complete. The graveyard needs to be scanned in the lower middle unnamed graveyard to complete the task, there is a graveyard keeper's hut and a free healing machine in the upper right, the task rewards picnic neutral zone reputation +5.

Old man Le in the old man Le fast food restaurant can get the task to find the legs, go to the upper left of the visionary swamp to fight the visionary cave, "Old El" Mobius search for the body to get, the monster is worth 8500xp (100 learning = 100% xp) cave value of 8500 xp (100 learning = 100% xp). 100% xp) cave lower left there is a scannable skeleton, cave generator do not know what use, go back to deliver the task can be picked up to follow up to do the false leg task, go to the warehouse above the mechanical workbench to take a wrap of tape to get it done, go back to look for the old man, you can hand over the task can also be asked to leave the false leg as a weapon, swung 100-160 damage or so, it is recommended to hand over the good people to do it in the end.

There is a secret-box on the way from the visionary swamp to the visionary cave, and there are some interactive items in the swamp that are blocked by the perspective, so it is recommended that you hold down the Alt key to take action. (Alt key = display the name of the nearby interactive items)

"Old El" can sneak on the protruding rocks near the entrance, take a nail gun, a class of weapons that do not break the sneak, you can grind it to death without injury. Specifically for it into range biu a bit, wait for the sneak value back to full again biu, cycle scraping, do not recommend hard bar, there is a long distance AOE damage, miss triggered the fight was AOE 20 blood.

Golden apple tree in the basement of the gas station can get three lapsed golden apples, which can be obtained in the granddaughter to synthesize the vision protector design charts of the vision protector.

Transportation Team (Picnic Neutral Zone plot second from the top left)

Once you enter the field and see the two groups of people confronting each other, while the plot has not been triggered, touch the cliff where the middle two partners, you can get the precision buff of the heights bonus, and wait for the middle two partners to shout out the declaration of heroes ready to fight, you can touch the crotch of his pants to steal his family, and the battle is over and the state of the refreshed will not be turned over.

The whole process of the fight onlookers will lead to the sparrow partner reputation -5.

The process of the fight each retained a party party merchants reward party reputation +5 and sparrow partner reputation +5.

Sonora storage bunker (picnic neutral zone South 1 East 11)

Enter the door encounter party trio, you can be mouth cannon (perception 8 mouth cannon 80) can be opened fire!

Yoko's room has a staircase to the south of the room, without switching scenes, the partners need to manually point the staircase down, the exhaust can not be turned off, the 4 gates can not be turned off, whether it is a safety gate state or ventilation state.

Junk Town

To the left of the gate is a random merchant that refreshes daily.

Over the gate when rushed out a Wu ------ Katarzyna little friend, asking you to take her home ------ back to Magellan base, go to Magellan base into the gate, halfway elevator malfunction into the right hand side of the elevator room (after fixing the elevator is gone, can do what all do it) fixed the elevator back to the elevator point control panel into the registry, pay attention to see the dialogue, listen carefully to the training over the registry, the second question and answer Pay attention to the selection of bureaucracy, as well as blowing them a wave, you can register to complete, and then over the gates, Katarzyna spilled no, and so received Got any work leads?(I have a friend) message when going to the Magellan base of the third floor of the room in front of the Akira to find her, in the quarrel duo sitting in the office seat on the left.

The guardroom table to the left of the missionary high table has the sheriff's log, triggering the Cave Surprise quest (three squares due north of Garbage Town) has the basement entrance, and the basement L-shaped table has the Secret-Kotter file in the center.

Missionary high platform at 18:00 pm to trigger the plot, choose to wear goggles, after the end of the blow wave reward church reputation +5, it is not clear that there are no other debuffs, after all, brought over the church personnel eye description text obvious lesion state.

In the lower bar, after the entrance to the right hand side can trigger the Dharma re-incarnation of the plot, the harvest of a small partner Klump, it is recommended to spend 400 money on the matter, the black group reputation +5, Klump reputation -5, but will be given 5 money to forgive the option of beer, Klump reputation +5 is not a loss. If you choose to stand accordingly reputation +5 (never stood black group should also be) before the fight to choose to persuade the fight will lead to Klump reputation -5 and then start the fight black group reputation -15, the choice to help Klump will lead to the black group reputation -15, choose to sneak attack black group then Klump reputation +5, black group reputation -15. suggest spending 400 money to do the matter, the partner's reputation and the faction's reputation of 500 money for 1 point of their own conversion it.

Basement entrance on the floor next to the boss's wife, go into the underground black boxing, do not bet on boxing, will lose, a variety of SL tried to choose who who hangs first, you can go down to boxing (weapons are not limited), you can press 50, win 100. the second game to win the fox, the entrance to the next, turn west, and the guards nagging (give or not give a tip at will) to enter the door, to adopt a fox small partner, after 4 games to become the champion, the doctor can get a fox. After the champion, the doctor can get an implant trait, no debuff.

PS: When fighting, you can enter the field to lurk, hit a shot and run, grinding opponents, it is recommended to use a bleeding weapon, if you miss, you can read the file or a hard bar or a smoke bomb (crime 90 skills) power armor can be next to the barrel of the explosion to play a cold shot, come over to the far end to hit the barrel of the explosion, as long as you lurk the value of the full, a shot in the past will not be The first thing you need to do is to get out of the way of the bar and get out of the way.

Behind the bar southeast of a tart powder man, pimp, 200 dollars a time, midnight 00:00 door, need to have a house (bar boss lady to buy or rent) without any debuff or buff, the female number of door to the tart powder man, I do not know how the other sex.

Campbell Station (Picnic Neutral Zone west six frames north five frames)

Relic lockers can be found with 5 relics, east Chadwick. Turner has a level 5 grenade launcher in a locked chest by his desk, and the note next to it that gives notes says the middle boom number combination, but don't worry about it, go to the terminal in front of the door and unlock it, then go to the other terminal and calibrate the balance to calibrate the balance point to go down there. Up two alien corpse, the platform has a will not move the unnamable (2000xp), standing behind the door lurking grinding death, after all, it looks very powerful look, killed to search a relic.

Abandoned Photography Stadium (Picnic Neutral Zone South 3 East 9)

North walk to the end of a few children robots, Jack in the southeast, along the way a lot of mines, can be cleared or not, if the teammates ai is too retarded or clear it. After the conversation with Jack triggered the Woof Team attack plot, killed can, during the attention away from the sedan more than 10 square, I separated the 6 square bombed me 150 blood, almost seconds.

After the end of the battle, Jack went back to the Magellan base administrative level, you can find Jack into the team, specialties for melee, device, engineering.

Project Kaleidoscope (Picnic Neutral Zone North 1 East 7)

The surface gate is inaccessible, and there are ventilation ducts to the southeast that allow access to the bunker.

The south portal is noted as A, the north portal is noted as B1 and B2, the southwest portal is noted as C1, C2, and C3, the east portal is noted as D1 and D2, and the center portal of D3 is noted as E. The order is left to right, top to bottom.

Entry door A teleports to room B.

B1 teleports to room C. B2 teleports to room A.

C1 teleports to room A. C2 teleports to room D. C3 teleports to room A.

D1 teleports to room A, D2 teleports to room A, and D3 teleports to room E (center area).

E teleports to room A.

The shortest route is A - B1 - C2 - D3, which can also be notated as Center - Left - Center - Down.

PS: There are tricky ways to get into the center area directly by venting the pipe into the bunker, going out to the big map, clicking on the Kaleidoscope Project landmark, and choosing to enter the Kaleidoscope Project bunker.

Center area go west and turn north to fix the elevator gate.

A complete relic (funnel: broken wine bottle)

Experiment Bunker (Picnic Neutral Zone North One East Thirteen)

Seemingly pointless, forcing the door open requires 180 skill points, and triggering the terminal in the room will count down the room to self-destruct for roughly 200 damage or so.

There's no reward here, it's just too pitiful, to say the least.

Radiant Graveyard (Picnic Neutral Zone West 1 North 8)

The graveyards are all scannable and diggable.

Southeast Mary: Sue's Tomb can be dug for the main character's coat.

North Tomb of the Unknown (Ancient Demon) will dig up a Necrotic Xenocorpse, as well as 4 Skeleton Monsters in the surrounding graves. You can get an unidentified relic by killing the Necrotic Xenocorpse.

Treasure Hunter's Camp (Picnic Neutral Zone West 6th North 3rd)

The graveyard next to the first digger will dig up a Flame Xenocorpse.

The graveyard east of the first digger will dig up the Frozen Fae Corpse. Burst a relic: corpse beads.

The black group member at the top of the hill to the north has a level 4 submachine gun.

Go in to the mound of dirt in front of you and dig up the first clue.

The grave next to the third digger has the fourth clue.

Blast the west hillside rubble (Device 60 skill) to dig up the fifth clue.

The wooden bridge to the right of the cockroach corpse digs up the treasure.

As for the center, ----- can't find ------

Well, never mind, the treasure is there anyway.

Gretel 4 Experimental Bunker (Picnic Neutral Zone West 10 North 1)

Blue orbs can be picked up and scanned, and will return to their original position as they cross the blue grid.

Barrier switch so that the blue grid is in position four, then hold the blue ball and place it on the device in the third area.

Go back so that the grid is in the first area, then hold the blue ball and place it on the device in front of the red grid to the east to turn off the red grid.

Place the blue ball behind the red grid on the device in the third area and go back so that the grid is in the fourth position.

Hold the blue ball in the third area and place it on the device next to the barrier switch to turn off the red grid in front of the computer control panel.

The computer control panel closes the red grid to the north and wraps up.

Herald's Cave (Picnic Neutral Zone West Nine South Two)

The cross-shaped relics are in the east stone pile.

There's a Mobius (3200xp) when you go in

Gunfight Location (Picnic Neutral Zone South 3 East 2)

After the episode, talk to Yoko, who has a +15 Reputation.

There's a Secret-Portable Computer in the hand of the blue group of workers, which contains the whole story.

The weapons on the bodies are all level 4, so you can go a little farther and sneak over to touch them.

As for the treasure ------500 blocks ------ (picnic neutral zone South 4 East 5)

Go back to Bobby and be moved by the plot to a drop, while tearfully touching the corpses afterward, with no drama.

Magellan Station - Parking Lot

There's a White Group crew testing a CPS engine on the west side, 80 Repair (Engineering) helps fix the engine. Bonus White Group Reputation +5.

The guy on the west side, Dustin. Ignore him, he'll piss all over you.

Magellan Station Base Level 1 Lobby

There's an Orange Team in the southeast working on a machine. After watching quietly, go up to them and ask to meet them for half of a bucket of noodles and soda.

The black group hovering in the lobby can claim the quest.

Magellan Station Base 2nd Floor Warehouse & Parking Lot

There's a munchkin on the left hand side of the entrance door begging for help and blushing. Then the cute girl will be eating bubbly in the ventilation duct there in the bathroom() Talk again to get on base, both male and female.

There are two members of Team Orange plotting loudly in the utility room in the northeast. The ventilation ducts are at the munchkin's earlier. Any way you end up splitting it up is a bonus Orange Group Reputation +5.

There's an equipment merchant in the large room on the second floor in the center. The female silver group in front of the door to the south with very accurate Mandarin can be given a quest, targeting the two orange groups that were plotting loudly earlier.

Southeast there is a dismantled floor, lying on the blue group of people that can catch rats (device 60) rat cages in the fourth floor of the lower left points merchant can be purchased (not necessarily brushed) captured rats can be used in the seventh floor of the rat race.

There is a storyline at the northwest gate, where a black group patrol returns from distress, and helping to rescue them rewards the black group's reputation with +15. After successfully luring them in (discourse 60), they gain access to the location of the Southwest Fools' Gang camp. That said, I die as soon as I cross the center line, how did you guys make it past the patrol alive and then come back alive from serious injuries ------.

Military post on the third floor of the Magellan Station base

Weapons merchant on the left as you go out.

There are members of the previous Black Group patrol on the left, complete the Trap's Will mission to get Type I Power Armor. Go to the Nashville Truck Parking Lot and place the Vision Activity Tracking Device on your belt and click Place. It rewards Black Group Reputation +5, and the Power Armor can be repaired and upgraded at the base station next to it.

The female Black Team leader on the right side of the training can receive a mission, after completing it, you can receive a follow-up mission, go to the rest stop on the fifth floor, the southeast shower room, there is a hatch on the lower right side, go in and go east to the end and then drill a cave to get out, choose to persuade the Black Team to spare the Orange Team duo, rewarding the Orange Team with a reputation of +15, but the Black Team with a reputation of -5. Choose to persuade the Orange Team to surrender or to watch from the sidelines, rewarding the Black Team with a reputation of +25, the Silver Team with a reputation of +15, but the Black Team with a reputation of +5. Killing the Orange group rewards the Black group's reputation +15, but the Orange group's reputation -15,. There is no additional reward for killing the black group. There is a secret - a pile of rocks - in the alcove before you exit the sewers. Blue group southeast of the sewers asks for help, the valve is in a metal box on a high platform northwest of the sewers, you need 1 roll of duct tape to synthesize the valve.

Black group mopping the floor in the confinement room to the north can claim the quest, NE into the ventilation duct, then go to the interactive vent east of the kitchen and go back to deliver it.

The laboratory and medical station on the fourth floor of the base at Cheren Station

The quarreling scientists on the west side can claim the mission, go back to the room of the female black group leader on the third floor, and the tea drinker in front of the computer on the upper right to turn off the decontamination program. Reward white group reputation +15.

Southwest side dot count merchant.

Doctors on the east side.

Southeast side Orange group man has quest asking you to steal rings from corpses in the morgue, no rewards or pay, just a few dozen experience.

Rest stop on the fifth floor of Magellan's base

You can get a quest at the reception desk on the corner to the left of the door, rewarding you with room #2 on the left as a rest stop. (Fix the TV in room 7, open the door in room 4, pick up the nameplate in the center of room 1, then go to the room south of the Orange Group elevator, go through the gates and talk to the doorman on the upper left to give the nameplate)

The female Orange Group on the western side of the building can be used to get the information on the third floor mission.

The Jupiter Moon Sedan key can be searched in the metal box on the upper left of the utility room #3. (Role unknown)

Northeast is the dining room with the food trader. The person in the lower right without the top is the one with the nameplate in room 1, and neither interacts with each other without repercussions.

South of the restaurant is the library, with the book merchant where you can buy skill buff books.

The white group sitting on the floor to the right of the elevator in the orange group can receive a quest, rewarding the white group reputation +5, rouge heights reputation +5.

The orange group sitting in front of the rest area in the orange group is Lindbergh, the first quest, rewarding the orange group reputation +5, the second quest to hand over with him at the end of the mission, rewarding the orange group reputation +15.

Your terminal in room #2 can be purchased furniture It is recommended to buy a coffee machine (whiten coffee) and a medical cabinet (you can whiten medical items every 12 hours)

Room 5 does not give access, you can go into his room and move him while he is sleeping (e.g., 00:00).

Magellan Base Sixth Floor Administration and Office

West side of the computer room can be claimed the task, the 5th host remote access to the 4th employee's computer to read the important documents to know the reason, or direct installation of the finish.

The lower right computer in the server room can play the "Lotte Jack" adventure game.

To the northwest is the Kingsley Boss office, where you can get a quest to explore the Lost Bunker.

The front desk in the boss's office allows you to report infractions you come across, each rewarding you with a silver group reputation +5. (Known to be 3 tiers of blackmail, 6 tiers of pyramid schemes, and 6 tiers of bathroom siphoning.) However, some npcs refuse to interact with you after you report them.

The lower right locker in the small southeast room has gold quality gloves and pants.

The silver crew in the east restroom is snorting Benzodiazepines, and can be snubbed for 4 bags of Benzodiazepines.

There's an unlucky guy in the east ventilation duct with a blue group electronic key (destroyed).

To the northeast, you can find the unlucky and anxious-looking silver group guy from the prologue, and the founder of the ship sales, if you fooled around once in the prologue, you can do it again here and get the "We're going to make a fortune" quest, which you can get by searching the table on the right. The quest rewards 100 dollars.

South room on the left couch sits the director, you can get the task, introduced to the door outside the bench Jack, reward Jack reputation +5.

Magellan base seven reactor room

Southeast room you can get the task, to go to the ventilation ducts in the staircase down, scan for corpses and kill the southern lost souls to wrap up the work, go back to the order.

South elevator down to engineering room, rat race playable, can SL to win.

Southern Large Map Divine Lantern Encounter:

1: Toughness +1, Tendon +1 relic

2: Perception +1, Spirit +1 relic

3: Light Weapons +50, Engineering +50, Science +50 relic

4: Strongest Item Skill +30 relic

5: 1,000 bucks

6: None at all

7: If you can't solve the problem, solve the person who asked it

8: None at all