Tools/materials: Huawei matebook 16, windowswin7, 3dsmax20 16.
1. First, set the width to 2000, and set the default height and image aspect ratio to 1.333, and confirm.
2. Then turn off the hidden lights in the global settings, and then turn off the default lights.
3. Then, change the drop-down menu of the image sampler to the second quasi-Monte Carlo, turn on the anti-aliasing filter, and select the filter starting with M. ..
4. Then check the illumination in the introduction. The global illumination engine is changed to illumination map and illumination cache, and the second bounce is changed to 0.9 or unchanged. The luminous pattern is changed to medium, the hemisphere subdivision is 50, and the differential sampling is changed to 30.
5. Subdivide the lighting cache into 1300. The sampling size is 0.0 1. Check to show computer stages.
6. Don't delete the autosave after modifying the rendering, and then check all three paths. The parameters of drawing size of optical buffer can be set flexibly according to the performance of computer.
7. Finally, pull up the selected preset and select Save Settings. Call the big picture parameter directly here next time.