What are the effects of each of the wonders in Rise of Nations

1. Pyramids

The tombs of ancient Egyptian pharaohs, built before 2600 B.C.E., were numerous and mainly located in the desert of the Giza Plateau, southwest of present-day Cairo, Egypt, these huge square conical structures symbolized the supreme power of the pharaohs.

Effects:

(1) +50 commercial cap on food and wealth.

(2) +1 cap on the number of cities, -33% cost to build new cities.

(3) Food output +20%.

2. Statue of the Colossus

Located on the Greek island of Rhodes, it is a bronze cast of Helios, the god of the sun in Greek mythology, which was built in 282 B.C. and stood at about 33 meters high, but was tragically destroyed in an earthquake in 226 B.C.

Effects:

(1) +30% wealth output (can be stacked with the Taj Mahal's effect of boosting wealth output).

(2) Population cap +50.

(3) Commercial cap on wood and wealth +50.

3. Terracotta Warriors and Horses

Located in Xi'an City, Shaanxi Province, China, and discovered in March 1974, these terracotta figures in the shape of soldiers and horses were the first Emperor of Ancient China - the Qin Shi Huang's martyrdom, and are world-famous for their grand scale and exquisite shape.

Function:

(1) Spawns light infantry for free every once in a while, including light infantry unique to the owning party's country.

(2) Similar to other military units, rally points for light infantry can be set.

(3) Strategic mode must have one reinforcement.

The regularity of the interval between troop dispatches: 30 seconds + 0.5 seconds x n (n ≥ 0), n is the number of current (dead ones don't count) teams of light infantry from the Terracotta Warriors (3 to a team).

4, the Roman Colosseum

that is, the "Roman Colosseum", located in the center of the Italian capital Rome, built between 72-82 AD, is the ancient Roman Empire for slave owners, aristocrats and free people to watch the beasts of prey or slave gladiatorial combat, but also a symbol of the ancient Roman civilization.

Effects:

(1) +3 to the borders of your own territory.

(2) +50% to the attrition suffered by an enemy in our territory.

(3) Construction cost of forts and guard towers -20%.

5. Temple of Tikal

Built in 741 A.D. in Tikal (in the jungle of present-day Petén, Guatemala), the largest abandoned city in the ancient Mayan civilization, it is one of the tallest structures in the Mayan world.

Effects:

(1) +50% wood output.

(2) +100 commercial cap on lumber.

(3) +50% of the force generated by research projects within the temple (expanding territory borders, boosting city life, etc.).

6, Da Zi En Temple Glazed Pagoda

Located in Nanjing, Jiangsu Province, China, Da Zi En Temple (one of the oldest temples in China), formerly known as Jian Chou Temple and Ashoka Pagoda built during the Three Kingdoms period of the Eastern Han Dynasty, and rebuilt over a period of 19 years during the Yong Le period of the Ming Dynasty, is filled with a wide variety of exotic flowers and trees from overseas, and is so brilliantly decorated that it was the tallest building in China since its construction until its decline and destruction that it was known as the "The First Pagoda in the World".

Effects:

(1) Ship's manufacturing speed +50%.

(2) +200% output of basic resources provided by rare resources in our territory, +200% wealth income from selling basic resources in the market.

(3) Bonus effect of obtaining all rare resources in our territory without having to send a merchant.

7, Angkor Wat

Located in Cambodia, Siem Reap suburb, also known as the "Angkor Temple", by the Angkor Dynasty King Suryavarman II in the 12th century, about 35 years after the completion of the world's largest temple complex, its magnificent scale and detailed reliefs are world-famous.

Effects:

(1) +50% metal output.

(2) Commercial cap on metals +100.

(3) Manufacturing cost of barracks, stables and dock units -25%.

8, Versailles

Located in the town of Versailles, France, just outside of Paris, King Louis XIII of France bought 117 French acres of barren land in 1624 for 10,000 livres, and built a two-story, red-brick building here to use as a hunting palace, and it became the court of France from 1682 until King Louis XVI was taken hostage by the people in 1789 in the city of Paris. It lasted 107 years.

Effects:

(1) -50% research cost for library technology (cost of knowledge not affected).

(2) Gives supply wagons the ability to heal surrounding troops (French supply wagons heal twice as fast).

(3) Siege weapons and supply wagons move at +25%.

9, the Statue of Liberty

The full name is "Statue of Liberty Bronze National Monument", located in the United States of America, New York Harbor, Liberty Island, near the mouth of the Hudson River, is the French in 1876 to commemorate the American Revolutionary War in the United States of America during the Franco-American alliance of the gift, October 28, 1886, the bronze statue was inaugurated.

Effects:

(1) Automatic free upgrades for all land and air units.

(2) -100% of the attrition suffered by our units in enemy territory.

(3) Manufacturing/construction cost of bombers and air defense buildings -33%.

10, Taj Mahal

The full name is "Taj Mahal", is a huge mausoleum mosque made of white marble, built by the Mughal Emperor Shah Jahan in honor of his beloved consort in Agra (in the present-day city of Agra in the state of Uttar Pradesh, India) in the years 1631 to 1648.

Effects:

(1) +100% life value of all our buildings.

(2) +100% wealth output (can be stacked with the statue of giant's effect of boosting wealth output).

(3) Business cap of wealth +300.

11, Kremlin

Located in the center of Moscow, the capital of Russia, on the Borovits Hills at the confluence of the Neglina River and the Moskva River, it was once the palace of the Duchy of Moscow and the Tsars before the 18th century, and was built in 1156 as the Grand Duke of Suzdal, Yury Dolgorouky's estate.

Effects:

(1) +200 commercial cap on food, wood, metals & oil.

(2) +100% of the depletion suffered by enemies in our territory.

(3) Spies can be instantly trained in our fortress.

(4) The miracle itself provides a spy for free, her presence is not counted in the population count, and a new spy will appear after 30 seconds after being killed in battle.

12, the Eiffel Tower

Located in Paris, France, on the south bank of the Seine River, Place de la Guerre, built in 1889, one of the symbols of French culture, the tallest building in Paris, the French are lovingly referred to as the "Iron Maiden," named after the famous French master builder -- Gustave Eiffel. -Gustave Eiffel.

Role:

(1) Oil output +100%.

(2) Commercial cap on oil +200.

(3) Home territory borders +6.

13. Super Collider

A ring-shaped, high-energy physics device that causes two beams of particles (such as protons or electrons) to move at an accelerated rate in opposing directions by means of a strong magnetic field generated by a low-temperature superconductor.

Effects:

(1) Within the home market, expenditures for the purchase of basic resources never exceed 125 wealth, and revenues from the sale of basic resources never fall below 50 wealth.

(2) Upgrades to library techs (including the last 4 future techs), units and buildings can be done instantly.

14, the space program

Rocket as an important spacecraft, in the process of human exploration of the universe has played a great role, but also it will be uncountable artificial satellites into space, providing a lot of convenience for human beings, for the vast universe, the journey of mankind has just begun.

Effects:

(1) The map is fully open, all units, buildings and territories are fully visible.

(2) Airplanes and missiles are built at +100% speed and -50% manufacturing cost.

(3) Resource trading in our market will not be restricted by the nuclear embargo.

Expanded Information

Featured Systems of Rise of Nations:

1. Resource Gathering

Economic development is vital for any country, especially during war, and having enough resource reserves to build a strong force. In Rise of Nations, there are 6 basic resources (Food, Wood, Metal, Oil, Wealth, and Knowledge), all of which are harvested in different ways by citizens and merchants (see the Rare Resources section), and as long as this work is being done, the resource reserves will continue to grow.

2. Rare resources

They are randomly distributed across the land, and by assigning a merchant from the market to build a merchant's hut next to them, you can get one or two basic resources (i.e., an increase in the rate at which you can harvest that resource, hereafter) and a special bonus, with some rarities (uranium, coal, rubber, etc.) appearing at a later stage.

3. Territory

Territory is the foundation of a nation's foothold in unfamiliar lands, as all of a player's buildings can only be built in his or her own or an ally's territory, and it can be generated through the construction of a city or a fortress, while municipal research in a library and religious research in a temple can increase its size. Having enough territories on the map gives you "territorial victories" and is a great way to keep your enemies at bay.

Baidu Encyclopedia - Rise of Nations