This book puts forward the design concept of "goal-oriented", and tells a lot of design principles and design patterns, as well as the design process. But it's a very thick book, and the translation is quite boring.
The Elements of User Experience
This book explains that the integration of design, technology, and business is the most important trend. There are 8 chapters on UX and why it's important, recognizing the elements, the strategy layer, the scope layer, the structure layer, the framework layer, the presentation layer, and the application of the elements. At the heart of the book is this chart:
Simplicity First: Four Strategies for Interaction Design
This book explains how to create easy-to-use, effective, and enjoyable designs in the simplest way possible, starting with the needs and expectations of the target user and taking into account the psychological characteristics and behaviors of human beings themselves. The book explains four strategies to maximize the simplicity and ease of interaction design outcomes: delete, organize, hide, and move.
Microinteraction
Focuses on detailed design, a very thin book, can be read very quickly and very accomplished
Meditations on User Experience
This book is a more comprehensive reflection on interaction design. In addition to design theory, it also describes the role of interaction designers in the company, and some of the lessons learned from their practice.
Design is human-centered, and naturally there is no shortage of research on people. Whether it's interface design or the design of wearable devices and artificial intelligence at the forefront of science and technology, the basic knowledge of psychology is needed, especially the combination of hardware and software scenarios require the basic knowledge of ergonomics.
Additionally, reading some psychology makes it easier to understand design guidelines and theories. Because most of the design practitioners in the early days of the foundation had a background in psychology, some of the design guidelines are summarized without much explanation.
Recommended books:
Cognition and Design: UI Design Guidelines and Theories
Highly recommended, explains design principles in terms of human physiology and cognition. If you are doing usability testing and get frustrated when you find that users don't do what you thought they would do, ignoring what you have carefully designed, take a look at this book and you might find an answer to explain the user's behavior.
The Psychology of Design
There are four books in one ****: Everyday Design, How to Manage Complexity, Emotional Design, and Design for the Future
Designers Need to Understand Psychology 1, Designers Need to Understand Psychology 2
Starting from the aspects of human perception, attention, memory, thinking, motivation, etc., we can directly analyze the cognitive psychology, and gain a comprehensive and in-depth understanding of the
1. Platform specifications
Windows desktop design guidelines /en-us/windows/desktop/design
macOS human interface guidelines /macos/human-interface-guidelines/overview/themes /
1. Platform specifications
Android design guidelines /design/index.html
iOS human-interface guidelines? /ios/human-interface-guidelines/overview/design-principles/
(Chinese translation of the iOS design guidelines /search/ human-interface-guidelines)
2.
Generalization about interaction controls: what is the control called in the family / 34133
Horizontal and vertical screens: /design/20151016/13777.html
Keyboard: /s/ii7iTwT7B-SmHkC_7bcUbQ
? ? /s/nQx2CpEHCycwyunEgI-m2w
? ? /guide-to-designing-touch-keyboards
? (iOS*** offers 12 keyboard types, and Android even has up to 29 parameters for keyboard customization)
The difference between responsive and adaptive ?
Several design approaches to loading ? /21104
The Design Book Written for Everyone
This book is very hands-on, very detailed and professional. After reading it, you can work more happily with visual designers, instead of just saying this doesn't look good and that word needs to be bigger.
The Innovator's Dilemma
The Lean Startup
3. Operations-related
The Light of Operations