What is the significance of the study of virtual reality technology?

Virtual Reality (VR, abbreviated as VR; also translated as spiritual realm, phantom real) is a high-tech emerging in recent years, VR is a comprehensive integrated technology, involving computer graphics, human-computer interaction technology, sensing technology, artificial intelligence and other fields, which uses the computer to generate realistic three-dimensional vision, hearing, smell and other sensations, so that people as participants through the appropriate devices, natural experience and interaction of the virtual world. VR has three main meanings: firstly, virtual reality is to generate realistic entities with the help of computers, and "entities" are for human senses (sight, hearing, touch, smell); secondly, users can interact with this environment through human natural skills, which refer to human head rotation, eye movement, gestures, etc.; secondly, users can interact with this environment through human natural skills, which refer to human head rotation, eye movement, gestures, etc. Secondly, users can interact with the environment through their natural skills, which refer to human head rotation, eye movement, hand gestures and other human body movements; thirdly, VR often needs to complete the interaction operation with the help of some three-dimensional equipment and sensing equipment. In recent years, VR has gradually moved from laboratory research projects to practical applications. At present, it has been applied in military, aerospace, architectural design, tourism, medical treatment, cultural entertainment and education. In China, projects related to VR have been included in the plan, VR research and application is in full swing.

"Virtual Reality Technology" is a new term for most of the global enterprises, but due to the great application value of "Virtual Reality Technology", it has been used for BMW, GE (General Electric), Boeing (Boeing), Sukhoi (Sukhoi) and other global top 500 enterprises. Sukhoi (Sukhoi) and other large industrial enterprises in the world's top 500 widely used in design, marketing, training, customer service and many other areas.

Virtual Reality Technology Application Prospects

VR technology is widely used, Helsel and Doherty in 1993 on the world-wide 805 VR research projects have been carried out to make statistics, the results show that: at present in the entertainment, education and the arts in the application of the mainstream, amounting to 21.4%, followed by the military and aviation amounted to 12.7%, medical 6.13%, and 6.7%. The results show that VR applications in entertainment, education and art dominate at 21.4%, followed by military and aerospace at 12.7%, medicine at 6.13%, robotics at 6.21%, and business at 4.96%, and there is also a considerable proportion of applications in visualization and computing, manufacturing, and so on. Some of its applications are briefly described below.

(1) Medicine

The application of VR in medicine is of great practical significance. In the virtual environment, a virtual human body model can be established, and with the help of tracking ball, HMD, and sensory gloves, students can easily understand the structure of the internal organs of the human body, which is much more effective than the existing way of using textbooks.

Researchers such as Pieper and Satara built a virtual surgical trainer based on two SGI workstations for leg and abdominal surgery simulation in the early 1990s. This virtual environment includes a virtual operating table with surgical lights, virtual surgical tools (e.g., scalpels, syringes, surgical forceps, etc.), virtual mannequins and organs, and so on. With the help of HMD and sensory gloves, the user can perform surgery on the virtual mannequin. However, the system needs to be further improved, for example, to increase the realism of the environment, to increase the network function so that it can train multiple users at the same time, or can work under the guidance of experts in the field.

Additionally, VR technology is of great significance in the remote control of surgery, the planning of complex surgeries, the information guidance of the surgical process, the prediction of the consequences of surgery and the improvement of the living conditions of the disabled, and even the development of new drugs.

(2) Entertainment, Art and Education

The rich sensory capabilities and 3D display environment make VR an ideal tool for video games. Since the realism of VR is not too demanding in entertainment, VR has developed most rapidly in that area in recent years. For example, Chicago (Chicago) opened the world's first large-scale multi-player VR entertainment system, the theme of which is about a future war in the year 3025; the UK developed a VR gaming system called "Virtuality", which is equipped with an HMD and greatly enhances the sense of realism; and a VR system called "Lege" was developed in 1992. In 1992, a system called "Legeal Qust" was awarded the VR Product of the Year Award for its increased artificial intelligence function, which enabled the computer to have self-learning functions and greatly enhanced the fun and difficulty. In addition, VR also shows great promise for home entertainment.

As a medium for transmitting and displaying information, the potential application of VR in the field of art in the future should not be underestimated; the sense of presence and interactive ability of VR can transform static art (such as oil paintings and carvings, etc.) into dynamic ones, which will enable the viewers to better appreciate the author's thoughts and art. In addition, VR improves the ability of artistic expression, such as a virtual musician can play a variety of musical instruments, handicapped people or people far away from home can go to the virtual concert hall to enjoy the concert in his living room and so on.

The potential value of the arts also applies to education, such as in the explanation of some complex systems of abstract concepts such as quantum physics, VR is a very powerful tool, Lofin et al. in 1993 established a "virtual physics laboratory", used to explain some physical concepts, such as position and speed, force and displacement, etc.. velocity, force and displacement, etc.

(3) Military and aerospace industry

Simulation and practice has been an important topic in the military and aerospace industry, which provides a broad application prospect for VR. The U.S. Department of Defense Advanced Research Projects Agency DARPA has been working on a virtual battlefield system called SIMNET since the 1980s to provide tanks with collaborative training 1 practice, which can link more than 200 simulators. Also using VR technology, a zero-gravity environment could be simulated to replace the now non-standard method of training astronauts underwater.

(4) Management Engineering

VR has also shown unrivaled superiority in management engineering. For example, when designing a new type of building, VR technology can be used to show the building before construction begins; when a financial crisis occurs, it can help analyze a large number of stocks, bonds and other aspects of the data in order to find countermeasures and so on.

The above only lists some of the application prospects of virtual reality, it can be predicted that, in the near future, virtual reality technology will affect and even change our concepts and habits, and will be y into people's daily work and life.