The same device, consciousness.
Halberd VS hammer.
In the case of similar operation level, the winning rate of hammer is extremely high.
The 2W 1 earthquake explosion in Lushan Mountain can't be compared with the stab wound in the neck.
Lament about pure technology flow. The process flow of equipment is still very easy to mix.
This is for players who have no time to study and obsess about halberds, hammers and cymbals.
Let's talk about BOSS and normal use:
1, the hammer can reduce the BOSS, and the player has 30 points of explosion resistance and 300 points of defense. And the effect can always exist and will not be broken. Those who experimented with other numbers only experimented once. So please point out any mistakes.
2, the hammer can be permanently infinite 10 storm point, and the average skill damage is above 200%. With continuous skills, you can make more than 30% of the cymbals when you hit BOSS every second.
3, you will know after playing. This is not a question of theory. It's really better than graupel, but I have to say that graupel's nail removal is really useful. This is hard to refute.
4. Only violent wind splitting will cause 50+ 100+300+220 damage. There will be no flat cut in the middle.
5. The storm point damage in hammer 10 section is slap 170+ flat chop+blasting hammer 60 60 80 80+ flat chop+landslide 195, which takes the same time.
6, super output the dance of the sky. 10 storm point will have 5 10% base damage. What is terrible is the CD time of smack and blast hammer, 4S, 6 s.
7. The continuous output and explosive power of the hammer are not comparable to that of fierce wind energy, and the three controls are two broken and two broken.
8. But generally only two fault blocks and two halos 1 interrupts are indicated. Abnormality, like instant hair, is a mountain hammer.
9. 170% of the damage is interrupted by 4C3s.
10, the less blood, the higher the setting. Less than 25% blood, increased by nearly 20 explosions.
1 1, reduce 30 explosions and resist 300 defenses, and chop BOSS= chop vegetables.
12, high frequency and high damage per second. Completely beyond the graupel.
13, and cymbals are absolutely incomparable. Nine swords kill array
14 and graupel can kill seconds. But the hammer can continue to kill people,
15, the hammer is used well, and the attack speed of the BUG can reach 0.042, which is of course changeable.
16 and 10 seconds can output up to 35 times the damage. Ignoring the block, there is a puncture ignoring the national war safety zone.
Hammer score 16 for the time being. Better than graupel. Yue is very strong and has not withdrawn from the historical stage, but it is a fact.
The hammer has surpassed the art of graupel and graupel.
Hammer-attached violence specialization+battlefield one-key continuous skill.