Gothic Dynasty 4: Introduction to the Acania Process

The preface involves three stages of this task: nightmare, Groma's blessing and goodbye, Fisha! .

Nightmare

This task is also automatically obtained from the beginning of the game, that is, in your previous dream, you killed demons, fallen paladins, fallen wizards and fallen townspeople in an underground cave in the dark forest, instead of Roba III.

When you (0) are awakened by the ivy and end your dream, you complete the task, and at the same time you receive a new task: harsh words.

Harsh words

This task was obtained after Ivy talked to you at the beginning of the game, and the task at the stage was to talk to Groma. The main task is to go back to the village and talk to Ivy's father, Groma. It turns out that the village chief Ge has learned the exact news that you secretly love his daughter, so you should hurry back to the village and give an account to his old man's house.

Back to reality, the hero You (0) was originally an ordinary shepherd in Fiji. On this sunny day, you just finished a dream by leaning against a big tree and sitting on the grass in front of the shepherd's hut in the sheep farm outside the village. Then a girl from the same village will come to you and wake you up. It turns out that she is the village chief's daughter Ivy.

In fact, you two are already secretly in love with an underground "husband and wife" couple. Ivy came to tell you that her father was anxious to find you in the village, and then turned around and went to the village. At this time, you will receive the first task, which is this task. At this point, you can press the L key to open the taskbar to view the task content, or check the task, so that it can display the exact location of the task target on the map, but it is often not displayed when you are not close to that task point.

Now you can see the scenery with a shepherd's hook and stick (4 injuries). Turned into the room, and the bed inside was purely a decoration. Instead of pressing the E key like the previous series, you can choose when to rest to restore your health, physical strength and magic value. There is a box near the indoor door, where you can get some items: 3 apples (+5 health), 2 rolls of coarse gauze bandage (post-war dressing+100 health), 1 dagger.

You can choose to kill your own sheep after going out, but you won't get any experience (you can upgrade in the cheating experience mode), but each dead sheep can get 1 tendon meat (alchemy material).

Ivy will wait for you outside the south gate of the village. When she sees you coming, she will go back to the village and stand near her father, waiting for the news after your conversation with her father. There is no need to rush into the village here, because there is a box in the ruins of a building foundation outside the south gate of the village, in which you can find 1 1 coins, 3 arrows, 2 apples (+a little blood), 1 bottle of little Emma's universal secret medicine (20 seconds +30 health points 60 seconds+10/.

After entering the village, you can see Oruk, an orc sitting on the side of the road. Through talking with him, we can know that there is a fleet at sea recently, and there are related tasks in the future, including investigating who maliciously reported to Ivy's father, which is easy to miss.

After entering the village, the peasant woman working on the right hand side is the protagonist's mother Emma (Alma means dancer in Chinese). In fact, she picked you up from the beach on a stormy night and treated you as her own son, not her own mother. At the end of the preface, Leica, the witch in the dark forest, will tell you. Emma will go back to her room to rest after midnight. Talking to her shows that she loves you very much. If you kill your own sheep (the sheep actually belong to the village head), then she will scream, but she will still care about you kindly. Killing sheep is because you are tired of the island life here, eager to get rid of the boring life at present, and eager to travel to the dry land world outside. For killing sheep, I didn't find anything to do with the plot task, and I was free to choose whether to kill sheep or not.

In my mother's house, there are 1 sprouted therapeutic plants on the shelf beside the gate, and 1 ampoules on the shelf in the center of the house.

There is a formula of 1 on the table outside mother's house, which is an alchemy formula of Emma's universal secret medicine. As long as there are enough materials in the future, you can make your own potions, food and equipment according to the obtained recipes, recipes or drawings. However, in the preface, you can only get three other "barbecue recipes" As for the alchemy workbench, it is purely a decoration in this game.

In the east beach of the fishing village, near the north, there is a box containing 7 yuan, 1 a short knife, 2 pears, 1 a bottle of weak health potion.

The fishermen near Dongtan in the fishing village have nothing.

At this time, it is impossible to cross the bridge in the north of the village. Knut (2) standing at the other end of the bridge will prevent you from crossing.

Village head's house, you can enter the village head's room on the first floor from the southeast gate. You can find a box in the northwest corner (maybe you can't see the Bug of the game), which contains 19 coins and 2 bottles of Emma's universal secret medicine.

Entering the living room of the village chief from the northwest gate, you can find two apples and 1 bottle of Emma's universal secret medicine on the wooden box pile in a corner. There are 1 knives on the table by the door. There are two apples on the shelf in the other corner.

From the ladder to the second floor, there are two boxes in the bedroom of the village head and daughter. There are two small empty bottles (props needed for small potion alchemy), 1 short knife and 6 rolls of coarse gauze bandage in the box at the foot of the bed. There are 3 pears, 4 rolls of coarse gauze bandages, 1 bottle of Emma's universal secret medicine in the box next to the barrel at the other end.

At this time, the sluice gate (5) leading to the mountain lake and the sluice gate (9) leading to the wild deer jungle are closed. After receiving the corresponding tasks, you will get the corresponding key to open the door from Groma (1) and Oruk (8).

The farmer's shed is divided into upper and lower floors, and there is a box on the upper floor, which contains 1 short knives, 1 torches (left hand can illuminate), 2 apples, 6 rolls of coarse gauze bandages, 12 arrows, and 1 small empty bottles on the board.

There is a box on the ground floor, which contains 1 two-handed weapon (8 wounds) long fork, 1 torch, a cookbook and 4 pears.

There is a box on the ground near the corner of the mountain wall behind the house, which contains 1 germinated healing plants, 2 rolls of coarse gauze bandages and an amulet necklace (+7 health +6 defense). It is also your first necklace, and you can get an amulet necklace in the preface in the future.

Ha Wen (13) is a builder and your friend. Harwin was basically working hard before he went out to the carpenter's shop. He won't talk to you much at this time, but he can talk about the fleet problems that appear on the sea.

All the furnaces, buckets, anvils and sharpeners in this game are decorative toys, which are no longer used to build armor and weapons like the previous series, so it will be difficult for old Goth players to accept this change at once. Since the decoration, don't let it interact, since the interaction should give it the function of application, otherwise it is really unnecessary!

At Havin's house, you can find two bottles of Emma's universal secret medicine and 1 apple on the counter. There are 1 budding healing plants and 1 rusty sickles on the shelf of the counter. There are two apples and 1 knife on the dining table in the corner.

Anyway, in the middle of the village, you will meet the village chief, Groma (1), and if you get close to him, it will trigger a dialogue.

It turns out that someone secretly reported your secret love affair with the village chief's daughter Ivy. Of course, the village chief will drag you to find it. But after he understands that you really want to marry his only daughter and become his child, he will put forward three tests for you according to his family tradition, and after all of them pass, he will let you marry his daughter and accept you as his son-in-law.

Complete this task and gain 200 experience points.

Talk to Groma.

This task is the stage task to which the harsh words task belongs. When you talk to the village chief Groma and receive the test task, you have completed this task, and at the same time, you have completed the harsh discourse task and received the new task of the follow-up plot.

The bridge to Knut Yard

This task is a new task received from Groma (1) after completing the harsh discourse task. The task at this stage is to cross the bridge on the north side of the village. To complete the first test task of maergen cemetery, we need to go to Knut's field farm, and maergen's cemetery is in the northeast of the farm, so to enter maergen's cemetery, we must pass the small wooden bridge leading to Knut's field.

At this point, if you press the L key to open the taskbar for inspection, you will find that the legend of a hero has been updated, that is, you have completed your nightmare phase task and started your blessing phase in Groma.

When you come to the small wooden bridge, as soon as you set foot on the small wooden bridge, Knut (2), who has been standing by the opposite bridge, will take the initiative to initiate a dialogue with you.

Knut won't let you cross the bridge until you receive this task. After you receive this task, through dialogue, he will let you cross the bridge after learning that the village chief has sent you to the cemetery in maergen, but he will tell you that he wants you to agree to clean up the troublesome mole that appears in his field, and will give you a rotten wooden stick as a weapon to kill the mole, and then he will receive the task of hunting the mole.

When you have finished talking with Knut, Knut will make way for you to cross the bridge, thus completing the task. At this time, you will get 150 experience and a rotten wooden stick, and you can also complete the bridge crossing task on the north side of the village.

Cross the bridge to the north of the village

When you have finished talking with Knut (2), Knut will make way for you to cross the bridge, that is, you have completed the task of crossing the bridge to Knut's field, and you can come to Knut's field farm to complete this task. Then the mission is updated, and you will receive two new missions: the cemetery in maergen and the trip to hunt moles.

Here, let's talk about some basic situations in the north of the village.

In the north of the village, mainly including the farmland of Knut and the cemetery of maergen, there is a Knut farmhouse and a small sailing dock in the east, while in the northernmost part is a high wooden fence, and the middle gate leads to the dark forest TheDrakForest. However, the door leading to the dark forest was closed by the village chief and could not be opened during the game. The only way to the dark forest is through the entrance (F) of the cave where Diego is hiding, at the other end of the cave.

On the first floor of Knut farmhouse, two farmers are talking to each other. They don't look for plots, and they don't care about you. However, they can get 1 short knives on their desks, 1 barbecue recipes on the shelf in the middle of the second floor, and 1 bottle of Emma's universal secret recipe on the floor between big wooden boxes.

There is 1 rusty sickle on the wooden box in the corner on the second floor of the farmhouse.

A wooden sailboat is parked on the wooden pier near the sea outside the farmhouse, and a 1 short knife can be found on the boat.

Many sprouting therapeutic plants can also be found in the north of the village.

Of course, where you killed three burnt moles together, some apples were scattered on the ground. In addition, in the ditch below, there are 1 sprouted therapeutic plants and apples scattered on the ground.

In addition, some apples can be found inside and outside the three wooden trolleys or fruit boxes on the farm.

For the collection of this kind of essays, the main distribution places can be seen in the blue mark (■) on the distribution map of Fisher's animals, supplemented at the end of the preface.

Mole hunting trip

When you have completed the task of crossing the bridge to Knut Yard and the stage task of crossing the bridge to the north of the village, you will receive this task from Knut (2), and Knut will give you a rotten wooden stick (6 points of damage) to help him clean up all the moles that make trouble in his yard. This task is divided into two stages: eliminating the mole and talking to Clout.

After completing the tasks of the above two stages respectively, this task is also completed immediately, and you can get 50 experience points.

The task of exterminating the mole is the first stage of hunting the mole. The goal is to kill six moles in the Knut area.

At this time, you should walk along the road, and the map will gradually show the specific positions of the six burnt moles (3). After entering the farm in Knut Yard, you will soon meet the first burnt mole under the stone fence on the roadside. After killing it, you can get 1 tendon meat and 1 mole fat, and the task will be updated immediately: kill the mole (1/6). In addition, after killing a charred mole, you can get 28 experience points.

Keep walking along the road, and you will meet two charred moles again. Kill them, too. The task is updated to: Kill the Mole (3/6). If you continue along the road, you will encounter three burnt moles and get rid of them as usual, thus completing the first stage of this task: eliminating moles (6/6).