What are the mini games for morning meeting interaction?

The tree and the squirrel

Suitable for the number of people: more than 10 people

Materials and site: None

Applicable objects: all trainees

Time: 5-10 minutes

Operating procedures

1, grouped in advance, a group of three people. Two people pretending to be trees, facing each other, stretching out their hands to form a circle; one person pretending to be a squirrel and standing in the middle of the circle; trainer or other trainees who are not in pairs to act as temporary personnel.

2, the trainer shouted "the hunter is coming", the tree does not move, play "squirrel" people must leave the original tree, to choose another tree; trainer or temporary staff will temporarily play squirrel and inserted into the tree, the single person should be The person who is left behind should perform the program.

3, the trainer shouted "fire", the squirrels do not move, play the "tree" people must leave the original companions to regroup into a pair of trees, and circling the squirrels, the trainer or temporary personnel should temporarily play the tree, the single person should perform the program. The program.

4, the trainer shouted "earthquake", play the tree and squirrels all broken up and regrouped, play the tree can also play squirrels, squirrels can also play the tree, the trainer or insert the other did not become a pair of people also inserted into the team, the single person to perform the program.

Spiritual connection

Rules:

1, the host invited each district to select a pair of players on stage (preferably 1 male and 1 female for a pair), the assistant pre-prepared to write the idioms of the white paper (there are a few pairs of players, on the preparation of a few sheets).

2. The host explains the rules of the game, telling the man to look at the idioms on the white paper, and then use body language to express to the woman to see, the woman guessed the idiom that is the winner. Emphasis: men are only allowed to do the action, not allowed to make a sound; women to guess a maximum of two idioms, two are not correct, eliminated.

3. The host asks the woman in the first pair of contestants to stand facing the wall, and the assistant opens the white paper and shows the idioms to the man and the audience.

4. The host asks the man to show the idiom he sees to the woman. If he guesses correctly, the pair of contestants is asked to stand on the left side of the host; if he guesses incorrectly, he stands on the right side of the host. The second pair, the third pair, ...... and so on.

5. The host announces the winner and asks the class president to award a souvenir.

6. Examples of alternative four-character idioms: dragon fly, dog jumps over the wall, tiger descends from the mountain, hungry tiger pounces on food, mantis catches cicadas, brow to brow, dark eye, look through the autumn water, stride forward, cover up the ears and steal the bell.

Crossing the line of life and death

Rules:

1. The host invites three contestants to the stage, and the assistant pulls up a rope 1 meter off the ground 4 meters away.

2, the host explains the rules of the game, told the players can be in any position through the rope (i.e., "life and death line"), do not touch and the most creative posture that is the first.

3. All the players were blindfolded with red cloth.

4. The assistant removes the rope.

5. The host pulls the first contestant around in place twice so that he or she is facing 4 meters away from the rope.

6. The contestants begin to "cross the line of life and death" (which doesn't exist), prompted by the host's exaggerated, nervous shouting.

7. After the first contestant "crosses" and removes the red cloth, the second contestant begins, and so on.

8, the host invited everyone to comment on the posture of the most hilarious, the most unique, the process of the most laborious for the first.

Positive words

Rules:

1. The host invites one contestant from each group of students to come up to the stage and form a line to face everyone.

2, the host explains the rules of the game, the player must be the host read the words and phrases in accordance with the order of the reverse read out loud, such as the host of the question "River River River" players read "the next day River River," the host of the question "Speak of Cao Cao, Cao Cao to" players. Cao Cao, Cao Cao, Cao Cao, Cao Cao, Cao Cao, Cao Cao, Cao Cao, Cao Cao," and so on.

3. Inform the players of the game *** divided into three rounds, using the elimination system. Difficulty can be gradually increased, the first round of four-word questions, the second round of five-word questions, the third round of six-word questions.

4, after three rounds of retention of players and their group win.

Robbing for the bench

Rules:

1. The host invites 1 player from each district to come to the stage and asks them to stand around the bench. The assistant will set up (number of people - 1) benches in advance.

2. The host explains the rules of the game, telling the players to walk around the benches as soon as the music starts, and to grab the benches and sit down as soon as the music stops, and eliminating those who didn't sit down, repeating the process over and over again, with the last one winning.

3, the host asked the assistant to play music, we began to surround the bench, then, the music suddenly stopped, we have to react quickly, grab the bench and sit down, standing 1 person, eliminated from the game.

4, until there is only 1 bench left, sitting on it is the winner

No matter what

Rules:

1, the host asked each district to send a player to the stage.

2, the host explains the rules of the game: start from 1 to report the number, every 7 and multiples of 7 can not be said. Speed should be fast, the offender eliminated from the game. The final winner is the winner.

3, the host announced the start of the supervision, the wrong person out of the team to the side. The rest of the people continue to report. Until the winner is produced. (This extension has to meet three, etc.)

Paste plaster

Rules:

1, participants around the city in a double-layer circle, left and right spacing between two arms, before and after the body of the people close to. Started by two contestants, one person inside the circle for the chaser, another person standing inside the circle for the chased

2, when the person being chased is about to be touched or no longer want to escape, from the outer circle into the inner circle, and to their backs close to the front of any member of the group, the temporary cause of the overlap of a group of three, when these three overlap the outermost layer of the person should immediately replace the person pasted in front of the person who is the chased

3. Where a person is not touched before the person being chased has formed a three-tier group, the original person being chased is safe, and the chaser must start chasing the other person in the outermost tier (i.e., the third person), so that the double-tier team on the circle always remains in pairs.

Note: The person being chased must run from the outside of the circle and may not cross it. The person being posted must be in front of the others with their backs against them. After the third person on the outside has escaped, **** the same half step back to keep the circular team. Anyone who touches the person being chased with his hand is considered to have caught up, at which point the chasing and chased persons exchange roles and the game starts again. The person being chased may not run away from the circle team beyond 3 meters.

Large watermelon, small watermelon

Rules:

1. Participants form a large circle. Designate one person as the head of the line and play the game in a clockwise direction. The head of the line says "big watermelon" and at the same time, makes a gesture to look like "small watermelon". The second person should then say "small watermelon" while making a hand gesture to look like a "big watermelon", and so on alternately. If a person makes a mistake, he will be punished by performing a program for everyone, and then the game will continue from this person.

2. You must say "big watermelon" (small watermelon) and at the same time make a gesture to look like a small watermelon (big watermelon).

3, before and after the two people can not pause too long, or for failure

Chinese idioms solitaire

Rules (with the last word of the four-word idioms and the next sentence of the first idiom of the same word sound can be, the first and last continue to extend the formation of a long dragon):

1, the participants are divided into two groups, rock-paper-scissors to determine a group of the first to come out of the idiom, and then pick up the next, pick up the first idioms, and then not come out of the game, the second is the first.

2, must be four-word idioms or four-word words, can not create their own words.

Two people three feet

Rules:

1, the participants are divided into two groups, every two people in the group a small group, bundled two feet, walk together to the host of the boundaries of the return to change the next group;

Which group of the shortest time for the win.

This group of the shortest time for the victory.

50 cents, 1 dollar

Rules:

1, the host stands in the middle of the circle, the other people into a circle, if there are more people can be surrounded by two circles. If there are two circles, the host stands outside the two circles. If there are more men, the man is 1 dollar, the woman is 50 cents, and vice versa.

2, the host shouted 1 yuan 5, this time a man has to pull a woman, then 1 yuan 5 cents. You can also shout 3 dollars 5, 3 dollars, can be. If the person who fell alone, accept the host to arrange the punishment.

Imitation

Rules:

1, divided into two groups. The host shows a verb to the first person in each group, let the first person act it out with movement, pass it down in order, the person standing behind should stand with his/her back turned, and when it comes to the last person, let him/her give a performance, then the host prompts him/her whether it is an idiom or a daily necessity or a verb, and let him/her guess what the word is.

2. Guess the winning team (or close team) is the winning team. (And so on there is behind the writing conveyed, etc.)

Great wind blowing

Rules:

1, the number of chairs less than the number of people one chair in a circle.

2. All the people except the person who is the ghost sit on separate chairs. Each chair is limited to one person.

3. The person who is the ghost stands in the center, and he can say whatever he likes about the big and small winds blowing. If he says big wind blows, the person he says has X must get up and change places. If he says a small wind blows, it's the other way around, and the person who doesn't have an X gets up and changes places. The change of position cannot be sustained with two people swapping or sitting back down. The person who didn't grab a spot is the new ghost.

4, the person who sits on the ghost three times is counted as a loser and needs to be penalized.

Dribbling game

Rules:

1, divided into two groups, each group into two teams, the host of each team issued a paddle and a ping-pong ball, by the two groups at the same time dribble the ball to the opposite side of the team by the other team members and then dribble it back to the first to complete the group as the winning team

Catch song game

Rules:

Participants are divided into two teams The participants are divided into two teams, a team sings the first line of the lyrics (must be sung), the last word of the lyrics for the beginning of the next line of the lyrics, and so on, can not catch out the team failed

Sitting Balloon Race

Rules:

Participants are divided into two teams, according to the number of people in each group were sent to blow up the balloons, balloons, and sit on the balloons (to the exploding shall prevail), one minute time to sit on the exploding balloon the most number of team wins

The team that has the highest number of tails wins

The team that finishes first wins

Weather Forecast

Rules:

1, participants are divided into two factions of the opposite side of the station, the host stood at the head of the team;

2, the host casually shouted the command "light rain", "rain", "heavy rain", "rain", "rain", "rain", "rain", "rain", "rain", "rain", "rain", "rain" and "rain". 1、Participants surrounded by a circle, by a person starting "a frog", the next person to take "a mouth", and then the next person "two eyes", "four legs", "four frogs", "four frogs", "four frogs", "four frogs", "four frogs", "four frogs", "four frogs", "four frogs", "four frogs". "four legs", "poof", "two frogs", "two mouths", "four eyes", "eight legs", "two frogs", "two mouths", "four eyes", "eight legs", "two frogs", "two mouths", "four eyes", "four legs", "four legs", "four legs", "four legs". ""eight legs"" "plop plop plop jump into the water"......

2, to seven, the back of the person then from one to say, speak the wrong The person who is wrong or stuck is punished

Brainstorming

Rules:

1, the participants are divided into two groups

2, the host to prepare two colored pens and the writing board, the writing board with a boundary line divided into two areas out, and then give an object as a reference, participants according to the object given to the divergent thinking, write on the blackboard, each one at a time. Limit to write one, time three minutes to see which group wrote the most with the most divergent thinking objects

3, brainstorming is a technique that can stimulate group members to produce a large number of creative ideas, including the creation of an atmosphere, so that people feel unrestrained, at this time, people may put forward in the usual think it is unlikely to put forward the solution, but often receive unexpected results

This is the first time that a group of people have written the most divergent thinking objects

Drawing blindfolded

Rules:

1, the participants are divided into two teams, each team to send a representative out as a verbal transmitter, the other members of the team is arranged in a column, in a meter away from the first member of the team, blindfolded to listen to the representative of the teammates of the instructions to walk to the front of the writing board to draw (by the teammates of the representative of the shape of the drawing in what position, etc.)

2, The facilitator prepares two colored pencils and a writing board, which is divided into two areas with a boundary line, and a circle is drawn in each area, and then a picture is given to be completed, such as a circle, so that the two teams will draw eyes, nose, mouth, etc.

Eagle catching chicks

Rules:

Participants elected a person as the eagle, a person for the chicken mother, and then start the game

The game process should pay attention to the teamwork, the chicks should be based on the chicken mother's movements left and right quickly, the host time to X minutes as a limit, in the process of catching the chicks for the eagle to win, or not for the chicken mother and the chicks! The eagle will win if it catches the chicks in the process.

007

Rules:

From the beginning, one person pronounces "zero" and points to one person, then that person also pronounces "zero" and points to another person, and the third person pronounces "seven" and points to one person with a finger as a shooting shape, and the one who is shot does not pronounce the word and does not do anything, but the two people next to the one who is shot have to make the sound of "ah" and raise their hands in the form of surrender. The person who has been shot does not pronounce the word and does not make any movement.

Spiritual connection

Rules:

1. The host will ask each team to choose a captain to come to the stage, and the assistant will prepare white paper with idioms written on it (if there are several team members, how many will be prepared).

2, the host explains the rules of the game, told by the selected captain first look at the idiom on the white paper, and then expressed in body language to his teammates, teammates guessed the idiom that is the winner. Emphasize: the captain is only allowed to do the action, not allowed to make a sound; teammates to guess a maximum of two idioms, two are not right, was eliminated.

3, the host asked the captain to show his teammates the idioms he saw, if the guess is right, stand to the left of the host; if the guess is wrong, stand to the right of the host. The second, third, ...... and so on.

4. Examples of alternative four-character idioms: dragon fly, dog jumps over the wall, tiger descends from the mountain, hungry tiger pounces on food, mantis catches cicadas, eyeball to eyeball, dark eye, look through the autumn water, stride forward, cover up the ears to steal the bell.

Fingering a Deer for a Horse

Rules:

The host selects 8 contestants who are good at performing to come on stage (preferably 4 men and 4 women).

2, the host explains the rules of the game: the first assistant to perform a set of actions (with a specific moral, such as carrying the old man across the creek) to the first player to see; the first player according to their own understanding of the action performed to the second player to see; the second player and then perform to the third to see,...... Finally, the seventh player to perform to the the eighth player to see.

3. The host first asked the eighth player: what is the meaning of the action you see? Then ask the seventh, sixth, ...... first.

4, the host explains the moral of this game, and then pointed out that in daily interactions, inadequate communication often leads to misunderstanding each other's meaning. Therefore, it is necessary to strengthen the learning of communication skills.

5. Note: When the assistant performs the action to the first player, the other players must stand facing the wall; when the first player performs to the second player, the other players must still stand facing the wall; until the last one. In addition, each person is allowed to perform the movement only once.

Impromptu Poetry Competition

Rules;

1. The host announces that the competition will be organized by district.

2. The host explains the rules of the game: the host first reads out two lines of poetry containing specific words, such as "the light of the moon in front of the bed is suspected to be the frost on the ground" (containing the word "moon"). Then, each district will read out two lines of a poem or word containing the same word in the specified order. If there is a pause, the host and the audience shout "5, 4, 3, 2, 1" to count down, and those who are still unable to join the lines after the completion of the countdown will be eliminated. The one who has persisted until the end will win.

3, Note: two lines of poetry limited to the Tang and Song poems. (This game poetry can be replaced by lyrics)

Life, death and ****

Rules:

1, the host selected 6 pairs of players on the stage (1 male and 1 female for a pair of male strong, female skinny), the assistant in front of each pair of players on the ground spread a large sheet of newspaper.

2, the host explains the rules of the game, told the last from the newspaper can not stand a pair of players that is the first, and with the assistant demonstration once.

3, each pair of players to stand on the newspaper, the host time, count 10, can not hold on to the person eliminated.

4, the assistant into the second round of the pairs of contestants in front of the newspaper torn off half, the contestants stand up, the host timing, count 10, can not hold out the elimination.

5, the assistant into the third round of each pair of contestants in front of the newspaper and then tear off half of the contestants to stand up, the host timing, count 10, can not hold on to the elimination of the person, and so on, until the last pair of hold on to the contestants.

Image Memory

Rules:

1. The host will first name the following items in order: tree, duck, pyramid, car, hand, spoon, gun, car track, beer. All the items are related to the numbers 1-9 for image memory. For example, a tree looks like 1, a sketch of a duck looks like 2, a pyramid is a triangle, a car has 4 wheels, a hand has 5 fingers, a spoon looks like 6, a gun looks like 7, a car track looks like 8, and the harmonic of beer is 9

2. Give everyone three minutes to recall and try to memorize these items.

3. The host will say the command "1-9", and then name a number or an object at random, and pick a member of the group, who will have to answer the corresponding object or number at once.

Note: Tree (1), Duck (2), Pyramid (3), Car (4), Hand (5), Spoon (6), Gun (7), Motorway (8), Beer (9).

Killing game

Rules:

1, preparation stage: everyone sits in a circle (the number of people as few as seven or eight, as many as dozens of people), by a host issued to each person a card, made a good guy, bad guy mark (bad guys account for about 1/4 of the total number of people), each person only know their own identity.

(As can be seen from each person's random choice of seat, everyone preferred to sit with people they knew well or were close friends with, i.e., they all chose the comfort zone and avoided the pressurized zone.)

2, "murder" stage: all people are strictly in accordance with the host's instructions

Host said:

dark please close your eyes (all people are closed colorful green, hands (one-handed can also be) gently pat the ground or table).

Killer out (the person who touches the ghost is the killer and opens his eyes)

Killer please kill (the ghost tells the host with his hands the person to be killed)

Killer please close your eyes

Beginning of the day, please open your eyes (all people open their eyes and stop their hands

The host informs that someone has been killed.

3. "Want the killer" stage: (also the most enthusiastic and exciting stage of the game)

First, the person who was killed accuses the killer and gives evidence, the person who was killed can give evidence from the subtle sound, movement or intuition, and then, everyone will have a full discussion.

It's like an intense brainstorming session, with this mixed group of bad guys and good guys trying to bring the bad guys to justice.

At the end of the day, the one with the most good guys and bad guys left wins.

Huddle Up and Fight

Rules;

Have all the people form a circle with shoulders on top of each other, or stand in a row.

The host stands in the center of the stage.

3, announced the rules of the game, for example, I said 5, we should quickly come together as a combination of 5 people 5 people, the 5 people to hold tight, no outsiders invasion; said 9, to come together as a combination of 9 people.

4, each time, please be extruded out of the Bureau of the person to stand aside.

5, team members are squatting down, one, two, three to see which group get up fast.

6. After a few plays, ask the two people who have always been held in the team to come up.

7, the host invited out and not out of the game to talk about their feelings; please get up the fastest team to talk about their feelings, according to what they said, summarize the feelings after the game.

Insinuation

Rules:

1. The host invites 3-4 participants to the stage.

2. The questioned stand with their backs to the whiteboard.

3, The facilitator writes topics on the whiteboard, such as daily activities like going to the toilet, falling in love and taking a shower.

4. The moderator pushes the whiteboard across to face the audience.

5. The presenter asks the following questions:

1) Is this something you would like to do?

(2) How many times a day do you like to do it?

(3) Do you like to do it alone or with someone?

(4) Do you like to do it during the day or at night?

(5) Do you like to do it at home or outside?

For each question, the respondent must choose one of the answers. At the end, the moderator asks the respondents to look at the theme on the board themselves, and the funniest answer wins.

The word game

Rules:

1. The host writes the word "mouth" on the board, and then arranges the names of each group and writes them on the board.

2. The method of the game: add two strokes to the word "mouth" to form another character.

3. Each group is a competition unit, starting from the first group, can not be repeated, within 30 seconds to say, if the specified time can not be said, or repeated with the previous, that is eliminated. The last remaining group is the winning group.

4, Note:

The purpose of this game is not for which group to win, but the real embodiment of the team's strength, but also the accurate embodiment of brainstorming.