Ru Long 0 game how to pass?pc after the sale of re-attracted a lot of new and old players to experience, here to bring you the Ru Long 0 full chapter process pass graphic strategy, including the main plot + full branch line + full employees to join the conditions, together with the process below.
Full chapter flow through graphic guide
Chapter 1: Cup 掟
Encountered the first battle to fight a few punks to learn a simple combat operation, learn ? Root Counterattack?
Then follow Akira Kinzan and fight the two drunks you encounter, learning to consume chakra slots to unleash ? Pole? skill, and learn to upgrade your skills with money.
Follow the plot quest and take a taxi to the Party Island Group headquarters to advance the plot, then meet a homeless man in Kamurocho to learn the ? Quick Attacker? fighting style.
This style of fighting is very fast in terms of attack frequency and movement speed, and it's perfect for clearing out the endless minions on the road.
Next, go to Dongxing Credit and take out the minions downstairs and upstairs, who will be armed, and finish the fight.
The storyline continues until you get to the fight at the Dojima office, where there are about 10 people in the room, and basically the minions don't really defend themselves except for Yoneda.
Kill all the way out and take out the enemies along the way, and then finally face off with Yoneda in the bathroom, where he's got a knife and can't defend himself with a fast-attack style of dodging and circling around to attack.
BOSS: King of Fighters - Hisase Daisaku
Toilet out into the hall to open the BOSS battle, this chapter of the BOSS Hisase Daisaku the overall difficulty is not high, when his HP is consumed to less than a line of time will be into the state of the fight, the state of the fight of the continuity and frequency of his attacks will be increased, but still The attack will increase in continuity and frequency, but it will still have a lot of holes in it and will fall to the ground.
It's recommended that you use a fast attack style to hit him, as it's easy to find the gaps in his moves.
Chapter 2: The Dark Immortal King
When you get back to Kamurocho, go to the Kazeido hall first, and you'll start the chapter with an endless stream of minions looking for trouble. Then you'll encounter the tall ? Blackmail Brother?
The Taller Brother is a man who will be robbed of his money when he is hit, so you can hit him when you are strong enough to get your money back.
Follow the storyline, and learn about the "Hot Wanderer" from the big sister outside the plaza in front of the theater. Firebrand Wanderer? fighting style, a style that allows you to casually copy what's around you and use it as a weapon.
Go in the alley next to the archive and rescue the teahouse owner. Then go to Li-Hua Real Estate to trigger the plot.
Then find the homeless man in the park and get the information by buying alcohol for each of them; five types of alcohol are available at the convenience store.
The locations of the five types of alcohol are listed:
ビ? Beer: Pok Pok Tenkaichi, Dunkin' Kiki, Pok Pok, Pok Pok, Pok Pok, Pok Pok, Pok Pok, Pok Pok, Pok Pok, Pok Pok. Kihotei, Pokpok Showa Dori, Mstoa Kamurocho
Sake: Mstoa Kamurocho
Taro shochu: Pokpok Tenkaichi Dori
Skotch: Pokpok Showa Dori
Sukiyaki: Dokpok Showa Dori
Champagne: Doknokan. キホーテ神室町店
After getting the information and following the plot, Oda will show up after defeating three residents, then go to the office in front of the plaza in Tachibana. Take out a bunch of minions in the lobby and you'll get to the boss battle.
BOSS: Jun Oda
Jun Oda is very easy to fight before he gets into his fighting spirit, but after he gets into his fighting spirit, he suddenly becomes very tough and hard to fight straight and he can? Root Counterattack?
It is recommended to use the rogue style after he fights, he is prone to grabbing, and it will be much easier to grab and hit him again.
Chapter 3: Teruko Prison
Mashima makes an appearance in this chapter, and the beginning is basically a storyline, so follow the storyline until you enter the Odyssey, and observe the four desks and the naked man at the top of the staircase to trigger the next storyline.
The plot goes on until you learn to fight with the Scarred Chef style, which is characterized by defensive weapons, but you have to pay attention to the environment, and there will be a big hard-on when you hit the obstacles.
Go back to the door of your apartment and fight with a couple of minions to familiarize yourself with the Power Strike style. Go home and trigger the next chapter.
Chapter 4: Proof of Yakuza
Along the plot, talk to Sagawa at the food stand in the park, go home and get some sleep and then go to the bridge to meet the girl until you pinch the doll, this doll machine is very good.
On the way to the disco, two guys on the bridge fight and learn the dance battle style. This style is great for dealing with hordes of minions and can be used to attack from all sides.
Continue the storyline until you reach the massage parlor.
BOSS: Giant Man
This boss prefers to play defense, so use the Dance Style combo to break his defense. A QTE will appear when he's half-blooded.
Lastly, protect Makoto until you reach the river, try to avoid any enemies on the way, and protect Makoto's blood once you trigger the fight.
After the last battle at the river, the chapter ends, and the last enemy will be more rooted to counterattack, so it is recommended to use the strong mode.
Chapter 5: Shirahone no Michi
This chapter starts with Kiryu and Onoda learning how to do business, and goes along the plot until the Sugita Mansion, where you need to go to the M-STORE to buy the 2,000 yen gift box and the Onoda round.
Mansion out and beat the three possessors, go to Yamanoi to develop the plot, after the plot is over is the waiting time, randomly sit on a branch until the pager receives a message.
Rush back to the Sugita building and turn on the real estate system.
Then comes the real estate system tutorial, which teaches you how to acquire a store, how to put employees in the store, and don't forget to tap Collect for Revenue on the store screen every time.
Finally, along the plot and Jinshan drink and sing, into the last battle, after the end of the chapter.
Chapter 6: Yakuza Tachi no Ikki-sama
The chapter starts along the plot and meets up with President Rikwa out to learn how to spread the money around 100,000 at a time.
Continue along the plot to the plaza in front of the theater, where you'll trigger subplot 18 and have to complete it by going underground and spreading money at the entrance to the women's wrestling ring.
Go home and rest, then return to Kamurocho Higashi where the streets have been blocked off. Go along the only unblocked route to trigger a chase.
There are five chase battles***, four of which are time-limited, and failure to defeat all enemies within the time limit triggers reinforcements.
BOSS: Daisaku Kuze
After the chase, trigger the passion to enter the sewers and run into Daisaku Kuze to start the boss battle. In this battle, Hisase has taken a weapon, and his attack and defense capabilities are higher than in the previous battle.
But the same broken he is easy to be knocked down, using the street fighting mode a set of continuous strikes knocked down after the use of extreme skills, repeated many times he hung, he entered the fighting state also does not affect this fight.
Chapter 7: Black Flowers
Along the storyline all the way to the Sparrow Hall, and LEE dialog into the first battle of the chapter, the enemy with a large knife and other weapons, the recommended dance style group attack.
After that, go back to see Makoto and buy him some takoyaki, then go along the plot to the nightclub, where you'll be able to open the nightclub's business mode and enter the teaching.
The nightclub business is the way for Makoto to get a lot of money, and after you open the store you can arrange the seats, the girls can be branched out to collect them, and don't forget to give the girls special training after each business session to quickly increase their experience value and ability.
Nightclub out to continue the plot, in front of the door to go back to their own nightclub there will be forced to fight, most of the miscellaneous soldiers, pay attention to the hands of the enemy with a gun.
Then continue along the plot until you get back to the warehouse, where you'll have another fight with Li Wenhai over a disagreement.
BOSS: Li Wenhai
This is the second time you'll be fighting Li Wenhai, and this time he has three HP. There will be a QTE when his HP drops to half.
Fighting style is recommended to use Dance Style before he fights for maximum combo damage, and switch to Strong Fighter Style after he enters his fighting state, just be careful not to bounce off the walls.
Chapter 8: Scramble for Battle
Go back to the hotel after you get the call, and open the boss battle directly after you see the Nishitani Yuki episode.
BOSS: Nishitani
Nishitani is armed with a sword and is good at avoiding attacks and laying down paragraph attacks, so it's recommended to fight him in dance style, which is fast and can be used to combo during his laying on the ground.
He will have a QTE after he is half bloodied, so watch out for that.
After Nishitani, continue the storyline until you get back to the warehouse, where you'll encounter four armed enemies.
Out the door again into the dodge and chase mode, try to avoid the enemy, encounter enemies should always pay attention to the blood level of the real piano, and finally at the end of the end of a mandatory fight to enter the plot, the end of this chapter.
Chapter 9: Surrounding the Net
Go back to the Kiryu line, and trigger a plot in front of the Kazamido Hall, and then buy more blood drinks and head to the bar indicated on the map, where you'll experience a series of fights.
The two guys in the bar are just warming up, not much of a challenge, out of the bar downstairs you will face a siege of nearly 10 people, there is a long stick by the wall you can use, but it is recommended to use the rogue style of blood for blood to fight faster.
Out of the alley and surrounded by Kuze and his minions, the plot goes straight to the boss battle.
BOSS: Hisase Osamu + miscellaneous soldiers
Hisase this time with Iron Fist Gloves, and there are ten or so minions to help, it is recommended that the rogues style to solve the many miscellaneous soldiers first, there are a lot of advertisement rows on the street side can be utilized.
Finally, to deal with Kuze, it is recommended that the rogue style. Kyusei fighting state before eating grab technique, grab hit to go up an aoi. He will be countered if he grabs him after he fights, you can use street props and weapons dropped by his minions to hit him. Half blood will have a QTE, after the fight into the plot, the end of the chapter.
Chapter 10: Male Negative Values
Along the way, you'll find yourself in a park, and then get up in the middle of the night to deal with the three hobo hunters, which is a very easy fight, and then get in your car and go to the East Side headquarters at sunrise. Before you get on the bus, it's recommended that you bring more Life Drinks, and you'll be in the middle of another series of fights.
Hall encountered the first wave of nearly 20 enemies, fortunately, the enemy siege awareness is not strong, with the rogue style, a set of hit to a pick up an AoYi basically dead one. Clean up these enemies is not much danger is to cost some time.
Next into the courtyard there are five groups of large-scale fighting, here Oda and Rika will join the fight to help you, when they catch the enemy when you can start Aoi.
The stone lamps on the side of the road are handy group attack weapons.
In the middle of the battle, an enemy with a katana will follow you around, and his attacks are relatively high, so be careful.
Chapter 11: ドブ川の底
Return to the Mashima line and head to the Onigiri office to fight with the group, prioritizing the one with the gun, and the other two with the swords.
After that, follow the clues to the underground fighting arena, where you have to win three one-on-one fights to meet Nishitani.
The three singles are difficult, so in addition to having extra blood drinks, it's recommended that you use the Strong Fighter style, which has a combination of Light+Light+Heavy+Heavy+Polar? The most important thing to remember is that you are the king of soloists. is the king of singles.
After winning the ring, you finally meet Nishitani at the detention center, and the fight with him is basically the same process as last time, except that he has a longer HP. Beat her to get the clue to Makoto and the chapter ends.
Chapter 12: Desire Sugamo
Talk to Sagawa and head to Tsubaki Garden, there's a lot of fighting to do later on, so be prepared with some extra blood drinks. After the episode, a series of battles are mostly soldiers, we recommend using the dance style moves 5 light + heavy, into the ground spinning is not interrupted, group attack king moves.
Iron fan man far away he threw the fan when you can use the strong style of blocking, close to the old way to play, not difficult.
BOSS: Shirakatsu
Finally, in the courtyard with Shirakatsu, he entered the fighting state after the more difficult, defense and dodge a lot, but also often around the back to stun you, or recommended to use the style of strong, this style is the only unconditional use? This style is the only one that doesn't have the condition to use the "Pole? This style is the only style that does not require the use of the "Pole" skill. After defeating him, you will enter the plot of this chapter.
Chapter 13 Crime and Punishment
The plot goes back to Kiryu, and after triggering the plot in everyone's favorite store there is no more quests to prompt, so this time around on the street to do the next branch, and the time is up to receive a pager to continue the plot.
Next into the chase gun battle, gun battle to rationalize the use of bullet time and calculate the loading time, the enemy turned red is about to attack, missile weapons can be intercepted.
After the end of the gun battle into the miscellaneous war, a few combat scenes have a lot of props, recommended destruction style and rogue style switch processing. During the period to protect the blood of the real piano.
On the way there will be a chainsaw man with a dominant and will be rooted in the counterattack more difficult to fight, half-blood and QTE, it is recommended to fight the soldiers last deal with him. After eliminating all the enemies, the chapter ends.
Chapter 14: The Unbreakable Strain
Follow the storyline until you meet up with Tachibana on Asia Street and encounter the Dojima group.
Outside on the street, you will encounter a large number of Dojima's group of fighters, including two leaders with a lot of blood, and at the critical time, Kinsan will join the fight, and Kinsan will appear in close quarters, and defeat them to enter the plot.
Follow the storyline to Shichifukudo, where Osamu Kuze is torturing Tachibana, and enter the boss battle.
BOSS: Daisaku Kuze + Sidekick
The fourth time you face off with Daisaku Kuze, the fight is easier with Kamiyama, first take care of the sidekick, and Kuze is easy for Kamiyama to knock down, so the two of you can beat him up together, and then the chapter ends.
Chapter 15: Kimihage Reiyo
The plot goes back to the Mashima line, head to the Kamurocho quest point and fight a couple of men in black, then talk to the man in the hat in the deepest part of the alleyway (there are no quest instructions here), and then head out of the alleyway to meet the Dosshima group of fighters, and the fights aren't too difficult.
After the episode, head to the Wind Hall Hall and face off with Kashiwagi Shu on the rooftop.
BOSS: Kashiwagi Shu
Kashiwagi Shu's attack power is not bad, but the intention of attack is not strong, and the defense is not tight, the overall fight is quite good, half-blooded with a QTE is faster, and the fighting state has a dominant and will not fall to the ground, the recommended strong fighting style.
After defeating Kashiwagi, he went to see Jinshan, and the two of them started to fight.
BOSS: Akira Kaneyama
Kaneyama is good at defense, and his attacks are fierce when he's in fighting mode. Half blood will have QTE, although the field is relatively small or recommended strong style, with light + light + heavy + heavy moves will not hit the wall.
After the fight, go to Makoto, there is no quest prompts, you should go to the Kamuro shopping street Kara no Ippei, automatically triggered by the plot of the end of this chapter.
Chapter 16: Proof of Love
At the beginning of the chapter, you take Makoto with you to buy takoyaki, but then Makoto disappears, so follow the message and go to the rooftop of Kara-no-Ippei, and fight against a bunch of Shibusawa group members.
Then take a cab to an observatory in Roppongi, and it's a good idea to buy more medicine before you go. There will be 3 fights in a row in the lobby and on the roof, and halfway up the roof you will be joined by a strong man who knows judo. Recommended dance style group attack is very powerful, beat everyone end of the chapter.
Final Chapter Hakuto Kuro
First up is Kiryu's side. After eliminating a bunch of soldiers in front of the park gate, you'll face off again in front of the Kazeido Hall with Wakuse Osamu.
BOSS: Hisase Daisaku
Fifth showdown, Hisase this time thick blood attack is also sharp, more moves and will counterattack, and knockdown moves, recommended rogue style to learn to fall to the ground to climb up instantly use? The most important thing to remember is to use the "Pole" skill to defeat him. The skill of the rogue style to learn to get up instantly and use the "Pole" skill to defeat it.
Then talk to Jinshan to go to the pier, before going to prepare more medicine, if there is still a branch line to do remember to do it again, and many minions in the pier and the fight, priority to solve the gun, the blood is particularly long elite.
Eliminate them into the cruise ship, the cruise ship will encounter a series of vicious battle, the site props a lot, this section can be flexible to switch the style of destruction to clear the soldiers faster.
After smashing the oil barrels of the strong man after a long corridor, in the corridor at the far end of the two gun enemies is very troublesome, do not care about the enemy in front of you, direct S-type positioning rushed over to solve the two gun.
Then encountered the elite group of 3 and the gun group of 3, the elite group of 3 destruction style swinging chair smashing more trouble, the gun group of 3 fast attack style quickly knocked down.
The following switch to Mashima this side, Mashima this side of the fight is more labor-saving dance style all the way to push through the door in a kitchen to pay attention to the enemy to the outside to fight, there is a gun man.
Then all the way down, until you meet the leader with two gunmen, the priority to kill the gunmen, leaving the leader of the use of wrestling skills slowly.
After defeating all the enemies, enter the boss battle.
BOSS: Awano Daiki
Awano's fighting skills are nowhere near as impressive as his tattoos, but his attack power is still quite high, and when he's half-blooded, he'll have a QTE to enter a fighting state with a dominant move and won't be knocked down. The only thing you need to do is pay attention to the amount of blood.
After beating Awano, you'll be able to face off against the Old Ghost.
BOSS: Old Ghost
The battle with the Old Ghost is divided into three phases, with QTEs in the middle of each phase recommending a strong style of play throughout the whole process, the first phase of the double-claw attack will be quick to counterattack, but even if you are counterattacked, don't panic and play a set of hard to the top of a + a pole skill basically to enter the second phase.
The second phase of the old ghosts use knives + guns, this phase of his movements become slower, basically can be suppressed with a stick to play moves.
The third stage of the old ghost throughout the fighting state with double palm attack, the attack power is very high will not fall to the ground, or recommended to use the stick on its suppression.
After beating the old man, you return to Kiryu's side to face the final boss.
BOSS: Shibusawa Keiji
Shibusawa is also divided into three phases, the first phase of the fast-attacking style of dodging and flexible attacks, we recommend that you deal with the rogues style, the use of rooted counterattacks in order to exchange blood for the blood of the most efficient, whether he is down or you are down. The first stage is to use a rogue's style to deal with them, using the Roots counterattacks to get the most out of them, and then to take them to the ground.
The second phase of the game is the destruction style, so we recommend using the destruction style as well, as there are a lot of tables and chairs in the venue.
In the third stage he is a rogue style, it is recommended to use the same rogue style to deal with, he basically will not dodge at this time, only defense, you can move to suppress to find a chance to Aoi. The final stage has a series of QTEs to end the battle. This is where the main battle ends.