I have a party coming up soon, but I just don't know what game to play, help me think~~

There's always one for you guys!!!!

I. Pass the toothpick

Participants in the game each draw a playing card, and then successively according to the order of the playing card sitting,

hold the smallest (or largest) of the playing card for the first, with the mouth of the toothpick, in turn, passed to the next person's mouth, not allowed to fall Oh, pay attention to the hand can not be borrowed or any tool to help, if it fell, then naturally subject to

punishment, after the passing of a circle. After a circle, the game is not finished. Will pout half of the toothpick, continue to draw playing cards, according to the new order to sit, then the next round of passing ...... continue to pout half ...... pout ...... more and more exciting.

II. Stealing the Sky Trap

Remember the movie Stealing the Sky Trap where Sin Conner

Lee trains Zeta Jones to go through infrared?

This game is somewhat similar to the first production props to find some red rope (glass rope on it), the middle of the paper cups worn to describe the bell, but also

prepare eye masks according to the number of participants, and then prepare the background music disco. let a few assistants in the stage pulling the rope, so that the participants first open their eyes to practice a little bit, and told them that this is a very challenging game,

to test them,

to test them. p>

To test their dexterity and memory, after practicing a few times, blindfolded them, the music played, let them go, the climax of this time, the host let all the assistants to take the rope away, you will see a very exciting show

The attention of the people next to you can also intentionally mislead a little bit, said the head down, lift the feet and so on.

Three. King game

First, each person divided into a number. Then, one person is drawn to be the king, and the king can order anything to be done, for example, number 1 and number 3

Kissing. Sometimes, it's two men kissing.

Solitaire, the first person says hello good ah, the second person says, hello good ah, nice bright bright ah, the third person says hello good

ah, nice bright bright ah, bright crystal ah.

Four, I love you

VS shameless

Sounds a bit "ambiguous", but in fact it is a good game to practice reaction.

Rules

Rules: people sitting in a circle, the rules can only say "I love you" to the person on their left, to the right side of the person to say "shameless". Only three consecutive conversations between two people. If someone makes a mistake, he or she will be penalized.

Highlight: When the game reaches a certain speed, those who can't keep up with the reaction will often appear "I ...... shameless" or "No.... ...I love you" and other classic "confession".

V. Bucket squat

Participants will be divided into more than four piles, each pile of people

Hand in hand in a circle, to each pile of people with a color or number named, arbitrarily designated a pile of radish began to squat in unity, but also to recite the word, and then designate the other radish heap to do the same action, the goal is to be the same, and so on, but can not be horse

On the back of the finger.

To illustrate with an example. There are four piles of red, white, yellow and purple radish, white radish squatting first, squatting read "white radish squatting, white radish squatting, white radish squatting red radish

squatting." After reading, all the white radishes point their fingers at the red radish pile in unison. The red carrots will start squatting immediately and say the same thing under their breath, after which they can designate the next one but not the white carrots.

VI. Two little bees

Reading: two little bees ah, fly

in the flowers ah, fly ah ......

Action: two people face each other, 1. two hands as orchid finger-like spread arms up and down dance; 2. two hands in front of the chest for the palm shape of the cross * dance; 3. out of the hammer

Paper Scissors. 4; 4. The winner stretches out his palm as a slap in the face, reciting "Pa Pa Pa"; the loser harmonizes "ah ah"; if you don't lose or win, then you will also nuzzle your mouth as "Wah Wah Wah" kissing.

Winning and losing: look at the reaction speed

degree, the loser penalty a program.

VII. A frog

Participants form a circle, facing the center. The facilitator reads "one", the next person clockwise reads "only", then "green", then "frog", then "jump", then "jump", then "jump", then "jump", then "jump", then "jump", then "jump", then "jump", then "jump", then "jump". "jump" and then "in" and then

"water" and then "in" and then "flop" and then "flop" and then "flop". "flopping"; then "two frogs jumped into the water flopping flopping" ...... and so on, can not keep up with the rhythm or the wrong person penalty program.

VIII. Grab a chair

Stage set three chairs, invite four people on

to play DISCO music, four people with the music around the chairs, when the music stops to grab a chair, those who are not seated eliminated; minus a chair, the three continue the previous action, when the music stops to grab two chairs, those who are not seated

eliminated; the last two people to grab a chair, those who are seated as a winner.

9.007

From the beginning of a person pronounced "zero" with the voice of a person to point to, that person then also pronounced "zero" and then point to another person, the third person is pronounced "seven", followed by the voice of the finger

For the shooting of a person to point to, "shot" does not pronounce no action, but "shot" next to the left and right two people should be sent to the sound of "ah", and raise their hands in the form of surrender. The one who got shot should make an "ah" sound and raise their hands in surrender. --The person who made the mistake drinks!

(Note: Suitable for crowds of people to play, because there is no order of rotation, but suddenly any one of the finger, so the whole process must be in a state of tension, because it may be the next one is you!)

X. Seven, eight, nine

Two dice, a dice box, more than two people can play, take turns shaking the dice, each person shakes once then immediately open the dice, if the tail number is 7 then add wine, the tail number is 8 then drink half of the tail number is 9 then have to drink the whole cup, the other number of

over. Take turns shaking one person at a time, you may only be able to refill your drink without being penalized for drinking, but you may have to drink one at a time, it depends on your luck.

XI. Dare

Participants each draw a playing card, noting

that you don't want anyone else to see your card. The dealer designates the person who gets the card to perform a show. The program must be funny, for example, the person must go to the next table and ask for a glass of wine, or go to the stage and say to all the ladies in the room

"I love you all!". In short, the more ridiculous and exciting the assigned program is, the better. In the next round, the person who performed the show will be the dealer, and the cards will be drawn.

XII. Truth or Dare

The rules are almost the same as Dare, the difference

is that instead of a show, the dealer assigns a question to be answered by the person chosen. As the name suggests, the answer must be true. Of course, the trickier and more secretive the question, the more interesting it is, but be careful not to invade people's privacy.

Thirteen. The big blindfold

By a person blindfolded play "blind", sitting in the "blind" on the left side of the person began to point to each person in the audience. When he points to one of them and one of the others, he asks the blind man, "Is this one okay?". ." If the "blind man" says no, he moves on to the next person. When the blind man agrees, the person he points to is the one chosen for the game. The "blind man" removes his blindfold and guesses who has been chosen based on the expression on each person's face, and no one involved

can tell the blind man. Of course, it could be the blind man himself. The blind man has to come up with a question or designate a program for the chosen person to complete. As with the dare, the more ridiculous and exciting the program, the better.

In the next round, the chosen person from the previous round will be the blind man.

XIV. Officers and soldiers to catch thieves

Appliances: respectively written "officers, soldiers, catch, thieves" four small paper

This game

The game is best for four people to play. Fold up the four pieces of paper and draw one for each of the four people playing the game. The person who draws the word "catch" has to guess who is holding the word "thief" based on the facial expressions or other details of the other three people.

The person who guesses incorrectly is penalized, and the person who guesses the word "officer" decides how to be punished, and the person who draws the word "soldier" carries out the punishment.

Fifteen. Blindfolded Drawing

All cadets were blindfolded with a blindfold,

and then paper and pens were distributed, one for each person. Ask to draw their home or something else specified on the paper while blindfolded. When finished, have the participants remove their blindfolds to admire their masterpieces.

Have each

person write their name on the other side of the paper before putting on the blindfold. After they have finished their drawings, hang all the pictures on the wall and have the participants pick the one they drew themselves.

The instructor describes something verbally and asks the participants to draw what they hear, blindfolded. Then they compare their drawings and wonder why everyone hears the same description but draws something different when working

. (Teaching aids: blindfold, paper, pen)

XVI. Cyclic Order

Appliances: none

Number of people: two

Method: The words are "hunter,

dog, bear, gun", two people say the words at the same time, and at the same time when they say the last word, they make a movement - the hunter's movement is to cross his arms. -The hunter's action is to cross his arms; the bear's action is to put his hands on his chest; the gun's action is to raise his hands in the shape of a pistol. The two sides

decide who wins and who loses by these maneuvers: the hunter beats the gun, the gun beats the bear, the bear beats the hunter, and if the maneuvers are the same, the game starts over again.

Excitement: the fun of this game is that both sides of the action of the big, very funny

Drawbacks: only two people's game

XVII. Count 7

Such an old game! But since old bottles can hold new wine, old games can be turned into something new!

Recall the rules of the old

game: first of all there should be more people, 5 or more. Anyone starts counting, 1, 2, 3 ...... that way, and counts down to multiples of 7 (7, 14, 21 ......) and numbers containing 7 (17,

27... ...) must be replaced by a knock on the table. Anyone who meets 7 but counts it out loses, and anyone who knocks on the table without 7 also loses. I advise people who don't have a sense of numbers not to play this, it's very easy to lose.

Then look at the new pattern: the beginning is the same, but, after counting the number of 7, to count backward! For example, the original is clockwise counting, turn A is 7, he knocked on the table, sitting on his left

B should next count 8, not! Now it's counterclockwise, and C, who sits on his right, counts to 8! If we go around like this, I promise you, we won't be able to turn around three times before we're all confused!

One more thing: only the first time you start counting from one. When the next person loses a drink, he can start counting, not from 1, but from any number less than 10.

Try counting from 6 ......

Eighteen. Fifty cents and a piece

Props: no need;

The venue: a little spacious can be, there is no special requirements;

Number of people: 10 or so people can be, more people are more fun

Personnel: there must be both men and women, the proportion is not limited

Referee: a, responsible for the issue of the

Number of commanders

Rules As follows:

In the game, the boy is a dollar, the girl is 50 cents.

Before the game

begins, everyone stands all together with the referee standing on the side. The referee announces the start of the game and calls out a number of money (such as $3.50, $6.00, or $8.50). Once the referee calls out the number of money, the people in the game have to form a team of that number in the shortest possible

time, let's say that the number called out is $3.50, then you need a team of three men and one woman, or seven women, or one man and five women or something like that. Please remember to move fast, because the resources are limited, the personnel is rarely

opportunity can be evenly distributed, so the slow comrades may be less a few dollars or a few cents and failed miserably, so the time to go out on a limb, see the five cents (mm) to strike first; of course, fast action of the personnel do not just pull the people,

Possibly the referee called out the 3 dollars 5, but your team has been into 5 pieces, this time you need to kick people, should be ruthless when ruthless, usually be mercilessly kicked out of the poor piece.

Game essentials: reaction to be fast, the referee said out of the number of money, we must immediately know by how many men and women's teams can meet the requirements; action should also be fast, grabbing 50 cents and kicking a piece of both fast and hard.

Nineteen. Killing game

1. The number of participants and police configuration

The number of participants is limited to 11 to 16 people.

The number of players in the range of 11~14 will be 3 police

3 bandits, and the number of players in the range of 15~16 will be 4 police and 4 bandits.

2. Basic principles

1) Police: find the killer and lead the civilians to a referendum on the killer

.

2) Killers: find the cops and kill them when it gets dark.

3) Civilians: help the police to duel out the killers. At no time are civilians allowed to help the killer for any reason

.

3. Game flow (12-player game)

1) The referee hands over 12 shuffled cards (3 police cards each

and the killer card and 6 civilian cards) for everyone to draw from. Look at your own cards and don't let anyone else know what you drew.

2) The referee will start the game, and the crowd will follow the referee's orders.

3) The referee says: It's getting dark, so please close your eyes.

4) When everyone has put on their masks, the referee says: Killer please open your eyes.

5) The 3 killers who drew the killer card gently remove their masks and identify their fellow killers.

6) After identifying their companions, any one of the killers or all of the killers will unite

in one opinion and signal the referee to kill someone, if the opinions cannot be fully united, then the referee will take the opinion of the majority of them (those who don't give any opinion will be deemed by the referee as agreeing with the others' opinions). Be careful not to make any noise that others

will notice.

7) The referee, after signaling that he is sure who the dead person is, says, "Killer, close your eyes.

8) (Later) The referee says: Police open your

eyes.

9) The 3 policemen who drew the policeman card open their eyes in the same way, recognizing each other's companions.

10) After confirming their companions

one of the policemen or the policemen in unison will point out a person whom he or she believes to be the killer, and the referee will give the appropriate hand signals to inform the policemen of the exact identity of the person identified.

11)

(After the identification is complete) the referee says: Police close your eyes.

12) (Later) The referee says: It's dawn, please open your eyes.

13) After everyone

has opened their eyes, the referee announces who has been killed this round, and at the same time, the referee instructs the person who has been killed to leave their last words.

14) The slain person may identify the person they believe to be the killer and state their reasons. After the last words

are finished, the slain person exits the game and may not continue to participate in the proceedings. However, if he or she remains in the private room, he or she must also close his or her eyes when the eyes of the other living person are closed to prevent interfering with the living person's ability to continue the game normally.

15) The referee will start with the first person on the right hand side of the person who has been killed, and the referee must say "pass" to indicate the end of his/her speech. Each player has only one chance to speak per round, and may not

express any opinion other than their own.

16) When the speeches are finished, the referee will conduct a vote. Voting begins with the first person to the right of the person killed in the round, and whoever the referee calls and wants to vote for may

vote. Each person has only one chance to vote, and may abstain from voting.

17) After the voting is complete, the person with the most votes is considered to be out of the game by referendum, and may leave a last message and then exit the game,

at this point, the first round of the game is over.

18) Follow the above order to enter the second round of the game, also announced by the referee that the sky is dark and eyes closed, and then repeat the above process.

19) The number of people who leave their last words is the same as the number of police and bandits. That is, if there are 3 police and 3 bandits, the first 3 dead people (including those who were killed and those who were executed) can leave their last words. Subsequent deaths have no last words.

20) The game ends when all players of a certain status are out of the game. At this point, the referee will decide the outcome of the game in accordance with the method of determining the winner of the game.

4. How to win

1) If all of the killers are dead, the police win the game.

2) If all of the police die, the assassin side wins

.

3) If all civilians die it is a draw.

4) The civilians win or lose the same as the cops. That is, if the police win, the civilians win; if the police lose, the civilians

lose.

5) During the voting process, if there is more than one person with the most votes, the tie-breaker will make another round of speeches, after which the tie-breaker will be voted on, and the one with the

most votes will be out of the game; if the tie-breaker occurs again, other people other than the tie-breaker will make speeches one by one, and after that they will be voted on, and the one with the most votes will be out of the game; if the tie-breaker is still tied, then this game will be rigidly judged by the system as a Tie game.

Twenty, glass

With a diameter of about 15 centimeters of glass (the best), but if the number of people can be used with a larger diameter cup, and then fill the cup with water, pay attention to is almost full, from the mouth of the cup one to two millimeters short, and then each

Take turns to square one of the coins into the water, and then to see who puts it in the water benefits from the out

The game advantages: water and the cup, the water and the cup, the water and the water, the water is out

The game advantages: the water and the cup, the water and the cup is out.

The game advantages: in the water and the mouth of the cup leveled the most tense, it seems that the water out of the fast benefit, in fact, can still put

a lot, because the water has cohesion, this is a lot of people can play together, but also a simple and entertaining game.

Twenty-one, the phoenix flies|

Everyone sits in a circle, and each

person in the circle has a number number. Starting with 1... Left/right clockwise is fine. .... For example, if there are 12 people playing the game. There is Phoenix #1. To his left is Phoenix #2. To the left of Phoenix #2 is Phoenix #3

Phoenix ...... Until the left side of the 12th phoenix is the 1st phoenix,

Then a person can arbitrarily call a number of phoenix fly, for example: No. 1 said that the 5th phoenix fly, hear the shouting offspring

The table of the 5th phoenix of the person "two hands on the shoulders of the left and right people, while stretching the head. The person on the left moves his left hand up and down in a flying motion. The person on the right moves his right hand up and down in a flying motion." No. 5 calls "No. 5

Phoenix fly, No. 5 Phoenix fly, No. 5 Phoenix fly, No. 5 Phoenix fly, No. 5 Phoenix fly, No. 5 Phoenix fly, No. 5 Phoenix fly, No. 5 Phoenix fly, No. 5 Phoenix fly, No. 5 Phoenix fly, No. 5 Phoenix fly, No. 5 Phoenix fly, No. 5 Phoenix fly." At this point, the *Phoenix starts to stretch his head and call "*Phoenix fly, *Phoenix fly, *Phoenix fly and finish *Phoenix fly." His left and right sides at the same time out

Left and right hand with the activities.... Did not pick up in time to perform the program

22, gripping cups of water (Gu Xiangyu)

In a place to put a bucket of water, a distance between the table to put a cup, two people are

Angler disposable cups of water, A will be from the bucket of water cups full of water, fell to the opposite side of the water poured into the cups of the B. And then documented that will be poured into the table cups of water. Remember: no hands allowed throughout. Time the group to carry

more water than that group.

Punishment:

1 Cartoon jump.

Divided into men's and women's styles, the same is to jump up thighs

and knees together, calves should be separated, like the cartoon pose. The difference is: male jumping upwards left and right feet back and forth, hands naturally swinging back and forth, while the mouth to send out the sound of "Yo Ho"; female jumping upwards

upwards left and right calves to the sides of the separation of the hands of the forefinger and middle finger in front of the chest to do the "V" posture, while the mouth to send out the "yeah" sound. Make a "yeah" sound.

2Writing from the hip.

As the name suggests, you write with your butt. Put your hands on your waist, then twist your hips, as if you were using your hands to gesture in the air to write out the words, and while twisting, you have to say the strokes that you write

3 Prepare three signatures,

1, Full House. Then each person is given a portion of food for it and must finish it. It's called propping him up.

2, Scapegoat. This one is a real jackpot. Once again you do a lottery, that is a lottery with everyone's name on it, and whoever you draw, then your chance for revenge is here. Inside the room you can make him do one thing. For example: carry you rap

around the room, etc. It's called screwing you over.

3, beat me to death. In the party in fact, we all want to understand each other, but because of some reasons and can not go deeper. So, to give you a chance

will draw this, then everyone here can ask him a question. Ask as many as you can, you have to tell the truth. This is a great opportunity.

4. Blow up a balloon and tie it to a long

string, then wrap it around the loser's body and have the other participants in the game line up and take toothpicks to pop the balloon. After the balloons are all zapped, they look like skirts, and then have the loser do the hula.