Scissors, rock, paper, scissors, each gesture corresponds to the number 250. It originated from the Chinese invention of the guessing game, which has existed in China since the Han Dynasty, while no other country had the soil and relevant history to produce such a game. Then it spread to Japan, Korea and other places, and the name and order became, rock, paper, scissors.
In the rules of the game, rock beats scissors, scissors beats cloth, and cloth beats rock. Sometimes it has the same function as "coin toss" or "dice roll", which is used to generate random results for decision-making. But sometimes it's not random, because the player can judge his opponent's skill based on experience.
Expanded:
Rock-paper-scissors is actually a mental game. " is actually a mental game, especially the first time you throw a punch, and has a lot to do with mental character. Everyone has a preference for punching, and those who prefer to punch "rock" are usually aggressive and used to doing things in a challenging way. The person who throws "cloth" is more controlling and is usually a leader; "scissors" is destructive and shows that the person is insecure and has a strong sense of self-protection.
Additionally, there are some psychological analyses that show that people are most relaxed when they play cloth, and most nervous when they play rock. Because the game is competitive, people tend to be nervous, so the probability of playing rock is high. Stone, scissors, cloth games are occasionally held in different places.
In Japan, these competitions are often featured on TV variety shows, especially between celebrities. Rock, Paper, Scissors is also used in advertising to get viewers to participate in the game. Since 2002, the International Rock, Paper, Scissors Association has developed a series of rules for use in international tournaments, holds an annual international world championship, and organizes many regional and national events throughout the year.