Golf VR" Review: A "Real" Golf Without Leaving Home

Walking under the sun, waving the club hard, the sphere in the air to draw a perfect arc, towards the target hole to fly, since the development of electronic games initial, many sports games is in which will never be absent from a group of members, and in which the "Golf" movement with its easy to get started difficult to master the form of "young and old" to pull together a group of loyal enthusiasts. "Golf" has attracted a number of loyal enthusiasts with its easy-to-play and difficult-to-skill form. Along with the continuous maturation of VR technology in the field of games, many production groups are trying to further develop this "undeveloped land", and in September 2018, SIE announced that it would bring its classic IP "Golf for All" (Popular Golf) to the VR platform. On May 21, 2019, this work was officially released, a small golf ball and immersive gaming experience will actually rub what kind of sparks, this article will be a brief review of this work.

If you have personally experienced the real golf, then this "Golf VR" will bring a sense of déjà vu, but if you have played "Golf" in the past, then this immersive experience of golf will have a very different fresh experience. Through VR play, the player's hands will be "completely liberated" in this game, and the previous buttons have been changed to operate through the body sense, from observing the wind direction to swinging the club to hit, all of the standard action through this form to become more real and smooth up.

In this game, the controls are flavored with the usual VR gameplay, and the player can choose between a joystick and a PS MOVE, which is basically the same thing despite the different controllers, meaning that even without a PS MOVE, the player can play the game. "However, it is worth noting that when using a joystick, the swinging action is done in a conventional hand grip position, moving left and right to simulate the swinging action, so the experience will be weaker than that of the "PS MOVE", which is more like a club operation. "PS MOVE is similar in shape to a golf club, so it's more realistic to play with PS MOVE, including the swing and the jerky motion of the club hitting the ball.

When it comes to game content, this is a relatively rich VR game, with a range of golf courses, tees, and holes to choose from. The game has a number of options to choose from, including "Course", "Seat", "Hole", and so on. Although there isn't a lot of content in this game compared to previous titles, some of the basic settings are included, but these need to be unlocked gradually, so if you want to play more content, you'll need to play better in the process of touring the holes again.

After experiencing the game, it seems like golf is one of the most suitable forms of VR experience in the category of sports games. Because the overall game doesn't require a high level of movement, when wearing a PS VR headset, players will immediately enter a large golf course, and even if they simply watch the scenery in the game, it's still enough to bring a great sense of comfort, which makes Golf VR not quite the same as Golf VR, but rather the same as Golf VR. VR is less of a competitive game and more of a relaxing experience. After playing for a while, the player will trigger an interactive scene with his assistant (the golfer) in between rounds, where they will discuss or interact with each other, which gives the golf journey a bit of a "human touch".

In the past, many works, the migration to VR means that some of the content should be simplified, in order to let players understand the game in the most simple and direct way to play the game, this "Golf VR" is no exception, including "pinch", "small games", "growing", "small games", "small games", "small games", "small games", "small games", "small games", "small games", "small games", and "small games", "small games". This time "All Golf VR" is no exception, including "pinch", "small game", "growth attributes" and other elements in this work disappeared, the overall content only left the core of the golf mode, but this does not mean that the gameplay process has also been shrunk, in this work, the concept of the golf routine have been retained, in addition to grasping the trajectory and strength of the golf swing, the terrain and the weather. In addition to the trajectory and strength of the swing, the judgment of the terrain and weather also plays an important role in the preparation process of the ball system will show the current trajectory of the ball, the location of the hole and the wind direction of the terrain and other key information, the player needs to be based on the information given to judge their own needed to hit the ball strength and direction of the ball. The weather system has been retained in the series, and before the start of the game, your own assistant will introduce the current weather conditions to the player, and the ability to determine the current weather conditions for your shots will be tested.

Unlike previous works, this game requires players to make direct contact with the golf ball instead of controlling the strength of the strike. In the preparation phase of the strike, players can prioritize not placing the golf ball, simulate the strike action to perform an empty swing, and then place the ball in the tee to complete the subsequent strike after adjusting the optimal angle of the strike according to the terrain, wind, and other adjustments.

The way of hitting the ball through somatosensory operation does bring a very important immersive experience, but it also indirectly leads to a problem in this game, although this experience is indeed very real, but there are still some differences with the real golf experience, and in the game for the strength and direction of the control has become very strict, which is more out of somatosensory operation of some of the deviation, which can easily lead to the result of the golf ball. This is because of the bias in the physical operation, which can easily lead to the preparation stage has been tested back and forth for a long time, but the real swing when the ball is flying in the other direction, or in the process of aiming at the ball mistakenly touched the ball body led to counted as a hitting action, so although the golf experience brought by this game is very real, but in the process of playing or not easy to be more really good.

Finally, it's important to return to the issue of vertigo in VR games. Although the player needs to move back and forth between different locations throughout the golf course, the game as a whole is "fixed" on a single point, and the player does not need to be physically present to hit the ball, have a conversation, or make choices. The game's frame rates are appropriate, so it's straightforward to avoid the vertigo that comes with VR games, and even if you play for a long time, it's hard to feel uncomfortable, so you'll be able to enjoy the experience of playing a VR game that's easy on the eyes.

A9VG Experience Summary

This game does bring a special kind of gaming experience in the form of VR, which is also very interesting in the process of playing, but the problems including the camera judgment of PS VR itself make the overall experience of the game quite discounted, but if you want to experience the game in a simple way, you can do it in a way that is more convenient for you. If you're looking for a way to play golf without leaving your home, or if you're looking for a way to get in the mood for a party, then Golf for All VR is the way to go.

A9VG rated Golf VR 7/10, and the full score is as follows: