Moore's Manor Secrets

Working Part-time

There are currently two ways to work part-time: helping Tommy the Foreman or helping Nick at the restaurant. Both ways get you 500 mole beans, and on some days, like Labor Day and the Fourth of July the pay is 1,300 mole beans or 1,000 mole beans. But both require special costumes. Helping Tommy requires wearing a safety helmet and carrying a small shovel (obtained next to Tommy); helping Nick with his part-time job requires the purchase of a waiter's costume (700 mole beans).

The above are the part-time jobs that every Moore can do, and the following are the ones that Moore can do if he becomes a police officer or a rescuer.

Police: 2 minutes/day, **** takes two days, can only be on duty two days a week. One ****1000 mole beans, click on the smc quest icon to receive it. (Can only be done once per week)

Rescuer: 1 minute/day, 50 mole beans. If rescuing a small Ram, you get 100 mole beans for healing one.

Frequently Asked Questions

How do I play Moorland?

What if a Ram gets sick in Moore's Land?

Ram getting sick can be cured by purchasing a potion from the Pet Shop! Right now it takes 400 Moore Beans. There was a time when Moore had 3 cans of Universal Potion for him, and it's still available now if you haven't used it all up yet!

What happens when Ram dies in Moore's Manor?

Ram can be resurrected in the Church of Love by pointing to the Book of the Cross when he dies, and then you can resurrect your Ram by completing the quests after standing for a minute (Super Ram doesn't die)! But if you don't get resurrected for more than 7 days, Ram will leave you like this!

How do I dress up my hut in Moore's Manor?

After entering the hut, you can buy your favorite furniture in Moore's Decorating Magazine, and then click on the Hut Edit button to enter the editing mode, and then click on the Hut Warehouse to drag and drop your purchased furniture into the hut with your mouse!

Where is Tommy the Engineer in Moore's Field?

Tommy the Engineer can change locations at any time by logging in above.

How do I get the effects of the hut props in Moore's Manor?

Hut props effect because you did not open its effect ah, you can first enter the edit mode, and then select it, and then tap the arrow keys up or down, you can open its effect oh!

Where is the Mushroom Cave in Moore's Manor?

Inside the basement on the bottom left of the 1st floor of the castle hall , and then the puzzle to enter Or go to the costume store in front of the magic mirror to turn around (Super Ram Master directly through the wall) can also be passed through the magic mirror in the costume store. You can also go in through the fireplace in the hunter's hut, castle study.

How do you catch the big fish in Moore's Manor?

Big fish have to be caught using small fish caught as bait

But you have to keep an eye out for the little red fish with the Vulcan symbol on them (available at the Vulcan Cup), they can be caught

Where do I buy a Ram in Moore's Manor?

In the pet store on Amoy Street (limit 4, free for newbie quests)

How do I speed up on a ski in Moore's Manor?

When you hold down the spacebar, but only when it doesn't move

Where are the Green Book and Moore's Pact in Moore's Manor?

On the shelf at the entrance to the castle and on the right wall on the first floor of the castle hall

(It's on the first floor of the castle hall during the Vulcan's Cup)

What can I do about Ram catching the Black Forest Disease in Moore's Manor?

Since the opening of the Black Forest in 2009, a virus that breeds in the Black Forest has infected many of the Ram (which can appear as three different diseases). These illnesses require a trip to the Ram Rescue Room to have a Rescuer on duty to help treat them (for free). If there is no one on duty, you can get your own medicine dispensed for 800 Morus Beans a bottle (it is recommended to have a friend rush over to help when there is no one on duty)

The Complete Manor Games

Outside of Moore's Castle (run the Ice Cream Shack)

Moor Castle, second floor (puzzles, low level/medium/high level)

Castle study (backgammon)

Castle Underground (Moros Cube)

Mystery Lake (Fishing)

Morodachi Sea Bottom (Ram loves fish)

Pet Shop (Bubble Dragon, Single/Double)

Restaurant (Happy Chef) (Part-time job in the restaurant)

Berry Woods (catching fireflies.) (Picking fruit)

Rainbow Falls (Rapids.)

Sunshine Ranch (Piggy Running.)

Sunshine Meadow (Sunshine Porter)

Happy Farm (Little Farmer)

Mason's Hut (R4 Robot)

Moore Soccer Stadium (Kick the Soccer Ball)

Moore Laya Peak (Skiing)

Moore Laya Ice Skating Rink (Total Ice)

Game Hut (Catch the Dolls) (Fight the Monster) ( Super Connect) (MoMo to find the stubble)

MoMo Race Track (Racing 1.2.3)

Birthday Blimp (DIY birthday cake, do well can get a Ram Food)

Moore Manor Police Station (shooting) (hostage rescue training)

Hunter's Hut (Chinese Chess)

SMC Base (Mystery Lake treasure hunt for two/undersea adventure)

SMC Base (Mystic Lake) Undersea Adventure)

Ram Stadium (Toss Ball Battle) (High Jump) (Mowing the Lawn) (English Corner ABC) (Tug of War)

Gulu Art Street (Enter the Grand Theater to play the piano, if you play well you can let everyone enjoy it)

(Enter the Graffiti Museum to do graffiti)

Love Chapel (Enter the Bank of the Moore to play the Pocket Money Battle) (The Moore) Bank to deposit money, build cards, and receive SMC wages,once a month) (Ram's rescue room to see Ram) Police Station Shooting

Western Playground (Happy Puzzle) (Flight Chess)

Eastern Playground (Moore Loves to Dance) (Diving) (Magic Carriage Moore Changes Colors)

Moore University (Moore's Big Classroom)

SMC Quests

SMC, or Super Mole Club, is the most mysterious organization in Moore Manor. Every little Moore from the first day of birth, all dream of becoming a member of this organization, all dream of carrying the sacred SMC logo. To become a member of the SMC, in addition to the need to go through a rigorous test, it is more important that you have a helpful heart, because each member of the Super Moore Club is obliged to help other little Moore, you can serve as a Moore Manor police, guide, reporter, and other kinds of interesting and sacred occupation. Full of surprises Moore Manor is also a safe and healthy paradise Each little mole in the manor must comply with the Moore Convention, the happy little Moore mutual respect and mutual care, at the same time each little Moore also need to pay attention to protect themselves at all times, for the Moore Manor safe and healthy environment to take responsibility, do not disclose your real name and contact information with any strangers, and timely report each damage to the Moore Manor environment of the Moore citizens.

Just finish the little mushroom quest! There are seven professions: Wizard (Big Mushroom Wizard, Bronze Mushroom Wizard, Silver Mushroom Wizard, Gold Mushroom Wizard), Police Officer, Reporter, Firefighter, Knight (Trainee Knight, Knight of the Order), Ram Rescuer, and Driver

Firefighter Quests

Strength of 20 or more

The first level is to test your knowledge of firefighting

If you encounter a fire, where do you escape: the safety exit

If you encounter a fire, where do you escape: the safety exit

If you encounter a fire, where do you escape? Where to escape: safety exits

The color of outdoor fire hydrants is: red

The model of fire extinguishers that should be equipped in school buildings is: ABC model

What should be used to extinguish a fire: fire extinguishers

Of the following extinguishing agents, the one that destroys the ozone layer of the atmosphere and is to be gradually phased out is: 1211 fire extinguishers

To the public security and fire department alarms are: all of the above.

Fire alarm phone number: 119

What can't be used to put out a fire in electrically powered electrical equipment: water

The second level, test your level of firefighting equipment

Dressed and equipped within 30 seconds! Pay attention to a one-time success Oh, or you have to start again, the key is to put on the red hat, red fire extinguisher, red shoes and yellow clothes on the line!

The third level, the field test fire level

Objective: within 30 seconds, the fire extinguished, save Ram Operation: mouse operation, long press the left mouse button to extinguish the fire

Point to start the game, to point to the bottom right corner of the red fire extinguisher, long press the mouse against the window of the fire, the fire naturally will be extinguished; and then click on the lower-right corner of the ladder, the ladder will be to the wall of the building against Ram, Ram will step by step on his own, and then he will be on his own. The magic carriage in the fairground)

4. Read a lot of books (in the castle study)

Police quests:

Strength of 20 or more

1. Rare ore Snowy mountain mine (in the Moorea skating rink, in front of the berry tunnel, you will see a small shovel, point it a few times, and you will get a piece of red rare ore) (Tips: when digging Moorea try to be close to the small shovel)

2. Try to be close to the small shovel)

2, Magic Crystal ( Castle Underground [ Mushroom Cave ] ) ( Jigsaw puzzle does not have to be put together by yourself, you can tap the left eye or right eye 12 or more times [ try both ], or you can go into the mushroom cave from the Magic Mirror in the Costume Shop, or you can enter it from the fireplace in the Castle Study or Hunter's Cottage. You can also enter the Mushroom Cave from the Magic Mirror in the Costume Shop, or from the fireplace in the Castle Study or the Hunter's Lodge. (Tap the shovel on the wall and dig hard~~)

3. Particles of Sand Pool Sand Pile (on the Pool Sand Pile in the Eastern Fairgrounds. Tap the shovel~~ if it doesn't work tap it again and tap it again until you get it)

4. Chemical Heating Agents Farm Inventor's House (on the second floor of the Happy Farm. Use the first and last three tubes to get into the solution and it's done.)

Reporter's Quests:





1. Camera Body Chinese Chess (in the Hunter's Hut next to the Moorea Skating Rink)


2. Roll of Film R2 Robot (in the Farm Inventor's House)


3. Glow Powder Point the firefly on the vine on the left side of the tree where the firefly game is played, point at the firefly, and then point at the firefly on the trunk of the tree, then point at the firefly on the right side of the trunk, and point at the firefly on the right side of the trunk. The right side of the trunk of the tree, click again you will find it turned into a can of blue objects, this is the phosphor! Tap him to get it!

4. Crafting Certificate Get your crafting certificate (take the Ram you took crafting with you to Ram's classroom to get your crafting certificate~~)

After you're done, go to Moore Publishing House to find Amy (Moore Publishing House is on the second floor of the big house next to the Church of Love), take the Ram you took crafting with you to find Amy to put together a camera, and the assembled camera will appear on the couch. Tap the SMC logo again to find out that the reporter has a new assignment. First, tap the printer on the rabbit's desk to publish an article (you can write whatever you want). Then tap the camera on the couch to take a picture. Finally read the reporter's manual (on the table).

The Trainee Knight Quest:

The Outpost duel to get the red training suit and defeat Frank. There is a chance to get the red training suit outright. Or if you win 5 games in a row, you can get the red training suit unconditionally. Then go to the Knight's Secret Base and get the Trainee Knight's Uniform.

Medal Knight Quest:

After becoming a trainee knight, go to the secret base. Click on that armor and five medals. will appear. Click on each, and you'll be able to participate in a tournament. Win the tournament and have a chance to get the medals. Collect all five medals and a chest will appear. Open it, and you'll get the Medal Knight armor (male and female of your choice, of course).

Ram Rescuer Quest:

Requires 20 charisma or more, play the Rescue Learning Class, Rescue Little Ram game, and pass it and find Andy to become a Ram Rescuer.

Driver mission:

Need 20 charisma or more, go to Drip Drip Drip learning class, get license and go to Beta's Ram to become a driver.

Elite Mission - Theft of Antiques

Step 1:Once you're in the mission, click on Officer Al and you'll talk to him (what you say depends on which one you click on).

Step 2:Enter the principal's office, and once you've spoken to Principal Bodhi, look for props in the principal's office. You'll find three props:

1. Hair (next to the piano's feet)

2. Hovercraft 3. Oars (next to the sticks)

Step 3:Go back to the police station and talk to the officer again. He will tell you to go to the Happy Farm and find David the Inventor.

Step 4:Enter David's Invention House, David is not there. But there is a machine that David invented to identify items, which works with an indeterminate code. There is a piece of paper pinned to the right of the locked cabinet. It's full of symbols though. Don't worry, just point the cursor to the "password" in the bottom right corner and it will tell you which symbol represents which English word. One line of English is a number, one **** four lines. The following is a line of English corresponding to the number. (Actually, it's just pinyin)

ling -- 0

yi -- 1

er -- 2

san --3

si --4

wu --5

liu- --6

qi -- 7

ba -- 8

jiu -- 9

Once the password is correct, just identify the hair. It will tell you about the hair, it doesn't matter if you know it or not, the main thing is to get the flashlight. (You can also identify the wooden paddle. It will say this is too big and then it will explode, just pick up the flashlight that falls out of the cabinet.)

Step 5:Enter Moore's Diner and talk to Nick. After the conversation, take the flashlight and illuminate it. You'll notice a line, pull it down and click on something with an electric symbol, there are instructions on the right, just make sure all nine electric bubbles turn green (no harder than the puzzle under the castle). The electricity is there again, take the prop - broom. After talking to Nick, ask Nick for a bacon-flavored pizza.

Step 6:Enter Art Street and there's a Moore who says he's hungry, so you drag the pizza to him and he'll tell you clues about the case.

Step 7:Enter Amoy Street, on the far right there is a river (point to it and an arrow will appear), click on it.

Step 8:The river is very fast, so synthesize the broom with the hovercraft, cross the river and click on the hut on the bank, and after a few words with Mimmie Smidge, Mimmie Critter, and Mimmie Hashiki, you'll realize that it was these three Rams that did it.

Step 9:Go back to the principal's office and tell Headmaster Bodhi that he got the cypher back.

Step 10:Go back to the police station, the case has been solved, go get your reward.

Reward: two golden medals (one hangs in the hut, the other can be worn on your body)

Mission display:

Displayed in your personalized profile every time you complete an SMC mission (the icon changes from grey to color as shown in the picture on the right)

Sale and purchase transactions

Buy

Moor Fashion

Buy at: Clothing Store

Moore Fashion - Out of Print Book

Buy at: Pretty House

Moore Décor

Buy at: Props Store, Inside the Hut

Moore Décor - Out of Print Book

Buy at: Prop Store

Moore Décor - Special Edition

Buy at. >Purchase Location: prop store

"Moore Homes"

Purchase Location: the Mason Cottage, the Homestead

"Moore Homes Seeds"

Purchase Location: the Mason Cottage

"Moore Ranch"

Purchase Location: sunny Meadow Cottage, the Ranch

"Moore Classes"

Purchase Location: Inside the Class

Sold

Clothing: Clothing Store - Big Head Shoes

Furniture: David's Invention House - R2

Homestead Items: David's Invention House - R2

Ranch Products: Sunny Meadow Cottage - Yoo Yoo

Farm Products: Mason's Cottage - Mason

Moor's Companion - Ram

Ram is Moore's companion. The wonderful Moore's Manor is accompanied by the lovely elf pet Ram (LAHM) . Each LAHM has 1000 Moore beans. LAHM comes from the mysterious Black Forest and is divided into Beginner-Intermediate-Advanced-Super (charges apply). After 720 hours of growth, LAHM will be promoted to Intermediate, and 2160 hours to Advanced. If you die, you can go to the Church of Love to find a priest to resurrect. Each Little Moore can only adopt a maximum of 4 Little Ram. You have to take good care of your own little Ram, sometimes it gets bored and runs away from home. (Sometimes it will bring you back something). If the little Ram is sick, it will be in a bad mood. Of course the happiest thing is that you can play and grow with your own little Ram. There's also the Ram Academy, where little Moore can board your Ram for classes, and it will have lots of features when it's done.

Ram Supplies

There are two books in the pet store, one is Ram Supplies, on the table at the entrance, click on it to buy what you want!

Use the food in your backpack to make food in the Magic Oven in the Moore's Diner! The recipe is on the bar (table) in the restaurant.

Food

Crystal Cake (hunger 80, only high level Ram can eat it) (take Ram to Ram Stadium and run there, every day until you get Ram Treadmill, then go to Ram Stadium and run there again to get Crystal Cake or Refreshing Shower Gel or Sports Coke)

Green Leaf Dumplings (Hunger 20. Mood 10) (15 Moore's Beans);( But you have to go to Mason's hut to buy them,and light the fire afterward)

Chocolate beans (20 points)(10 mole beans);

Big hot dog (40 mole beans)(50 points)

Dumplings (25 points)

Cocoa nuts (hunger 50)(in the black forest, you can randomly draw them now as well).

Jumping Pudding (Hunger 20. Thirst 20. Mood 20)

Ham Sandwich (60 points) (30 Moor Beans)

Bear Biscuits (30 points)

Effect Values (DIY Special Foods)

Jumbo Eight Treasures Rice (add 40 to each, except for cleanliness value)

Mid-Autumn Mooncake (Hunger 30. Thirst 30 Mood 30)

Vegetable Gumbo (Hunger 50. Thirst 50. Mood 50)

Ice Cool Coke (Add 20 to all values)

Delicious Flower Spiced Beans (Add 30 to each in addition to cleansing value)

Ram Buns (Add 25 to each in addition to cleansing value)

Apple Pie (Hunger 35, Thirst 35, Mood 35)

< p>Strawberry Pie (Hunger 45, Thirst 45, Mood 45)

Black Forest Wacky Rings (Hunger 30, Thirst 30, Mood 30)

Watermelon Quench Punch (Hunger 45, Thirst 45, Mood 45)

Coconut Scones (Plus 20 each in addition to Clean)

Lovely Magic Magic Balls (Plus 40 each in addition to Clean)

Gooo Goo Goo Goo Fruit (Thirst 50)

Sports Coke (Thirst 30)

Berry Juice (Thirst 50)

Wheat Spiced Milk (20 points) (10 mole beans);

Bunny Carrot Juice (60 points) (30 mole beans)

Sweet and Sour Apple Juice (Thirst 20) (20 mole beans)

Snow Top Coconut Juice (Thirst 30 ) (20 mole beans)

Pomegranate Duo (Thirst 30) (20 mole beans)

Bubble Bath (20 points) (10 mole beans);

Petunia Facial Wash Gel (30 points) (30 mole beans)

Green Apple Facial Wash (50 points) (20 mole beans);

Cool Strawberry Bath (50 points) (50 mole Beans)

Smooth Fruit (Clean 50) (in Black Forest)

Happy Brush Toothpaste (30 points) (15 mole beans)

Ram Magic Facial Wash (Clean 40) (40 mole beans)

Refreshing Shower Gel (Clean 60) (Flower 30 mole beans)

Bubble Peach Juice Bath (Clean 30) (Flower 30 mole beans)

Football (15 points at a time) (800 mole beans) (permanent)

Magic Spring (30 points at a time) (1200 mole beans) (permanent)

Pistachio (Mood 50) (in the Black Forest)

Other:

Leisurely Brush [reduces hunger by 30, and thirst by 30 points at a time] can take away from the mud in the house... try to use it as little as possible... It's very uneconomical! (You can get it if you pass the Mud Cleaning Exam)

Potent Potion (Hunger 20 Thirst 20 Cleansing 20 Mood 20) (400 Mole Beans)

Magic Cross (Hunger 60 Thirst 60 Cleansing 60 Mood 60) (If your Ram accidentally dies, go to the Church of Love and find Father Klaw to resurrect it.)

Ram's Clothes

Magic Lesson Series (You can't get all of them, but only one per Ram). get them all, each Ram can only take one class)

Magic Magic Pen (get it from the first page of the booklet after receiving the Ram Diary)

Ram Magic Hat (get it by answering the questions at the Crystal Ball in the Ram Academy)

Ram Magic Robe (get it by doing the Ram Magic Robe quest)

Ram Magic Wand (get it by looking for the appropriate elf in the Castle Hall after your classes are finished)

Ram Seer's Glasses (obtained after completing the Magic Sense class)

Firebrand Mask (obtained after completing the Strength class)

Guardian Shield (obtained after completing the Guardianship class)

English Class Series:

Ebook (obtained after completing the test for the English class)

Oven Material

Magic Wizard Orb --Rainbow Waterfall (Drag the wood elf ball at the place to the big tree with dead leaves, you can pick 12 of them per day, you can't take too many in a day)

Glutinous Rice --Mason's Hut (in the basket under the dumplings)

Mushrooms --Church of Love (bottom left)

Seven-colored flowers, air crystals --Modern Wharf

Duck eggs -- (you have to buy ducks from your own ranch, wait for the Ducks grow up and give birth, used to get them at Sunshine Ranch)

Pumpkins - Happy Farm (you get them when you go in, they bear two at a time)

Eggplants (grow them in your own yard, used to get them at Happy Farm)

Carrots, Coconuts, Apples, Petunias, Watermelons -(planted in your own yard, seeds go to Mason's Hut)

Flour - Happy Farm (ground from wheat, you have to plant wheat first, seeds also at Mason's Hut)

Strawberries (go to Mason's Hut to buy them, and plant them) (Note: Exclusive to Super Ram)

Kalanchoe, Pollanchoe, and Hairy Bean (Originally a product of the Black Forest, but the Black Forest has since closed, and the seeds are at the Mason's Hut)

Edible Berry (Go to the Berry Forest and get a berry, hold it in your hand, and go to the Invention House on the Happy Farm and click on that box, and nine times out of ten, it will turn out to be an Edible Berry)

Corn (Plant it in your own yard)

Peach (grown in your own yard)

Ram Recipes

Mooncake = Duck Eggs + Seven Colored Flowers + Pumpkin (Medium Fire)

Vegetable Soup = Air Crystals + Mushrooms + Carrots (High Fire)

Jumper Pudding = Carrots + Edible Berries + Pumpkin (Low Fire) [ Edible berries are synthesized by using the five-colored berries to the tin box ]

Ram Buns = Flour + Duck Eggs + Air Crystals (Medium Heat) [ Flour is made from wheat ears ground in a flour mill!]

Eight Treasure Rice = Glutinous Rice + Pumpkin + Red Dates (High Heat)

Apple Pie = Glutinous Rice + Duck Egg + Apple (Medium Heat)

Strawberry Pie = Glutinous Rice + Duck Egg + Strawberry (Medium Heat)

Black Forest Strange Rings = Eggplant + Red Dates + Hairy Beans (High Heat)

Watermelon Heat Relief Punch = Seven Colored Flowers + Air Crystals + Watermelon (Low Heat)

< p>Delicious Flowery Beans=Kalanchoe+Petunia+Paulownia (small fire)

Coconut Scones=Coconut+Petunia+Sticky Rice (large fire)

Lovely Magic Magic Balls=Magic Magic Balls+Fluorescent Grass+Flour (small fire)

Fairy Peach Corn Crisp ═Watermellie Peach 10 Corn 10 Flour (medium fire)

Pomegranate Sweet Cyclone ═Pomegranate 10 Strawberry 10 Pumpkin (small fire)

Hunter M Training

The Test

Come to the Moorea Skating Rink and enter the Hunter's Hut

Click on Hunter M Dialogue

Select I have Ram Remember to take Ram with you

Then select I've been to the Black Forest, and Hunter M tells us that he's been to a mysterious area, and we select Can I go?

Select Accept Quest to begin a new quest, Ram's Quest

Hunter M's diary is hidden in the treasure chest at the bottom of the screen. To open the treasure chest, you need to complete two steps

First, stand behind the orb and push it towards a button on top of the treasure chest, similar to herding a reindeer. Then we stand on the button on the left side of the chest and the chest will open

Special Training 1

Go to Hunter M's place to get the quest, then come out and see a bird there, next to the crystal, there is a piece of paper on the crystal, turn it to the back according to his instructions, then start to fold the paper, click on the bird, the bird flew over and got two crystals, insert the crystals into the holes on the wall, then take the first one out and put it into the third hole, the first one out and put it into the third hole, the first one out and put it into the third hole. The first inserted out to the third hole, so climb to the top (next to the drum, not on) and then start the game, some places can not care directly over the level for example, I was from the first directly to the third

Try a few more times to try to jump as high as possible, if you are not careful to fall to come as long as you continue to oh

The secret:

1. accidentally to the small fall do not wait for it to keep falling down, you can continue to press the button to the bottom. It has been falling down can continue to press ↑ (jump) to fly so faster

Special left and right movement action to be a little faster

2. If you jump on the stick a little biased and then up do not jump if you can be the first in this stick lightly jump to adjust the position of the game to complete the game to go to the hunter M there to get the map of the second chapter, to complete the task.

Only by luck and balance in the air control to have a way to go up! Go for it!

Go to the hunter's hut, click on the hunter, choose the magical place, and then choose all the way down to accept the mission.

After that, click on the little helmet on the left.

Ram will fall down, click on the red glove on the way.

Then click on the red rope as shown.

Ram will come back and click on the switch as shown.

Then the mechanism will appear on the right side, click on it.

After that, there will be a little gear puzzle. Place two of the gears and you're done.

After that, a passage to the underground will appear, click on it to enter the mini-game.

In the game, you can only see from a certain angle in front of you. It's best not to keep clicking forward, but to click one at a time, so that when we see the spiders and toads, we can turn around in time. If you keep holding down the direction button, you will rush straight through, less life value. Although Hunter M says to complete the mission before the battery runs out, the mini-game has no time limit at all =. = Just pay attention to the life value~

Go back to the hunter's hut and click on Hunter M to complete the quest and get Mystery Map 3.