//You can directly copy the code into the scene, create a new component, draw a grass, drag it into the scene, and change the instance name to Grass.
Grass. _ visible = 0;
Function randRange(min:Number, max:Number):Number {
var random num:Number = math . floor(math . random()*(max-min+ 1))+min;
Return to randomNum
}
Function randRGB(colr)
{ c = colr % 255
b =((colr-c)% 65025)/255;
a =(colr-c-b * 255)/65025;
newcolr=randRange(a,a+ 16)*65025+randRange(b,b)*255+randRange(c,c+64);
Return to newcolr
}
for(I = 0; I< 100; i++)
{ grass . duplicate movie clip(" grass "+I,I);
This ["grass"+me]. _ x = random(550);
This ["grass"+me]. _y=randRange(400,480);
This ["grass"+me]. _xscale=randRange(50, 120);
This ["grass"+me]. _yscale=randRange(50, 120);
New color (this ["grass" +i]). set RGB(rand RGB(0x84f 2 15));
This ["grass"+me]. _rotation=randRange(- 10, 10);
This ["grass"+me]. Speed = rand range (-8,8)/10;
This ["grass"+me]. onEnterFrame = function()
{If (this. _ rotation & gt 15)
{this. _ rotation = 15;
this . speed * =- 1;
}
Else if (this. _ rotation & lt- 15)
{this. _ rotation =- 15;
this . speed * =- 1;
}
This. _ rotation +=this.speed
}
}