World of Warcraft Nostalgia Service has been around for more than a year now since it went live at the end of August 2019, and in the first week of December, Blizzard finally pushed the Nostalgia Service to the last guarded copy of the Classic 60s - Stage 6, the Great Graveyard of Naxxramas (NAXX).
At the time of the first CD of NAXX upper and lower limits, the progress of the Nostalgia Service, showing two sides of the situation: the top team of the national service, led by the cat saint, can be all through NAXX in about 3 hours; while the ordinary DKP group and the wild gold group, the vast majority of them did not have all the way through, either stuck Warlord Parchvik, or card 4DK, or card Dancing Man (now there are card Bug Stakeout playing method! ).
In the case of such a serious situation, many players began to reflect, to stabilize the NAXX copy, our ordinary casual players, in the end, should be the figure of stability to play the DKP group, or the figure of money to make money to play the gold group? Before NAXX has not opened service, D group and gold group of the dispute, are built on everyone to TAQ as a reference blueprint, now NAXX open service, the real casual player will not reconsider, in the end is to play gold group, or DKP group?
After playing NAXX's first CD, would you choose the D corps, or the gold corps?Frankly speaking, awkward king big number where the DKP group, also did not fully pass NAXX, also in a variety of extinction, we estimate that the first CD, is not playing fully pass. In the opening, we found a few problems, I guess it is now the DKP group **** sex problem:
First, the current stage of NAXX, too much potion. We have not yet passed all the way through, each member of the corps on the potion to eat there are large hundreds of gold, estimated that all the way through, almost 1~2K gold potion is to be. Even if there are bugs or black technology in the future, each copy of several hundred gold potions is not to run away. This cost, the vast majority of DKP group can not be reimbursed, casual players can not afford. Secondly, our DKP group, because it is a casual pure DKP out of the sub-groups, so there is no problem of lack of people. The other lack of DKP group, new recruits, can not be equalized out of the orange cane, resulting in now there are many DKP group lack of people, can only be recruited to hit the open NAXX. if equalized out of the orange cane problem is not solved, many D group is estimated to be either the scattered group, or transition fixed gold group. Thirdly, the problem of the time of the full pass. Our group played for 6 hours on Saturday and fought 7 bosses, then suddenly everyone had to go offline in unison. In the past, when people guessed the time for NAXX to go through, they were either estimating based on their experience more than 10 years ago or referring to the time for TAQ to go through. Now after NAXX is really online, in the first CD, people realize that there really isn't enough time. Most of the players who play the nostalgia service are in their 30s, and in this age group, most of them are dragging their families along, and the time they spend playing the game every day is, to put it bluntly, actually fragmented time, so they can't spend the whole day and night playing copies as they did in the past.For DKP corps, the above problems, if not solved, is actually quite difficult to persist. Tonight I estimate, unless like TAQ, suddenly from the second CD, either a god invented black technology, or Blizzard lower difficulty, or Blizzard introduced zoned CD. otherwise DKP group most players, maybe will focus on rushing once, full Buff, full potions, with a whole day to dislike in, all through once after AFK. moreover, nostalgia service DKP group, there is a bad habit, that is, graduated to run. That's graduating and running away. The other copies ran, it does not matter, NAXX ran, how can fill the newcomer? This is not alarmist, this is the truth.
And for the wild gold group or fixed gold group, the awkward king with a small number also went to play a few times, and came up with the following tips for your reference:
First, the difficulty of naxx we can see, basically need to take drugs to play wild gold group/fixed gold group, no matter where you hit the output of the equipment and fragments, there are people to collect. For the vast majority of players, as long as they don't mess around with potions, they basically won't lose too much, or can still make a small profit. Everyone has tasted the aroma of real money, who will go to earn the DKP that can not be converted?One or two CDs does not matter, but if you play more, sorry, I'm not a tycoon, I can not afford to play! Secondly, in the wild gold group/fixed gold group, orange staff pieces, casual players basically don't expect, all have bosses to collect. At this time, in addition to shouting "boss atmosphere", we can also harvest gold. The DKP group, including not limited to newcomers, even most of the old group members, can not get orange staff fragments, but also can not harvest gold. Potion money, only hard loss. What would you choose? Third, wild gold corps are short of people, fixed gold corps don't matter. From the point of view of my first CD, using a small number to play NAXX, the biggest problem of the wild gold group is that one day can only be unable to pass all the way through, and the next day will not be able to gather all the people. But this problem can be overcome with the fixed gold group model.So to summarize the above awkward king that, from the NAXX first CD, unless the back to reduce the difficulty or invention of black technology, significantly reduce the potion and time consumption, or most DKP group, in fact, can not adhere to a few CD (gold can not only out of not into ah). And the same is true for wild gold corps, but the good thing about wild gold corps is that equipment and shards can be cashed in no matter where the progress stops.
And for fixed gold tours, it's really pretty much the same as traditional DKP tours, just with DKP converted to circulating gold. With fixed gold tours, you can either get equipment or earn some gold. I personally feel that the fixed gold group is actually quite suitable for the "original flavor" of NAXX. The first thing you need to do is to get your hands on some of the most popular products in the world, and then you can get your hands on some of the most popular ones.