"Watchmen" PTR update: energy will be instantly cleared when the big move is opened, in the field of Watchmen, some heroes' ultimate skills have the ability to blow the horn of the group battle and instantly change the situation of the battle, such as Genji's Dragon Blade Sheath, Soldier 76's Tactical Goggles, and Lucio's Sound Barrier. All of these skills are not instantly activated skills, but must go through a short action command and skill pre-shake. While executing the pre-shake action, the energy of the move is gradually emptied and completes the skill launch when it officially zeroes out. If you are interrupted or killed while performing a forward swing move, then the energy is not zeroed out. Then the next with the small editor of the iron bone network to take a look at the "Watchtower Pioneer" PTR update: the great move to open the energy will be instantly cleared of the news ~
For example, the source in the execution of the great move of the dance knife action, was Anna's hypnotic needles hit, or by the black lily a gun shot to the head, the Dragon Blade out of the sheath will still remain in a state of recharge. Because of this mechanic, the latter, who performs a brilliant maneuver, is instead put in a very passive position, as Genji's next attack is still with the Dragon Blade in hand.
The new PTR revises this mechanic: all heroes will have their energy zeroed out when they start their moves, i.e., the moment they press Q! The first heroes to bear the brunt of this change are Genji, Soldier 76, Hanzo, and Lucio.
General Updates
The moment a hero turns on their ultimate, all energy will be consumed immediately, rather than continually for the duration of the forward swing.
Hero Updates
D.VA
D.VA's thrusters can be controlled with a hold/release option in the control menu, and are no longer restricted to the previous on/off style controls. (This change was taken from a player suggestion posted on the official forums)
User Interface
Assault
Maps
Line markers with the colors of both teams (red and blue) will appear in a progress bar until the attacking team outnumbers the defending team
When the objective point is captured the progress bar will be divided into three sections Each section will have a new voice and special effect when it is reached
The number of attacking, and defending heroes in the objective point will be displayed below the progress bar
Bug fixes
Comprehensive
Fixed a bug where a muted player was being unmuted when exiting the game
Bots
Fixed a bug where bots moving below the objective point of Oasis City -University when moving below the objective point in a dead loop
Competitive Mode
Fixed a bug where the match ended when both the attacker and defender won the first turn in Hanamura, Horizon Moonbase, Temple of Anubis, and Voskia Industrial Zone
Heroes
Fixed a bug where D.VA's Micro Missile didn't have a ballistic trajectory in the Custom Match Speed option bug
Fixed a bug where Lucio was doing 30FPS ? turn the ball over? emote when kicking the ball in the opposite direction
Fixed a bug where Lucio would kick the ball in the opposite direction when using the shark skin to do the ? Exhausted? emote, his chest would shrink
Fixed an issue where Order's Sentry Cannon couldn't be heard by teammates
Fixed a bug where Tobion could still see the turret build effect when canceling the turret
Maps
Fixed a bug where staring at a location for too long in the King's Highway would cause a black block to appear
Fixed A bug where Black Shadows could reach an unopened area in the Voskia Industrial Zone
The two major components of this PTR update: the energy consumption of Ultimate Skills and the design of the D.VA Thruster maneuver came from suggestions made by players posting on the official forums. For some time now, Blizzard has been paying more and more attention to the suggestions and gameplay experience made by players, which can be a real boon for players. If you have any opinions or suggestions on hero design or gameplay mechanics, you can also put forward your thoughts on this topic.