The character of the hero determines whether the hero is suitable for you, I have seen the Berserk Heart Kenan and Ice Archer Ash who said "I hate obscenity", and I've also seen the Minotaur Chief Alistair and Gotham's Mummy Amumu who never go to the front row, and now Blade Will Aria is in the street, but I really understand his positioning is very little. I'm not sure if you're going to be able to get a good look at him.
As we all know, Blade Will Aria's position is 2T, not a burst assassin, if you like to burst seconds, this is not your choice, and not a competent meat, if you want to absorb the first round of damage, she does not have the ability.
What needs to be pointed out in particular is that Blade Will Aria is a hero that needs to take responsibility, because you need to occupy the line that is the easiest to play money for 20 minutes, and this 20 minutes you can't provide any support to your teammates, and at the same time, the team's gold resources are also ceded to you, and if your teammates don't have a lot of disadvantages in the early stage, but you join the battlefield and do nothing, then the responsibility of losing the game is on your shoulders, even if you The first thing you need to do is to get a good deal on your own, and then you'll be able to get a good deal on your own, and then you'll be able to get a good deal on your own, and then you'll be able to get a good deal on your own.
Advantages:
1. The output environment is very good, there is a guarantee that you can hit people, passive basically uncontrolled, to overcome the biggest problem of melee fear of kite, this output environment is other melee can not be compared to, let's remember those who are controlled by kite to death of the Barbarian King Tadamir, Deppon mastermind Zhao Xin and the eternal nightmare of the magic totem, right.
2. The ability to sustain is very strong, excellent ability to rely on the line, QE's ability to stick to people, the same is a melee, the will of the blade Aria is not like many heroes to fight to rely on the big move, so the ability to sustain the output of the strong, in addition to the big move of the CD is very short, let's take comfort in the Bobi.
[quote][quote]
Not looking for a quick slaughter but looking to turn the situation around with an assist - Blade Will
Speaking of Blade my takeaway feeling experience is meat, to further meat up to hold up the big picture, the skin is not thick how can I stand up, how can I stand up to output
Of course, the talent is the main defense, the main defense for the blade is very applicable, equipment is to three core components, first out of the guardian angel, about these two pieces of equipment for the blade can really is the most appropriate, about these two pieces of equipment, I'll give you throw a portal.
Topic: official reporter silver's equipment guide 3 - dismantle the weakened artifacts - three phases of the power
Topic: official reporter detailed against the guardian angel characteristics of each individual heroes choose his reason
The blade of the biggest core components of the three phases of the power of the usefulness is that the attack effect Every time you release the special effects of the attack, you will be able to use the power of the three phases of the power of the power of the power of the power of the power. is that the attack effect each release skills to increase the next physical attack We all know that the blade has three active attack skills, each time you throw a skill to benefit from the effects, the output of the explosive force is quite strong, some students do not understand how to play the blade, play not feel the blade violence, that is because you do not have the three power of the reason, three out of whether it is to deal with the fragile skin or meat each time the move down to be able to Hit off a large piece of blood, the blade of three skills each have a wonderful use, not but for the output effects on the brainless release of skills, I'll explain the following skills to use their own insights for reference! [/quote]
Blade Impact
Cooldown: 14/12/10/8/6
Range: 650
Blue: 70/70/70/70/70/70 mana
Aerelia rushes towards the target and attacks the target, inflicting 20/50/80/110/140(+) physical damage.
If the target is killed, it refreshes the cooldown of Sharp Blade Shock and returns 35 mana.
This skill reduces the cooldown every time you upgrade it, but it's not a skill I'd primarily add. This skill is very useful as a cutter, and you don't have to care about its cooldown as much as Akali does, we're not a good hero for chasing.
The use of his is just to talk about how to cut into the battlefield to find who output, in fact, in the absence of three before you do not matter, it is to pick more than you put more blood, have three on the brittle!
This skill is quite sharp at the beginning of the line, often on this take blood, cut into the timing and Zhao Xin consciousness is almost the same, heroes with the same clan play will be certain melee heroes basically can quickly familiarize themselves with and mastered!
Focus: demolition of the tower for the blade is very laborious, the blade does not have a high attack speed, there is no substantial panel on the attack value, demolition of the tower to extraordinarily laborious, you have to make full use of the characteristics of this skill.
If the target is killed, then refresh the cooldown time of Blade Impact In the demolition of the tower decisively impact on the blood less minions, and then use the special effects of the flare/three demolition of the tower, if the blood is less than more that will demolish the old fast, if they are all full of blood minions on the use of other skills to attack the full-blooded minions to the tower of the normal attack and then again impact, not only can you brush the minions to get some money, but also to make demolition of towers! The speed doubled, demolition of the tower how important you know, demolition of the tower must grasp the timing of every second.
Flying Stance
Cooldown: 15
Range: 20
Blue Drain: 40/40/40/40/40/40 Mana
Passive Physical attacks return 10/14/18/22/26 Lifesteal.
Active: Arielia's physical attacks come with 15/30/45/60/75 true damage for 6 seconds.
Here I only talk about the effectiveness of its blood return, as an anti-punching DPS, talk about the damage does not make much sense, its blood return is very magical to the point that you demolish the tower can get life back, mixed line of good skills, the big wild is also good to use this is also usually a lot of blades choose to go out and play the field to develop the reason, the blade can play the field can be very sharp and the development of the development is also good!
It's blood effect is a good skill to mix the line in the early stage, but we do not need to go out and point a level, so and go out and point the E of the ox head is almost the same! Upgrade is still quite fast, and not so bad that 1 level, have the ability to range can return life for a hero is quite important, it can help you play a lot of money.
I've always gone out with Doran's Shield. It's very resistant to beatings, and it's good to get back blood, so it's essential to go out and mix up the lines, and it's good to have that advantage to kill people!
Equalizing Strike
Cooldown: 8/8/8/8/8/8
Range: 425
Blueconsumption: 50/55/60/65/70 mana
Aerelia pierces the target, inflicting 80/130/180/230/280 (+0.5) Magic Damage and slowing the target for 60% for 1/ 1.25/1.5/1.75/2 seconds.
If the target's life percentage is higher than Aria's, Aria stuns the target.
The core of the focus is this Blade's ace skill Balanced Strike It can help you successfully counter-kill as well as successfully GANK and chase kills, after we cut into the battlefield with our slashing skill, choose the right target to stun him, of course the other side of the brittle skin more blood than you are still stunned as well!
After the three This skill of explosive power That can really no say, basically is to cut into the If the ordinary attack out of the storm brittle directly empty blood.
In the mixing stage, I feel like I have an advantage over the other side of the blood, and some of the guys who don't know what they're doing usually like to come over and harass them a little bit, and the result is that they're stunned and then they're hit by the minions, and they're even killed.
This skill must be leveled as much as you can, and leveling it up not only increases the slow and stun effects, but also the attack power, which is pretty good, or you can just define it as a stun skill.
Some of the time the opposite side of the people ran over the tower to kill often are dead in its hands!
Supreme Blade
Cooldown: 60/50/40
Range: 1200
Blue: 100/100/100 mana
Aerilia summons 4 Soul Blades, and each time she presses R afterward she throws 1 Soul Blade in the direction indicated by the mouse. The Soul Blades deal magic damage to the enemy for 85/135/185(+) (+0.5) She gains 20% healing from the damage dealt to the enemy (10% for wilds).
Blade's big move is not high damage, but its cooldown time is quite small
This skill has a lot of advantages:
1. Clearing soldiers faster Can help harvest a large amount of money as soon as possible, like Bobbi's explosive power is very strong but the ability to collect money is very low, in a large group of soldiers pressed over to put a few rounds of Clearing the soldiers quite quickly, such as the opposing heroes to increase the number of soldiers to press into the time The first thing you need to do is to put a few rounds in the air to clear the air.
2. Higher reply For its reply effect can be called instantly, in the regimental battle in the regimental battle after the renewal, the effect of the ability to be seen, and sometimes it is the case that my own blood is less than the use of a balanced blow when the disadvantage of the other side of the stunned effect, and then decisively direct put, the effect of the life of the reply to their own blood instantly have the advantage of the army, and then hit the pain of the fleeing soldiers, even if the regimental battle is a good reply to the magic skill. The first thing you need to do is to get your hands on some of the most popular items on the market.
3. Long-range attack When the group battle Some guys are out of blood, you want to sneak away this time your cut skills cooled, or is to kill people when the blood of the sneak to the tower, the use of long-distance advantage allows you to hunt and kill, and thus can also prevent being kited, sometimes we are usually because of the pursuit of killings and be kited There are a lot of unnecessary loss of effect than the ignition to be a lot stronger, the effect of a long-distance attack is not only to kill people, but also to prevent the kiting, but also to prevent the kiting. When the opponent is bloodied and hiding in the tower if he ignores your long range ability then take it's head!
Like the tip says, wait until the right moment to release it! Not only can you get blood back and turn the situation around but you also have the advantage of a long range attack that can prevent you from being kited while you're chasing down a kill, so don't wait until the right time to turn on the Supreme!
Aeonian Zeal
The number of enemy heroes nearby decreases the duration of stuns, slows, taunts, fears, traps, and movement restrictions that Aria receives.
Mercury Boots
+25 points of magic resistance, +35 points of toughness. Unique passive: Increase movement speed by 2 (Toughness reduces the duration of stun, slow down, taunt, fear, entrapment, hypnosis, silence, blindness and confinement, but the effect can not be stacked)
In conjunction with the special effects of the watermark only boots, you can let the blade's time to be controlled to a minimum, a melee who ignores the control of the melee is how much to let ah, berserkers can directly ignore but that is, after all, a big move is also Just so a few seconds, we use it to battle to their own advantage to demolish the tower with line is not afraid of strong effective pursuit, but also not in the group battle a control that is dead brittle, the control skills thrown to the blade will regret, a cutting ability is very strong and subject to the effect of the control is also low which is a berserker heroes, so that the opponent can not stop the magic weapon.
Outfit basic idea:
Outfit is nothing more than to three as the core, but three is not the first I want to come out of the equipment, because I feel that to meat up quite important, out of the door on the Dolan Shield Plus defense plus blood life back, let you when a line bully!
Then it is out of the guardian angel
With the guardian angel can make your role play a greater play, especially is the balanced blow, through two blood you make the control and output contribution is extraordinarily large.
Then out of the three items, three items first first piece is also not flare, but net eclipse!
+225 Lifesteal, +18 Attack Power, Passive Effect: Attacks have a 25% chance to reduce the target's movement speed by 30% for 2.5 seconds.
I think this is still not qualified to talk about output at this time, relying on Flare to give not much effect, while it can give lifesteal cap and still have attack power, and more passive effects!
It's pretty much standing up at this point, so here's Flare.
+250 points of mana, +25 points of spell strength. Unique Passive: After each skill cast, the base attack power of your next attack is increased by 100%. This effect has a cooldown of 2 seconds.
This time the blade is considered a success, is a slightly small success, both resistance and output, wait until the three items out of the time that is really a shot in the dark, fewer times back to the city, the range of ability is stronger, and the group battle stand, can let you quickly zan to the money out of the rest of the then synthesize the three items, that's when you explode!
+350 points of life value, +75 points of armor, +25 points of life recovery / 5 seconds. Unique passive: cooldown reduced by 5%. When hit, there is a 20% chance to reduce the attacker's movement speed and attack speed by 35% for 3 seconds. Unique Active: reduces attack speed and movement speed of surrounding enemy units by 35% for 2 seconds. Increases duration by 0.5 seconds per 100 points of armor and magic resistance, cooldown 60 seconds.
+330 Lifesteal, +30 Lifesteal/5 sec, +15 Mana Restore/5 sec. Only passive: cooldown reduced by 15%. Unique Active: 40% increase in movement speed of surrounding friendlies for 3 seconds (cooldown 60 seconds).
The above two pieces is really the key to creating the core of the blade team, the blade cutting ability is strong, single-control ability and single-explosive cutting means for the team to contribute a lot, but in order to further become the core of the main force, and more impact on the whole team Manufacturing the whole team advantage, but also not only rely on a single body of the control and output, as a range of active deceleration and active acceleration of the props can allow you to prioritize control! The first thing you need to do is to get your hands on a new one, and you'll be able to do that.
Summary: Blade is a team leader in the team core character, has a strong single control and single output, effective passive skills can let her prevent being kited, all the melee is a reason, can stand to output, with a high survival ability of the blade is very strong, the power of the three as the blade outbreak of the only condition is no excuse, but the rational use of the key, sometimes you have to skill! The first thing that you need to do is to get a good deal of experience in the field, and then you need to get a good deal of experience in the field, and then you need to get a good deal of experience in the field, and then you need to get a good deal of experience in the field.
Each person feels that Blade is a DPS that can stand up and have explosive power! If you don't know why Blade has explosive power then you definitely don't know three items!
3. Control, Blade Will Arylia's control over long-range AD and mages is lethal, like the cold shooter Ash such as being plastered basically can only flash away.
Weaknesses:
1. Explosive power is not enough, compared to Shadow Fist Acari and Iron Ambassador Bobbi, Blade Will Arylia is an assassin without burst.
2. Brittle, it must be said that in the period of the line by the GANK, a little inattention is easy to die.
Combined with the advantages and disadvantages of the point you will find, try to improve the survival time in the group battle, is the key to use a good blade will Arylia.
Runes and Talents
Skills are Sprint and Ignite (Weakness)
Sprint works with your passive to greatly optimize your survival and output space.
Ignition or weakness depends on the opposite side of the lineup to make a choice, usually a team with at least two weakness, if your teammates are not willing to take, or you take it.
Matchmaking period and points:
Your first job is to mop up.
No interference mending this is the basic skills, if no interference mending is not good or not recommended to play her, but I believe that the players from DOTA transferred to make up for LOL's soldiers a little fun.
The line is often interference, Blade online recovery strong, but compared to some of the line bully or a variety of screwed up.
Plus point is never fixed, in no pressure to mend soldiers, you also do not have the opportunity to kill the opponent (such as Pi City policewoman Caitlin, ice shooter Ash and other long-range AD when) recommended level 1 rise Q level 2 rise W level 3 rise E, and then alternately rise W and E.
In the opponent is worse when you think there is a chance to kill him, level 1 Q level 1 W, and after the main E, or even do not rise W, directly main E vice Q, let you have a chance to kill him. Directly main E vice Q, so that your outbreak is more powerful, Blade Will Arylia to kill, non-stop QE two even consume to half blood, find a good opportunity to go up to QE two even ignition to take away, but the strength of a comparable player basically won't give you this kind of opportunity.
The pressure of the time to discuss the situation, said the pressure is probably playing so few heroes:
1 Metal Masters Mordecai Caesar
This is quite a gram of Blade Will Arylia, physical injury you can not fight with him, he two AOE both kill soldiers and kill you, can not afford to hurt. In this case, I will level 2 Q and level 2 W, directly turtle tower to replenish soldiers, if you use my rune, level 2 Q when you can kill by the tower hit two melee minions, or by the tower hit a long distance minions. Metal Master Mordekaiser will have a hard time himself if he controls the line, but the masters will still control the line, so remember not to fight him hard, even if he is weak to blood.
2 Mechanical Public Enemy Rambo
Top Mechanical Public Enemy Rambo you are very difficult to have a chance, the method is the same, level 2 Q level 2 W turtle tower replenishment. Mechanical public enemy Rambo you have the opportunity to have a hard time with him, mechanical public enemy Rambo this hero is you weak he is strong, if you are burned to half blood, he full blood, then you do not want to go up in this life to make up with him, so if he is legal injury book go out and walk under the tower, you can consider the occasional Q past W him a few times, he was beaten to half blood is also difficult to him as long as he does not dare to front with you hard, it is your turn to bully him.
3 Pride of the Chieftains ?rg?rd
Switching road, this hero play less people, play the general also go in, if the Pride of the Chieftains ?rg?rd on the single, decisively and your side of the single classmates exchange, and will be playing the Pride of the Chieftains ?rg?rd on the line, you melee a little chance is no.
4 Pride of the Chieftains ?rg?rd is the first of its kind in the world.
4 Dark Huntress Vivien
The Dark Huntress Vivien must close the line, and rise a level of E in advance, so that when she is chasing you shot you can QE up, and then pull back, he stunned to wake up to you have to run far, and the minions are going to beat him up. If you turn around and run, you may be hit by her even three shots to drop a blood, against the Dark Hunter Vayne once beaten to half blood you even Q up to replenish the opportunity are gone.
5 Avenging Flame Soul Bland AP
Does not rule out that sometimes the opposite side of the double AP, such as the Avenging Flame Soul Bland single situation, this situation is very tragic, he has a long range of outbreaks of strong, and he does not much to replenish the soldiers is a crazy pressure on you, but this kind of mage has a disadvantage is brittle, if this is the case must remind you to prioritize your party to help you hit the field GANK, this kind of mage rely on the level to eat, kill him, he will be able to get the money. Mages rely on the level to eat, kill him once your advantage is very obvious. You can refer to the 1 level Q1 level W after the main E point.
6 Weapon Master Jax, Shadow Fist Acari, Demarcia Prince Jia Wen IV and other melee
Two melee line is the most test of technology, the skill is more blood consumption, usually the blood has the advantage of desperation to have capital, and melee line can be prioritized to ascending more than W, there is contact with the W to cut him.
Team battle period and equipment route
Blood return card out, in the line of the first time home to buy sage, straw shoes, eye, if there is money on the heart of gold. Then look at the situation, if you do not go home directly three phase is best, if you are beaten back in the middle you can put the flare and mercury first made. A normal qualifying, your first big piece is definitely three phase. Unless the opposite side of the full AP is very strong, you can consider after the flare directly after the natural and then go to cut the mage to make money. Again, unless you have no meat except you, you can also do Yew Light and then pile up some blood first.
There are a lot of options after Triphasic, but it has to be gear that boosts survivability.
Naturally, Berserker, Landon, Acceleration Hat, and Resurrection Armor are all good choices.
Equipment is very live, can not have a fixed formula, whether it is a windy game or a windy game, you need to according to the opponent's lineup and teammates out of the situation. I played a game with Mr. JY a long time ago, when my development was very smooth, more than 25 minutes to do the three-phase berserkers, JY on me out of the berserkers expressed puzzled, because the opposite side of the dark hunter Vine, the same opposite side of the if there is a steel ambassador Bobby, dark hunter Vine, such as knocking out the blood by the percentage of heaps of blood, stacking the blood is not as useful as stacking armor, and then that game also lost.
If the opposite side of the two AP, out of nature, or there is a particularly powerful Anne, death song, Brand, AOE has reached the point of clearing the field, you can also specialize in him to go out of the piece of nature, out of nature must go to paste the mage, the general people are who hit me who I hit, you Q went up to the mage sure skills smashed you, your natural earned, or he did not hit you, you lost, because of the nature of the piece of equipment, the mage, the mage, the mage, the mage, the mage and the mage. Because natural this equipment cost-effective is very low.
The opposite two long-distance AD, out of the anti-injury armor, if your party advantage is obvious, pile of berserkers, must remember, berserkers attributes have progressive, is to expand the advantage of the equipment. You put out berserkers in an upwind section, and you might get killed again before his blood grows.
If you've got a good stack of berserkers and accelerated hats, go ahead and put out dung forks, which are the most cost-effective DPS gear in the late game.
Resurrection price is more of a deterrent than an actual effect, so that others do not want to hit you, out of the resurrection armor must be with the group, otherwise you are caught in the wild, a corpse, you this equipment is out for nothing.
Several misconceptions
1 Must not be the first Q into the enemy line, you are likely to come out, even if you come out of the you are disabled , and did not play the role of the output.
Cutting time, I can not grasp this, I can only say that the opportunity to act, if your side of the cow, Dermasia Prince Gavin IV such a first hand heroes, then it is better to wait for him to go on, the opposite skill to let go of a wave, and then you directly Q to the back rows, but most of the time there is no such a Huang Jiguang type of teammates, you can wait for the other side of the cut, do not be afraid to break the formation, because they can not control you, the other formation came up, and the other side of the cut, and the other side of the cut, and the other side of the cut, and the other side of the cut. You can't, the other side of the formation came up, you then Q in to cut the back row is the same as the same as the same.
2 Combined with your side of the lineup and then choose, can not say that you will blade will Arylia 100% pick blade will Arylia. It depends on where you are, I play Blade 60% of the time, and most of the time I play Gem, Glow Girl, and Lax.
If your party does not have a hitter, do not pick the blade, can not single road blade will Arylia hit the money does not make sense, if your party has a hitter, but are the heroes need money, do not pick the blade will Arylia, for example, you are the Daughter of Darkness, Anne, Pi City policewoman Caitlin, Scarlet Harvester Vladimir, the eternal nightmares of the Magic Tendon, you end up with the blade will Arylia certainly not, the blade will Arylia, the team's resources are not enough. The team's resources are not enough to share, so you might as well pick a secondary to protect the PiC policewoman, Caitlin, to fight for money.
If you are four or five, it is also recommended that you do not play Blade Willis Arylia, after all, Blade Willis Arylia is the need to take responsibility for the team's heroes, if you are worse than the opposite side of most of the people, then there is no reason to fall on the shoulders of this burden.