It's 2021, why must online games still be partitioned?

"The world's farthest distance, is you in the telecom, I in the netcom."

When it comes to the partition of the game, the first thing that comes to mind for many people is always this old story. If you are living in the era of hand swim players, there is no sense of this, you can automatically replace the "telecom" and "netcom" two keywords with "apple" and "android". "The first thing you need to do is to make sure that you have a good understanding of what you're doing and how you're doing it.

Often, as a gamer, you're helpless in the face of game makers. Because, the game is theirs, these bottom things, you basically have no choice but to go against the grain. Especially the problem of the server, once not in the same area, that's almost the sky is forever.

I remember when I was in elementary school, the hottest game in my class was "Fantasy Westward Journey", although this game is not well received now, but at that time, "Fantasy Westward Journey" was a fun thing to do for kids who hadn't touched any games. And I have to admit, slaughtering the giant turtles in Jianye City, cherishing the mutant caterpillars, and being killed by the village's wangcai while going through the plot has been one of the most enjoyable experiences of my gaming career.

But when I happily exchanged experiences with my classmates and made a pact to go home from school and play together, I went home and tossed around for half a day, only to find that we weren't even in the same zone. Young and ignorant, I was not willing to give up that precious mutant sea caterpillar - although I gave it all points of agility, basically a waste. The first thing I did was to get the chance to play with my friends and family, and I was able to do that.

As a result, the two of us used Shenzhen's telecom network, forced to play in the Unicom's Changbai Mountain area for half a year, and then naively thought that the game itself is the old drop line and card, and then really can't stand it, on the cursing of the double abandonment of the pit.

Life always inadvertently teach us some truths, like this story tells me that long-distance relationship is no good end. The problem brought about by Netcom and Telecom is actually a problem of the times. 2002 saw the reorganization of China's telecom business, with the business in the ten northern provinces being handed over to Unicom, and the business in the south being handed over to Telecom. This has directly led to different services being provided by different network operators in different regions in the north and south. The network base stations of Unicom in the south are few, and the network base stations of Telecom in the north are few, and the network services of these two companies are not interoperable, which led to the emergence of Telecom Zone and Netcom Zone.

However, the network latency problems brought about by Telecom and Netcom have gradually become a memory of the last era. 2008 Netcom directly merged into Unicom, and Mobile joined the ranks of Internet providers, before the North-South dichotomy between Telecom and Netcom has disappeared. And in the subsequent technological development and service evolution, this telecom, unicom and mobile three, also did not take the kind of rough distinction between the user behavior, their network base station and skeleton basically has been common. Now, no matter which operator you use, you won't be able to log on to the wrong server as you did ten years ago, and you won't be able to play.

However, while the troubles brought about by Telecom and Netcom have subsided, the matter of game partitioning is still troubling many players. Friends in the area will always be full, can only be alone; vendors like to roll service, the results of their own service to play because of the opening of the new area, inexplicably became a ghost service; after the service, a sleep wake up, the former resident of the server directly disappeared. These problems, is the most people's egg pain.

The first thing you need to know is that you're not going to be able to get your hands on a new device, but you're going to need to be able to get your hands on a new device, and you're going to need to be able to get your hands on a new device.

Players who have been hurt by the zoning issue will find it hard to understand why the game needs to be zoned. It's because of network provider issues, and now that all three of them are happy, why do games have to separate players?

First of all, this can make money, there is no doubt that the game makers are not philanthropists, they provide services is absolutely necessary to charge service fees, the difference lies in how to collect it. Through the game partition to generate income, this situation in the MMORPG this kind of game is more common, because this kind of game between the players have a strong competitive relationship, the ranking of the war of the bloody gruesome, enough to let the melon masses called the tycoon bull. For example, "Fantasy Westward Journey" in the cross-service battles, for ordinary players, in the field those who are basically with the gods almost.

Multiple servers, so that players have more than one stage of competition, this stage can not beat or do not want to fight, then there are other stages to choose from. There are constantly new areas, high-paying players have a new stage to charge the list, want to change the new environment to start again players, but also can eat some of the dividends of the opening of the new area, and even willing to raise some of the amount of payment.

This practice of utilizing the psychology of competition between players to profit while zoning has evolved to the most extreme case, which is the frequent rolling service. This is prevalent in numerous legendary-like page-turners, and it's even possible for entire servers to feed only a handful of players.

But in addition to being able to make money, in fact, there are still some hard conditions limitations, and it can even be said that it is because of these conditions limitations that led to the emergence of the revenue model for the partition. The main reason for the partition, or to control the flow of servers, because the number of Chinese players is too large, if not partitioned, then the corresponding capacity of the server costs will be astronomical. Especially in online games in the mainstream MMORPG games, such games a server, all the players character data are always in the change and feedback, the server load is very large. And increase the number of servers to bring the cost, far less than the server will be greatly expanded. That's why we see games like Dungeons & Dragons, after a server is full, choose to open a new area to solve the problem, rather than the original full of servers, to expand capacity.

And multiple servers, cost recovery is also easier, combined service is the most common way to recover costs, several underutilized servers for user consolidation, so that you can recover the cost of excess servers.

So the whole zoning thing is a manageable and mature mode of operation for vendors, both on a technical level and on a profitability level. While it can really cause problems for players, as mentioned, vendors don't Care about player input a lot of the time.

However, times are changing, and so are the minds of some vendors. But I didn't expect that Thunderfire would be the first to come out as a "traitor" and add the function of cross-service teaming for players in the "second genre" of the fall documentary of "Against the Wind and Water".

In the new version, the White Deer Academy will become a cross-service public **** scene connected to the major servers. It's like a large square that gathers players from all over the world.

And White Deer Academy cross-service team function appears, it is a good solution to this pain point, we are still in the original environment to continue to play, but want to meet when, you can get together in this place. And, White Deer Academy has various copies of the time and space to guide NPC, down this kind of joyful thing, the most is to enhance the feelings of players with each other. Usually in the posting of a variety of blowing water, said their own techniques how to be perfect, but no picture without the truth, it's time to see the usual online all kinds of bullish netizens, there are a few kilograms of real strength.

However, if you really have a "secret", the new movie also provides you with two excellent "excuses", that is, seamlessly switching between the "second school" and "the cave". The new movie also gives you two great excuses to seamlessly switch between the "second genre" and the "Cave of the Sword" replica.

You can use the "team's occupation collocation unreasonable" as the reason, will be their own change a profession, although the level of strength and so on not a big change, but you ask to turn Hongyin out of the problem, is not very natural right. Moreover, the new version of this feature, we may be playing the second genre, this freshness can not be seen, completely like a career change in the play, so food or not, no one will care. Instead, a little bit of vegetables may be more fun, blowing friends bull which has black his vegetables to the pleasant.

Furthermore, the new copy of the "Cave Garden Sword", there are new challenges and rewards, and "against the water cold" this time the "Cave Garden Sword" is set as a player "reduce the burden of liver! "The important goal, pass" the cave to ask the sword "after," the martial arts wind and clouds record" "battle sword line" these are fast to hit the old copy of vomit, don't have to The first thing you need to do is to get your hands on a new one, and you'll be able to do that.

Such a top three of the "cave ask sword", what reason not to play it? The first thing you need to do is to get your hands on a new pair of shoes or boots, and you'll be able to get your hands on a new pair of shoes or boots.

With this perspective, I can't help but feel that the content design of this version of the update of the water cold, can be said to be very subtle. I don't know if the future will be copies of other ways to play also joined in, such as the world's first martial arts will be mahjong version of such, fighting is impossible to fight, playing cards is the real joy.

Of course, these are all jokes, the real meaning of cross-service team, or is to let those who usually can not get together players, there is no need to cost the possibility of playing together. After all, in many of the "addicted" partition of the online game, like the "cold water", willing to listen to the views of the players, improve the player's game experience, there are not many - if you can finally set the price of the transfer zone a little lower, it is already a conscience still in.