Spider-Man 2 detailed strategy

Game Operation:

W, S, A, D forward, backward, move to the left, move to the right

SPACE to see the opposite side of the situation, and you can launch the spider silk

Left mouse button to attack, launching the spider silk, tugging on things

Right mouse button to jump

TAB to show the status

ESC pause

< p>HOMEENDDELPAGEDOWNMove view up, down, left, right

ENTERFire spider silk, attack

Prologue

What about the lab, where a doctor has invited a number of celebrities to come and see his new experiment. He is none other than Dr. Octopus, the villain of the current chapter. Steel tentacles danced on his back and he started an experiment on a machine. Apparently, the experiment was unsuccessful and there was a massive explosion in the lab, and by the time Spider-Man rushed into the lab, it was too late

Chapter 1: Tutorial

Spider-Man took to the streets to begin his righteous act of punishing evil and ridding the world of evil. But you have to be good enough to do that. Players who are new to this game will now begin the training phase.

The training is divided into three parts, the first part is to learn how to use the cobwebs in the sky to jump over the city, this action is exactly the same as in the movie, but don't look at the movie people use it to their heart's content, but in the game you have to hold on to your mouse, look at the position of the next cobweb you can jump, but because of the non-stop shaking in the air, so it's difficult to connect the jump, there is a circle that can be used as the next spider web. There is a circle that can be used as a demonstration.

The second part of the program is crawling. It's all about learning to crawl on the walls, and here you just need to crawl to a designated point. Generally run over to climb the wall on the line, but it is recommended that here to learn if the use of spider silk to quickly climb the wall, because the spider silk can be glued to the wall to let Spider-Man fly directly to the wall and save a lot of time, but the spider silk spray distance is limited, is necessary to have a certain angle and distance to succeed, and the spider silk there is another good use, is in the enemy can be sprayed to the face of the enemy spider silk and seal the enemy's movement! The spider silk is also useful in blocking the enemy's movement by spraying it in their face, but of course, this move is only effective against normal humans.

The third part of the game is a comprehensive examination of not only the ability to use the spider silk, but also the ability to avoid sudden drops. Just follow the game's button prompts, which will occur frequently throughout the various episodes, and it's all about your reflexes; be a little slow and you'll get hit.

Chapter 2: PrisonEscape

After the training is over, the official storyline begins. Spider-Man is standing on the street when a group of robbers jump out of a van. Rush up and take care of two of the robbers, then the others will jump on the van and escape. Follow the arrow in the direction of the chase, there is a place in the middle of the road was crashed together van blocked the road, this location needs to be from the side of the wall to climb up, and then run from the roof to jump down to get through.

The hijackers have entered a research building, and they've activated a power grid on the outside. Rush in and climb the outer walls to take out the enemies on the upper floors. After a while a group of enemies will appear and spread out around the building, so make good use of the spiders to jump between the two walls and attack. After taking out all of the normal humans, there is a commotion on one of the walls and a monster rushes out of it, follow the computer's instructions to dodge left and then jump up to avoid his attack. This is the first boss of the game, and every boss in the game will show a screen with instructions on how to attack. The first time this boss attacks, he will use a shockwave, jump up to avoid it, and once he uses the shockwave, he will be stunned, so take advantage of these seconds to go up and attack. He will run away after 1/4 of his blood has been knocked out.

By this time the police have laid a net around the perimeter and created an electromagnetic field to lock Ironclad in. Spider-Man rushes up and jumps off the wall into the circle, this time attacking so that Ironclad jumps up first, hits the electromagnetic field and faints, then attacks again. Repeat this a few times, and when he's down to his last bit of blood, Ironclad breaks through the electromagnetic field, only to go crashing into an electric pole himself, and get knocked out by the explosion caused by the fallen pole. At this point, Dr. Octopus appears and saves it.

The collapse of the power pole caused a fire, there are a few underground water sprinklers next to the fire, pulling them apart with a spider's silk will allow the water to spray out to solve the problem of putting out the fire, at this point a few of the gangsters involved appeared, and immediately ended the mission on the spot after they were eliminated in one fell swoop.

Chapter3: BankRobbery

Before the bank Peter (non-Spider-Man state) and the old lady finished talking, the old lady went into the bank to go, Peter went into the men's room, but the door of the bank was crashed by a truck, a group of robbers jumped down and began to rob the bank, the leader is none other than Dr. Octopus.

Peter transforms from the restroom into Spider-Man to appear in the bank, then follows the prompts to start clearing out the enemies. Take care of the approaching enemies first, then go to the end and save the guard, then go up to the second floor and take care of the enemies there, at which point go back down to the first floor and open the rooms one by one in the direction indicated by the arrows, then connect the switches for the doors and the electricity for the elevator, and go down from the elevator to the basement level, where Dr. Octopus is robbing the vault. First save the guard in the guard room, then go to the vault and take care of the minions to see Dr. Octopus who is robbing the gold underground. To attack it, you'll have to unlock the combination lock in front of it beforehand. This is actually a simple watchpoint repeating lock, where pressing through the highlights in the order they appear will fill up the red energy rods, and when you get to the last two you no longer need to press down, but instead you need to activate all the lights and press the yellow button in the center to open it.

Lock starts by immediately jumping to avoid Dr. Octopus' attacks. Dr. Octopus is very simple to beat, avoid his attacks and then jump to his side a burst of attack, halfway he will open the electric locks to create a strong magnetic field, immediately use the spider silk to turn off the electric locks can make the attack is invalid. When he's almost dead, Dr. Octopus opens the skylight vent and escapes, but the old lady in the bank is taken away. Spider-Man chases after her, and here you need to use the spider silk to stick the tires of the van all the way down so that the van will be forced to stop. Along the street to chase, after catching up with those robbers rushed down to try to resist, a burst of beatings to save the old lady, return to the West Side of the end of the mission.

Chapter 4: PumaPounces

Peter and his girlfriend are walking down the street, but her car has been stolen by a couple of robbers, so it's time to show off in front of the beautiful people.

This level is a very thorough chase, and catching up with your enemies depends on whether you've understood the gameplay. Jump down from the building and start chasing the stolen car, until you reach a warehouse, the warehouse door closes and a monkey-like man comes out, he left a bunch of thugs and then ran away by himself, solve these thugs, and when you chase them up, you find that the monkey has run away in the elevator on his face. Chase him up the stairs to the top floor where the monkey face is. The way to attack him is to stay low to avoid his attacks, then stand up and fight. After a while he starts to run away. The most difficult part of this level is in this chase. Weave in and out of buildings to find Monkey Face's location, don't get the wrong direction, and pay attention to the distance between the locations of the floors above and below each building. Chase him until he gets to a spot with a big electronic billboard, then after a fight the guy jumps up and smashes the nameplate down, dodge it and chase him into the park, where he'll pick up the trash cans around the area and attack. When he's done smashing it he continues to chase it, eventually chasing it to a construction site.

Enter the construction site and climb up between the building frames, being careful of the flying bricks the guy throws here. Seal him in a fence at the top, and after a vicious fight finally finish him off, and as he's about to escape, Spider-Man drops him in mid-air with his spider silk.

Meanwhile, the girlfriend who was left behind by Peter is taken away by Dr. Octopus, only her cell phone falls to the ground, unanswered.

Chapter 5: OscorpAssault

Just after returning to his girlfriend's parting spot, a large explosion occurs not far away, go over and take care of a few of the minions at the door of the explosion site, enter the hall and see Dr. Octopus, who walks in and then disappears.

Get out of the elevator and save one of the Doctors, only to learn that the building is rigged with 8 bombs that need to be defused one by one. The bombs are between floors and are cone-shaped objects that can be pulled and then defused in the order that the lights come on. The bombs are all on the second and third floors, with the first two bombs being easier to find. The first bomb is in a room at the end of a corner with a square blue light sealing the door, go in and defuse the bomb, then turn on the controller in the middle of the room to take out the attack device on the roof and break the glass to get out, then move to the room with the second bomb, immediately break the glass to rush out to avoid the poisonous gas that the basin is spewing out when the bomb in this room is defused. Once you've taken out both bombs and freed all the staff on this level, you can head to the third level.

The third floor has a difficult electromagnetic field, the bombs are placed under the electromagnetic field, jump down to only a platform to stand, because it is a 3D environment, not good operation, it is easy to run into the electromagnetic field, so when you fall down to adjust the position, immediately after the demolition of the continuous flip jump up to the platform in front of you, and then move along the edge of the machine close to the entrance under the gap, turn back, there are two places above the electromagnetic field to avoid the poisonous gas sprayed by the basin.

There are two places to grab and climb above the EMF, jump on the one closer to the platform, then jump to the shelf to return to level 3.

The remaining 5 bombs are all on level 3, so follow the prompts and look around, you'll be able to find them easily. When all the bombs are defused, the passageway to the 4th floor will open, take care of the enemies and go out from the elevator, Dr. Octopus is taking away something, when you chase after him, Dr. Octopus has already left, and the Iron Man rushes in again, this time it's going to be tricky to deal with him, you can't attack him, lead him to the position where he's rushing over to the side of some big machines in the room, and let him crash into this to defeat him. 6 columns are all crashed out, and Spider-Man rushes to the side of them. After crashing all 6 pillars, Spider-Man rushes to the next room, but the gauntlet isn't dead yet, and comes after him again. At this point, while dodging his dash, burst the four helium tubes on the roof, which will freeze him completely, but you must run out of the room 5 seconds after bursting all of them or else

Leave the room and continue chasing after Dr. Octopus from the elevator in the control room.

Mission 6: Mysterio's Calamity

The elevator opens and a wondrous sight comes into view, with a piece of pumice suspended over the city as if it were a tower in the sky.

Three enemies soon appear, easily dispose of the three mechanical monsters, and then will face the floating city, to achieve this seems to be the pumice stone on the machines, have to rush up to smash them all in order to restore the city to its original state, need to make judicious use of the surrounding buildings and air pumice stone side of the cobwebs in order to do so. The biggest challenge here is finding your way to the pumice where the machines are placed, using the cobwebs to swing through the air while falling makes it easy to misread the landing spot and fall into the abyss, so you have to start all over again. Try to keep your viewpoint low while in the air so you can see where you're going to land, and you'll have to estimate how far the inertia from the speed of the swing will throw you before you land in the right spot. Here's a little tip, if you find it troublesome to swing back after you've solved one, just jump, this has the effect of allowing you to start in a new location and the machine you solved before won't need you to fight it again.

After the generators are resolved, return to the location with the car, and you'll then see that the paths to the central island have been opened, but those paths are still made of pumice, so you'll need to jump over them, and one section will require you to do two consecutive jumps in order to reach the opposite side. Then there is the second city in the sky, the city here is similar to the previous one, also to destroy the point generator, according to the previous line to fight, there is no difficulty, just the last generator has two automatic defense guards, hard to break into the case is very disadvantageous, so it is best to jump on the roof of the building next to it, and then will be thrown down the stone above, if thrown accurately, thrown in the middle of the two defenses, then you can make the two defenses would just be paralyzed. Then you can swing around the defenses to destroy the generator.

Return to the entrance and leave.

Mission 7: EnterMysterio

Entering the Mysterio, there is a boss waiting for you here. The only way to attack him is to quickly climb up the tall building while he's throwing down rocks so that some of them are thrown onto the general steps of the tall building, and lift them and throw them to hit him. After two rounds this guy will see that he can't be defeated and will run away, take the other general moving stone to the island opposite the big stone statue, hook down the stone statue with spider silk, step on the stone statue to walk over it, and then weave in and out of the middle of the floating island. You don't have to take a fixed route too deliberately, because the islands are all shootable straight through using spider silk. Hook another gargoyle down to get to the other side.

The key here is still to get up to the high platform in order to throw the stone to attack the boss. Here, you first need to go down to attract him to throw the stone, then quickly go up the wall from the left, and then move from side to side on the second platform, waiting for him to finish throwing before coming down to pick up the stone and attack him. After two rounds he will escape. Come to the other side, use the same method, but this time wait for the stone to be thrown to the billboard, first attract, then use the spider silk to jump directly to the side of the billboard to keep moving and waiting, wait for the stone to fall to the billboard, pick up the stone and throw him. Just once he will run away and keep following him, this time just dodge his attacks.

When he escapes to the airship, the final battle begins. The battle is divided into three parts. First of all, we have to break the missile launchers on the spaceship, it is recommended to attack on the opposite side of the upper floors, and there are three blood replenishment points can restore a lot of blood, the use of the advantages of the building to eliminate the missile launchers, you can jump to the opposite side of the upper floors, the use of the rocks behind the climb up to the spaceship, breaking the shield can be attacked to the Boss. a few times and then hurry to run back to the opposite side of the building, and so on repeat the three rounds after you can The victory will be won after repeating this for three rounds. Spider-Man will be transported back to the real world after a dizzy spell.

Mission 8: Runaway Train

This time Spider-Man is in a hall. Take care of the enemies here and move forward to the subway car, where you see Dr. Octopus again, who is about to escape. Let out your spiders and jump on the train to stop Dr. Octopus. This battle is a great test of your maneuvering skills. Face-to-face combat is not good for Spider-Man, to avoid Dr. Octopus threw out things, you can directly use the spider silk will be bounced away, repeated many times, Dr. Octopus will break the train to escape. At this point, quickly shoot out the spider silk will be in front of the high-speed train to catch, catch up with Dr. Octopus and its continued to fight, after three consecutive rounds of hitting it, Dr. Octopus once again fled.

Follow the arrows to continue your pursuit of Dr. Octopus, and beware of the tower above you as you pass through the plaza. Jump up to the top of the warehouse and take out the enemies here, then destroy the mechanism on the wall and press the switch to open the warehouse door. Go down the wall and enter the warehouse, pass to the right of the barbed wire fence, take out the enemies inside and press the electric switch to enter the underground tunnel.

Following the tunnel all the way forward, you will see that the tunnel in front of you is still very long, remember that the water in the tunnel has electricity in it, so you can't touch it or you will lose blood, and there are also some attacking devices in the tunnel, so after solving them, you will be able to rush all the way to the end of the tunnel, and then you can leave the tunnel by pulling down the electric switch and letting the electricity in the water cut off.

Mission 9: Insidethetunnel

Spider-Man chased him all the way up to the Dr. Octopus stronghold building. But the guy left a couple of very strong looking enemies in Spider-Man's way. Once you've taken care of them, continue to chase them up and break the glass to jump out of the room, which is full of rooms covered in electrical webs. Jump down, climb up the bamboo, press spacebar to look across and shoot the spider silk over to the opposite side, the opposite pillar has a spiral exit similar to a staircase, just climb around the pillar to see the exit upwards. Climb all the way to the top and you can go through the gap on the left over to the opposite side of the barrier, then climb back up to where there are pipes. At this point you can go back to where there's a console, pull the console to make that machine fall and then smash the web generator, then jump back down and shoot the spider silk to the side of the pipe and climb up.

To get inside the pipe you have to break the wall to advance, go to the room on the side without the iron door then break the wall to get to the opposite side. Go all the way to the end and jump upwards in one of the rooms. On the second level, the tricky enemies are all gathered here. They'll be sending out shockwaves, so you'll have to dodge them carefully to deal with them. Jump to the side of the corridor and distance yourself from the five enemies, then wrap the spider silk around the ones in front of you and move up to attack, repeating back and forth a few times to get the win.

After knocking out the enemies, Dr. Octopus' machine suddenly becomes unstable, the entire building shakes, and the remaining enemies flee.

Go to the room at the end of the corridor and jump upwards, then leap over the crates to break the wall to see your captured girlfriend, save her and now the final battle with Dr. Octopus begins. Dr. Octopus will keep on throwing barrels, and the frequency of throwing barrels is very fast. But he threw a period of time will stop a down for a little while, so when he threw to hide in the lift behind the pillar, slowly climb up, and then move up and down in the back of the pillar, so that it will not be smashed by the iron barrels, and so he is going to throw the end of the time to climb to the top of the columns, and then attack the octopus Dr. where the platform of the four corners of the corner of the attack can be repeated, that is to say, the player as long as to find a suitable angle can repeat the attack here. When the corners are broken, the machine will emit a huge energy to knock Dr. Octopus out. By jumping onto the platform, you can attack him directly. Repeat this attack over and over again, and victory is in sight.

Defeating Dr. Octopus, he activated the unstable machine. In an instant, the entire building was blown to the ground, but by now Spider-Man had already fled the site of that massive explosion with his girlfriend