The ending of Maiden Dream Factory 3

~ Princess Department ~

<Princess of the Kingdom>

Conditions I :

1. temperament charm 999

2. parenting 1000+

3. physical strength intelligence fighting spirit self-esteem moral thoughtfulness feelings 500+

4. martial courage < thoughtfulness

Conditions II :

1. meet the prince 4 times or more

2. charisma 800 or more

3. morals and thoughtfulness 300 or more

<Princess of the South>

1. charisma, physical strength, temperament, and feelings 9XX or more (especially feelings)

2. travel in the summer of your 16th year in your southern dress.

2. In the summer of your sixteenth year, if you travel in your southern costume for more than two consecutive trips, the Prince of the Southern Kingdom will propose to your daughter. If he fails, the Prince of the South will give his daughter a bottle of Goblin Nectar. If the Prince of the Southern Kingdom proposes at the same time, the Prince of the Southern Kingdom will take precedence over the Prince of the Rabbit Kingdom.

<Princess of the Rabbit Kingdom>

1. Aura, Charm, Feelings 9xx+

2. In the spring of her sixteenth year, she travels in a rabbit girl outfit, meets the Prince of the Rabbit Kingdom, and a proposal of marriage occurs.

If the Prince of the South proposes at the same time, the Prince of the South will take precedence over the Prince of the Rabbit.

<Princess of the Underground Kingdom>

1. When she is sixteen years old, she has an aura of 500 and a charisma of 700 or more

2. Work in the mines for 10 times or more

3. When she meets a rock in the mines, a big mole (the Prince of the Mole) comes out and says something to her

4. When she meets the Prince of the Mole twice, a marriage proposal happens***. Marriage Proposal Incident

<Mystery Ending I ~ Princess of the Cat Kingdom>

The Cat Princess has to be high in Charm, Temperament, Feelings, and Consideration! Especially feelings!!!

Let your daughter roam free in March, when thoughtfulness is high you may pick up a kitten to keep, change into a cat costume after picking up the kitten and wear it until after the cat prince proposes. Take care of the cat when it is sick, it will come to you, and after two times it will propose to you.

(The cat suit will occasionally be sold to you by a merchant on the outskirts of the countryside)

~ Darkness ~<Princess of the Demon Realm>

1. Morality 02. Wear the Demon Realm's clothes on your travels 3. Charisma 999

4. Trust 4x5. Encounter the Imp when you wear the Darkness clothes on your travels in the winter or the fall.

<Imp>

1. When you travel in winter or fall wearing Kuro no Kimono, you meet an Imp.

2. morality > 0, but very little 3. trustworthiness <50

<Dark Street Boss>

1. charisma 300-500 2. aura 100-300 3. physical strength and bravery 700 or more 4. intellect 500 or more and intellect <bravery 5. morality: 50 or less 6. thoughtfulness: 30 or less 7. fighting spirit: 500 or more and intelligence: 30 or less 7. fighting spirit: 500+ 8. self-esteem: 500+ 9. bodyguard (note: no special events, raise them the same way you would a general, but with evil)

<Thief>

1. intellect, self-esteem, temperament, and thoughtfulness 300 or less

2. morality 80 or less

3. martial valor 300 or more

~ Specials

~ Intelligence: 500 or less and Martial Valor: 300 or more

~ Specialties ~

<Goblin Queen>

1. Morality 600 - 699

2. Temperament 999

3. Considerate 900+

4. Others not too high

5. Trust 35 or so

<Angel>

< p>Condition 1 :

1. Had a visit from the Goblin Queen

2. Temperament and Morality 700+

3. Trust 50 or less

Condition 2 :

1. Temperament 900+

2. Morality 9993. Trust 60 or less

<Ordinary Goblins>

1. Had a visit from the Goblin Queen

2. Trust 50 or less

<Mystery Ending II~Marrying Dad>

1. Thoughtfulness 850 or more, and all Abilities except Morality above 600

2. Morality less than 500

3. Trust 1004. Family part-time job practiced at most and practiced 35 times or more

3. Trust 1004.

5. No more than 15 times in all courses

6. No more than 25 times in all other part-time jobs

Related Tip: As long as the Prince of the Kingdom is present (either on the street or in the palace), the ending will be ranked first among all the endings. So if you want to play this ending, you'd better let your daughter meet the prince at least once, otherwise your temperament and charisma can't be ≥999.0 at the same time in the ending.

~ Inauguration ~

Each job is done for 24 days, and what you do on the last day becomes what you do

<farm inauguration>

1. Physical strength of 100 or more

2. The most number of times you have worked on a farm and have done so more than 25 times

<Market Inauguration>

1. Physical Strength 100+

2. The most number of times you have worked on a market and have done so more than 25 times

<Maid>

1. Physical Strength 100+

2. The most number of times a maid has worked on a market and has done so more than 25 times

2. 25 times or more

<Mining>

1. Physical strength 100 or more

2. Mining most often, and 25 times or more

<Carpentry

1. Physical strength 100 or more

2. Carpentry most often, and 25 times or more

1. Physical strength 100 or more

2.

<Nanny>

1. Physical fitness 100+

2. Nanny has worked most often, and has done so more than 25 times

<Governess>

1. Physical fitness 100+

2. Governess has worked most often, and has done so more than 25 times

<. Hotel Employment>

1. Physical Strength 100+

2. Hotel Employment most often, and more than 25 times

<Palace Maid>

1. Physical Strength 100+

2. Palace Employment most often, and more than 15 times

<Bodyguard>

<Bodyguard>

1. Physical Strength 100+

1. Physical Strength 100+

2. p>

1. physical strength 100 or more

2. bodyguard work the most times, and practiced more than 15 times

<hotel publicist>

1. physical strength 100 or more

2. hotel publicist work the most times, and practiced more than 15 times

3. at the age of 16 years old, 30 hotel work, and the morality should be low.

~ Marriage ~

<Princess>

1. Self-esteem, morals, 300+

2. Temperament, charm, 500+

3. Consideration, 700+

4. Working at the Royal Palace, 1+

5. Working at the hotel as a publicist, and bodyguard, 0 times

< The King's Favourite. King's Favored Princess>

1. Temperament Charm 500+

2. Thoughtfulness 700+

3. Self-esteem 300+

3. Morality 200 or less

4. Self-esteem > Morality

5. Hotel Public Relations Bodyguard 0x

6. Palace Work 1 or more times. , met the king and was praised by him.

(No special events)

<Rich man's wife>

1. Moral, considerate, charming 500+

<Rich man's concubine>

1. Charming 500+

2. Moral 200 or less

3. Thoughtful 500+

3. >~ Politician ~

<Queen>

1. Palace part-time job practiced 1 time or more

2. Temperament 999

3. Intelligence Fighting spirit Self-esteem Morality Charisma 500 or more

4. Hotel PR Bodyguard practiced 0 times

<Chancellor>

1. Intelligence 700+

2. Physical Strength Fighting Spirit, Self-Esteem, Morality, and Temperament 500+

3. Palace Part-time Worker 1+ times

<Local Lords>

1. Physical Strength 200+

2. Fighting Spirit, Self-Esteem, and Temperament 300+

3. Parenting 3500+

~ Bureaucracy ~

<Consul>

1. Intelligence Self-Esteem Morality Fighting Spirit 500+

2. Morality > Charisma

3. Morality > Feelings

<Judge>

1. Intelligence Self-Esteem 500+

2. Morality 700+

3. Morality > Charisma

4. Morality > Feelings

<Civil Servant>

1. Morality 200+

~ Martial Artist ~

<Heroic >

1. Martial Courage 999

2. Physical Strength Fighting Spirit Morality 700+

3. self-esteem temperament 500+

<General>

1. intellect fighting spirit self-esteem morality temperament 500+

2. physical strength martial courage 700+

<Knight>

1. physical strength morality martial courage 500+

2. self-esteem temperament 300+<

<Soldier>

1. Physical Strength Bravery 300+

2. Morality 100+

3. Martial Arts Dojo practiced 15 times or more

~ Scholarship ~

<Dr.>

1. Intelligence 900+

2. Intelligence >. Considerate

3. Intelligence > Feelings

4. Intelligence > Martial Arts

<Chainsmith>

1. Intelligence 500+ Feelings

2. Morals 200 under

3. Intelligence > Feelings

4. Intelligence > Martial Arts

<Teacher>

1. intellect 300 or more

2. morals 200 or more

3. school practiced 15 or more times

<Philosopher>

1. intellect 500 or more

2. self-esteem feelings 300 or more

3. intellect > considerateness<

4. Intelligence > Martial Courage

~ Faculty of Professions ~

<Builder>

1. Carpentry practiced 40 times or more

2. Intelligence Feelings 400 or more

3. Physical Strength Fighting Spirit Morality Martial Courage 100 or more

<Forgemaster>

1. Physical Strength Feelings 300+

2. Fighting Spirit 200+

3. Self Esteem Temperament Charisma 400+

4. Mining + Carpentry Implementation 100+

5. Painting Lessons 26 times

~ Industrialist Department ~

<Operator of Mines>

1. Parenting Fee 3500 or more

2. mines practiced 50 times or more

3. mines > farms

<Operators of farms>

1. rearing fees 3500 or more

2. farms practiced 50 times or more

3. farms > mines

<Financier & gt;

1. parenting 3500 or more

2. intellect moral 300 or more

3. thoughtfulness feeling charisma valor 700 or less

<money changer>

1. parenting 2000 or more

2. morals temperament 300 or less

~ Artiste Department ~

<Singer>

1. Feeling 200 or more

2. Charm 500 or more

3. Music classroom practiced 30 or more times

4. Charm > Self-esteem

5. Self-esteem > Morality

<Dancer>

1. Feelings Physical Strength 300+

2. Dance Classroom practiced 35+ times

<Actor>

1. Self Esteem Feelings 300+

2. Charisma 500+

3. Music Classroom + Dance Classroom 40+ times

<Bard>

1. . physical strength Feelings 300 or more

2. parenting 1000 or less

3. feelings > morals

4. feelings > self-esteem

5. feelings > thoughtfulness

<street performer>

1. physical strength Charisma 300 or more

2. feelings 200 Above

3. Temperament 400 Not full

4. Feelings > Morality

5. Feelings > Self-esteem

~ Artist ~

< Painter>

1. Feelings 300 Above

2. Painting Classroom practiced more than 35 times

< Musician>

2. Musician>

1. Feelings 300 or more

2. 35 or more sessions in a music classroom

<Culinary researcher>

1. Feelings 300 or more

2. 35 or more sessions in a cookery classroom

<Writer>

1. Physical strength Intelligence Fighting Spirit Self-esteem 200+ times

2. Feelings 300+ times

3. Self-esteem > Morality

4. Self-esteem > Consideration

~ Religious Lineage ~

<Daishonin>

1. Morality 700+ times

2. Intelligence Temperament 300+ times

3. thoughtfulness, feelings, charisma, bravery, under 700

4. hotel PR, bodyguard, practiced 0 times

5. church practiced 25 times

<Guru >

1. intellect, fighting spirit, self-esteem, over 500

2. morals, over 800

3. temperament, over 300

4. Church practiced 1 time

<Sister>

1. Church practiced 15 times or more

2. Morality 300 or more

3. Intelligence Temperament Thoughtfulness 200 or more