What are the movements of Ghost Steps?

Actually, the character will flip his feet when he turns around... At that moment, press the attack button... You can use the ghost step ghost step roughly divided into 3 kinds of block ghost slide ghost run ghost which is the most commonly used and the most practical is the slide ghost and run ghost ghost step is the direction of the knife to hide, the real direction of the knife should be the direction of your body sliding. Blocking ghosts Blocking ghosts out of the law is →B←C (B is defense C is a light attack) that is, turn backward to defend, immediately and quickly turn forward to attack. The effect is that the person retreats to →, and the sword moves to ←. Although the blocking ghost seems to move a little slower, but because it has a high success rate. The distance back is shorter, and like the diagonal direction of the blocking ghost, relative to the slippery diagonal ghost out of the law, the success rate is higher, the speed is relatively faster. By the way, to block the oblique ghost is right down B on C here on the change to the left, can also be, just out of the direction of the knife is different. There is also the left upper B lower C here under can also be changed to the right. The direction of the blade is different. The direction of the opponent's roll after being hit is the same Slide Ghost Slide Ghost Slide Ghost is the same as Block Ghost, but also divided into normal Slide Ghost and Horizontal Slide Ghost and Slant Slide Ghost The normal Slide Ghost is the left and right C. Here is what you have to pay attention to is that after you press the right, you have to release the right button and then press the C. You can't just keep on holding it down. You can't hold it all the way down. You have to release C after pressing right, and not more than 20 milliseconds between releases. You need to do this very quickly. When you press C, the right button must not be held down. Once you have mastered the Normal Ghost, you can practice the Horizontal Ghost. The way to perform the horizontal slide is to press C left and right, which is basically the same principle as the normal slide. It's just more difficult. You need to figure out how to do it yourself. Once you've mastered the horizontal slide, you can practice the diagonal slide on top of it. The way to do this is (down left) diagonal direction right C. The important thing to note is that you hold down first, then press left. Then let go of the down-left and press the right, and then let go of the right and press C. Hey, hey, hey. Hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey. Slanted ghosts are so hard to get out. And you can't change the order of the buttons. Must be the next left and right C If it is the left down, you have to change to press the upper C. Run ghost run ghost run ghost divided into ordinary run ghost, run horizontal ghost, run oblique ghost run ghost and slippery ghost principle is the same, just one more key. For example, the slip ghost of the left and right C running ghost is left and right C running horizontal ghost is left and right on the C running diagonal ghost is under the left and right C here is not much to say. Comparatively speaking, running ghosts than slippery ghosts better out. And weapons, meteor stick is the most easy out of the ghost. It is also the most suitable for newbies to practice the ghost Add a point to run the ghost must kill must be to press the CX can not press a single skill key. Principle with the same running ghost game total **** eight directions, we use the number keys of the keyboard to replace Defense can actually defend three directions. For example, if you go in the direction of 6 defense, you can defend against 369 these three directions Go in the direction of 9, you can defend against 698 these three directions. In addition to the game of cloud wrist, there is no real infinite chain. It's all because new players won't be able to defend themselves. First of all, let's talk about the gap between the various weapons that can be defended against the move Thorn CCC 3rd pick high can be defended against the knife CCC 3rd can be defended against the run CC 2nd can be defended against the sword CC 2nd can be defended against the dagger CCCX X this can be defended against the double hammer CC 2nd can be defended against the secret too many moves. It's hard to explain, but once you're familiar with the gaps in the other weapons. But once you're familiar with the gaps between the other weapons, you'll know which one you can defend against. The Spirit and the knife are similar. The only difference running C X, the second can also be defended Overlord gun CCC the second pick high can be defended Lingyun wrist CCCC the third and fourth can be defended Next say some can not be defended moves. The next move is the one that can't be defended against. The Grievous Spirit and the Fire Blade CCX and then C or X. The Fist Glove CC and then X. If it's a 3-star, you can get another C on the edge of the board. The Bully Shot, Run C, X. If it's on the edge of the board you can get X or C. If it's in the middle of the board you can get a Run C. It's harder to do that. The Meteor Stick, CC, and then the Dagger, CCCCC, and the end of it. For example, if you use CCC and then CCC, the gap between the dagger and the CCC is definitely defensible. The gap here is definitely defensible. That's why some of the newbies have been hit by players with a 20-stringer. It is because they do not know how to defend. These need your own good understanding. I can only teach here. Counterattack: Counterattack is in the defense of the other side of the attack moment, that is, back a little bit of that moment to press the 2 attack button one of them. I only press the attack button once counter, others I do not know. But the success rate is still very high. Want to practice counterattack the best is the master advanced that task in the defense of flying arrows of that task. Because the crossbow attack is relatively clear. It's good for newbies to practice finding that counterattack point. Practice more and you will know. But because the attack speed of each weapon is different. The speed of the counterattack is also a little different. But the counterattack point is still the same. When the counter crossbow has a certain achievement, you can go to fight with others to improve the counterattack rate. Said to break the defense before the need to first talk about the defense of the game in the total **** eight directions, we use the number keys of the keypad instead of Defense is actually able to defend three directions. For example, you to 6 direction defense, you can defend 369 these three directions To 9 direction, you can defend 698 these three directions. The so-called "broken defense" is to hit directions other than these three. To break the defense, there are two types of defense breaks. Misalignment, Ghost Steps First, misalignment. If your opponent defends in the direction of 6, you can get close enough to make a move in the direction of 8 or 2. If your opponent is defending at 3, you can close up and move in the direction of 1 or 9. But generally speaking, the first situation will be more. After you've become skilled, you can run to break the defense and different weapons have different difficulties in breaking the defense. For example, if you use a sword, you have to be absolutely up close and personal to break the defense. But with a meteor hammer, you can keep a long distance. Can break the defense, this is all need your own to continue to practice and accumulate combat experience. Breaking defense chapter: then say ghost step This can be said to be the most commonly used breaking defense moves, is also the best. The main thing is that generally speaking, the ghost step to break the defense, even if it is defended. Will not be counterattacked. The wrong position may be counterattacked. Ghost walk is the left and right C Note that after the right button is pressed, you have to release it to press C, you can't hold down the right button and press C. And after releasing it, you have to press C within 20 milliseconds or you can't get out of the ghost. This is something you need to practice on your own. If you practice more. The more you practice, the faster it will come out. The best weapon for newbies to practice ghosting is the Meteor Stick. It has the lowest time interval requirement for ghosts. So it's best to practice with this first. When you are familiar with it, you can switch to another weapon. Then you can change to another weapon. The method of running ghosts is the same. Comparatively speaking, it's easier to run ghosts because the time interval requirement is lower Now I'll tell you how to use it. After the ghost step, you will cut forward and backward. The effect is that although you out of the knife is the front, but in fact the other side need to defend the direction is opposite. For example, the opponent stands on the left, you stand on the right. You have to right left C, although you to the left out of the knife, but in fact is the right The other side need to back to defend, can be defended. I net 1 of a garbage person, feel ghost step although very practical but, far less than the anti-reverse to the real As just write when forgetting to have a newcomer -_- so write these relatively speaking is to those ordinary ghost practice very skilled people to prepare for the following to prepare for the newcomer is my personal experience The first is to prevent the ghost is to use the defense of the turn to the ghost, roughly this is the operation of the point, facing the right, the defense of the left (defense should be pressed). Turn to the left (defense should be held down) release the defense quickly press the attack button, at this time to be attacked by the person will fly backward, it is recommended to learn the ghost step of the newcomers, the first practice this move in the study of the second. The following is the introduction of the keyboard press ← defense + → +C or X → defense + ← +C or X ↑ defense + ↓ +C or X ↓ defense + ↑ +C or X The second is to walk the ghost, facing the right, quickly press, left, right, light punch, light punch, light punch, light punch, this requires a very good rhythm and sense of touch, it is best to practice the first kind of people who can use 100%. ← + → +C or X → + ← +C or X ↑ + ↓ +C or X ↓ + ↑ +C or X The third is to run the ghost, this is the most meaningful of all, the most practical kind of ghost step, run to the right, press the left 0. 8 seconds or so, and so completely turned around, press the attack button, this time, press the left button to be very light and very light, as long as the usefulness of it is good, do not be very vigorous, change direction is the opposite at first it does not work, a few more tries to get out of it. Running ghosts requires a certain degree of technical ←←+ → +C or X →→+ ← +C or X ↑↑+ ↓ +C or X ↓↓+ ↑ +C or X give me a high point oh!