The garden party is a traditional and modern entertainment activities organized in the festival. Activity site is often arranged in many different forms, the following is my carefully collected and organized activities of the garden party program, the following I will share with you, come and enjoy it.
The activity program of the garden party 1
The purpose of the activity:
1, through the parent-child New Year's activities to enhance the contact between home and abroad, to promote the interaction between parents and teachers, young children and young children and contact, and to enhance each other's feelings.
2. Let the children feel the joy and happiness of the New Year.
Activity Preparation:
Activity Flow:
Dear moms and dads, children, Happy New Year! Because of your children, we have come together to form this warm family in the nursery class year. It seems like just yesterday, we took the crying baby from your hands, babies grow up day by day, capable, we are all heartily happy for the progress of the babies!
Second, teachers and children parents perform
Happy to do gymnastics
Third, parents Talent Show
In order to make today's party more colorful, our children and their parents will be in the next period of time, they will be presented with their self-written and self-performed programs, in order to this talent show, they are careful, meticulous and seriously prepared, now! Let's enjoy the wonderful program brought by the _× family ......
Fourth, play the "Good New Year" song
The children sang "Good New Year" with a beautiful song, a sincere blessing, a good song "Good New Year" out of the thick New Year.
V. Parent-child games
Our children and parents perform really well! We give them a round of applause, mom and dad want to experience the joy of the game? Next let us together into our today's parent-child game session, feel the game to bring us the joy!
1, stacked music
(each group of six families, the game is carried out twice) (4 per class) host: carry the sedan chair game is really fun ah! Next, our baby and mom and dad to do the second game, the name of the game is called "stacking music". This game is played like this ......
Game Preparation: 18 cans (3 x 6 groups)
Rules of the game: 6 families (a child and an adult), standing behind the starting line, in the opposite end of the arrangement of 6 warehouses "cans". Issued after the instruction, each group of babies from the starting point to the end, get a can after straight line running back, and parents together with the cans base high, repeated, until the cans all back. The fastest group wins. (Note: each time the baby to the warehouse can only take a can)
2, lift the sedan chair
(each class of four families to participate in the game, the game is carried out once) host: children, have you ever sat in a sedan chair ah? Today, please ask your parents to build a sedan chair for us and carry us to play, OK? The following game is "lift the sedan chair" ...... The first thing you need to do is to get your hands dirty.
Game Preparation: 3 sheets
Game Rules: Class as a unit for the relay race, three families (two adults and a child), standing behind the starting line. After issuing instructions, the first family in each group carries the sedan chair and sets off to the end and returns to the starting point, the second family sets off, and so on, the fastest group for the win!
3, looking for the baby
(each group of 8 families, the game is carried out 2 times) host: our baby and mom and dad with the really good! Next there is a test of tacit understanding of the game, "find the baby". Please ask the families with yellow hearts to come out. The rules of the game are ...... Game Preparation: Sheet 8 p>
Game Rules: Please children around the flower bed sheet (from head to toe all around), stretch out the little hand, parents through the baby's hand to touch, judge who is their baby. To the most accurate and fastest for the win.
4, step on the circle
(each group of nine families, divided into classes for the game) host: grab the chair of the game you must have played it, today we are also going to play a game similar to grab the chair, "step on the circle". The rules of the game are similar to grabbing chairs ......
Game Preparation: Prepare 9 hula hoops
Game Rules: The rules of the game are similar to grab a chair, the ground to put a lot of hoops, the total number of hoops than the number of families less than one, parents and babies hand in hand, listening to the music outside the circle walking, music stops, parents and babies immediately look for a circle to stand up, did not find the circle of the family was eliminated, and so on, and ultimately to stay in the field of the family! The family that stays on the field will be eliminated, and so on, and the family that finally wins the game. (Note: find the circle when parents and children must stand in the circle)
5, caterpillar game
host: (show the picture of the caterpillar) children to see who I invited ah? (Caterpillar), today the caterpillar also want to come to play games with us, to compare with the children who climb fast, you must cheer Oh! Here we are going to play a caterpillar game. ...... Please yellow love family's come out.
Activity preparation: a number of mats connected to 3 long
Number of participants: divided into 3 groups, each group of 6 families, **** 18 families.
Activity play: parents hands and knees on the ground for young children to build a long cave, young children listen to the signal from the cave under the crawl through, when the last child climbed through, the last parent like a snowball rolling to the forefront to continue to build a cave for young children, young children climbed through the prescribed route game can be ended.
Six, teachers and parents perform the game is really wonderful ah! You have fun? New Year to, really lively, in order to congratulate the children and grew up a year, teachers and parents also carefully prepared programs, please enjoy the song "Beijing welcomes you. Applause welcome, once again, a warm applause to teachers and parents, thank them for the blessings to everyone!
VII. Conclusion
The joyful time always passes quickly, hope and beauty are waiting in the near future. Love is eternal and trust lasts forever! Let us merge together, *** with the sail of love! Let's join hands and set sail for our *** with wishes! Thank you for all the parents of this activity support, ___ kindergarten nursery section "baby family - welcome the New Year parent-child activities with the fun" comes to an end, I wish you all in the new year, happy and safe!
Parade activities program 2
First, the theme of the event: colorful paradise joyful childhood
Second, the purpose of the event:
"June 1" International Children's Day is the children and young people's own holiday, in order to let the students have a meaningful and unforgettable "June 1" children's day, and to let the students have a meaningful and unforgettable "June 1" children's day, and to let the children and young people's day. In order to let students have a meaningful and unforgettable "June 1" festival, in order to enrich the campus life of students, the school according to the age of elementary school students, carefully prepared a series of wonderful recreational activities. This activity requires everyone to participate, so that every student in the wonderful activities in a happy June 1, and strive to make the students in the amusement activities to obtain certain knowledge and ability to make students healthy and harmonious development.
Third, the activity time schedule: May 31, 12:00-3:15 p.m.
12:00 ~ 12:30 the amusement park to prepare, students and teachers in charge of the place, the classroom teacher to strengthen the safety education, emphasize the content of the amusement activities and points of attention.
12:30 principal announced the celebration of "June 1" happy play activities began.
12:30 ~ 2:30 play activities.
2:15 Greeting leaders at the school gate.
2:15~2:25 School leaders accompany the district leaders to see the student activities.
2:30 Presentation Ceremony
① Introduce the participating leaders and honor the red scarf.
② leadership speech.
③ Leaders presenting gifts.
④ School dance team and chorus team perform.
⑤ Announcement of the end of the celebration of "June 1" happy play activities.
3:00 each squadron to concentrate, organize the classroom, make a good summary of the work, finishing the school.
Fourth, the content of the activities:
1. each squadron to prepare a play program, location: each classroom, responsible for: the classroom teacher;
2. sports group to prepare three outdoor play activities, location: playground;
3. art group to prepare riddle play activities, (the students guessed a riddle can be awarded a play reward coupons coupons) location: plastic
4. Red Scarf Radio Station opened a warm song station, welcome teachers and students to sing and blessing, as well as in the play activities in the timely report (recorded a report can get a play reward coupons), responsible for: Zhang Ying.
5. The brigade department in the strong building on the first floor of the opening of the wish wall, teachers and students are welcome to fill in the wish, responsible person: Fu Fuqin.
V. Activity methods
1. Content of the 1, 2 two need to participate in the voucher (indoor games a game roll, playground games two game roll), the activities, each student issued four amusement vouchers, each student has the right to choose their favorite amusement project in this year's activities. Students can only participate in the same amusement activity once with the vouchers and can play for free if they fulfill the requirements of the game. The teacher in charge of the activity will update the "honor roll" of the activity in a timely manner.
2. Methods of obtaining amusement coupons: In addition to the four amusement coupons for each student, students can get the opportunity to play for free by participating in the activities, and can also participate in riddles and write reports on the activities to obtain amusement coupons.
3. Each program should have a new idea, the content of the children's reality, the participation of all, students are interested in. Programs in the same year do not repeat, the school will be the participation rate of the program awards.
4. Each student to fill out the play ticket on the class, name, only to participate in the play activities, each play ticket on the black spot broken, the ticket for the fee.
Six, activity preparation
1. The content of the activities, the rules by the teacher to provide their own, and fill out the "play list" on Friday (May 27) before the submission of the Young Pioneers Brigade Department.
2. Teachers in this week to fill out the "warm song list" on Friday (May 27) before handing over to Ms. Zhang Ying.
3. The preparation of the program must be completed on the day before the recreational activities themselves, before the activities of the teacher in charge of the rules of the recreational activities to be posted in a conspicuous place, and indicate the entrance and exit, so that every student understands the recreational activities of the project, the way to participate in the activities of the rules of the activities.
4. Before the event, each class should be properly decorated classroom, to create the atmosphere of celebrating the first of June.
VII. Activity notes:
1. Activity civilization, in the process can not be randomly inserted into the queue, pushing and shoving other team members, violators will be canceled the qualification of the activity, serious violations of the cancellation of the qualification of this activity.
2. Observe the activities of the place, try to go to the place where there are fewer people to play.
3. To keep the campus clean and tidy, do not throw garbage and debris, the end of the activity, the class is responsible for cleaning up the site.
VIII, the activities of the organization
Examples of recreational programs:
1. Sandwich cookies
Rule: the players partner in half a minute back-to-back clamped ball (not allowed to use the hand) to walk through the 10-meter distance, did not fall over.
2. Holding the ball running
Rules: in half a minute to hold four solid balls back and forth 40 meters, the ball does not fall on the way to pass.
3. Blindfolded gong
Rules: back to the target, turn around and knock the gong within half a minute blindfolded players pass. (The first shall prevail)
4. sandbags cast iron ring
Rules: within the prescribed distance (2 meters) with sandbags thrown to the iron ring placed on the ground, throw three times
There are two times in the, pass.
5. Build tall buildings
Rules: within one minute with a pair of chess pile high, more than ten centimeters to pass.
6. Blow the ball across the bridge
Rule: Blow the table tennis ball from the first bowl to the second bowl.
7. Blow out the candles
Rule: If you can blow out the flames of the candles in front of you at the specified distance, you will win.
8. Clip Bouncer
Rule: The player who can clip 5 bouncers from the basket to the other basin within one minute passes the test.
9. Threading the Needle
Rule: The player who can string a thread through 5 needles in one minute passes the test.
10. Ring
Rule: Use the ring to set the object in front of you three times before 2 meters, and the one who hits the ring twice passes the test.
11. Bowling
Rules: with a solid ball rolled from the starting point, can knock down three bottles in front of the players pass. (The target is about 4 meters away from the starting point)
12. Kick the ball over the net
Rule: The player who can kick the ball into the goal at one time within the specified distance passes the test.
13. End ball over the barrier
Rule: within the specified time (half a minute) hand on the table tennis board, the board put the ball, according to the predetermined route to the end, and the ball does not fall players pass.
14. Fixed-point shooting
Rule: Shoot 3 times within the specified distance, and the player who shoots twice passes the test.
15. 24-point speed counting
Rules: the teacher out of four cards, three players at the same time race, race three times, the player who wins more times to pass.
16. Fishing
Rules: in the specified time (1 minute) to catch three "fish" players pass.
17. Chopsticks Throwing
Rules: Aim at the bottle and throw chopsticks 5 times in the specified time, and the player who hits 3 times will pass.
The activity program of the garden party3
I. Time: _ year _ month _ day
Second, the place: _ Culture Square
Third, the content of the garden activities and the rules
1, guess the riddles
The rules of the game: the person who guessed the riddles, do not need to tear off the riddles of the note, just remember the riddle number to the podium to the prize. Riddle number to the podium on the riddle. Reward: the correct guesser can get 5 yuan per prize.
2, hold the waves of the game
Rules of the game: in the tray containing water into the 15 waves, the game player hand in a pair of chopsticks will be placed on the left tray of the waves of the waves held to the right tray. Reward: 1 minute will be 15 waves hostage players can get 5 dollars in prize money, can not be completed without reward, if the waves fall, must be put back to the original plate in order to continue the game, violators will not be awarded any prizes.
3, throw the circle game
4, blindfolded hit
Participants in the stipulated boundaries outside the cloth blindfolded, turn around in place three times, and then walk to the designated position to knock the ball. Reward: those who hit the ball will be awarded 5 dollars, and those who do not hit the ball will not be awarded any prize money.
5, fixed-point shooting
Participants must shoot behind the free throw line, if you step on the line or over the line is considered invalid, you can jump and shoot, if the ball falls from the hand when shooting, it is considered to be shot, can not be picked up and then shoot, and does not count the results, shooting before the ball is allowed to shoot the ball a few times, each person has five opportunities to shoot.
The activity program of the garden party 4
First, the purpose of the activity
The spare time of the university, to give everyone a space to reflect the collective spirit and cohesion. In the activities so that we reflect the fun and joy of sports and games, from which we learn to unite, cultivate the competitive awareness of all students and collective honor to create a platform for our students to communicate with each other and learn from each other, my college Youth League Committee May 4 garden tour, through this activity, deepen the friendship between students, build campus unity and love of the campus atmosphere.
Second, the theme of the event
Unity, friendship and love *** build harmony
Third, the time of the event
May 4, May 5
Fourth, the location of the event
Zhongzhou University school playground
Fifth, the form of the event
outdoor development
Sixth, the object of the event
All students of the College of Art and Design, Zhongzhou University
VII. Planning and organizing unit
Zhongzhou University, College of Art and Design, sub-committee
VIII. Feasibility analysis of the activity
This activity integrates entertainment, fitness and education, and is able to attract students to actively engage in sports activities, which not only exercises the body and strengthens the physical fitness but also improves the competitive awareness and quality of the entertainment games. Improve the sense of competition and quality, the technology of recreational games is more flexible and simple. Thus, the effect should be outstanding, and easy to operate, is worth promoting an activity.
Nine, the project
Throwing embroidered balls
props: small baskets (small baskets packaged beautifully), balloons
participants: a game of six players, a group of two people, one person to carry the basket, one person to throw the ball.
Rules of the game: the back of the basket to try to catch the ball from the pitcher, and finally to catch the ball how much to decide the final winner.
The blind man in the thunderstorm
★ Teaching aids: a number of solid balls.
★ Site layout: in the 10-15 meters long road ahead, irregularly placed a number of solid balls.
★ Method: each person in advance to choose a shortcut through once, touch the ball for failure, to see which can break through the thunderstorm.
★Rules:
1. Do not allow open eyes to see.
2. No noise or other hints.
3. The person who touches the ball is not allowed to move on and puts the ball back immediately.
Requirement: The practitioner should pay attention to the interval between the beginning and the end so as to avoid collision.
top balloon game
props: a balloon, a rope
participants: two groups of confrontation (each group is generally 3 to 7 people)
rules of the game: the game before the start of the rope along the center of the field to pull open (like a tennis net), and then the two sides lined up with a head of the ball, which first landed on the ground to lose.
grab stool
props: stools (a number of)
participants: 8 or more people to participate in (one of them for the shouting officer does not participate in the game)
rules of the game: the game began to stools into a circle (according to the number of people participating in minus one, the host of the drums or music when the participants along the circle clockwise or counterclockwise running (pay attention to can not be inserted into the line), when the drums or music stops when the stools into a round (according to the number of people participating in minus one), the host of the game: the stools into the circle (according to the number of people participating in the game)
the game is not a good idea, but it's a great idea. When the drum or music stops, the participants should quickly find a stool seat, because the stool less a stool, so there will be a person without a stool seat, this person is eliminated, then the stool to reduce a stool, the rest of the people continue to play until the last person left, this person even won. The winner is rewarded.
Than the length
The number of participants: group, unlimited number of people, at least two groups. Each group of more than five people; a host
Rules of the game: the host announced to compare the unit before, and then each group to send a person they think will win this unit. When the people sent out are out, the host said than what. Calculate each time than the end of the winners and losers can be. Topics must be thought of before you see the person being sent out e.g.: longer than: arms; blouse; hair... shorter than: fingers; pants or skirt... taller than: tone of voice; height of hand raised... bigger than: eyes; hands... more than: ornaments; clothes... more than: eyes; hands... more than: eyes; hands... more than: hands... more than: hands... more than: hands... more than: hands... more than: hands... more than: hands... more than: hands... more than: hands... more than: hands... more than: hands... more than: hands... more than: hands... more than: hands.
Note: the title of this game is to think the more will not be guessed by everyone the more interesting!
X. Participation in the specific requirements
1. Participating teams to form their own team
2. Participating teams to comply with the order of the scene, pay attention to safety, and maintain environmental hygiene
3. Participating teams must be present on the day of the event
4. Participating teams of the awards set up for each game are set up to the winning team, and get the corresponding prizes, and be announced to recognize The winning team will be awarded with prizes for each competition and will be recognized
XI. Post-activity
1. The end of the competition will be cleaned up in time
2. The end of the competition will be announced in the form of a poster on the following day to all students
XII. Strive for
3. Site chaos, the staff depending on the severity of the situation, to be stopped
4. If there is a group of events, the staff should be stopped in a timely manner, and make every effort to do harmless treatment
The activities of the garden party program 5
A. Purpose of the activity
"June 1" is the children and young people's own holiday, through the activities, so that all the elementary school students independently involved in the garden activities, in the garden in the cultivation of sentiment; in the garden in the acquisition of knowledge; in the garden in the cultivation of the students' ability to promote the implementation of quality education in a comprehensive manner.
Second, the activity schedule: May 31, 1:00-4:00 p.m.
1, 12:50 before the squadron and the activities of the point to get ready, the pioneers and teachers in charge of timely in place.
2, 1:00 players began to tour the park.
3. 3:30, the end of the park, the players with the obtained coupons to the General Prize Office to exchange the corresponding prizes.
4. 4:00 players into the classroom concentration, the teacher summarized, the end of the activity.
Third, the activities of the location: the squadron classroom and the school playground
Fourth, the preparation and arrangement of activities
1, the squadron in May 15 before the full mobilization of the young pioneers to collect the program program of the garden activities, each squadron to set out a program and program programs, the operation of the process of reporting to the school Young Pioneers General Department, such as the acceptance of the organization, that is, to begin to prepare for the activities of the work of (including) the squadron's personnel arrangements and preparations for the activities, and to prepare for the activities of the young pioneers. The staff arrangement and preparation of props, etc.).
2, at noon on May 31, each squadron to take advantage of the free time to set up a good venue and do a good job of all the preparations, in front of the classroom door, the conspicuous place to paste a game about the squadron activities such as the name of the game, the rules.
3, the squadron designed the program program, the activity venue in the classroom. (Can also be located in the outdoor)
Fifth, the form of activities
1, the squadron as a unit, free to choose the organization of the activities of the program, the content of the program is required to meet the children's reality, everyone involved, students are interested in, such as the organization of lasso, throwing ping-pong balls, sticking the nose, clip beads, etc. (see attached table for more details on the reference program), the winners of the awards documented.
2, the players involved in playing each program, if the number of participants is large, it is necessary to wait in line, and at the same time to ensure the fairness of the participation and the wide range of requirements for each program is only allowed to participate in once.
3, each squadron must be carefully laid out their own activities, the program must have a responsible person.
4, each program should be arranged for one or two students responsible. Responsible for the conduct of the amusement program, players to participate in the order of amusement arrangements and amusement rewards recorded.
Six, the activities required
1, the program rules, there are out of the program team to develop.
2, the indoor layout of the squadrons have counselors responsible for their own, the rules require the blackboard.
3, the members of the park, the reward records have in the squadron teachers or students' signatures, where the members of their own signatures or alterations, this is invalid on the raffle ticket.
4, before the event, counselors should read the rules of the event to the players, and pay attention to safety education, against fraud. After the end of the event, each squadron to do a good job of hygiene.
5, participate in the activities of the pioneers should consciously abide by the order of the event place (queuing, not loud, not chasing and playing, etc.), the prize set to affordable, mainly small items, close to the needs of the students, the program should be innovative, can attract people, the school will be the participation rate of the program evaluation awards.
VII, organizational leadership and specific division of labor
Leader: ___ Vice Leader: ___
Members: the squadron counselor
The general coordination of the tour: ___
Raffle checking is responsible for: ___
Prizes are issued: ___
VIII, the award rules
The first prize: the completion of the 25--29 activities.
Second prize: complete 20--24 activities.
Third prize: completion of 15 - 19 activities.
Fourth prize: completion of 10 - 14 activities.
Fifth prize: completion of 5--9 activities.
Sixth prize: completion of 1 - 4 activities.
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